The one thing I will NEVER understand about the game's endin

Post » Wed May 30, 2012 10:29 am

Why the HELL did you make me spend five minutes shouting at friggin' fog? Did you think it would increase the tension of the battle or something.

It's a damned cloud ffs.
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Ladymorphine
 
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Post » Tue May 29, 2012 11:30 pm

It was probably more decent idea on paper. I mean, you have to make shouts important to the battle and they already blew Dragonrend on the last fight. But it was indeed kind of lame.
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Phillip Brunyee
 
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Post » Wed May 30, 2012 5:23 am

It was probably more decent idea on paper. I mean, you have to make shouts important to the battle and they already blew Dragonrend on the last fight. But it was indeed kind of lame.


Please explain to me how shouting at a cloud is a decent idea on paper.
"What if we have them shout at a cloud?"
It sound ridiculous.
For Christ's sake, the shout itself sounds ridiculous. Your character shouts "Ba-cawk" like a damned chicken.
And WHY the hell did they have the fog return like three times?


This is just one of those things where, no matter how I look at it, I can't understand how this made it in the game. It's just ridiculous and looks ridiculous. Like, it'd be like if I played Super Mario 64 and just as I met Bowser, he said "Let's settle this, but first I want you to trim my hedges" and then he gave you a pair of hedge trimmers and you had to trim all his hedges before he'd talk to you again, the boss music playing the entire time as tips on good gardencare pop up on the screen.
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Darren
 
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Post » Wed May 30, 2012 6:47 am

the mist is a soul-snare, what ever that means. But he wants to keep it up to replenish his health to go and kill you. The point of shouting at it was to weaken him. I thought it was cool..
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john page
 
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Post » Tue May 29, 2012 11:26 pm

"Ramirez, shout at the fog!"
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GRAEME
 
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Post » Tue May 29, 2012 11:32 pm

Hmmm.... Never thought that by making Alduin re-make the fog all the time might actually weaken him further? He retreated to Svongarde because you beat him atop the Throat of the World so that he could RE-GAIN power by eating souls, after all. Just saying.
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Sakura Haruno
 
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Post » Tue May 29, 2012 11:44 pm

i liked shouting at the fog. I found it rewarding and deeply fulfilling.
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Alycia Leann grace
 
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Post » Wed May 30, 2012 7:00 am

Wait, the fog wasn't the final boss?
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Wanda Maximoff
 
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Post » Wed May 30, 2012 7:09 am

The fog was a soul snare and would have made those heroes you fought with useless. And im playing on the hardest level so i kinda needed it if i wanted to win.
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Avril Churchill
 
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Post » Wed May 30, 2012 7:20 am

For Christ's sake, the shout itself sounds ridiculous. Your character shouts "Ba-cawk" like a damned chicken.
I lol'd hard at this one
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Brooks Hardison
 
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Post » Tue May 29, 2012 7:27 pm

To build tension? :mellow:

It could be made tense in written form, but it felt a bit flat ingame indeed.
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john page
 
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Post » Wed May 30, 2012 8:20 am

They should make the three heroes unable to attack unless you clear the fog, and Alduin starts attacking the minute you step out of the hall.
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LijLuva
 
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Post » Wed May 30, 2012 2:50 am

i liked shouting at the fog. I found it rewarding and deeply fulfilling.


Oh yeah man. I was crapping my pants with anger when I realized Steam wasn't gonna give me an achievement for defeating it.
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Timara White
 
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Post » Tue May 29, 2012 9:12 pm

"Ramirez, shout at the fog!"
OMG "Ramirez, do a barrel roll"
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Jade Muggeridge
 
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Post » Wed May 30, 2012 7:52 am

What I don't understand is why Shor & company didn't take out Alduin themselves. I mean, weren't they at least a little bit troubled by him? And as far as I could ascertain, they didn't need the PC to do this.
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Prue
 
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Post » Wed May 30, 2012 11:29 am

That fog put up one hell of a fight though for reals.
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Michael Russ
 
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Post » Wed May 30, 2012 6:37 am

What I really didn't like is the fact that I couldn't talk to the heroes of Sovngarde and listen to their stories at all.

How awesome would it have been to hear some tales from Ysgramor himself?
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Dalley hussain
 
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Post » Wed May 30, 2012 6:40 am

Hmmm.... Never thought that by making Alduin re-make the fog all the time might actually weaken him further? He retreated to Svongarde because you beat him atop the Throat of the World so that he could RE-GAIN power by eating souls, after all. Just saying.


The fog was a soul snare and would have made those heroes you fought with useless. And im playing on the hardest level so i kinda needed it if i wanted to win.


