The one thing I will NEVER understand about the game's endin

Post » Tue May 29, 2012 10:06 pm

I think shouting at fog was the best part of the ENTIRE game, tyvm.
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Alessandra Botham
 
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Post » Tue May 29, 2012 10:35 pm

My first frost troll was harder to kill than Alduin...
And when you had killed him, everything was just like before. No reward, no title, no change in the world...
I LOVE the game but the ending was nothing special at all, I would even say it was rather poor
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Nicholas
 
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Post » Tue May 29, 2012 10:31 pm

Shouting at the fog was harder then killing alduin...
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Isabella X
 
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Post » Tue May 29, 2012 10:29 pm

Please stop saying five minutes. It was not five minutes of fog shouting, ffs.
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leni
 
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Post » Wed May 30, 2012 12:12 am

Talking to legendary Elder Scrolls figures? Naaaaah, that's not what people want.
Shouting at fog though, that's what it's all about. We better make sure to include that.

I don't know, I'm sure shouting at all that fog made the Dovakhiin feel real powerful.

That's why Aludin was so easy to beat, you got a confidence boost from cocking at some mist o'er and o'er.




But seriously.

It was pretty [censored] stupid.
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brenden casey
 
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Post » Wed May 30, 2012 7:37 am

Yeah it was an epic fail.

Bethesda, can I just do the writing for the main quest?

I would work for free and I would not make fans rage about having to fight a cloud that was tougher than the last boss...
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Richard Thompson
 
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Post » Wed May 30, 2012 2:48 am

I think the bit when you had to clear the skies on the path up to the Throat of the World made sense, because the horrendous conditions made it physically dangerous to travel in. Therefore the shout allowed the Dragonborn to journey up to that particular place. If it had been a similar situation in Sovngarde, it might have been a bit more plausible. It's not something I'm overly concerned about though. My main concern was that my 3 helpers for the fight against Alduin spent more time gasping for breath on the ground than actually doing anything useful...
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Reanan-Marie Olsen
 
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Post » Wed May 30, 2012 6:48 am

People complain about anything.
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Del Arte
 
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Post » Tue May 29, 2012 8:36 pm

Heh

Personally I think they shouldn't have told you to clear the fog away. The dragon should have started attacking immediately. He should have been invulnerable to Dragonrend because the battle was not taking place in the physical world. You should have had to 'figure out' on your own to clear the fog. The spirits with you should have mirrored any shouts the pc used. If you didn't clear the fog away the Dragon should have had additional abilities such invisibility, super regeneration or even have the fog combust around the player if the dragon breathes while the fog was present. If the pc shouted the fog away it would have cleared it till the dragon shouted it back. The fight should have been epic and hard, ending with a momentous finale, and the defeat of the dragon should have changed your character's appearance in some way that was telling...forever.

And it should have ended ALL dragon attacks in Skyrim.

Lady E

PS: I did find the final dragon fight very underpowered. And my character was not in uber gear or anything. Funny...a snowcat can rip my warrior a new one...but the dragon was pretty easy compared. Perhaps some tweaking is needed.
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Esther Fernandez
 
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Post » Wed May 30, 2012 12:32 am

Heh

Personally I think they shouldn't have told you to clear the fog away. The dragon should have started attacking immediately. He should have been invulnerable to Dragonrend because the battle was not taking place in the physical world. You should have had to 'figure out' on your own to clear the fog. The spirits with you should have mirrored any shouts the pc used. If you didn't clear the fog away the Dragon should have had additional abilities such invisibility, super regeneration or even have the fog combust around the player if the dragon breathes while the fog was present. If the pc shouted the fog away it would have cleared it till the dragon shouted it back. The fight should have been epic and hard, ending with a momentous finale, and the defeat of the dragon should have changed your character's appearance in some way that was telling...forever.

And it should have ended ALL dragon attacks in Skyrim.

Lady E

Q. F. T.

/thread
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Emily Rose
 
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Post » Wed May 30, 2012 6:18 am

Um... I dunno about you but I couldn't see [censored] through the fog... Alduin was hiding in it and snatching people - and theres a serious danger you too could end up being snatched. The only way to get a pitched battle going would be to clear the fog, and you alone couldn't clear it because he kept regenerating it...

