things are way to easy

Post » Fri Jun 22, 2012 11:11 am

I was getting that meaning from the post above mine, post 41.

My point is not that the "the game should be difficult for people who reach level 81"

My point is the complete opposite. Please re-read my post. My point is that the game can be difficult with bosses until you reach about level 40 or so. Then it because easy due to power gaming.

My point is the complete opposite of "the game should be difficult for people who should reach level 81". It should be difficult up to a point until you reasonable max out your character which is way below level 81.

So it is a good design. It appears you misread my post.

Yes, your point is what makes it bad design. The game allows the player to reach level 81 but offers no challenge incentive to even reach beyond level 50. That is bad design, to give something to your players without balancing it into the game world. This design is essentially giving the player the Super Star in Mario and having it not be temporary nor having them die if they drop into a pit.

I read your post perfectly fine, the counter to your post is Design 101: you don't give something to a player if you expect them to not obtain it, and you definitely don't give something to the player if you don't design the game to include that design.
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cosmo valerga
 
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Post » Fri Jun 22, 2012 1:24 pm

Not everbody has access to mods(console players).Also why should i be forced to make a game difficult by myself with artifical ways.If some stuff like a bad AI is not my fault.That's just :yuck:

We're still complaining about this stuff 5 months after release?
Do you not get it, after all this time, that this is the way the game was made?

Geez people...if you don't like...or can't handle...the freedom to make the game as easy or hard as you want, by the choices that YOU make, then TES is not the series for you.

Stop whining about it and go find something you like....because your nonstop complaining about won't change it.
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Shannon Lockwood
 
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Post » Fri Jun 22, 2012 5:35 am

Role play man role play

that is the solution enjoy Skyrim!!!

It fixes EVERY ISSUE

That creature being easy peasy

role play its uber hard

That quest has no depth

ADD YOUR OWN!!!

Those dungeons too linear??

IMAGINE THEY ARE HUGE!

See role play fixes everything in a game. Hell Pong to me is the best RPG to date due to it.
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My blood
 
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Post » Fri Jun 22, 2012 12:33 am

>has overpowered weapons

complains about game being easy
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Marcia Renton
 
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Post » Fri Jun 22, 2012 1:13 am

>has overpowered weapons

complains about game being easy

Game allows Overpowered weapons without question

Complains game has no balance.
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CArla HOlbert
 
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Post » Fri Jun 22, 2012 3:59 am

Game allows Overpowered weapons without question

Complains game has no balance.

Allows


Not makes, forces, coerces, or other way makes the choice for you.
It also allows to to drop, sell, or reverse-pickpocket the weapon.

The balance is there...you're just choosing not to use it.

Your choice, your option, and your fault if you don't like what you chose.
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Your Mum
 
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Post » Thu Jun 21, 2012 9:47 pm

We're still complaining about this stuff 5 months after release?
Do you not get it, after all this time, that this is the way the game was made?

Geez people...if you don't like...or can't handle...the freedom to make the game as easy or hard as you want, by the choices that YOU make, then TES is not the series for you.

Stop whining about it and go find something you like....because your nonstop complaining about won't change it.

You still can't logically answer why we're unable to choose maxing out crafting to its fullest and still have a challenging game. You also still haven't logically answered why we are unable to choose to max out an Assassin and still find a challenging game.

People want to make that choice. People want to play on Master. They want to use the crafting system to its fullest. They also want the game to be challenging. We can't very well make that choice now can we?
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Rusty Billiot
 
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Post » Fri Jun 22, 2012 11:20 am

Every game becomes easy, once you have played two or three times. Try something different and learn something new. This should increase your enjoyment out of the game.
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josie treuberg
 
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Post » Fri Jun 22, 2012 12:18 am

..., the counter to your post is Design 101: you don't give something to a player if you expect them to not obtain it, and you definitely don't give something to the player if you don't design the game to include that design.

You said

I'm not sure where you're getting the meaning that the game should only be difficult for people who reach level 81

Which is not something I said, and was something I was disagreeing with. I did not say "that the game should only be difficult for people who reach level 81" so so misread my post and certainly did not read my post "perfectly fine".

My point was the opposite. That the game should be difficult up to about level 40. then it should become easier. That is in conflict with "the game should only be difficult for people who reach level 81" or perhaps the intended meaning of your post "the game should become easy only when a player character reaches 81", which I disagree with.

So please re-read my post.

The one point where maybe we can agree is that a player should not be able to reach level 81. I think That is the game. But unfortunately Bethesda and many Bethesda players believe you should be able to max out every character. I disagree with that.
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Jeremy Kenney
 
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Post » Fri Jun 22, 2012 11:26 am

Allows


Not makes, forces, coerces, or other way makes the choice for you.
It also allows to to drop, sell, or reverse-pickpocket the weapon.

The balance is there...you're just choosing not to use it.

Your choice, your option, and your fault if you don't like what you chose.


and this is why i use only what i found aka no weapons that does hundreds dmg because over enchanted

and the same goes for armors



and suddenly game fights last longer mobs hit harder and pleasure is better
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Marina Leigh
 
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Post » Fri Jun 22, 2012 10:27 am



Sure I can.

