The only bad thing about ''Dead Money'' ...*SPOILERS*... Whe

Post » Fri May 27, 2011 3:27 am

Hey it's a great DLC but the problem here is that there should be good guns in the vault like in Operation Anchorage for example, what do you think? maybe a ghost suit or a golden Sierra Madre saw (in Spanish sierra is saw), but gold bars?? you can't even carry many and well I don't really need money. What do you think?
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Logan Greenwood
 
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Post » Fri May 27, 2011 2:52 pm

Assassin Suit
Sierra Madre Armor
Holorifle
etc etc...
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Laura-Jayne Lee
 
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Post » Fri May 27, 2011 1:31 pm

Having gold bars in the vault makes perfect sense. It was a casino after all not some weapons facility made by the Enclave.
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Alba Casas
 
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Post » Fri May 27, 2011 5:57 pm

Assassin Suit
Sierra Madre Armor
Holorifle
etc etc...


sure but they were too many and all of them svcked, maybe a special gun in the vault. For example anchorage had the gauss rifle, the invisibility suit(I cant remember the name), etc..., mothership zeta had loots of guns and samurai armor and well all of them had cooler things than 3 armors and 5 crappy guns....
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Brian Newman
 
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Post » Fri May 27, 2011 4:01 pm

Having gold bars in the vault makes perfect sense. It was a casino after all not some weapons facility made by the Enclave.


Yes but maybe a portable hologram, what do you think about that?? at the end you could conquest the world with the sierra madre, maybe you could take some of those things...
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Facebook me
 
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Post » Fri May 27, 2011 10:58 am

Yes but maybe a portable hologram, what do you think about that?? at the end you could conquest the world with the sierra madre, maybe you could take some of those things...


Yeah having no portable hologram did disappoint me. After Father Elijah mentioned it I got a little excited then disappointed when there wasn't one. :(
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Ronald
 
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Post » Fri May 27, 2011 4:46 am

The gold seems to be a valuable reward.
I will exploit to get all 37 bars out, using some videos.
Then toss them around on a bed or something.
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Tyrone Haywood
 
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Post » Fri May 27, 2011 7:47 am

Yeah having no portable hologram did disappoint me. After Father Elijah mentioned it I got a little excited then disappointed when there wasn't one. :(


yeah maybe not an entire army, an old model of the hologram that overheats after a minute and you have to wait an hour to use it again or something like that...
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Pete Schmitzer
 
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Post » Fri May 27, 2011 6:24 am

The gold seems to be a valuable reward.
I will exploit to get all 37 bars out, using some videos.
Then toss them around on a bed or something.


yes but you can't do much with them, at the end caps aren't really important in fallout, the important stuff are unique weapons like alien blaster, experimental mirv, la longue carabine...
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K J S
 
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Post » Fri May 27, 2011 11:20 am

The equipment was well worth it. And the new DLC was reward enough
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i grind hard
 
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Post » Fri May 27, 2011 5:52 pm

The gold seems to be a valuable reward.
I will exploit to get all 37 bars out, using some videos.
Then toss them around on a bed or something.


Which videos? I haven't quite compelted the DLC yet, but I'm unsure of my endgame strategy to snag the 37 bars. At the moment, I'm considering just lugging it, overcumbered, to the nearest mailbox.
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Jason Wolf
 
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Post » Fri May 27, 2011 5:46 pm

Honestly my character is a sniper and there were no guns I felt suited my character. A big positive was the level cap increase.

Another negative was that you couldn't legally limp back or transport the 37 gold bars back to the wasteland......now I know having 400,000 caps sounds unfair but it is almost worth restarting the game to amass that money earlier.
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Evaa
 
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Post » Fri May 27, 2011 10:34 am

Honestly my character is a sniper and there were no guns I felt suited my character. A big positive was the level cap increase.

Another negative was that you couldn't legally limp back or transport the 37 gold bars back to the wasteland......now I know having 400,000 caps sounds unfair but it is almost worth restarting the game to amass that money earlier.

Well, the gold is about "letting go".
It isn't meant for the players to take all of it back with them.
It's all about greed.
How greedy will you be?
Drop everything you got in the DLC in order to get as many gold bars as possible?
Or just pick one or two up?

I took one the first time.
The second time I had a more STR than my first character and I took 3.
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Sudah mati ini Keparat
 
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Post » Fri May 27, 2011 3:58 am

Uhh...The Vault is supposed to be empty guys...The story of it is that it was built to House Vera and save her from the apocalypse. There is no great Vault of weaponry and lost knowledge. Just a tomb. and some gold bars (I took them all and walked home with pride.)
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Trevi
 
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Post » Fri May 27, 2011 5:54 pm

I for one am glad the devs saw fit not to include some absurdly powerful, game-breaking item. You got some items that while useful, don't throw entirely throw off game balance.
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Soraya Davy
 
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Post » Fri May 27, 2011 3:05 pm

I disagree. It's a casino vault. I want to find money (or gold, as the case happens to be). I would expect to find weapons and gear elsewhere.

