» Sun Mar 06, 2011 9:48 pm
What I wanted to add was mentioned above I think. I like New Vegas, but also wish it were bigger/better. To me it does seem to be small scale compared to DC.
Particularly The Mall. You could walk so far, from one end to the other, it was gigantic. I'm not a game designer, so I can't say that one is harder to run than the other (DC or New Vegas). DC had super mutants, BOS at the monument, a character or 2 outside of the ghoul place, some wild dogs, a giant battle at one end (those hitmen, mutants, and robots). All without load screens. Not to mention the Lincoln memorial, right there. Quests involved with it (ie, first one group occupies it, then another) with no load screens (unless you went inside through a door).
New Vegas has more going on on the streets, I don't think a lot more though. Maybe all the flashing lights are hard for an engine? Sure, have a load screen to get into a shop or casino, no problem. The exterior doesnt have to be too vibrant (and it isn't, one vendor of hold out weapon, a woman that sells food, some securitrons) if the interiors are deep and interesting, with more than one quest (I wish the casinos had more story to them, I would really like my character to be more at home at the Ultra Luxe, but its hard when there isn't anything to do but wander around after the quest is done).
Someone mentioned random dialogue/conversations npcs have - this was noticably better in FO3 - it was hilarious (one reason I love FONV is that it IS more realistic than FO3 which is quite ridiculous when you get down to it), but to hear one super mutant talk to another about memories, and that maybe they used to be a woman, was great. It was a fairly deep convo too, I just hid there and listened. In NV you dont really get that.
Load screens wouldnt bother me so much if there was just more quests/story content behind them. I'd be happy if DLC just added more quests to these locations, rather than just adding another map with more one-quest locations.