Things I miss from Oblivion (Yes its long) :P

Post » Fri Jun 01, 2012 10:15 am

I miss the Passwall spell. You guys remember that one? :smile:
-Loth

PS When the CK comes out, I will mod back in levitation... get ready to fly, biatches.
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Tanika O'Connell
 
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Post » Fri Jun 01, 2012 6:39 am

I don't like the cities in Skyrim either. With the exception of Solitude and maybe Whiterun, they're all pretty junky. Oblivion had some great cities. Each one was really cool and made me want to venture back as often as I could.

I also really miss the Arena from Oblivion.
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jess hughes
 
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Post » Fri Jun 01, 2012 2:47 pm

I miss the Passwall spell. You guys remember that one? :smile:
I so abused that spell in Arena. It was great :smile:
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Alex [AK]
 
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Post » Fri Jun 01, 2012 10:07 am

Agree with most, especially how you read my mind in the magic part and a few other parts haha.

Disagree with guards, less law=more fun and them psycically knowing my crimes lik in OB
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Javaun Thompson
 
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Post » Fri Jun 01, 2012 7:57 am

I so abused that spell in Arena. It was great :smile:

Man, now I'm getting all nostalgic for spellmaking up a 10000 point Shield spell and Passwalling myself through every dungeon. Wonder if Arena will install on a modern computer...
-Loth
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Mel E
 
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Post » Fri Jun 01, 2012 7:06 pm

I agree on all points, skyrim just feels unfinished to me. As I've said in other threads I feel like I'm playing the beta for the best game ever. So much of skyrim feels incomplete and don't get me started on the bugs and all the [censored] that doesn't work. I know Tes ganges games come with bugs but this [censored] is ridiculous. I love skyrim which makes the failings svck more, wouldn't bother me so much if I didn't like it so damn much.

Oblivion felt much more complete imo.
You know what, I agree with you 100%. I could never tell what it was that SK was missing but it just feels kind of incomplete. Mages guild is too short, companions is too short and really bizarre; not to mention it wouldn't let me "heal" myself if you know what I mean. But yes, they left out or didn't have time to put some utility spells in and didn't add enough spells in general. OB had so many spells to buy it was crazy. With SK, there are hardly any compared to past games. I understand they didn't put in spell crafting, but balance it out with a plethora of spells! Yes, you hit it right on the head, it's a FANTASTIC game, just not done yet.

See what set release dates can do?
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Amber Ably
 
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Post » Fri Jun 01, 2012 7:55 pm

I miss the Inns from Oblivion. They were unique and it felt good to be there.

They do feel deader now don't they, the bards havent helped at all with the 3 songs and a couple of instrumentals. they're all so quite, once youve heard the rumors in riverwood youve heard them all, so much for bar brawls and its true for out of them as well but it doesn't feel as living anymore like walking into one and hearing different people have conversations.

As for the OP I agree with most of those points, especially towns and magic, Id hate to see spell creation back, we don't need 5000 ways to cast "flames" but they needed to have it feel like your a master of destruction casting flames not a master of destruction casting a novice spell, I miss the fun and useful enchantment of ob too, detect life, I hate how it works now...or simply doesnt. And even if they fixed the ability to abuse charmeleon Id still like that as an enchantment. As for guards they have sort of improved them but made them worse at the same time, I hated the pick up an item and have 5 guards pinpoint me and run to me but when a thief attacks me and the near by guard shrieks says somebody help and runs away I draw the line.
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jennie xhx
 
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Post » Fri Jun 01, 2012 4:20 pm

this thread is absolutely hilarious. people preferring OBLIVION over skyrim??? hahahahah

the "cities" in oblivion are better than the ones in skyrim??? lmfao you people are unbelievable
the "inns" in oblivion were better? im sorry what? you mean the rooms with 1 or 2 people standing around?? the inns in skyrim are infinitely better. the fireplaces, the bards, the shopkeepers actually ACT like they own the place

you people are ridiculously dumb

good luck getting anyone with a brain to take you seriously
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Devils Cheek
 
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Post » Fri Jun 01, 2012 2:55 pm

