[RELz] The Revenge of Colette: Powers & Spells for Disce

Post » Tue Jun 26, 2012 4:58 pm

If I'd gone into third person, my archery would have been even worse! If I make another video for the stances soon, it'll be third-person and probably melee, just for you. =)
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Markie Mark
 
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Post » Tue Jun 26, 2012 6:02 pm

Spoiler
Skyrim.esm
Imp's More Complex Needs.esm
3rdEraWeaponsMoS.esm
Update.esm
HBE.esm
JSwords.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
armorperksrebalanced.esp
alternatelessoverpoweredenchanting.esp
sos - the dungeons.esp
sos - the wilds.esp
Realistic Lighting.esp
Cart in Each Big Town.esp
general npc fixes.esp
lt_better_horses.esp
Cloaks - Player Only.esp
Cloaks.esp
Cloaks - No Imperial.esp
JSwordsDistributionBalancePlugin.esp
Deadly Traps.esp
Sickly Diseases.esp
hardcoe Lockpicking1-12.esp
AutoCastRacials.esp
Better Dynamic Snow.esp
Natural Skyrim Rain.esp
Balanced_Magic_BETA_2_0.esp
BetterQuestObjectives.esp
Chesko_Frostfall.esp
IMCN - Overrides.esp
ReneersCrimeOverhaul.esp
Unique Region Names.esp
Unofficial Skyrim Patch.esp
Crimson Tide - Blood.esp
DeadlyDragonsArmory.esp
ShenkThieveryOverhaul.esp
dD - Realistic Ragdoll Force - Realistic.esp
DynamicTorches.esp
DeadlyCombat.esp
DeadlyCombat_GiantsAIFix.esp
DeadlyCombat_hardcoeDamage.esp
DeadlyCombat_NoArmorChanges.esp
DeadlyCombat_NoAttackDistance.esp
DeadlyCombat_NoBlockChanges.esp
DeadlyCombat_NoDamageChanges.esp
DeadlyCombat_NoStaminaChanges.esp
DeadlyCombat_PISE_Patch.esp
DeadlyCombat_UnarmedFix.esp
Real Wildlife Skyrim 0.1 No Food.esp
Lawrens RNG Guards.esp
HBE_BarterRatio63.esp
HBE_Vendors_Components_Rarer.esp
HBE_Vendors_SoulGems_Rarer.esp
HBE_Vendors_WeaponsArmors_Rarer.esp
3rdEraWeaponsMoS.esp
DragonBoneWeaponsComplete.esp
LFArmors.esp
HBE_Loot.esp
HBE_SlowLeveling070.esp
HBE_DelayedPotions.esp
HBE_CarryWeight200.esp
Crafting300.esp
Apocalypse - The Spell Package.esp
ColettesRevenge.esp
Alternate Start - Live Another Life.esp
iHUD.esp
Improved Dragon Shouts.esp
The Dance of Death.esp

spectral hound 1st person camera seems to work now if i zoom all the way to front with mouse-wheel. if i zoom the camera back, it moves below the hound and then i only see its front legs and buggy ground graphics.
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Patrick Gordon
 
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Post » Tue Jun 26, 2012 11:32 pm

waiting on v4 to try this, the arrow knockback would be so helpful to my current breton archer.
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Lalla Vu
 
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Post » Tue Jun 26, 2012 2:51 pm

You have no idea how gratifying this is for me to see from someone who I am not throwing my hands up in frustration at.

While coding/flowcharting, I pretty much refresh the Reddit, Nexus, Steam Workshop, GameBanana, TES Alliance pages for this mod every 30 minutes. Praying I'll get any sort of commentary - even criticism. Ready to jump on it, react, make the mod better accordingly. I'm in the middle of dead time because I'm waiting to go to law school atm, so I'm coding or flowcharting around 10 to 16 hours a day. I get nearly no comments, I'm worried my threads here are going to get locked because of the number of consecutive posts I make, I randomly get downvoted on Reddit and Steam Workshop without explanation, not a single download on TES Alliance...

It makes me pretty much want to just bang my head against a wall and go, "Why do I even bother?" with a combination of, "Do I seriously just really tick people off or something?" and "Maybe I am completely terrible and just self-deluded."

Yeah... given the lacklustre response I thought you might be wavering a little. For what it's worth I think this mod is one of the few spell mods that has really started aiming for sophistication. Most mods in general still seem to be adding rehashed spells, etc to vendors...this is much better. It helps make Skyrim a place to explore and grow in. Mods that don't follow your approach tend to detract from the adventure. After all, there's much less incentive to pay attention to the world when all the coolest gear/spells are only added to vendor and crafting lists.

Oh and I really like it that you provide options for different play styles, rather than just redoing the options given by Beth.

My two cents anyway.

