The railroading in this game is pretty awful (Thread may con

Post » Sun Jun 03, 2012 11:58 pm

the quests in new vegas were pretty basic and simple not very complicated and you really didn't have a lot of choices other than who's side you were gonna be on and the game played out the same way no matter who's side you were on, nothing changed on the strip or anywhere else...actually in skyrim the quest system overall is much more dynamic and complex than in new vegas. everything about the quest system is way more complex than in new vegas.

wait what? IF you say NV quests are "Simplistic" SKyrims must be kindergarden level. You often times are roped into starting them just by asking for more info, you can't really decline them afterwards and you only have a set script to follow with one (most of the time) result. In NV you can learn all about what some one wants you to do, accept, doing it several different ways using different skills and even have options to double cross the guy at the end if you want.
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Casey
 
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Post » Sun Jun 03, 2012 8:52 pm

But If my character has the strength of will, why can't I just say: F~ck you. And then tell the vigilants of stendarr? The only option is giving in to evil. Most of my characters have strong strength of will and It goes against what they would actually do.

You have to understand, you can't just say "F you" to a demon god, it does not work like that.

They are gods, way more powerful than you since you are a mortal so you either ignore em or please them. It would be unrealistic to kill a demon god being just a mortal, don't you think? at least you have some divine weapons or something like that.
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Skrapp Stephens
 
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Post » Mon Jun 04, 2012 3:22 am

wait what? IF you say NV quests are "Simplistic" SKyrims must be kindergarden level. You often times are roped into starting them just by asking for more info, you can't really decline them afterwards and you only have a set script to follow with one (most of the time) result. In NV you can learn all about what some one wants you to do, accept, doing it several different ways using different skills and even have options to double cross the guy at the end if you want.
The simple ability to kill anyone in New Vegas already makes it miles ahead in the story department compared to Skyrim. It helped cement the idea that I was dealing with people, not mindless shells that give a line of useless and banter and give me a quest.
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Ashley Tamen
 
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Post » Sun Jun 03, 2012 10:58 pm

Funny I did it all the time in this game

Try harder maybe?

Pretty sure you don't understand what he said
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lisa nuttall
 
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Post » Sun Jun 03, 2012 10:07 pm

I agree about quests and dialogue lacking options, but...

... Daedric princes ... kill them.




Perhaps you find Scamps comic, and Vermai brutish.
How then do you imagine we view you humans?
You are the Prey, and we are the Huntsmen.
The Scamps are the Hounds, and the Vermai the Beaters.
Your flesh is sweet, and the chase is diverting.
As you may sometimes praise the fox or hare, admiring its cunning and speed, and lamenting as the hounds tear its flesh, so do we sometimes admire our prey, and secretly applaud when it cheats our snares or eludes pursuit.
But, like all worldly things, you will in time wear, and be used up. You age, grow ugly, weak, and foolish. You are always lost, late or soon.
Sometimes the prey turns upon us and bites. It is a small thing. When wounded or weary, we fly away to restore. Sometimes a precious thing is lost, but that risk makes the chase all the sweeter.


You don't cross the Daedra princes. There'll always be someone more powerful than you. In TES, they are it.
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Elena Alina
 
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Post » Mon Jun 04, 2012 6:54 am

they had the same deadric type quests in oblivion but except for the one you needed to get [to give to martin] you could avoid them all
you were not side trapped in to doing them as you really are in this game
also what i liked about oblivion is that i DID NOT have to join the thieves quild to get the skelton key
i played the good guy andalways got the key and azuras star.. i always gave the star to martin
i never played the thieves guild or the dark brotherhood.. and i played the game thru all the other quests exploration main quest etc over 22 times
i will never play this game as much.. not enough for a good character.. and it does not mean as much in this game as it did in oblivion
you knew if you were good or not as the NPC's said it to you

fallout new vegas was made by Obsidian not BGS and i really did like fallout 3

Wow. You totally deserve a Noddy badge for being a good little player. Such a pity I'm all out of Noddy badges. :/
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Philip Lyon
 
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Post » Mon Jun 04, 2012 4:01 am

I have to agree with the OP.

I'm on a fresh playthrough [not having finished the MS in my last playthrough but having done a lot of side missions] and it's becoming increasingly more difficult to avoid some of these side missions now. Since I know about them beforehand I have to literally avoid places and conversations with people so I *don't* have to be a theif [god forbid I pick up a stone of barenziah or speak the wrong person in Riften] and yet I still find myself getting missions unloaded on me randomly and it svcks.

I'm trying real hard to play a decent character and avoid all the trapping of evil [I still kill of course] but the game wont let me.
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Felix Walde
 
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Post » Sun Jun 03, 2012 11:40 pm

All I want is a UI option to fail a quest manually. Bonus points if failing the quest puts the associated NPCs in their appropriate states post-failure. Candy if you remove the essential tags from every NPC in the game, before the CK comes out.
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Jade Barnes-Mackey
 
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Post » Sun Jun 03, 2012 7:26 pm

You have to understand, you can't just say "F you" to a demon god, it does not work like that.

