Things I miss from Oblivion (Yes its long) :P

Post » Fri Jun 01, 2012 2:36 pm

Merchants who sold arms and armor in accordance to your level. You know being an archer and having to run to city to city just to pray to the nine divines you get at least 100 arrows, svcks. Sure, sell 1k in iron arrows, now where is the 1k in ebony? And BTW I did not realize "The Drunken Huntsman" was a store until my second time playing through the game


A merchant with a poor amount of cash makes it hard to sell everything. Ok, in Oblivion the merchant’s cash was not very good, but at least you could sell everything without having to make six different trips to other cities to sell stuff. One merchant I ran across had 76 gold on her . Oh sure you could level up speech, put points in useless b.s to get to the investment or the 1k in gold for all merchants.
However, by the time you can throw a few points away, you are trying just to get another level since it slows down past 52 (at least for me it has). I think merchants should have a limited number of gold, but it should be reasonable and the player should not be forced to get the merchants more money just to sell items.


Most of the cities svck aside from Solitude and Whiterun. The rest of the cities do not have good stores and the stores they do have, most sell junk and the merchants have very little money. Oh, do not get me wrong Markarth is amazing visually but merchant wise, it is just terrible. Then you have places like Dawnstar and Winterhold, I think the DEVs fell asleep while creating these places. Hardly cities at all there more like a wilderness encampments. Either make a city to accommodate all types of shops or do not bother making it at all. At least the cities in Oblivion were cities. Bruma and Bravil were not the most pretty to look at but at least when you stepped in you knew this was a city and not a half torn down homes with an excuse “The Sea swallowed the city.” Lazy, lazy, lazy.


The Guards, OK, the guards in Oblivion were annoying but at least they were not "labeled" dumb and lazy. Someone is going to commit a crime, the guards in Oblivion would be quick to attempt an arrest on the person, and in Skyrim you cannot even report them. They just go on about how they use to be an adventure but took an arrow to the knee.


Not enough baddies in this game, yep I said it. There is not and if you are going to sit there and classify them one by one because of the name difference, not going to fly with me. Out in the wilderness of Cyrodil you have no idea what you were going to run into, “Oh crap it’s a group of Ogres” or “Oh bloody hell Minotaur’s.” In Skyrim, its wolves, wolves, oh and look mudcrabs for a change of pace. Deer, Elk, Giants and Mammoths do not count since they only will attack you if you get too close or piss them off. I want to have some excitement in my travels. Being attacked by a dragon is cool the first time but after that, it is just so annoying. Yeah-real fun being attacked by bears every three steps!


Magic svcks in this game. Even my husband has said this too me numerous times. All the fun spells are gone, no more walking on water, no more unlocking chests with the wave of your hand. Ok, maybe they took them out because of the shouts. However, even if that is the reason, I still miss the fun spells because they allowed you to do some wacky things. In addition, what happened to making your own spells? That was an awesome part, you felt like a mage. It’s ok for some NPC mages in this game to make their own spells, but you cannot, nope. Ugh, is that not one of the points of being a mage, make your own stuff, bah!


Main Quest just blows. The Oblivion Main Quest was a roller coaster ride. In this game, it was exciting at first but then it comes to a halt. It is like being with someone and having the best night ever, then morning comes, the booze wears off and you see who is next to you and know it may have not been the best night of your life. I am just disappointed that the main quest did not give that “Wow factor” Oblivion did. Too many holes, too much running around to stop a creature who seems to sit on a mountain drinking tea and cookies but plans to devour the world-um OK.


The Guild quests were a mess. The Dark Brotherhood and The Thieves Guild were not too bad. However Todd, fire whoever wrote the Mage’s and Companions story. You know how bad it is in my opinion? I would rather sit in a room and watch Catwoman and Spiderman 3 then to play through these again. The Mage’s Guild in Oblivion you felt like you were climbing the ladder, apprentice, journeyman etc. Here there are no titles; just a streamline quest that involves a mysterious faction (that appears out of nowhere) you know nothing about and at the end, you get the CEO office. Um OK. In addition, I will not go into detail of how bad the Companions quest was because it is simply not worth the hassle.


The finale pet peeve of mine, not being able to attack underwater. Yes, please add in Slaughterfish, that way they can continue to bite me and the only way I can attack them is getting into the shallow section, oh wait that is not the shallow section it’s a waterfall, bloody hell.


Skyrim is a good game; there are things better then Oblivion but other things not so much. I still think Oblivion is better than Skyrim but Skyrim is still worth playing.