Passwall, levitation, mark & recall, divine intervention... JUMPING/ATTACKING WHILE RUNNING... wearing multiple rings, pauldrons, having actual guilds instead of factions. These and more are all things I wish Skyrim had (okay, maybe passwall was a bit tongue-in-cheek). But to be honest, I think there are some amazing things Skyrim brought to the table, or improved upon from Oblivion. Yes, Oblivion looks so silly and so cartoon-like now that I've been in Skyrim for so long. But I don't know what I'd do without Skyrim's (still toned-down) RadiantAI while playing. With Morrowind it's understandable because you expect them to do only what they're told, and in Skyrim they're usually just smart enough to (eventually) do what they're trying to do on their own. Oblivion was just a sad jumble. I'd love to see Morrowind with RadiantAI... Heck, I'd love to see Skyrim with full-blown RadiantAI.
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Brooke Turner
 
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Post » Fri Jun 01, 2012 3:08 pm

When I mod back in levitation, it's going to be a concentration spell like the novice destruction spells... I hope you guys don't mind that -- when you get free Alteration school casting from gear reduction, you can hold down the casting key to fly indefinitely to wherever you want. I'll probably end up using the animation sequence from the master spell casting where you hover up, so no attacking while airborne... sorry.

-Loth

PS Probably gonna mod in Mark and Recall, too... but Passwall is out due to how the scene geography works in Skyrim.
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Clea Jamerson
 
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Post » Fri Jun 01, 2012 6:12 am

Merchants who sold arms and armor in accordance to your level. You know being an archer and having to run to city to city just to pray to the nine divines you get at least 100 arrows, svcks. Sure, sell 1k in iron arrows, now where is the 1k in ebony? And BTW I did not realize "The Drunken Huntsman" was a store until my second time playing through the game


A merchant with a poor amount of cash makes it hard to sell everything. Ok, in Oblivion the merchant’s cash was not very good, but at least you could sell everything without having to make six different trips to other cities to sell stuff. One merchant I ran across had 76 gold on her . Oh sure you could level up speech, put points in useless b.s to get to the investment or the 1k in gold for all merchants.
However, by the time you can throw a few points away, you are trying just to get another level since it slows down past 52 (at least for me it has). I think merchants should have a limited number of gold, but it should be reasonable and the player should not be forced to get the merchants more money just to sell items.


Most of the cities svck aside from Solitude and Whiterun. The rest of the cities do not have good stores and the stores they do have, most sell junk and the merchants have very little money. Oh, do not get me wrong Markarth is amazing visually but merchant wise, it is just terrible. Then you have places like Dawnstar and Winterhold, I think the DEVs fell asleep while creating these places. Hardly cities at all there more like a wilderness encampments. Either make a city to accommodate all types of shops or do not bother making it at all. At least the cities in Oblivion were cities. Bruma and Bravil were not the most pretty to look at but at least when you stepped in you knew this was a city and not a half torn down homes with an excuse “The Sea swallowed the city.” Lazy, lazy, lazy.

You are too obsessed with loot. I never fast travel, only pick up very light loot (nothing over 4 weight), and I quickly amass more gold than I could possibly use. Stop trying to sell everything and the kitchen sink you come across and enjoy the game.


The Guards, OK, the guards in Oblivion were annoying but at least they were not "labeled" dumb and lazy. Someone is going to commit a crime, the guards in Oblivion would be quick to attempt an arrest on the person, and in Skyrim you cannot even report them. They just go on about how they use to be an adventure but took an arrow to the knee.

The guards are quick to react in my game. Don't know what you're talking about.


Not enough baddies in this game, yep I said it. There is not and if you are going to sit there and classify them one by one because of the name difference, not going to fly with me. Out in the wilderness of Cyrodil you have no idea what you were going to run into, “Oh crap it’s a group of Ogres” or “Oh bloody hell Minotaur’s.” In Skyrim, its wolves, wolves, oh and look mudcrabs for a change of pace. Deer, Elk, Giants and Mammoths do not count since they only will attack you if you get too close or piss them off. I want to have some excitement in my travels. Being attacked by a dragon is cool the first time but after that, it is just so annoying. Yeah-real fun being attacked by bears every three steps!