They are gods, way more powerful than you since you are a mortal so you either ignore em or please them. It would be unrealistic to kill a demon god being just a mortal, don't you think? at least you have some divine weapons or something like that.

Maybe not f~ck you but just: "Oh my god it's so evil I'm gettin' the fudge outta here!"

And then it would think "Pah! pathetic mortal! I'll get me a stronger champion that does as I command."
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Zosia Cetnar
 
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Post » Sun Jun 03, 2012 11:25 pm

Hopefully when the all the modders really start playing around we'll at least be given an option to hide quests so there presence wouldn't bug you.

Having more ways to "complete" quests would be a good think IMHO so I wouldn't argue against that.
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Tinkerbells
 
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Post » Sun Jun 03, 2012 9:53 pm

I am yet to see the day I can kill Maven and end Riften's corruption.

Guess that day will never come as I'm on console.
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Jade MacSpade
 
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Post » Sun Jun 03, 2012 6:17 pm

The only quest I remember them forcing down you, which does not give you a choice to walk away, is Sheogorath's. Molag Bal gives you a sour taste in your mouth, but you never have to finish his requet.

Other than that, you don't have to ever visit a city, do a quest, talk to anyone, join a guild, or shoot at bunnies if you don't want to once you leave Helgen.

Quests are pretty linear, but that does not mean railroading you to finish them.....


An option to hide quests I suppose would be nice for the people that have to finish every single thing in their logs.
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Harinder Ghag
 
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Post » Mon Jun 04, 2012 3:58 am

So you were fooled into doing something that you wouldn't have otherwise.

That's good quest design IMO.

It's like the Fallout 3 quest with Tenpenny Towers and the Ghouls. I took the "good" option and was obviously shocked at the final result. Was I pissed? Of course, but it was still a brilliant move by the devs to keep players guessing.
No, it's stupid. This is a role-playing game, and deliberately interfering with how we play the game is not good quest design, imo. The fact that you cannot remove a quest from your journal without completing it is [censored]. It's lack of freedom. It's railroading. Bethesda is basically telling you that, hey, you can choose to ignore the quest, but that isn't the same as finishing or completing it.. so, yeah, you still have work to do.
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Sian Ennis
 
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Post » Mon Jun 04, 2012 4:40 am

You have to understand, you can't just say "F you" to a demon god, it does not work like that.
Hmm. I told Azura to [censored] off. I told Clavicus Vile to [censored] off and take his dog. Oh, and I told Vaermina to [censored] off as well.

Yeah, still alive, so it can be done.
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Miranda Taylor
 
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Post » Sun Jun 03, 2012 9:30 pm

I have been cornered into doing many things I have not wanted to.

This is the only thing in your whole post with any merit... as it follows the word "but" which negates all before it.

Sorry you're unhappy with a game we're all loving and hating parts of. Leave the quest open. I learned an almost compulsive need to complete all open quests in my log from other games and when I got to this game I had to be told that not all designers build their games around that ideal.

Maybe try to stay really focused and don't talk to anyone you don't have to? It wont stop you getitng some of the random ones.
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*Chloe*
 
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Post » Mon Jun 04, 2012 10:48 am

The problem is that they used to, Julienne. It never used to be this way. That's what people are upset with. That, and the [censored] PR Todd Howard and the rest of the team are spewing out of their mouths. The game is supposedly about freedom of choice, yet many quests only give you a single choice, unless you choose to ignore them. The game is supposedly about storytelling, yet you're merely living out a heavily scripted story that has no depth, no feeling, and no interaction. The game is supposedly about adventure, yet you're led around like a puppet by a magical arrow and an omniscient compass.

All of those lies are on the back of the box. Skyrim didn't revolutionize anything. It's a role-playing game turned action adventure. It's the product of a company that chose to ignore what made them who they are. Games like Daggerfall and Morrowind simply don't make as much money as games like Uncharted or Call of Duty. It's inevitable, because the casual gamer doesn't want to think. The casual gamer wants to kill [censored] and blow stuff up. They don't want to be bothered with journal entries or complex lore, or even more choices than they wish to count, and it's ruining the genre. Companies don't make RPG's anymore. They make games, and games that sell. It's sickening, but it's true. All we can do is complain, because face it: even though there are many, many things about Skyrim that we absolutely hate, it's still the closest thing to what we love... but for how long? That's a question all of you need to be asking yourselves and Bethesda.
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chloe hampson
 
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Post » Mon Jun 04, 2012 5:14 am

The problem is that they used to, Julienne. It never used to be this way. That's what people are upset with. That, and the [censored] PR Todd Howard and the rest of the team are spewing out of their mouths. The game is supposedly about freedom of choice, yet many quests only give you a single choice, unless you choose to ignore them. The game is supposedly about storytelling, yet you're merely living out a heavily scripted story that has no depth, no feeling, and no interaction. The game is supposedly about adventure, yet you're led around like a puppet by a magical arrow and an omniscient compass.

