dear devs: i guess you have seen the avalanche of posts talking about the same issue. Next patch coming on . I would like but i think ther is no time for spellmking ,So
the easy solution a see is this:
1. Allow gear enchanted with fortify destruction increase the damage output. And put a magicka decrese cost limit , it sholud be 70%.
2.Give this perks a buff of 200% not 50% -Aumented flames aumented frost aumented shock.Put desintegration , Intense flames and deep freeze on 20% of enemy health.
3. Reduce the impact perk form 100% to 50%.
1. I agree but they should be 2 seperate enchants.
2. I agree but it should be 100%, like every other offensive ability gets from perks, 200 is insane.
3. I also agree.
4. Possibly add in illusion or sneak a "Double dmg when casted while undectected" perk, or just make it default.
However on topic, the reason it costs DRASTICALLY more and only hits a tiny bit harder is the same reason deadric arrows cost DRASTICALLY more (and are harder to find) then iron arrows. Its something truely special and should be used appropriately.
The real problem is you feel you HAVE to use it as a caster because destruction is so weak. Destruction cant be enchanted to do more dmg (all other attacks can), it cant be smithed to be better (everything else can be), you get 50% bonus dmg from perks instead of 100% (like every other way to attack), and the biggest factor is the lack of a sneak multiplier (that again, every other attack can get).
And yes, theres people who play a mage on master and do great, and thats cool, but mathmatically its extremely inferior.