» Tue Jun 26, 2012 9:15 pm
Switching stances resets your charges to zero. They have a maximum of six points. Meditating won't increase charges outside of combat. Charges fade after 60 seconds of not being gained or lost. You will glow blue when you have 0-2 charges, golden at 3-5, and with the stance element at 6.
UI does not pop up a verbal update except when meditating, losing the stance, or hitting max.
Structure:
Meditation: Increases charge by one, brief restrains, has additional benefit.
Unleash: Press stance while with a full charge. Only usable at six charge.
Power and Bow Attack: Fire Main Power.
Bow Bash + Melee Attack: Adds one.
Spell: Effect on cast.
Passive: Passive perk benefit in this stance.
[Destruction]
Pyroclasmic Might:
Meditation: Recovers 10% Magicka.
Unleash - Prominence: Unleash a 20 ft. AoE knockback.
Main Power: Knocks back the target and deals extra damage.
OnSpellCast: Add two charge.
Passive: Fire burns ten times longer.
Book: The Tome of Pyroclasm.
Glacial Serenity:
Meditation: If you're attacked during the meditation, flash-paralyze nearby opponents.
Unleash - Shatter: Slowed enemies become 25% more vulnerable to frost damage.
Main Power: Disarms and slows.
OnSpellCast: Add two charge.
Passive: Slowing effects last three times as long.
Book: The Tome of Glaciers.
Thundering Speed:
Meditation: Places a shock rune at your feet.
Unleash - Blitz: Drains magicka from all nearby enemies and bolts forward.
Main Power: Briefly creates slow time on impact.
OnSpellCast: Add two charge.
Passive: Shock spells deal 50% more damage.
Book: The Tome of Thunder.
[Restoration]
Radiant Flash:
Meditation: You recover 10% health and stamina.
Unleash - Miracle: You and nearby allies recover 55% Health immediately. Halves health of all turned undead nearby.
Main Power: Turns undead, staggers living targets.
OnSpellCast: Add two charge.
Passive: Ward spells cost 50% less magicka and now reflect spells.
Book: The Tome of Radiance.
[Alteration]
Clarity Wave:
Meditation: Recover 20% Magicka.
Unleash - Transcendence: Become a ghost immune to all damage for five seconds.
Main Power: Hits the target with a gravity bomb, making them pull in nearby actors. Costs four.
OnSpellCast: Add two charge.
Passive: Whenever hit, refresh duration of existing Mage Armor spells.
Solitude Lighthouse
Book: The Tome of Clarity.
[Illusion]
Chaos Omen:
Meditation: Fills charges, but restrains you for several seconds. Switching into this stance gives you a full bar, but also has the same effect.
Unleash - Madness: All nearby creatures under a magic influence spontaneously go mad with rage, run in fear, or are paralyzed with doubt, without being considered hostile.
Main Power: Immediately casts 6s muffle and invisibility. Creature is now considered to be under your influence. Costs four.
Passive: 10% chance to ignore damage from a melee hit. (11 to 20%, to stack with Wind Walker)
OnSpellCast: Regain two charges.
Lake Geir/Geirmunds Hall
Book: The Tome of Chaos.
[Conjuration]
Shadow Self:
Meditation: Does not increase charges. Sets teleport point.
Unleash - Kismet: Teleports you to where you last meditated, as long as your charges haven't faded. If they have, sets teleport point.
Passive: Increases bound weapon damage based on remaining magicka. Doubles duration of conjured creatures.
OnSpellCast: Regain four charges.
Ritual Stone
Book: The Tome of Shadow.
-
Current design plan for stances in v4.
Sorry this version's taking me so long, it's a lot to do.