And you need a weapon to apply those poisons, while those already using weapons don't need 'weakness to' poisons since they can one-shot the dragon anyway. There's also the fact that applying those poisons takes time, during which the target can, and likely will, react, with potentially fatal consequences if it can attack before you can start casting.
I just use a crappy bow, or a conjured bow to hit them with the poison, then just nuke them with destro.
Oh my.............. Please read the posts. Your statement was the destruction CAN reach the same damage output as a weapon and then proceeded to use flawed mathmatical reasoning to prove it so.
Your ENTIRE basis for your math is DUAL CASTING.
Dual casting is irrelelvant when I can have TWO weapons. Which is why the examples are always one weapon vs one spell. Anytime your bring up dual casting remember that a swordsman gets 300% damage for a single attack with dual wielding. Thats more than your dual casting.
@Above; The exploitation of the broken pots is not a valid point because that is a bug exploit that will shortly be removed.
You haven't provided any evidence that my maths is flawed, you have just said its flawed.
I was comparing destruction vs 2h vs dual wield 1h, your example above was 2h (which uses two hands, like my destruction example). You can reach that 6000 number with all three, any higher than 6000 is worthless as no enemy has that amount of health. If your argument is really that you can reach numbers higher than 6000 then what the hell is the point? So I was ignoring that point as its moot.
Yeah my math is based on dual casting, thats what you do with destruction. How about you read this, all of it, rather than just pick a tiny bit of text to comment on.
Are you saying that you want to be able to increase destruction damage like you can melee, introduce a fortify destruction damage enchantment? I think the biggest problem is that melee and archery are overpowered rather than destruction underpowered.
No. Alchemy is already enough. You don't even need to invest on ANY perk, or skill.
Just go with Fortify Restoration loop. I created a Fortify Smithing 5000% pot with enough material and patience. You, too, can make a Fortify Destruction 5000% potion. However, since I can also make a Fortify One-Handed/Two-handed/Archery 5000%, Destruction suddenly pales in comparison, but it can reach that level, eventually, with enough material and patience, although with the same numbers Destruction will always pale in comparison.
Why even comment, thats just a ridiculous glitch that will be sorted soon.