Because by choosing to max out on everything you are choosing to have a character that is one of he most powerful people in Skyrim. How is this so hard to see and understand. I always thought that the point of maxing every skill possible was to be the strongest possible. And you apparently don't like that...so stop maxing stuff out. Problem solved. You just don't like the solution because it's up to you.

Easy stuff really.
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michael flanigan
 
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Post » Fri Jun 22, 2012 9:49 am

Allows


Not makes, forces, coerces, or other way makes the choice for you.
It also allows to to drop, sell, or reverse-pickpocket the weapon.

The balance is there...you're just choosing not to use it.

Your choice, your option, and your fault if you don't like what you chose.

Want to be a demi god? turn it down to adept and charge. Challenge should be present throughout the entire game for anyone who wants it that is based on game mechanics especially on "master" that is not the case in Skyrim. As said you can make personal "choices" on any game PONG as the most in depth game play in the entire industry by personal choice does not mean it is because roleplay/imagination/gimping/personal choices can go far beyond the developers intention.
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Chloe Lou
 
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Post » Fri Jun 22, 2012 10:12 am

Want to be a demi god? turn it down to adept and charge. Challenge should be present throughout the entire game for anyone who wants it that is based on game mechanics especially on "master" that is not the case in Skyrim. As said you can make personal "choices" on any game PONG as the most in depth game play in the entire industry by personal choice does not mean it is because roleplay/imagination/gimping/personal choices can go far beyond the developers intention.

Your logic is similar to a guy buying a high powered rifle with scope and then complaining that deer hunting isn't a challenge anymore.

Fine...dump the rifle and scope and deer hunt with a dagger.
"But I want the rifle, scope, AND a challenge. Why would they make a rifle and scope if it's not supposed to be used?"

Ummm.......whatever.
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LuCY sCoTT
 
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Post » Fri Jun 22, 2012 1:17 am

The one point where maybe we can agree is that a player should not be able to reach level 81.

Maxing out the player at level 50 is fine too. However the entire point of this was that if the player is allowed to reach level 81, which they are, then the game should be balanced to include that and have challenge set accordingly. Your whole point is that the game should be difficult only up to a certain level that only "role-players" will go to and that anyone who goes past that point, i.e. to level 81, is not a role-player and is instead a "power gamer." Again, your point is that the game should not be balanced and challenging to include the maximum level the player can achieve. That is bad design.

Whether you feel this should be correct by limiting the player to level 50 or not is irrelevant if you continue to say that enemies should stop being difficult at a point prior to the maximum level cap.

Some enemies, always, should give the player a challenge, period. That's good design, because there is incentive for players to reach for those higher levels. Many RPGs showcase this.

Sure I can.

Because by choosing to max out on everything you are choosing to have a character that is one of he most powerful people in Skyrim. How is this so hard to see and understand. I always thought that the point of maxing every skill possible was to be the strongest possible. And you apparently don't like that...so stop maxing stuff out. Problem solved. You just don't like the solution because it's up to you.

Easy stuff really.

Dear Lord jpo...

By choosing to max out crafting to make the best gear I am creating a powerful character that can kill everything.

Do you know what that translates to?

No challenge. None.

So therefore, I cannot choose to max crafting out, have the best gear and have challenge. I have to choose between one or the other, how is it you can't grasp this?

Challenge and fun should never be exclusive. Ever.
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Mr. Allen
 
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Post » Fri Jun 22, 2012 9:46 am

Why are you guys complaining? Your level 50, if i couldn't do kill things easily by then i would complain.

I rarely reach lvls higher than 30. mainly cause i get too Overpowered and bored.
But yeah they should add some End-Game challenge.
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Horse gal smithe
 
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Post » Fri Jun 22, 2012 11:02 am

Your logic is similar to a guy buying a high powered rifle with scope and then complaining that deer hunting isn't a challenge anymore.

Fine...dump the rifle and scope and deer hunt with a dagger.
"But I want the rifle, scope, AND a challenge. Why would they make a rifle and scope if it's not supposed to be used?"

Ummm.......whatever.

Even a high powered scope cannot calculate wind speed, exact drop, arrival time, target leading, etc.

While in Skyrim you have an hitscan rifle unless you use your first to kill that deer.
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Fanny Rouyé
 
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Post » Fri Jun 22, 2012 8:29 am

Seriously, as a high level whatever, you are suppose to be a king of whatever and harldly anyone is suppose to be able to give you trouble. If you don't enjoy being overpowered for a Skeever, then don't level up.
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maya papps
 
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Post » Thu Jun 21, 2012 11:52 pm

K I'm halfway between lvl 49 and 50 things that owned my 15 lvls ago I can kill with one hit now the only thing that provides a minor challenge is ancient dragons I can kill giants and frost trolls with one arrow if I'm in sneak mode and 2 to a mammoth I think with the dlc should have a thing like a legendary dragon and giant tribe leaders and the occasional giant troll and they should have stronger draugers and we need more dremora to fight

The game isn't too easy - you're just too awesome!