Makes perfect sense to me...
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Alex Blacke
 
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Post » Wed May 30, 2012 1:40 am

Yeah, the entire main quest felt like it was phoned in. They didn't bother making Alduin any harder/different to beat. Fighting him was no different from any other dragon, and you had 3 people helping you to hurry it along while you beat on a perma grounded (courtesy of dragonrend always refreshing before it wears off) dragon made of tissue paper. Seriously, major fail there. Now that the three heroes are dead, they can magically stand up to Alduin for more than a few seconds...that's not even taking into account that Tsun could pretty much solo Alduin as well.
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Britney Lopez
 
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Post » Wed May 30, 2012 7:58 am

The main problem here is in the writing. The end of the main story was pretty horribly written. From the whole shouting at the fog to the stilted dialogue in Sovngarde, which was worse than the dialogue in the rest of the game. To be honest, I expected a string of quests that had to be fulfilled inside Sovngarde before I got to face Alduin again, but that just didn't happen. It was over a bit too soon.
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sas
 
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Post » Wed May 30, 2012 3:45 am

Oh wow, a whole thirty seconds wasted shouting at fog, huge deal.


Complain about something that matters you [censored] monumental [censored].
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Leonie Connor
 
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Post » Wed May 30, 2012 1:05 am

People complain about anything.

And people say this about anything, even when the complain is perfectly valid. The setting of the finale was epic, but nothing about the way it pans out is. The Clear Skies shout is generally a complete waste of programming space - it would have made absolutely no difference if it hadn't been included. There was no skill involved in using the shout either time it needed to be used - i.e. on the way up to see Paarthurnax, and in Sovngarde - it was simply a case of pressing one button unchallenged a few times.

If the shout wasn't there, we'd have been saved a few seconds that instead were wasted doing something with absolutely no purpose.

The complaint isn't that it took ages. The complaint is that it made the whole end sequence pretty anticlimactic. You leave the Hall in Sovngarde expecting to see Alduin, the World Eater, swoop down and start his attack. Instead the poignancy of the scene was horribly diluted by the fact that you have to wait while you press the same button three times, while under absolutely no threat or attack.
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Hussnein Amin
 
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Post » Tue May 29, 2012 7:33 pm

And people say this about anything, even when the complain is perfectly valid. The setting of the finale was epic, but nothing about the way it pans out is. The Clear Skies shout is generally a complete waste of programming space - it would have made absolutely no difference if it hadn't been included. There was no skill involved in using the shout either time it needed to be used - i.e. on the way up to see Paarthurnax, and in Sovngarde - it was simply a case of pressing one button unchallenged a few times.

If the shout wasn't there, we'd have been saved a few seconds that instead were wasted doing something with absolutely no purpose.

The complaint isn't that it took ages. The complaint is that it made the whole end sequence pretty anticlimactic. You leave the Hall in Sovngarde expecting to see Alduin, the World Eater, swoop down and start his attack. Instead the poignancy of the scene was horribly diluted by the fact that you have to wait while you press the same button three times, while under absolutely no threat or attack.


Or rather the entire scene was just SOOOOOOOOO stupid that I can't even begin to comprehend how anyone thought it was a good idea. That combined with the rest of the lackluster ending makes me think a four-year-old wrote this. A severely impared box turtle with a very busy schedule could come up with something better than this.
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Petr Jordy Zugar
 
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Post » Wed May 30, 2012 4:10 am

was nothing compared to paradise :(
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Melis Hristina
 
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Post » Wed May 30, 2012 6:51 am

I didn't lose any sleep over it but yes it was silly. Not that it was in there lore-wise, I can get that, but three times was just too much IMO. Just do it once and get over with it. It didn't feel like building up tension to me. But eh...never been a major fan of the main quest in TES games, they all have great moments and absolutely horrible ones. I recall visiting all the ashlander camps and doing horrible tedious quests for them.
Skyrim's main quest just sticks out as worse as it started promising and ends not with a loud bang but a puff of smoke...or puffing away smoke. Walking through the mist the first time and seeing people getting snatched away was much more exciting and creepy. It would have been cool if the battle had to be done like that and having to shout away the mist during it to see what's going on.
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Benjamin Holz
 
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Post » Wed May 30, 2012 11:19 am

I think they weren't able to execute on the idea, but they're getting better. Anyone remember the werewolf quest in Solstheim, where you're walking through a "forest" at night with a group, and people get separated and killed off, one by one? It was a great idea, but the forest was maybe 30 feet across, so it took a lot of imagination. More than I had. But I got the idea.

