» Wed Jun 27, 2012 4:42 am
I will most likely take a few days to chillax, yes.
I think I have the seven stances worked out. I not only bugtested, I kept going back to the drawing board on some of them because I didn't find them suitable. But they're 90% tested out now and I'm pleased with the effects on all of them.
Switching stances resets your charges to zero. They have a maximum of twelve points. Meditating won't increase charges outside of combat. Charges fade after 60 seconds of not being gained or lost. You will glow blue when you have 0-4 charges, golden at 5-11, and with the stance element at 12. Meditation has a nine second cooldown.
UI does not pop up a verbal update except when meditating, losing the stance, or hitting max.
Structure:
Meditation: Increases charge by one, has additional benefit. Six second CD.
Unleash: Press stance while with a full charge. Only usable at six charge.
Power and Bow Attack: Fire Main Power.
Bow Bash + Melee Attack: Adds one.
Spell: Effect on cast.
Passive: Passive perk benefit in this stance.
[Destruction]
Pyroclasmic Might:
Meditation: Recovers 20% Magicka.
Unleash - Prominence: Unleash a 20 ft. AoE knockback. They may take significant damage from falling.
Main Power: Knocks back the target and deals extra damage.
OnSpellCast: Add two charge.
Passive: Fire burns ten times longer.
Book: The Tome of Pyroclasm.
Glacial Serenity:
Meditation: Immune to damage and have 100% Magicka absorb for 1s. 6s CD on the meditation.
Unleash - Frigid: Nearby creatures are disarmed and 25% more vulnerable to frost damage.
Main Power: Slows.
OnSpellCast: Add two charge.
Passive: Slowing effects last four times as long.
Book: The Tome of Glaciers.
Thundering Speed:
Meditation: Places a nest of lightning at your feet. This spark staggers anyone who walks into it.
Unleash - Blitz: Increase Power Attack Damage, Spell Magnitude, and Stamina and Magicka Costs for both by 33% for 6 seconds.
Main Power: Slows time by 40% for 6 seconds.
OnSpellCast: Add two charge.
Passive: Shock spells deal 33% more damage.
Book: The Tome of Thunder.
[Restoration]
Need to change MAXIMUM FX.
Radiant Flash:
Meditation: You recover 15% health. Improves with perks.
Unleash - Miracle: You and nearby allies recover 50% Health immediately. Works with perks. Destroys all nearby undead at 40% health or lower.
Main Power: Turns undead, deals extra damage to all targets.
OnSpellCast: Add two charge.
Passive: Ward spells cost 50% less magicka and knock back the enemy caster. If used with Mirror Ward, magnifies the damage of reflected destruction spells.
Book: The Tome of Radiance.
[Alteration]
Clarity Wave:
Meditation: Reduce the cost of all spells by 50% for four seconds.
Unleash - Transcendence: Become a ghost immune to all damage for six seconds. Affected by perks.
Main Power: Create a singularity that svcks in nearby enemies. Costs six.
Passive: None.
OnSpellCast: Add two charge.
Solitude Lighthouse
Book: The Tome of Clarity.
[Illusion]
Chaos Omen:
Meditation: Immediately casts 4s muffle and invisibility
Unleash - Doom: Living creatures and people within 80 feet are spontaneously filled with dread; if the magical influence is not removed within forty-five seconds, they die of brain failure. Master of the Mind cannot affect this ability.
Main Power: Enrages the target, increasing their swing speed but sharply dropping their movement and magicka. Benefits from perks.
Passive: 10% chance to ignore melee or spell damage. (11 to 20%, to stack with Wind Walker)
OnSpellCast: Regain two charges.
Lake Geir/Geirmunds Hall
Book: The Tome of Chaos.
[Conjuration]
Shadow Self:
Meditation: Does not increase charges. Sets teleport point.
Unleash - Kismet: Teleports you to where you last meditated.
Main Power: Doubles damage, but costs four charges.
Passive: Increases bound weapon damage based on conjuration skill from 34 and higher. Doubles duration of conjuration spells.
OnSpellCast: Regain two charges.
Ritual Stone
Book: The Tome of Shadow.