the restoration glitch? :

Post » Thu Jun 07, 2012 6:18 am

what is it, im asking cause im making a certain god-like char
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pinar
 
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Post » Thu Jun 07, 2012 11:12 am

Enchant a full set of gear with Fortify Alchemy and wear it.
Now repeat:
{
Make a potion of Fortify Restoration.
Drink it.
Re-equip your full gear of Fortify Alchemy.
}

It only takes a couple of repetitions to hit a Fortify Alchemy gear status that's godlike.
Make more potions. Poisons that deal thousands of points of damage are nice, and so are potions of extreme regeneration. More potions of Fortify Restoration are a good idea. A bunch of Fortify Enchantment potions are a good idea, since you may want to enchant your gear at some point as well.


Then, while still intoxicated by your godlike Fortify Restoration effects (perhaps drink another potion of Fortify Restoration, if you spent too much time brewing useful godlike potions), equip your set of Blacksmithing gear and walk over to the nearby forge.

You won't need potions of Fortify Blacksmithing at this point to improve your weapons and armor to uber-godlike status.
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Jimmie Allen
 
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Post » Thu Jun 07, 2012 9:00 pm

Make sure you take your Fortify Alchemy gear off before you drink each potion.

Try improving weapons with just 4 pieces of Fortify Smithing gear and one +120% Fortify Smithing potion because that may make the weapons powerful enough for your tastes. You can always improve them more with the exploit if they aren't powerful enough. For example, my Legenday Ebony Daggers do 172 each made the normal way. :P
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anna ley
 
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Post » Thu Jun 07, 2012 8:44 am

Make sure you take your Fortify Alchemy gear off before you drink each potion.

Try improving weapons with just 4 pieces of Fortify Smithing gear and one +120% Fortify Smithing potion because that may make the weapons powerful enough for your tastes. You can always improve them more with the exploit if they aren't powerful enough. For example, my Legenday Ebony Daggers do 172 each made the normal way. :tongue:

Sweet! I did this the other day as well. My daedric bow hits for a little over 300...ugh. When I equip my ebony mail, gaunlets, helmet and boots....armor class at that point is 1035. What's really funny is I swear when I wear my dragon scale light armor smithed to an armor class of about 520 I take less damage then while in my heavy armor. Perhaps it's the game reaping revenge for my exploits..lol
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sally R
 
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Post » Thu Jun 07, 2012 11:53 am

If you want my opinion, I highly suggest you don't do all the crafting crap, it ruins the game. If you actually just played normally, limit your character to perking one crafting skill (or none), then you will enjoy the game a hell of a lot more. Loot and quest rewards actually matter, you need to use skill to survive.
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Shannon Marie Jones
 
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Post » Thu Jun 07, 2012 8:21 pm

If you want my opinion, I highly suggest you don't do all the crafting crap, it ruins the game. If you actually just played normally, limit your character to perking one crafting skill (or none), then you will enjoy the game a hell of a lot more. Loot and quest rewards actually matter, you need to use skill to survive.

Can't say that I disagree with you. However as I see it I've paid my dues and used skill to survive up to this point...level 72. Having done everything I really only do that sort of crafting to mess around. I can always change my armor or weapon or better yet start a new character. The latter will have to wait as I don't have the patience nor time to invest into a new character at this point. I will admit that game in general was much more fun back before level 50 or so. Nothing wrong with boosting some armor or weapons but after a certain point the challenge will be lost.
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Mel E
 
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Post » Thu Jun 07, 2012 12:41 pm

If you can get your smithing potions to around 1300% better smithing then your weapons will end up doing 500-600 damage and your armor rating will end up around 2000-3000. I have done several " God " toons and know all exploits inside and out, you can have you equipment on but you need to take it off and re-equip it after each potion. You might want to get your hands on a Falmer helm, because you can wear it and a circlet at the same time giving you 6 pieces of crafting gear instead of 5, if you do this you only need to do the potion loop 4-5 times before you start making " super potions " other wise you will need to do the process 5-7 times. On a side note.... you can create " super " smith potions but you can also drink a " super " fortify restoration potion to add to you skill, depending on the strength of the restoration potion you can juice your smithing gear to around 8-900% better, then you don't really need your " super " smith potion. BE WARNED you can mess things up rather easy and there is a limit to how storng you can make something, if you push it too far then your armor and damage rating will go in the negative and make all your work useless so save often and play around with it until you find the comfort zone. My comfort zone is a weapon that's doing around 300 damage and armor with 2000 armor rating( even though anything after 560 is a waste ) this way fights are not over in one swing and they cannot kill you with one hit ( on master difficulty )
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Code Affinity
 
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Post » Thu Jun 07, 2012 4:52 pm

When I equip my ebony mail, gaunlets, helmet and boots....armor class at that point is 1035. What's really funny is I swear when I wear my dragon scale light armor smithed to an armor class of about 520 I take less damage then while in my heavy armor. Perhaps it's the game reaping revenge for my exploits..lol
Like carrots mentioned the armor cap is 560 so in actuality the Ebony is only 40 points better. :tongue: Do you have the Deft Movement perk because that would definitely account for it.