P.S. BTW, Todd, what the hell did you with my huge display cases for my homes?!!!? Oh and one more thing, I want my page back that tells me which factions I am in and rank. K, thanks!
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Annick Charron
 
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Post » Fri Jun 01, 2012 10:49 am

I agree with all of these things.

But Oblivion didn't have things that Morrowind had. And Morrowind didn't have things that Daggerfall had. But on the other hand, Morrowind introduced new things from Daggerfall, Oblivion introduced new things from Morrowind, and the same for Skyrim. I may still prefer Morrowind over the past two games, but they change, and it's good that Bethesda is trying new things, unlike publishers like Activision.

Besides, mods really do fix a lot of these issues.
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BRIANNA
 
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Post » Fri Jun 01, 2012 11:29 am

I agree with all of these things.

But Oblivion didn't have things that Morrowind had. And Morrowind didn't have things that Daggerfall had. But on the other hand, Morrowind introduced new things from Daggerfall, Oblivion introduced new things from Morrowind, and the same for Skyrim. I may still prefer Morrowind over the past two games, but they change, and it's good that Bethesda is trying new things, unlike publishers like Activision.

Besides, mods really do fix a lot of these issues.

Oh for sure. I know things are improved from game to game, but there are some things you just don't mess with. I'm sure plenty of people will be implementing Oblivion features into Skyrim with Mods. I just wish Bethseda kept some things that most of us loved about Oblivion.


And I have to say I miss The Shivering Isles, lol, most fun ever. Cheese!
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Robert Jackson
 
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Post » Fri Jun 01, 2012 9:03 pm

Merchants who sold arms and armor in accordance to your level. You know being an archer and having to run to city to city just to pray to the nine divines you get at least 100 arrows, svcks. Sure, sell 1k in iron arrows, now where is the 1k in ebony? And BTW I did not realize "The Drunken Huntsman" was a store until my second time playing through the game


A merchant with a poor amount of cash makes it hard to sell everything. Ok, in Oblivion the merchant’s cash was not very good, but at least you could sell everything without having to make six different trips to other cities to sell stuff. One merchant I ran across had 76 gold on her . Oh sure you could level up speech, put points in useless b.s to get to the investment or the 1k in gold for all merchants.
However, by the time you can throw a few points away, you are trying just to get another level since it slows down past 52 (at least for me it has). I think merchants should have a limited number of gold, but it should be reasonable and the player should not be forced to get the merchants more money just to sell items.


Most of the cities svck aside from Solitude and Whiterun. The rest of the cities do not have good stores and the stores they do have, most sell junk and the merchants have very little money. Oh, do not get me wrong Markarth is amazing visually but merchant wise, it is just terrible. Then you have places like Dawnstar and Winterhold, I think the DEVs fell asleep while creating these places. Hardly cities at all there more like a wilderness encampments. Either make a city to accommodate all types of shops or do not bother making it at all. At least the cities in Oblivion were cities. Bruma and Bravil were not the most pretty to look at but at least when you stepped in you knew this was a city and not a half torn down homes with an excuse “The Sea swallowed the city.” Lazy, lazy, lazy.


The Guards, OK, the guards in Oblivion were annoying but at least they were not "labeled" dumb and lazy. Someone is going to commit a crime, the guards in Oblivion would be quick to attempt an arrest on the person, and in Skyrim you cannot even report them. They just go on about how they use to be an adventure but took an arrow to the knee.


Not enough baddies in this game, yep I said it. There is not and if you are going to sit there and classify them one by one because of the name difference, not going to fly with me. Out in the wilderness of Cyrodil you have no idea what you were going to run into, “Oh crap it’s a group of Ogres” or “Oh bloody hell Minotaur’s.” In Skyrim, its wolves, wolves, oh and look mudcrabs for a change of pace. Deer, Elk, Giants and Mammoths do not count since they only will attack you if you get too close or piss them off. I want to have some excitement in my travels. Being attacked by a dragon is cool the first time but after that, it is just so annoying. Yeah-real fun being attacked by bears every three steps!


Magic svcks in this game. Even my husband has said this too me numerous times. All the fun spells are gone, no more walking on water, no more unlocking chests with the wave of your hand. Ok, maybe they took them out because of the shouts. However, even if that is the reason, I still miss the fun spells because they allowed you to do some wacky things. In addition, what happened to making your own spells? That was an awesome part, you felt like a mage. It’s ok for some NPC mages in this game to make their own spells, but you cannot, nope. Ugh, is that not one of the points of being a mage, make your own stuff, bah!