I'm really happy about finally getting into a casino vault and finding gold. I got very irritated when I broke into a casino vault on the strip and found, like, 5 caps.

Of course, if I did find a suit of Chinese Stealth Armor (or something equally awesome and powerful) that actually had a stealth field (you know, that item everybody seems to think is a game breaker), then I would abuse it. And if I was concerned about (ugh) "game balance" (ugh), then I just wouldn't use it. I *hate* when people [censored] about items being over-powered in a single-player game. I really do.
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Juan Cerda
 
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Post » Fri May 27, 2011 6:06 am

Having gold bars in the vault makes perfect sense. It was a casino after all not some weapons facility made by the Enclave.

I dissagree. For me the ideal thing would be this dlc set in the Mojave in a new area. At the end you can then gain control over the madre, and it becomes a new home, with options and benefits e.g disable the cloud, holograms patrol the streets killng anythig hostile, so it would be a fort for me, maybe have it so getting X madre chips allows you to upgrade and repair parts (vendiing machines convert chips to materials needed). The prize should have been the Madre imo. Its not a casino, its a fortress, a geck ) in a way) and a weapon. Its vault should have been its control system. I know that would have been alot of work, but it would make sense given what it is and it would have made an amazing reward, your using the Madre for what it was built for, it was built to act as a shelter, and to rebuild, not hold some gold.

Well, the gold is about "letting go".
It isn't meant for the players to take all of it back with them.
It's all about greed.
How greedy will you be?
Drop everything you got in the DLC in order to get as many gold bars as possible?
Or just pick one or two up?

I took one the first time.
The second time I had a more STR than my first character and I took 3.

Yes the gold is about letting go. The entire dlc is about letting go. Dog lets go of hunger, God lets go of control, Christene lets go of revenge, Dean lets go of the money,and Elijah dosent let go. You see grafiti (cant spell) saying "the casino is his collar", meaning it controls him because he cant let go.
Anyway I glitched and took them all because they were unique.
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Zosia Cetnar
 
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Post » Fri May 27, 2011 1:56 am

The Holorifle is one of the coolest-and strongest-guns in Fallout. And the assassin suit is amazing..

There are plenty of rewards.
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SiLa
 
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Post » Fri May 27, 2011 11:40 am

I never expected some kind of reward at the final moment, i took all the others thing before ended the DLC
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Rachie Stout
 
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Post » Fri May 27, 2011 8:35 am

Playing through Dead Money felt more like punishment than reward. The BAR is the terror of the mojave though, so that was pretty nearly worth it. Seriously, that thing blows limbs off left and right. Hilarious!
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Britney Lopez
 
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Post » Fri May 27, 2011 12:17 pm

yeah maybe not an entire army, an old model of the hologram that overheats after a minute and you have to wait an hour to use it again or something like that...


Well not necessarily, he sticks around forever when you hire him, does decent, ED-E laser type damage, but he takes up a main slot and can't carry anything and has no compainion perks, has no dialouge etc.

I think it's a good idea, or would have been.
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herrade
 
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Post » Fri May 27, 2011 9:52 am

Well not necessarily, he sticks around forever when you hire him, does decent, ED-E laser type damage, but he takes up a main slot and can't carry anything and has no compainion perks, has no dialouge etc.

I think it's a good idea, or would have been.

Or maybe not a main slot, more of a perk with a charge limit like archamedies.
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patricia kris
 
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Post » Fri May 27, 2011 2:15 pm

Honestly my character is a sniper and there were no guns I felt suited my character. A big positive was the level cap increase.

Another negative was that you couldn't legally limp back or transport the 37 gold bars back to the wasteland......now I know having 400,000 caps sounds unfair but it is almost worth restarting the game to amass that money earlier.


Yes there was level cap increase but no new perks, and well for what do you want 400,000 caps... do you want to buy gomorra?? haha
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Andrew Lang
 
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Post » Fri May 27, 2011 3:28 pm

Yes there was level cap increase but no new perks, and well for what do you want 400,000 caps... do you want to buy gomorra?? haha


There are new perks.
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Tyler F
 
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Post » Fri May 27, 2011 6:42 am

Which videos? I haven't quite compelted the DLC yet, but I'm unsure of my endgame strategy to snag the 37 bars. At the moment, I'm considering just lugging it, overcumbered, to the nearest mailbox.


Well, the trick is to smash the generator controlling the turrets BEFORE you engage the battle with Elijah, or talk to him. Take all 37 gold bars, and drop them off near the forcefield where Elijah comes out. Before he comes out, create a big mess of bombs and C4 to kill him. The trick is, that once his forcefield goes down for a quick second, you get shoved in. He dies from the bomb trap, and you can just walk to the elevator.
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Kelly James
 
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