Thanks for sharin'
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Connor Wing
 
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Post » Fri Jun 22, 2012 12:54 pm

Why are you guys complaining? Your level 50, if i couldn't do kill things easily by then i would complain.

I rarely reach lvls higher than 30. mainly cause i get too Overpowered and bored.
But yeah they should add some End-Game challenge.

Would you really? As long as your getting some sort of progression would you really upset if everything gave you a challenge or at least some? See guild wars 2 that does such you do progress but you cannot go 1 shot everything at max level increasing the longevity of the game by 10 folds instead of relying on a small amount of content that is "built" for that certain level.



Seriously, as a high level whatever, you are suppose to be a king of whatever and harldly anyone is suppose to be able to give you trouble. If you don't enjoy being overpowered for a Skeever, then don't level up.

How do you suggest to do that? Without mods? not play sounds fine with me.
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kristy dunn
 
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Post » Fri Jun 22, 2012 1:46 pm

Seriously, as a high level whatever, you are suppose to be a king of whatever and harldly anyone is suppose to be able to give you trouble. If you don't enjoy being overpowered for a Skeever, then don't level up.

Bolded part is the important part.

I can reach level 81. Enemies only go as high as 50. There is no "hardly anyone," not even a single enemy, that can even touch you. If you've ever played a game in your life you should have noticed that just because I am level 5, 45, 85 or 102937478923489023409 doesn't mean that there isn't someone my same level or higher.

For anyone who has played Kingdom Hearts or Kingdom Hearts II then they should remember that even at level 99 (the max level) the secret boss Sephiroth can be hard to kill.
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Spencey!
 
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Post » Fri Jun 22, 2012 8:33 am

Darkside Eric has been on this crusade for months now.

Apparently, he would rather complain about it than change his play style.

Dude...doesn't complaining about the same thing over and over and over again get old?

The game isn't gonna change. Maybe you should. Just a thought.
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James Shaw
 
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Post » Thu Jun 21, 2012 9:23 pm

If you've ever played a game in your life you should have noticed that just because I am level 5, 45, 85 or 102937478923489023409 doesn't mean that there isn't someone my same level or higher.

What???
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sarah
 
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Post » Fri Jun 22, 2012 5:24 am

Darkside Eric has been on this crusade for months now.

Apparently, he would rather complain about it than change his play style.

Dude...doesn't complaining about the same thing over and over and over again get old?

The game isn't gonna change. Maybe you should. Just a thought.

Or rely on 3rd parties to find that balance. Because the developer is incompetent of providing such.

What I have been doing personally but even the best modders and the excellent community cannot fix some of the mistakes in the game. Or they have a lot to do and takes a quite awhile.

Luckily that option is viable and is still the only reason I purchased Skyrim.
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Monika
 
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Post » Fri Jun 22, 2012 3:06 am

Maxing out the player at level 50 is fine too. ...
Some enemies, always, should give the player a challenge, period. That's good design, because there is incentive for players to reach for those higher levels. Many RPGs showcase this....

I agree with you that the game is flawed in that it theoretically allows you to max out everything.

Unfortunately that appears (from Bethesda Forum comments) that a lot of people want that. This means that things will necessarily get too easy.

Oblivion tried to solve that with "level scaling" but that did not work out well.

Fallout 3 had exactly the same problem. In fact they had two problems in Fallout 3 -- (1) people wanted higher levels than the level 20 cap, and (2) people thought the game was too easy. Problems (1) and (2) were contradictory. Bethesda solved that by raising the Fallout 3 level cap to 30 and adding three super enemies (Super Mutant Overloards, Feral Ghoul Reapers, and Albino Radscorpions). But those enemies where just more tedious to kill, like Goblin Warlords in Oblivion. Also increasing the Falloout 3 level cap to 30 meant every Player Character eventually looks the same --- like a level 81 Skyrim Character.

So the unfortunate fact appears to be the that Open World games like this cannot be balanced in a way that satisfies everyone.

My opinions for a solution is that their should be some kind of level cap in Skyrim around 40 or 45. But it appears many will disagree with that and believe that all characters should be able to max out everything. So Bethesda seems to be in a no win situation.

Given that, I think the current situation is "acceptable" at least. But it does require some some "gimping" -- for example a warrior character has to intentionally nerf magic skills to maintain balance.

In my opinion.
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Esther Fernandez
 
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Post » Fri Jun 22, 2012 4:49 am

Darkside Eric has been on this crusade for months now.

Apparently, he would rather complain about it than change his play style.

Dude...doesn't complaining about the same thing over and over and over again get old?

The game isn't gonna change. Maybe you should. Just a thought.

Your post is dripping with irony.

What???

Do you need examples?

Most all final and secret bosses in any Final Fantasy game.
Various enemies in action/adventure games, you think Gannondorf and Ganon were cake even if you had full hearts and gear?
Many enemies in FPS games.
Etc, etc.
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Jessie
 
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