Oh, and I like the music in your stance video.
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naana
 
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Post » Tue Jun 26, 2012 1:48 pm

Spoiler
Skyrim.esm
Imp's More Complex Needs.esm
3rdEraWeaponsMoS.esm
Update.esm
HBE.esm
JSwords.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
armorperksrebalanced.esp
alternatelessoverpoweredenchanting.esp
sos - the dungeons.esp
sos - the wilds.esp
Realistic Lighting.esp
Cart in Each Big Town.esp
general npc fixes.esp
lt_better_horses.esp
Cloaks - Player Only.esp
Cloaks.esp
Cloaks - No Imperial.esp
JSwordsDistributionBalancePlugin.esp
Deadly Traps.esp
Sickly Diseases.esp
hardcoe Lockpicking1-12.esp
AutoCastRacials.esp
Better Dynamic Snow.esp
Natural Skyrim Rain.esp
Balanced_Magic_BETA_2_0.esp
BetterQuestObjectives.esp
Chesko_Frostfall.esp
IMCN - Overrides.esp
ReneersCrimeOverhaul.esp
Unique Region Names.esp
Unofficial Skyrim Patch.esp
Crimson Tide - Blood.esp
DeadlyDragonsArmory.esp
ShenkThieveryOverhaul.esp
dD - Realistic Ragdoll Force - Realistic.esp
DynamicTorches.esp
DeadlyCombat.esp
DeadlyCombat_GiantsAIFix.esp
DeadlyCombat_hardcoeDamage.esp
DeadlyCombat_NoArmorChanges.esp
DeadlyCombat_NoAttackDistance.esp
DeadlyCombat_NoBlockChanges.esp
DeadlyCombat_NoDamageChanges.esp
DeadlyCombat_NoStaminaChanges.esp
DeadlyCombat_PISE_Patch.esp
DeadlyCombat_UnarmedFix.esp
Real Wildlife Skyrim 0.1 No Food.esp
Lawrens RNG Guards.esp
HBE_BarterRatio63.esp
HBE_Vendors_Components_Rarer.esp
HBE_Vendors_SoulGems_Rarer.esp
HBE_Vendors_WeaponsArmors_Rarer.esp
3rdEraWeaponsMoS.esp
DragonBoneWeaponsComplete.esp
LFArmors.esp
HBE_Loot.esp
HBE_SlowLeveling070.esp
HBE_DelayedPotions.esp
HBE_CarryWeight200.esp
Crafting300.esp
Apocalypse - The Spell Package.esp
ColettesRevenge.esp
Alternate Start - Live Another Life.esp
iHUD.esp
Improved Dragon Shouts.esp
The Dance of Death.esp

spectral hound 1st person camera seems to work now if i zoom all the way to front with mouse-wheel. if i zoom the camera back, it moves below the hound and then i only see its front legs and buggy ground graphics.

I don't think I have that issue, but I'll double-check after my shower. Just had my morning run.

Yeah... given the lacklustre response I thought you might be wavering a little. For what it's worth I think this mod is one of the few spell mods that has really started aiming for sophistication. Most mods in general still seem to be adding rehashed spells, etc to vendors...this is much better. It helps make Skyrim a place to explore and grow in. Mods that don't follow your approach tend to detract from the adventure. After all, there's much less incentive to pay attention to the world when all the coolest gear/spells are only added to vendor and crafting lists.

Oh and I really like it that you provide options for different play styles, rather than just redoing the options given by Beth.

My two cents anyway.

Oh, and I like the music in your stance video.

Thanks a lot. I really appreciate it, and I hope I can keep making this mod as good or better than your expectations. :) Now that I've got stance 1 working, I expect the other six will take less time since they're following a similar format (but with different effects - fire's the only one with KB, etc.)
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Dina Boudreau
 
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Post » Tue Jun 26, 2012 2:22 pm

The shapeshifting spell's been around for a few weeks, but I've now added a demo video. This concludes my time screwing around with Adobe for a few days - back to the Creation Kit!

http://www.youtube.com/watch?v=XjsfPnri_qY

This is how things SHOULD look. I don't suppose you're trying to zoom out any further than that?
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Robert
 
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Post » Tue Jun 26, 2012 9:15 pm

Switching stances resets your charges to zero. They have a maximum of six points. Meditating won't increase charges outside of combat. Charges fade after 60 seconds of not being gained or lost. You will glow blue when you have 0-2 charges, golden at 3-5, and with the stance element at 6.

UI does not pop up a verbal update except when meditating, losing the stance, or hitting max.

Structure:
Meditation: Increases charge by one, brief restrains, has additional benefit.
Unleash: Press stance while with a full charge. Only usable at six charge.
Power and Bow Attack: Fire Main Power.
Bow Bash + Melee Attack: Adds one.
Spell: Effect on cast.
Passive: Passive perk benefit in this stance.