I thought the idea with clearing the mist was fine, they were trying to build up the final fight, and they wanted you to go through a few steps leading into the fight. I also think it took more like 2 minutes, but I wasn't that irritated by it. I agree the execution wasn't all that great. And it was disappointing that you couldn't have a conversation, even a short one, with anybody. It felt like they rushed the development of that sequence. BTW, is it possible to loot Alduin's body? There was a moment where I got a "Search Alduin" message, right before he disintegrated.

And even if the sequence and battle were anti-climatic,I thought the next scene at the throat of the world was great.
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TRIsha FEnnesse
 
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Post » Wed May 30, 2012 3:02 am

The end of the MQ was the very definition of anti-climactic. Honestly I was pretty stunned. After the second shout to clear the fog and they say "again" I literally said to myself, what the hell am I doing? Am I doing something wrong right now? Because clearly the writers couldn't have intended me to stand there and shout at fog THREE times in a row instead of, I don't know, doing just about anything else. It was a horrible, phoned in mechanic.

On top of all that, you give me three mega-tanks to fight the final dragon I have worked all this time to get to? Really? Alduin didn't even look my way and he was dead in ten seconds. Glad I bothered fighting all those other dragons and searched the world for shouts in preparation for that. A fight with an ancient dragon back in Skyrim was at least challenging and dramatic and I could, you know, fail and die.

Beth really screwed the pooch on that whole portion of the quest. Three legendary heroes of Skyrim and about two lines of dialog each. Fog blowing. And a non-existent fight with a near godlike being. Anti-climactic by definition.

Maybe, if as was already suggested, Alduin attacked while the fog was still there and the fog regenerated him until gone, there would have been some sense of frantic desperation, or at least the slightest sense of danger. As dumb as the whole fog thing was though, I find giving you three other fighters, robbing you of the final showdown, as the most unforgivable faux pas of that entire ending.
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Elisha KIng
 
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Post » Wed May 30, 2012 11:26 am

At least they didn't make Alduin have a 1% chance of appearing after the shout - as in, he just figures he can keep recasting the fog like you blast it until he gets bored.
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Dylan Markese
 
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Post » Wed May 30, 2012 2:54 am

BUT THEY INVENTED THE SEQUENCE.

That's my point. If the sequence is cheesy and completely unneccesary, why wasn't it cut?
I'm question the sanity of Bethesda because somehow they thought it'd be a really thrilling, memorable boss battle for their players if we got to yell "BA-KAWK" at some fog for five minutes before fighting a dragon.

WHAT.
THE.
[censored].
yes. by all means. let's cut it and make it even shorter than it already is. bravo. great idea.

speaking of idea's...you've gone over the top to express your displeasure with the current scenario but i haven't seen you present any better ideas.....
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Sammykins
 
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Post » Wed May 30, 2012 5:39 am

yes. by all means. let's cut it and make it even shorter than it already is. bravo. great idea.

speaking of idea's...you've gone over the top to express your displeasure with the current scenario but i haven't seen you present any better ideas.....

Shorter is better when longer is stupid.
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NIloufar Emporio
 
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Post » Tue May 29, 2012 9:55 pm

be a great idea for a mod to come out that would make hi start off fight right thru the door and the fog slowed u and the companions down to half speed while taking damage while alduin regains massive health during it to make it actually iportant to get rid of the fog.
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Gisela Amaya
 
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Post » Wed May 30, 2012 10:54 am

As dumb as the whole fog thing was though, I find giving you three other fighters, robbing you of the final showdown, as the most unforgivable faux pas of that entire ending.


And to top it off, they basically had you 1v1 Alduin already. They didn't make him any stronger for the second fight though, so wtf, you already beat him 1v1 and now you fight him again 4v1. How was this supposed to be difficult at all?

yes. by all means. let's cut it and make it even shorter than it already is. bravo. great idea.

speaking of idea's...you've gone over the top to express your displeasure with the current scenario but i haven't seen you present any better ideas.....

You're right man. It'll be tough to beat their brilliant idea of shouting at fog. My idea of letting us talk to Ysgramor and Shor and ask them some questions just can't compare to yelling at fog.
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Isaac Saetern
 
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