If it was as simple as you believe it to be then we would have assassinations all over the world and we had war everywhere. Do you see this being the case?
Nor does your point of killing the Emporer make in anyway sense, because the war is already ongoing. People will in fact expect to see assassination attempts on the Emporer. You have them in almost every war.
I never called anything simple.
I, in fact, have expressed no views whatsoever, save for one, and its amazing how you seem to do my part of the dialogue for me.
Well yes, I live in a world with a lot of assassinations and murders, dont you?
Im not saying these are related, you made that connection. I simply reacted to a silly blanket statement you made in your diatribe to convince us that this game somehow has depth.
I never mentioned any emperor, nor any politics for that matter.
Im also not the one detracting from the issue here with anything within reach.
I called you out on: "You have got the wrong picture. Just because one man kills another man does this not start a war. It is not realistic. People do not start killing each other over one death. Killing a lead figure will neither start or stop a war."
Which is absolutely silly and doesnt really show much historical, or psychological, insight.
People need a reason to do things. This reason needs to be simple and graspable, because people's minds dont really operate beyond a village scale.
You dont get people into a war because of various economical and historical pressures, coupled with a certain pig-headedness on the side of the leaders and the need to procure valuable strategic assets.
Instead you create a martyr or a bad guy.
Always has been such, always will.
Wars are most certainly fought over one death, or one bad guy, because that is how people's minds work. It fits the entire issue neatly into a framework they can relate to.
Now that this issue has been done to death there is something more on topic that needs to be said.
Look.
It doesnt really matter how things work in real life and it doesnt really help to slide the bar on what is a choice or consequence.
People feel that the game does poorly into reflecting actions and choices made by the player, and this is a valid observation to make in my opinion, as there really isnt a lot.
This is a game. No matter how things work in the real world, when you kill the emperor of a game world, you would expect
something other than a random guard line.
When you take sides in the civil war its not unrealistic to expect the enemy soldiers to attack you if you wear opposing faction armour, or
anything apart from the one or two random guard lines.
When you delve deep into a ruin to return an item stolen from there for a guilt-ridden Argonian you expect her to maybe acknowledge this after you return triumphant, or
anything apart from generic villager dialogue.
I could go on like that.