On one hand, it can ruin a perfectly good puzzle, but on the other hand, if you are stuck, the hints can help before the player gives up.
I guess the balance is trying to decide when the player is stuck and providing the assistance that they need, but not too soon or the game ceases to become a challenge.
It is unfortunate that they give away the answers so quickly. Puzzles are valuable in this game because there are so few of them; Skyrim tends to re-use puzzle themes and once you see the theme it is just a matter of execution. Myst it is not.
just put it where it should be, not really something needed in doing the door, or add it the intro area so there won't be any need for hand holding...


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