Wolves (and ice wolves), mudcrabs, bears, sabre cats, trolls, bandits, necromancers, spriggans and possibly more I'm forgetting about. Again, don't know what you're talking about.


Magic svcks in this game. Even my husband has said this too me numerous times. All the fun spells are gone, no more walking on water, no more unlocking chests with the wave of your hand. Ok, maybe they took them out because of the shouts. However, even if that is the reason, I still miss the fun spells because they allowed you to do some wacky things. In addition, what happened to making your own spells? That was an awesome part, you felt like a mage. It’s ok for some NPC mages in this game to make their own spells, but you cannot, nope. Ugh, is that not one of the points of being a mage, make your own stuff, bah!

Agreed. Magic took a heavy blow.


Main Quest just blows. The Oblivion Main Quest was a roller coaster ride. In this game, it was exciting at first but then it comes to a halt. It is like being with someone and having the best night ever, then morning comes, the booze wears off and you see who is next to you and know it may have not been the best night of your life. I am just disappointed that the main quest did not give that “Wow factor” Oblivion did. Too many holes, too much running around to stop a creature who seems to sit on a mountain drinking tea and cookies but plans to devour the world-um OK.

Can't comment as I haven't finished the main quest.


The Guild quests were a mess. The Dark Brotherhood and The Thieves Guild were not too bad. However Todd, fire whoever wrote the Mage’s and Companions story. You know how bad it is in my opinion? I would rather sit in a room and watch Catwoman and Spiderman 3 then to play through these again. The Mage’s Guild in Oblivion you felt like you were climbing the ladder, apprentice, journeyman etc. Here there are no titles; just a streamline quest that involves a mysterious faction (that appears out of nowhere) you know nothing about and at the end, you get the CEO office. Um OK. In addition, I will not go into detail of how bad the Companions quest was because it is simply not worth the hassle.

Agreed.


The finale pet peeve of mine, not being able to attack underwater. Yes, please add in Slaughterfish, that way they can continue to bite me and the only way I can attack them is getting into the shallow section, oh wait that is not the shallow section it’s a waterfall, bloody hell.

Underwater combat was silly. I'm glad they did away with it.

Now why don't you consider all the things Skyrim improved over Oblivion?
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Lou
 
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Post » Fri Jun 01, 2012 11:26 am

I agree with most of this, especially the guilds part.
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CRuzIta LUVz grlz
 
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Post » Fri Jun 01, 2012 6:15 am

I agree with your cities belief. The cities in oblivion were grand cities that were freaking awesome, while the ones in skyrim.. Well... not so much.

Really? Grand? Twelve people and six or seven buildings isn't grand. I'd love to see truly large cities with large crowds of people but the limitations of consoles prevents this. Someday, maybe, but so long as games are made for the X-Box we'll be stuck with 12 people and half a dozen buildings.
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stacy hamilton
 
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Post » Fri Jun 01, 2012 8:19 pm

I agree with all of these things.
Having played 4 TES games, I have noticed a trend.

They get prettier every time.
But every time we lose more options, more content, more maturity, more game.
At this point its a glorified action/ adventure and really not an RPG.
It really lacks any sort of meat you can hang your roleplay on, with its static world and one-liner npc's, linear quests.

The loss of spellmaking really hurts.
A flagship feature, what made TES popular in the first place, just gone.
In fact, I think all of the things that made me love TES with Daggerfall are gone.

I can hardly call these quest lines 'factions'. They arent factions. Nothing changes, even the so called members treat you the same when you are their leader than they do when you first meet em.
They dont interact with other factions either.

Choice, customisation, freedom.
Gone, gone, gone.
6 Apparel slots instead of the 20+ of Daggerfall. No spellmaking. No fun or utalitarian spells. Cant jump or fly up a mountain, have to glitch up or find the one linear path.

Lore.
What new lore?
Oh yeah, dragons. Instead of going with the amazingly awesome dragons we had in lore we got generic dragons.
Instead of more flesh to the lore we get a dragon war that conflicts with all known time lines.

