» Fri Jun 17, 2011 9:46 am
I don't know that it's so much the "modern gamer" as it is "the modern gaming industry". The people who want the less forgiving games are still there, and the ones who don't want them were there before. With giant companies and budgets of millions of dollars, games that "aren't for everyone" are rarely an acceptable risk. Modern gamers are more likely just a phrase the companies use to try and make their customers seem separate and special, as customers like to do. These games are for YOU, not for those OLD gamers. Of course, it's not all flimsy labeling; the products available in one generation of a long-lasting medium are subject to change, and by extension the fans are going to be different, but it's more a result of trying to shove as many people into the pile as possible. Originally games were seen as only being for antisocial losers, sitting at computers at a time when it still wasn't uncommon not to own a computer. More competitive things like fighting games and shooters were more frequently seen in arcades, naturally a more social setting. People not into them weren't involved at all.
Now every group is being stuffed into marketing range, creating clear, profitable majorities. Adolescent males are a highly desirable demographic, in this medium and others. They're known to be a big portion of profits. They're also known to be prone toward the competitive and aggressive, multiplayer and action. That doesn't apply to everyone, not even everyone in that group, but this doesn't matter to the company for as long as that group is bigger than the other ones. Games aren't often made for those other people; they're either made for the bigger crowd with "elements" of another game type, or as seems to be the case with the new Hitman, a game for the smaller crowd is taken and then saturated with "elements" preferred by the bigger one. The only group as large, or larger, than the majority players are the non-players, the "casuals", who play something every now and then because it seems fun for the moment or because they want to connect with a gaming member of the family. Their money is also desired. Harsher game elements aren't going to be appealing to non-gamers, so they're removed.
So no, I don't think the crowd has changed so much as "modern gamer" is the industry term for "more money damn it". People like convenience and accessibility, and it's of course the marketing department's job to make everything the game does sound good, so you have genuine "streamlining" to make the game more efficient and fun to play alongside "removing content and challenge" to make the game less frustrating to those unwilling to spend much time on it. Both are advertised as the same thing, and as beneficial to the final product, so you get the never-ending battle between people over whether a change is one or the other. People just see/hear what they want to and block out the negatives, in games as much as every other aspect of life, which makes the whole thing extremely hard to discuss or really examine. It's one of the reasons I can barely stand to go near the Skyrim forum.