» Wed May 30, 2012 11:19 am
I think they weren't able to execute on the idea, but they're getting better. Anyone remember the werewolf quest in Solstheim, where you're walking through a "forest" at night with a group, and people get separated and killed off, one by one? It was a great idea, but the forest was maybe 30 feet across, so it took a lot of imagination. More than I had. But I got the idea.
I thought the idea with clearing the mist was fine, they were trying to build up the final fight, and they wanted you to go through a few steps leading into the fight. I also think it took more like 2 minutes, but I wasn't that irritated by it. I agree the execution wasn't all that great. And it was disappointing that you couldn't have a conversation, even a short one, with anybody. It felt like they rushed the development of that sequence. BTW, is it possible to loot Alduin's body? There was a moment where I got a "Search Alduin" message, right before he disintegrated.
And even if the sequence and battle were anti-climatic,I thought the next scene at the throat of the world was great.