[Destruction]

Pyroclasmic Might:
Meditation: Recovers 10% Magicka.
Unleash - Prominence: Unleash a 20 ft. AoE knockback.
Main Power: Knocks back the target and deals extra damage.
OnSpellCast: Add two charge.
Passive: Fire burns ten times longer.
Book: The Tome of Pyroclasm.

Glacial Serenity:
Meditation: If you're attacked during the meditation, flash-paralyze nearby opponents.
Unleash - Shatter: Slowed enemies become 25% more vulnerable to frost damage.
Main Power: Disarms and slows.
OnSpellCast: Add two charge.
Passive: Slowing effects last three times as long.
Book: The Tome of Glaciers.

Thundering Speed:
Meditation: Places a shock rune at your feet.
Unleash - Blitz: Drains magicka from all nearby enemies and bolts forward.
Main Power: Briefly creates slow time on impact.
OnSpellCast: Add two charge.
Passive: Shock spells deal 50% more damage.
Book: The Tome of Thunder.

[Restoration]

Radiant Flash:
Meditation: You recover 10% health and stamina.
Unleash - Miracle: You and nearby allies recover 55% Health immediately. Halves health of all turned undead nearby.
Main Power: Turns undead, staggers living targets.
OnSpellCast: Add two charge.
Passive: Ward spells cost 50% less magicka and now reflect spells.
Book: The Tome of Radiance.

[Alteration]

Clarity Wave:
Meditation: Recover 20% Magicka.
Unleash - Transcendence: Become a ghost immune to all damage for five seconds.
Main Power: Hits the target with a gravity bomb, making them pull in nearby actors. Costs four.
OnSpellCast: Add two charge.
Passive: Whenever hit, refresh duration of existing Mage Armor spells.
Solitude Lighthouse
Book: The Tome of Clarity.

[Illusion]

Chaos Omen:
Meditation: Fills charges, but restrains you for several seconds. Switching into this stance gives you a full bar, but also has the same effect.
Unleash - Madness: All nearby creatures under a magic influence spontaneously go mad with rage, run in fear, or are paralyzed with doubt, without being considered hostile.
Main Power: Immediately casts 6s muffle and invisibility. Creature is now considered to be under your influence. Costs four.
Passive: 10% chance to ignore damage from a melee hit. (11 to 20%, to stack with Wind Walker)
OnSpellCast: Regain two charges.
Lake Geir/Geirmunds Hall
Book: The Tome of Chaos.

[Conjuration]

Shadow Self:
Meditation: Does not increase charges. Sets teleport point.
Unleash - Kismet: Teleports you to where you last meditated, as long as your charges haven't faded. If they have, sets teleport point.
Passive: Increases bound weapon damage based on remaining magicka. Doubles duration of conjured creatures.
OnSpellCast: Regain four charges.
Ritual Stone
Book: The Tome of Shadow.

-

Current design plan for stances in v4.

Sorry this version's taking me so long, it's a lot to do.
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Nicola
 
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Post » Tue Jun 26, 2012 9:15 pm

ok, finally trying this on a new mage char, but a problem i think. i picked up the book in colette's room and read the note/letter in the temple in whiterun.. but gained no spells. do you need a certian level in the schools to learn them?
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Nymph
 
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Post » Tue Jun 26, 2012 5:46 pm

Yes, they have skill requirement; though, it should tell you.
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cutiecute
 
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Post » Tue Jun 26, 2012 9:26 pm

That specific spell does not have such a requirement. However, those spells show up in the Powers List rather than the School-segregated spell list. Nothing I could do about that for the Voice key spells.
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Connie Thomas
 
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Post » Tue Jun 26, 2012 8:22 pm

hmmm, i cant learn any of your spells i've come across. i can learn any vanilla or Apocalypse spell just fine tho. are there any known mod conflicts? i have this as the last mod loaded before the bashed patch and ASIS.
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Sakura Haruno
 
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Post » Tue Jun 26, 2012 2:43 pm

I am not aware of any conflicts. Which ones have you come across?
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Taylor Thompson
 
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Joined: Fri Nov 16, 2007 5:19 am

Post » Tue Jun 26, 2012 4:54 pm

I am not aware of any conflicts. Which ones have you come across?

well, none specificlly, but maybe something i have is conflicting since i cant learn the spells. i have the one from colette's room in my inventory, i've read it several times, dropped it and tried picking ti back up and still havent learned anything

edit; even used the debugger.. and it doesnt work, so something is screwing with me.
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Neil
 
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Post » Tue Jun 26, 2012 11:22 pm

/me rubs at forehead.

I'm REALLY sorry. Can you post your mod list?