I think you two are missing the point. They wrote the game, they planned everything. So that means the devs invented this "soul snare" concept to begin with because they thought shouting at a cloud for 5 minutes would just be the most thrilling game experience ever. Apparently the devs of Bethesda go outside and start raging and screaming whenever the weather gets foggy.
Apparently Alduin is all-powerful, but the best weapon he can come up with to combat you isn't a lightning storm that randomly strikes you down (yknow, like a power DOVAHKIIN has, so you'd think a thousand year old god would have the same ability), no-no, the best weapon he can come up with is one that lowers your visibility and makes you late for work.

Never thought that by making Alduin re-make the fog all the time might actually weaken him further?

You're right, because it's so much more thrilling to weaken my opponent by screaming at a cloud instead of taking part in fast-paced combat with him.

They should make the three heroes unable to attack unless you clear the fog, and Alduin starts attacking the minute you step out of the hall.

This would at LEAST give it purpose. Dedicating a good 5 minutes where the player just stands there, perfectly safe, shouting at fog like a chicken? ....Like seriously, not a SINGLE dev at Bethesda looked at this and said "hey guys maybe we should just skip this, or at least limit it to where you only have to shout at the fog once."

The fog put up a better fight than Alduin ffs.


What I don't understand is why Shor & company didn't take out Alduin themselves. I mean, weren't they at least a little bit troubled by him? And as far as I could ascertain, they didn't need the PC to do this.


Or why not let us TALK to Shor & co.? They literally just put us within arm's reach of at least three legendary figures, but didn't let us talk to a single one. In Morrowind you could have 15 minute conversations with Vivec and Dagoth Ur about lore alone. Here? Ysgramor says "LOL SHUTUP AND GO TALK TO THE LEGENDARY CHARACTERS WE INVENTED FOR THIS GAME THAT YOU ONLY KNOW OF THANKS TO A 5 MINUTE CUTSCENE." Imagine getting to meet Dagoth Ur and instead of giving you a speech, asking you questions and answering your own, he just says "I R BAD, I KILL U NAO." That's Skyrim's ending.

And why do we need their help again? They failed to kill Alduin, but we didn't. We defeated him on top of the Throat of the World, now we need to defeat him in Sovngarde. Why do we need help at all? Why does Shor need help at all? Whole thing makes no [censored] sense.
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Tamika Jett
 
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Post » Wed May 30, 2012 9:38 am

You seem to have missed the point of that section of the game entirely. While the premise is questionably stupid, Alduin was using the fog to entrap the souls and attack from hiding. Shouting the mist away was probably a good idea, I mean I wouldn't want to fight the nastiest dragon of them all while swimming in pea soup. That sequence was kind of cheesy but it did make sense.
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Laura Hicks
 
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Post » Wed May 30, 2012 6:46 am

You seem to have missed the entire point of that section of the game entirely. While the premise is questionably stupid, Alduin was using the fog to entrap the souls and attack from hiding. Shouting the mist away was probably a good idea, I mean I wouldn't want to fight the nastiest dragon of them all while swimming in pea soup. That sequence was kind of cheesy but it did make sense.


BUT THEY INVENTED THE SEQUENCE.

That's my point. If the sequence is cheesy and completely unneccesary, why wasn't it cut?
I'm question the sanity of Bethesda because somehow they thought it'd be a really thrilling, memorable boss battle for their players if we got to yell "BA-KAWK" at some fog for five minutes before fighting a dragon.

WHAT.
THE.
[censored].
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Horse gal smithe
 
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Post » Wed May 30, 2012 1:08 am

You seem to have missed the entire point of that section of the game entirely. While the premise is questionably stupid, Alduin was using the fog to entrap the souls and attack from hiding. Shouting the mist away was probably a good idea, I mean I wouldn't want to fight the nastiest dragon of them all while swimming in pea soup. That sequence was kind of cheesy but it did make sense.
He's obviously not misunderstanding the premise of the fog (only a total moron would). What he doesn't understand is the why the quest writers thought shouting the fog away three times would be a good idea. It was so obviously cheesy and terrible (even by the MQ's already low standards) that it should've been cut.
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Ron
 
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Post » Wed May 30, 2012 5:23 am

"How awesome would it have been to hear some tales from Ysgramor himself? "


I agree, there should have been A LOT more optional dialogue there.
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phillip crookes
 
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Post » Wed May 30, 2012 5:14 am

"How awesome would it have been to hear some tales from Ysgramor himself? "


I agree, there should have been A LOT more optional dialogue there.


Talking to legendary Elder Scrolls figures? Naaaaah, that's not what people want.
Shouting at fog though, that's what it's all about. We better make sure to include that.
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Laura
 
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Post » Wed May 30, 2012 11:12 am

Shouting at the Fog was as awesome as riding a dragon was. Oh wait, they were both terribly implemented.
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Queen of Spades
 
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Post » Wed May 30, 2012 2:43 am

Yup, I couldn't believe how many times I had to shout at fog. I get the lore of it, it is a soul-snare. But the gameplay of it was very dull and anti-climactic.
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Bitter End
 
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