Main Quest just blows. The Oblivion Main Quest was a roller coaster ride. In this game, it was exciting at first but then it comes to a halt. It is like being with someone and having the best night ever, then morning comes, the booze wears off and you see who is next to you and know it may have not been the best night of your life. I am just disappointed that the main quest did not give that “Wow factor” Oblivion did. Too many holes, too much running around to stop a creature who seems to sit on a mountain drinking tea and cookies but plans to devour the world-um OK.


The Guild quests were a mess. The Dark Brotherhood and The Thieves Guild were not too bad. However Todd, fire whoever wrote the Mage’s and Companions story. You know how bad it is in my opinion? I would rather sit in a room and watch Catwoman and Spiderman 3 then to play through these again. The Mage’s Guild in Oblivion you felt like you were climbing the ladder, apprentice, journeyman etc. Here there are no titles; just a streamline quest that involves a mysterious faction (that appears out of nowhere) you know nothing about and at the end, you get the CEO office. Um OK. In addition, I will not go into detail of how bad the Companions quest was because it is simply not worth the hassle.


The finale pet peeve of mine, not being able to attack underwater. Yes, please add in Slaughterfish, that way they can continue to bite me and the only way I can attack them is getting into the shallow section, oh wait that is not the shallow section it’s a waterfall, bloody hell.


Skyrim is a good game; there are things better then Oblivion but other things not so much. I still think Oblivion is better than Skyrim but Skyrim is still worth playing.


P.S. BTW, Todd, what the hell did you with my huge display cases for my homes?!!!? Oh and one more thing, I want my page back that tells me which factions I am in and rank. K, thanks!

I used to be a rich merchant, but then I took an arrow in the knee.

I used to make huge cities, but then I took an arrow in the knee.

I used to be a fearsome guard, but then I took an arrow in my other knee.

I used to be a baddie, but then I took an arrow in the knee.

I used to cast powerful and wacky magic, but then I took an arrow in the knee.

I used to blow the Main Quest, but then I took an arrow in the knee.

I used to write good guild quests, but then I took an arrow in the knee.

I used to be able to fight underwater, but then I took an arrow in the knee.

:D ??

In all seriousness though, there are plenty of rich merchants. There's 3 in whiterun with 1k+ gold and you can always go get the investor perk on speechcraft. Riverwood trader gets 12k when you invest. If you completely restore the thieves Guild, you'll have 3 people with 4k gold + 4 more with at least 700 gold i think.

The 5 main cities (Markarth, Solitude, Whiterun, Windhelm, Riften) are fine. The rest are a bit lacking.

I don't understand what you're complaining about with the guards.

I don't understand what you're complaining about with the enemies.

Magic I agree with.

I thought the Main Quest was good, so no comment.

Companions yes, mages no. I thought mages guild was ok. Sure it was short, but I liked it. Companions was basically....what? I'm done already?

I do not understand why people complain about not being able to fight underwater. As far as I remember, you couldn't in Oblivion either and slaughterfish are practically harmless. If you die to them, you svck. Plain & simple.
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herrade
 
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Post » Fri Jun 01, 2012 10:47 am

I miss the Inns from Oblivion. They were unique and it felt good to be there.
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Nuno Castro
 
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Post » Fri Jun 01, 2012 11:34 am

I agree on all points, skyrim just feels unfinished to me. As I've said in other threads I feel like I'm playing the beta for the best game ever. So much of skyrim feels incomplete and don't get me started on the bugs and all the [censored] that doesn't work. I know Tes ganges games come with bugs but this [censored] is ridiculous. I love skyrim which makes the failings svck more, wouldn't bother me so much if I didn't like it so damn much.

Oblivion felt much more complete imo.
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Sarah Unwin
 
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Post » Fri Jun 01, 2012 1:40 pm

I do miss the legion...

The guards are BEYOND useless. 99% of the time if i get attacked and need help, the guards are like "Whoa, I'm staying out of this!" - and if I fight back, half the time the guards arrest ME instead of my attacker. Just 10 minutes ago, 3 stormcloaks attacked me at random in the middle of the winterhold. What'd the guards do?

They JOINED IN.


(I ran to the college, and my mage colleagues rushed to back me up resulting in an awesome stormcloak + guards Vs the college battle through the streets. Whoever said RadiantAI was bad)
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GPMG
 
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Post » Fri Jun 01, 2012 5:53 pm

I agree with your cities belief. The cities in oblivion were grand cities that were freaking awesome, while the ones in skyrim.. Well... not so much.
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Jonathan Braz
 
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Post » Fri Jun 01, 2012 2:42 pm

Man I couldn't go back to playing Oblivion right now, it would seem so lame.