I don't even know where to start trying to figure out the conflict. @_@
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Alex Blacke
 
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Post » Tue Jun 26, 2012 1:52 pm

well, maybe it's not a mod conflict. just put in a clean data folder, and a clean save. puy in just this mod and used the debugger.. still nothing.
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Facebook me
 
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Post » Wed Jun 27, 2012 3:34 am

...Is the ColettesRevenge.bsa in the folder? I don't mean to belittle you, but that's all that I can think of; those are very uncomplicated scripts. o.o;
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Bitter End
 
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Post » Tue Jun 26, 2012 1:05 pm

yea, i think i found hte problem. i havent updated to the 1.6 patch. using version 3.0 worked.
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Je suis
 
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Post » Tue Jun 26, 2012 5:21 pm

Oh. Oh thank God. I had the biggest flipping heart attack, you don't even know. @_@

I'm sorry for the inconvenience. I didn't expect that to happen, since I'm not using anything from 1.6; I didn't have Update.esm as a master until my own internal editing today.
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Tyrone Haywood
 
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Post » Tue Jun 26, 2012 9:49 pm

If the CK's updated, the CK also has an updated compiler. I found that out myself a couple days ago. :P So if you've compiled anything with the 1.6.89 CK, it'll require 1.6 to run the scripts.

Using anything earlier will note a script version, saying the script is too new and will be skipped in the papyrus logs. Hope that clarifies things for ya!
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Madison Poo
 
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Post » Wed Jun 27, 2012 3:45 am

Thanks for letting me know.

By the way, I'm about a third done with v4 technically, but if I can tackle this one thing, I should be more like two-thirds done with regard to the things which I have never done before.
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Anthony Diaz
 
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Post » Tue Jun 26, 2012 2:41 pm

ok, updated, and is running fine now.

spectral hound is nice, well done on the speed effect.. altho how do ya ge tout of it early? and before ya have a shout?

noble sacrafice is nice, nice health buff.. does it change based on the soul gem used? ar ethere version for magic and stamina too?

inner flash.. only spell i've had an issue with so far. for it's cost, it just doesnt seem to heal for much. my resto skill is still kind alow, so it will improve i supose.

since it was a new char, those ar ethe only spells i found i could use yet.

small suggestion: since most do haev a skill level requirement, you might wanna add that to the main page here or on the nexus, or atleast in the readme.
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~Sylvia~
 
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Post » Tue Jun 26, 2012 1:14 pm

Spectral Hound: The shouting should work even when you don't technically have a shout. I didn't have a more roleplay-y way to say "Press Shout Button!"
Noble Sacrifice: It improves with higher level soul gems, yep!
Inner Flash: It's definitely weak at low levels, and is one of the things getting a hard revamp with the stances update.

Thanks for the feedback, and I will do that when I redo the page for v4.
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Laura Mclean
 
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Post » Wed Jun 27, 2012 1:32 am

COMPLETE:


[Destruction]

Pyroclasmic Might:
Meditation: Recovers 20% Magicka.
Unleash - Prominence: Unleash a 20 ft. AoE knockback.
Main Power: Knocks back the target and deals extra damage.
OnSpellCast: Add two charge.
Passive: Fire burns ten times longer.
Book: The Tome of Pyroclasm.

Glacial Serenity:
Meditation: Immune to damage and have 100% Magicka absorb for 1s. 6s CD on the meditation.
Unleash - Frigid: Nearby creatures are disarmed and 25% more vulnerable to frost damage.
Main Power: Slows.
OnSpellCast: Add two charge.
Passive: Slowing effects last four times as long.
Book: The Tome of Glaciers.

Thundering Speed:
Meditation: Places a nest of lightning at your feet. This spark staggers anyone who walks into it and has a 33% chance to kill anyone below 30% health.
Unleash - Blitz: Steals magicka from all nearby creatures.
Main Power: Slows time by 40% for 6 seconds.
OnSpellCast: Add two charge.
Passive: Shock spells deal 33% more damage.
Book: The Tome of Thunder.

It's downhill from here, folks. The next four are all using techniques I've done before and I've got a consistent file structure set-up now.
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Maeva
 
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Post » Tue Jun 26, 2012 5:16 pm

Whoo!! :banana:
Also, do you think you'll need people to test it before release? :P

Oh, by the way, I can't seem to find inner flash in kynareth temple. I tried with a new game and I still could not find it. Is it just me or I just fail to locate the note. Dx
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OnlyDumazzapplyhere
 
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Post » Tue Jun 26, 2012 10:53 pm

That one seems to be inconsistent in appearance, so it's going away in the next patch.

I have five of seven done, so there's a good chance it'll go live tomorrow. Spell Mods aren't like quest mods and if they need to be live-edited, it's not so detrimental - I prefer to release and then have people point out where I messed up. Thanks, though. :)
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An Lor
 
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