» Wed Jun 20, 2012 6:20 pm
I'm not saying that it's left entirely up to chance, but I don't think it's entirely based on damage.If that was the case then when you are a low level and facing a giant then said giant should kill you with instant kill every time but that's not the case, it's still sort of random. what I'm trying to say is that your level, strength,hit damage all factor in to the % of chance that you will do a crit. hit and that the crit.hit is viable to trigger a instant kill. there are all kinds of factors like line of sight that effect weather or not you will slit their throat or take them down with one arrow while sneaking. So I think the program takes into account your hit damage, level,the level of your opponent and even the type of weapon, calculates weather or not you can kill your opponent with one swing and rolls that dice on weather or not to give you the instant kill or just a normal attack, the higher you damage and level the better your chances are of the program running the instant kill.like I said before, I did notice a difference between when I was a low level and now as a high level.It does run the animation more for me now but not all the time, I will instant kill a spriggan turn to face her bear and only get the normal combat animation, which shows that it is sort of random, why would I instant kill a spriggan but not a bear that is a lower level the the spriggan.