All of those lies are on the back of the box. Skyrim didn't revolutionize anything. It's a role-playing game turned action adventure. It's the product of a company that chose to ignore what made them who they are. Games like Daggerfall and Morrowind simply don't make as much money as games like Uncharted or Call of Duty. It's inevitable, because the casual gamer doesn't want to think. The casual gamer wants to kill [censored] and blow stuff up. They don't want to be bothered with journal entries or complex lore, or even more choices than they wish to count, and it's ruining the genre. Companies don't make RPG's anymore. They make games, and games that sell. It's sickening, but it's true. All we can do is complain, because face it: even though there are many, many things about Skyrim that we absolutely hate, it's still the closest thing to what we love... but for how long? That's a question all of you need to be asking yourselves and Bethesda.

Well, that's a bit overstated. The CK will be released this month, and then the modders will do as they've done for all the games before: fix the stuff. That doesn't mean Beth is bad, it just means they have left it that "open" - they have provided a nice framework (if one with some things people aren't happy with - and that's nothing new at all), and the community will fill the interstices.

In fact.... that's what I love about Beth's games.
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Tanika O'Connell
 
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Post » Mon Jun 04, 2012 7:13 am

How is that right? For one, people who play Skyrim on consoles do not have access to mods. Why should they have to pay $60 for a framework, and not a complete game (as Bethesda often calls it)? Secondly, [censored]. Bethesda is bad if they can't even complete the games they create, and the fact that their community picks up the pieces for them doesn't absolve them of anything.

How long would you allow your daughter to cook "food" in your kitchen if she kept leaving all the pots and pans on the floor, stains on whatever could be stained, and utencils tossed around like they were confetti in Times Square during the New Year's celebration? At some point, you'd have to tell her enough. You'd have to hold her responsible. Sure, it's cute the first few times, but after that it becomes annoying. It's an inconvience, to say the least, and one that constantly costs you time to have to clean up.

Bethesda needs to be held responsible. Car companies cannot sell incomplete cars. Toy makers cannot sell incomplete toys. Why should Bethesda be able to sell incomplete games? And what's worse is that they don't even bother to fix them before moving on. How many bugs do you think Fallout 3 still has? How about Oblivion? Oh, and don't even get me started on Morrowind. It's [censored], plain and simple, and the fact that people are perfectly content with it is disgusting; like a complacent flock of sheep. :yuck:
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louise fortin
 
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Post » Mon Jun 04, 2012 9:58 am

Maybe not f~ck you but just: "Oh my god it's so evil I'm gettin' the fudge outta here!" And then it would think "Pah! pathetic mortal! I'll get me a stronger champion that does as I command."

Funny thing, I told Molag Bal prettymuch the "F U", and he still sent me off to be his champion. I warned the guy about his trap, and still got given this rusty mace that I can't drop now.

I'd really be alright if he sent armies of champions to attack me periodically, but give me the option to disengage myself. Right now it just smacks of lazy design. Even in cases with options, like Azura, theres no consequence for going Black Star. Meridia still gives you Dawnbreaker even if you go the "Screw your religion" route.
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James Hate
 
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Post » Sun Jun 03, 2012 6:27 pm

@Greed:

Uh.... well. If you have that many issues with Beth's games, perhaps you'd be happier playing some other games from a different publisher? As far as people who use consoles, *shrug*.... I just can't help you with that. I would never consider paying gazoolas of money for some piece of tech that would do only one thing - and that not even particularly well.

I would assume that Beth would notice if a lot of you voted with your wallets.
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Alexis Acevedo
 
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Post » Sun Jun 03, 2012 8:42 pm

Uh.... well. If you have that many issues with Beth's games, perhaps you'd be happier playing some other games from a different publisher?
I don't have an issue with all their games. Only the newer ones, and I'd like for them to see their mistakes and start making games like the used to. Even if they don't, I'm only wasting a few hours of my life by complaining on their forums. No big deal.
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Riky Carrasco
 
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Post » Mon Jun 04, 2012 4:09 am

Well, that's a bit overstated. The CK will be released this month, and then the modders will do as they've done for all the games before: fix the stuff. That doesn't mean Beth is bad, it just means they have left it that "open" - they have provided a nice framework (if one with some things people aren't happy with - and that's nothing new at all), and the community will fill the interstices.

In fact.... that's what I love about Beth's games.

Wait you love it that they turn out bugged, half finished, broken games? XD
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Multi Multi
 
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Post » Mon Jun 04, 2012 9:47 am

Wait you love it that they turn out bugged, half finished, broken games? XD

They aren't bugged, half-finished, broken for me. I'm not having any issues. And when the modders get going with the CK, things will be REALLY great - just like they have been for all the previous games.

Again, if people like you are having so many issues with the games, perhaps you'd be happier elsewhere.

[And my apologies to the OP since this particular side-slant has NOTHING to do with her issue. I will remove myself from further derailment, again sorry.]
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Marquis deVille
 
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Post » Mon Jun 04, 2012 1:39 am

Wait you love it that they turn out bugged, half finished, broken games? XD

Funny I have been able to finish every quest in the game, and the only bugs I have experianced are small and almost unoticeable.
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adame
 
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Post » Mon Jun 04, 2012 3:25 am

Your quest journal is a list of things you can do, not a list of things you have to do.

Maybe you'd be happy if you could file away quests you don't want to do?
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Jodie Bardgett
 
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