That said, you have some good points, although I will never understand when people want to be able to fight underwater like it's some kind of important feature.

I'm pretty sure the quests were originally structured like this - faction main quests were gated by how many radiant/sub quests you did. Like you'd have to take over 2 towns with the Thieves before progressing etc. Then some dumb ass console testing group complained and they removed the req. As you play through you notice this, like you are pushed through the main thread and don't do anything minor until after and it screws up the experience. How much more awesome would the College be if you had to do more of the small quests first?

Skyrim is still the best game Bethesda has made so far, any true gamer will see this and not be clouded by nostalgia. The worst issue for me is the balance, how a few perks can make the difference between a gimp and a god.
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Jinx Sykes
 
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Post » Fri Jun 01, 2012 4:02 pm

Well, some cities get their start from trading posts, and I've never heard anything definite about what happened in WInterhold....
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Gemma Woods Illustration
 
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Post » Fri Jun 01, 2012 3:40 pm

Man I couldn't go back to playing Oblivion right now, it would seem so lame.



^this.

There are things I like about each game... But after Skyrim, Oblivion just feels like a Morrowind mod. If I'd take one thing from Oblivion, it would be the ability for followers to get up on horses. Other than that... Not so much. :/

Everything else about it just feels... Wonky, and dated. The only thing that really works better (gameplay wise) than in Skyrim is the "instantly use equipped spell"-button.
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Euan
 
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Post » Fri Jun 01, 2012 6:18 am

I want the ability to wear two rings back, heck I have 10 fingers let me use atleast two of them!
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Miss K
 
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Post » Fri Jun 01, 2012 4:55 am

There is a reason Morrowind,Oblivion,Skyrim are all installed in my pc.
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Justin Bywater
 
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Post » Fri Jun 01, 2012 2:32 pm

I agree with you and there's tings I miss from the past games also. Like a few things I miss from Daggerfall are carts and Being able to wear clothes under your armor and a cloak over your armor.
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Wayne Cole
 
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Post » Fri Jun 01, 2012 12:24 pm

I want the ability to wear two rings back, heck I have 10 fingers let me use atleast two of them!

There's a mod for that.... if you're on pc....
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Strawberry
 
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Post » Fri Jun 01, 2012 3:06 pm

I agree with the fun spells being gone and that it svcks BUT magic is dominant. Maybe not destruction alone, but couple with all the other schools it's dominant.

Alteration for protection, paralyze, and detect life. Paralyze plus a wall spell works wonders while you fight others and the enemy takes damage.

Illusion is godly IF you take dual casting. You can frenzy mammoths with it! And invis is so crucial for my sneaks.

Conjuration is great because I use the sword exclusively. The summons are unreal, I'm partial to my storm and frost atronachs :)

Restoration plays a huge role in my character now that I've started to perk it. I find myself using the wards in almost every battle coupled with a healing spell, wall of____, or my bound sword.

My character is a sneak Mage who also specs. in 1h and finds all the schools vital in battle.

I use detect life to scope out my enemies, slap on ebonyflesh, and then plan accordingly. I'll go in and get a stealth kill and then throw up a ward, conjure an atronach, and then use the wall spells or the AOE spells. I'll also use my sword again and heal regularly. Paralyze is also used if I'm overwhelmed with enemies.

Being a Mage is difficult, but plenty rewarding. I use all the schools because it's fun for me. People could easily get away with maybe two or three.

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Talitha Kukk
 
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Post » Fri Jun 01, 2012 12:23 pm

Being able to grab and move objects around.

Being able to attack Slaughterfish while swimming.

Having fewer restrictions on armor enchanting.
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Skrapp Stephens
 
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Post » Fri Jun 01, 2012 9:12 am

i don't think you're finding all the shops..my vendors have cash..maybe not thousands of gold but they usually have 750 to like 1100...i ain't far into the thieves guild quests so i don't have their merchants but i do know most of the merchants in each town have aronud 1000 gold. now merchants that sell food or in the inns...they don't have anything important...i go to general stores, potion shops, blacksmiths, also the wizards in each town will buy certain items...you can also trade with the orcs and at stormcloak and imperial camps...there's lots of shops in the game, you just have to make your rounds to sell what you collect.
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Britney Lopez
 
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Post » Fri Jun 01, 2012 4:47 pm

I miss the Shivering Isles, The quick Respawn rate, and the longer guildlines but other then that I'm not missing much from Oblivion, especially the psychic guards, I murder some random person out in the middle of no where north of Cheydinhal and now the guards in Anvil know about it. :(
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Matt Gammond
 
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Post » Fri Jun 01, 2012 5:21 pm

I miss the Inns from Oblivion. They were unique and it felt good to be there.
...huh?
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Austin England
 
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Post » Fri Jun 01, 2012 11:10 am

Man I couldn't go back to playing Oblivion right now, it would seem so lame.