You might want to get your hands on a Falmer helm, because you can wear it and a circlet at the same time giving you 6 pieces of crafting gear instead of 5...
This also works with the Penitus Oculatus helmet and circlet, but Falmer Helm is probably easier to get...as a 'good' person, anyway. :lol:
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Crystal Clarke
 
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Post » Thu Jun 07, 2012 10:27 am

I thought the armor and weapon damage was capped at 80%.

If you're a master smith, the Lord Stone power and the ancient knowledge glitch will put you at an insane defense/damage advantage when combined with maxed enchanting skill.
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Manny(BAKE)
 
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Post » Thu Jun 07, 2012 5:50 pm

We should really get this straight -- I see it coming up too often for a game that has been out for this long

There is not a weapon damage cap.... Not one besides the 32bit integer cap (which is billions) so for practical purposes this number DOES NOT EXIST

I wish we could stop referring to a weapon cap now. There is an armor cap: 576 (with 4 pieces) there is not a weapon cap.
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Genocidal Cry
 
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Post » Thu Jun 07, 2012 8:50 pm

There is an armor cap: 576...
That's what I thought, too, but couldn't find it this time when I looked - only the reference to the 80% damage reduction so I thought maybe it had been changed to 560 in a patch. :confused:
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Marie
 
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Post » Thu Jun 07, 2012 6:43 pm

We should really get this straight -- I see it coming up too often for a game that has been out for this long

There is not a weapon damage cap.... Not one besides the 32bit integer cap (which is billions) so for practical purposes this number DOES NOT EXIST

I wish we could stop referring to a weapon cap now. There is an armor cap: 576 (with 4 pieces) there is not a weapon cap.

Fair enough. I play on the 360 so there's no real way for me to go in check. However, it's a moot point considering using the method i posted above will 1-2 shot anything in game.
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john page
 
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Post » Thu Jun 07, 2012 8:27 pm

Fair enough. I play on the 360 so there's no real way for me to go in check. However, it's a moot point considering using the method i posted above will 1-2 shot anything in game.

I wasn't griping you specifically, many many people still post on this nonexistent cap- I believe there is a thread on page 1 this section right now that has Uriel septium also talking about an imaginary weapon cap in his argument.

And yes it is true, there isn't much of anything in this game with over 3k HP, so big numbers start not to matter at all if you use stealth. I.E. Steel dagger oneshots all.
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Nina Mccormick
 
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Post » Thu Jun 07, 2012 8:12 am

I wasn't griping you specifically, many many people still post on this nonexistent cap- I believe there is a thread on page 1 this section right now that has Uriel septium also talking about an imaginary weapon cap in his argument.

No worries. I didn't know since I'm fairly new to these forums. I just remember reading it was capped at 80% somewhere else a while back.
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Everardo Montano
 
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Post » Thu Jun 07, 2012 1:57 pm

I wasn't griping you specifically, many many people still post on this nonexistent cap- I believe there is a thread on page 1 this section right now that has Uriel septium also talking about an imaginary weapon cap in his argument.

And yes it is true, there isn't much of anything in this game with over 3k HP, so big numbers start not to matter at all if you use stealth. I.E. Steel dagger oneshots all.

There is a cap on weapon damage but the number is sooOOOoo huge that it's just as well say there is no weapon cap. The highest that I have gotten a weapon in damage is over 4 billion and it was shortly after that, that the weapon damage started to go in the negative, it's something to do with binary code and how the game engine calculates hit damage, I really don't have the brain power to do the math but it changes the binary code which causes it to read in the negatives, but like I said the number is soooOOOoo huge it's just as well to say there is no weapon damage cap.
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Alina loves Alexandra
 
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Post » Thu Jun 07, 2012 7:02 am