I think that after over a decade my love affair with TES is over.
It hurts, as does every end to love.
But obviously the market it is aimed at is not me anymore.
TES has left me, I have not left it.
Sigh.
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WYatt REed
 
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Post » Fri Jun 01, 2012 1:24 pm



Really? Grand? Twelve people and six or seven buildings isn't grand. I'd love to see truly large cities with large crowds of people but the limitations of consoles prevents this. Someday, maybe, but so long as games are made for the X-Box we'll be stuck with 12 people and half a dozen buildings.

Yes it's all the fault of console gamers! I agree they should be burned st the stake!
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The Time Car
 
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Post » Fri Jun 01, 2012 1:18 pm

really long whiny post

thank god i hope you never play the elder scrolls again you whiny crying baby and im sure the devs feel the same
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Chase McAbee
 
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Post » Fri Jun 01, 2012 2:07 pm

stuff

Why are you still posting on these forums then?
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Natalie J Webster
 
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Post » Fri Jun 01, 2012 5:14 pm

Why are you still posting on these forums then?

Because I want to.
Because I like it.
Because I hope one day the doorbell will ring and it will be TES who wants me back.

Love is patient.
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Charlotte Henderson
 
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Post » Fri Jun 01, 2012 6:01 am

thank god i hope you never play the elder scrolls again you whiny crying baby and im sure the devs feel the same

Your the only whining crybaby in this whole thread, you don't or can't maybe argue with any of the points made in this thread that plenty of people will agree with and just insult people because you can't stand the thought of someone not loving every part of your precious Bethesda. Yeah not everyone will agree with everything someone has said but at least those with a brain will make an arguement against the opinion/statement rather then against the person in an attempt to bully them and drive them off the board.

As massively flawed as I think the game is, getting worse ever iteration I hold out hope that the next one will be better, whether they take on board some of the rational thought out arguements people make against some features or on thier own. At least they are more likely to get ideas from make improvements to the game by those willing to speak up and make a case over some blind bully that won't even say "I Love feature X because.....I really hope it returns in the next game you make, it'd be a loss to not put it in."

That said actually just remember from oblivion and check on uesp, a daedric chest piece alone is worth 4800, and they weren't as rare as they are now at high levels so you could end up with multiple sets to sell, most of the merchants in oblivion couldn't even give you the full amount for that alone or whatever the price was based on favour/speech. In that aspect they have improved but they could have gone one further and made loot rarer in dungeons, it'd would have made it harder to make gold, bankrupt multiple shop keeps and you'd probally apprieciate what you do get a whole lot more. A good example of abundant carelessness in just flooding a place with items is Mzulft, near 4000 units of wieght in the place, over 400 bars gained from items melted down in there, so you could not only make a whole dwemer set from it but about 10 of them, if they made that about 400 units of weight with 20 bars gained (the dungeon has been there a while is it really believeable that much usable material would be left unclaimed?) not only could you clear a dungeon with the right stamina/perk/stone/enchanment combination or at least least very little behind though careful choice of what to leave and not "ignoring this room and this one and this one a screw it I need nothing anyway" but when you do leave with the single found ebony item and make 2 carefully choosen pieces of dwemer armor you'd appreciate it a great deal more.
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Laura Ellaby
 
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Post » Fri Jun 01, 2012 6:43 am

Man, now I'm getting all nostalgic for spellmaking up a 10000 point Shield spell and Passwalling myself through every dungeon. Wonder if Arena will install on a modern computer...
-Loth
Arena and Daggerfall can be downloaded from the UESP wiki complete with pre-configured DOSBox setups.

Enjoy :smile:
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Robyn Howlett
 
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Post » Fri Jun 01, 2012 10:12 am

How many shops have you been to have an infinite amount of money?
None.

So why would they make it so the shops had infinite money like in Oblivion?

Yeah it may be more annoying having to go around all the cities, but that's the role play factor in the game, it's more realistic.
I totally don't agree with your second point.
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Rhysa Hughes
 
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