» Wed Jun 13, 2012 3:01 pm
People always trot out the "need to abuse enchant/alchemy" with Destruction - but it is simply not true.
I assure you, from personal experience, a focused Destruction build is not only possible, not only viable, but has been one of my easiest characters. Again, I play on Adept, so I can't speak to Expert/Master difficulty - but then, I've never felt the desire to increase the difficulty with any of my characters. My current Destruction mage has only used enchanted gear he found in the game. I think currently he has a circlet of Destruction and the Arch-mage's robes. What's that, 27% cost reduction? I wouldn't call that min-maxing or 'abuse', would you? And the thing is, it wasn't as if I was running around in a panic before I got that gear... it was nice to have, but it didn't feel like I needed it.
Same thing for Alchemy. I've been working it up, but I think it's still in the 30s, and I have way more potions than I actually use. Fortify Destruction potions are something I chug before a big battle, but not even all the time then. Restore Magicka is a little more important, but you don't need to rely on those as much as many people claim - provided you use sound tactics.
No need for constant Impact spam, either. It just takes serious dedication to Destruction, and a careful, strategic approach to encounters - using all the tools in your box.
For example, many players deride Rune spells as 'useless' at mid-high levels. Not so. With the Rune Master perk, you can cast a rune well ahead of you, down a hallway or into a room which you might suspect contains enemies. The sound of the spell will draw foes out to investigate. Meanwhile, just stand there, let your Magicka refill (which will be quick, because you're not in combat until you're detected), and ready your next spells. Rune gets triggered, you get detected, and you follow up with a dualcast fireball.
Even Flames retains its utility at higher levels. I still have it hotkeyed, and I'm level 20something. Flames. How can it possibly be useful? Well, that 8/sec damage has been boosted by my perks, and dualcasting, to make a good - and incredibly cheap - follow-up to the higher-Magicka spells like Fireball or Incinerate.
Ever notice that staves get better as your Destruction skill gets better? Not only is your use of Destruction staves more efficient as you level up, but the augmented-damage perks also affect the damage of related staves. Sometimes it makes sense to open a fight with a spell or two cast from a staff, then switch to your own spells, to reserve your Magicka. Ditto with scrolls and shouts.
Really, guys, you can't just run through dungeons spamming Incinerate all day and expect to succeed as a mage. And nor should you. If you could, it just wouldn't be fun.