If you can get your smithing potions to around 1300% better smithing then your weapons will end up doing 500-600 damage and your armor rating will end up around 2000-3000. I have done several " God " toons and know all exploits inside and out, you can have you equipment on but you need to take it off and re-equip it after each potion. You might want to get your hands on a Falmer helm, because you can wear it and a circlet at the same time giving you 6 pieces of crafting gear instead of 5, if you do this you only need to do the potion loop 4-5 times before you start making " super potions " other wise you will need to do the process 5-7 times. On a side note.... you can create " super " smith potions but you can also drink a " super " fortify restoration potion to add to you skill, depending on the strength of the restoration potion you can juice your smithing gear to around 8-900% better, then you don't really need your " super " smith potion. BE WARNED you can mess things up rather easy and there is a limit to how storng you can make something, if you push it too far then your armor and damage rating will go in the negative and make all your work useless so save often and play around with it until you find the comfort zone. My comfort zone is a weapon that's doing around 300 damage and armor with 2000 armor rating( even though anything after 560 is a waste ) this way fights are not over in one swing and they cannot kill you with one hit ( on master difficulty )
You say 6 pieces of crafting gears... But I count only five with Circlet, Falmer helm, Gloves, Necklace and Ring! What is the 6th one? Thanks for your reply. Of course I'm talking about fort. alch.
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Avril Louise
 
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Post » Thu Jun 07, 2012 6:27 pm

There is a cap on weapon damage but the number is sooOOOoo huge that it's just as well say there is no weapon cap. The highest that I have gotten a weapon in damage is over 4 billion and it was shortly after that, that the weapon damage started to go in the negative, it's something to do with binary code and how the game engine calculates hit damage, I really don't have the brain power to do the math but it changes the binary code which causes it to read in the negatives, but like I said the number is soooOOOoo huge it's just as well to say there is no weapon damage cap.

(read my first post)
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Danielle Brown
 
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Post » Thu Jun 07, 2012 8:19 am

You say 6 pieces of crafting gears... But I count only five with Circlet, Falmer helm, Gloves, Necklace and Ring! What is the 6th one? Thanks for your reply. Of course I'm talking about fort. alch.
I just assumed he was including the Fortify Restoration potion as a piece of "gear". :P
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Hope Greenhaw
 
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Post » Thu Jun 07, 2012 6:24 am

Make sure you take your Fortify Alchemy gear off before you drink each potion.
Hm... I didn't do that when I used this exploit and I hit godlike amounts of Fortify Restoration & Fortify Alchemy quick enough anyway. I just quaffed the potion, then went to the inventory screen and un- and re-equipped the set of gear.
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Vera Maslar
 
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Post » Thu Jun 07, 2012 6:07 pm

You will power level your alchmey and smithing to 100 with this glitch. Be warned.
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glot
 
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Post » Thu Jun 07, 2012 7:31 pm

I just assumed he was including the Fortify Restoration potion as a piece of "gear". :P
I believe so also :biggrin: . Anyway with my glass armor of 486 and my glass dagger of 134 I already feel super at ease. But most of all my glass shield is my prefered one. Armor 140 with block 45% more damage and increase magic resist. by 22%. Looks few but really it's so efficient that I won't go get Spellbreaker this time. :tongue:
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Katharine Newton
 
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Post » Thu Jun 07, 2012 1:53 pm

This glitch is awesome, I just learned how to do it and now I'm a god! However, I have all my gear buffed and when I go to create potions, it's giving me percentages of like 5%. I'm trying to make more enchanting potions but it says only 5% more powerful. Why is that? With my gear on, I should be making powerful potions!
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DAVId Bryant
 
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Post » Thu Jun 07, 2012 6:06 pm

Hm... I didn't do that when I used this exploit and I hit godlike amounts of Fortify Restoration & Fortify Alchemy quick enough anyway. I just quaffed the potion, then went to the inventory screen and un- and re-equipped the set of gear.
Yeah, I don't think matters when you doff/don the gear as long as you do it each 'cycle'. You hinted that you removed the gear each time when you said "Re-equip", but I just wanted to be sure that the OP realized the gear had to be removed and re-equipped each drinking cycle. :P

This glitch is awesome, I just learned how to do it and now I'm a god! However, I have all my gear buffed and when I go to create potions, it's giving me percentages of like 5%. I'm trying to make more enchanting potions but it says only 5% more powerful. Why is that? With my gear on, I should be making powerful potions!
Now, I've had the issue that if I don all the gear right from the Alchemy Satchel it doesn't work; I keep my Fortify Alchemy gear in the satchel on the Alchemy Table with my ingredients. I have to remove the gear from the satchel, exit the satchel inventory, go into personal inventory, and then don the Fortify Alchemy gear. :confused:
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Gemma Archer
 
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Post » Thu Jun 07, 2012 5:01 pm

Its fun to play with. I have a dude with a set of dual enchanted gloves - fort alchemy and smithing 104%. For some reason I couldn't get the other gear up there, but those are cool.
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CxvIII
 
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Post » Thu Jun 07, 2012 7:29 am

Did I over do it? Now it says enchanting potions are 1% more powerful.
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CArla HOlbert
 
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