I don't agree with this. I told my husband once Skyrim has worn me out, I'm going back to Cyrodil.



That said, you have some good points, although I will never understand when people want to be able to fight underwater like it's some kind of important feature.

When your able to do it in a previous game because slaughterfish were underwater and not being able to in this game is a head scratcher. It makes me wonder why you cannot fight underwater this time and if you cannot why bother placing the slaughterfish in the water in the first place. Put both in the game, not one or the other.



Skyrim is still the best game Bethesda has made so far, any true gamer will see this and not be clouded by nostalgia. The worst issue for me is the balance, how a few perks can make the difference between a gimp and a god.

Your opinion not mine. Just because I'm not on the band wagon of thinking Skyrim is not the best game so far, does not mean I am not a true gamer. I was probably gaming when you were in diapers. Skyrim is not a bad game, its not the best game, its enjoyable but between the loss of what I mentioned above and the wall of bugs I encountered, its OK. IF some or all of the items were in the game and the bugs taken care of, then yes I'd be on the band wagon.




i don't think you're finding all the shops..my vendors have cash..maybe not thousands of gold but they usually have 750 to like 1100...i ain't far into the thieves guild quests so i don't have their merchants but i do know most of the merchants in each town have aronud 1000 gold. now merchants that sell food or in the inns...they don't have anything important...i go to general stores, potion shops, blacksmiths, also the wizards in each town will buy certain items...you can also trade with the orcs and at stormcloak and imperial camps...there's lots of shops in the game, you just have to make your rounds to sell what you collect.

That's my point on the annoyance of it all. In Oblivion, I went to the main city and sold everything, all the shops were right there. In Skyrim there spread out all over the place. I sell ONE piece of armor to a merchant, there out of gold. It was rare for me in Oblivion to bounce between cities to sell stuff. In Skyrim I spend way too much time selling everything.

I know where all the merchants are, who they are, but I should not have to move from city to city to sell every thing. AND it doesn't help when your game bugs out and one merchant goes blastic and tries to kill you and another mysteriously disappears.
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Campbell
 
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Post » Fri Jun 01, 2012 6:42 pm

I miss the feeling that I was actualy in the legion like in morrowind. In skyrim I just feel like a mercenary that is getting payed to do missions in the legion's name.
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[ becca ]
 
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Post » Fri Jun 01, 2012 3:56 pm

I completely agree with the merchants, magic and guilds. Merchants having a limited amount of gold is one of those things that sound good on paper but when put in practice, and you want to sell off some high-cost gear, it just svcks. I really miss all the spell effects and spell creation from Oblivion, plain and simple. And for the guilds, I feel like Beth thought that the radiant quests would fill them in but they just feel hollow to me. Even though all the quests from Oblivion were the exact same, they still had story to them which added, for me at least, replayability.
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Nicholas C
 
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Post » Fri Jun 01, 2012 10:07 am

Oblivion was my introduction to the Elder Scrolls (I have since played Morrowind and it was incredible), so I sometimes miss certain aspects of it. It's nostalgia. Sometimes I'll look at the gorgeous mountain ranges in Skyrim and I'll just think "sometimes I miss the boring terrain of Cyrodiil." It doesn't make any sense, but there it is.

The guild quests are the only thing that Oblivion trumps Skyrim in. I just felt like it was harder to get attached to any of the characters in Skyrim, and they were so, SO bland. The College of Winterhold was a snoozer and the Companions just never caught my interest. Thieves Guild doesn't really feel like the Thieves Guild anymore. The DB was still the best, but it has nothing on the Oblivion DB.
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BaNK.RoLL
 
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Post » Fri Jun 01, 2012 5:32 am

Here's where I am right now:

For sheer "gorgeous", the scenery, the music.... Skyrim can't be beat. And yes, I'm still having fun playing it, because I still haven't done everything there is to do (for a "good" toon) on any one of my many toons. But I had to mod various things to make me happier.... Bella's Faces just to make looking at anyone bearable, etc.

For sheer fun - I have Morrowind and Oblivion. As game worlds, they were huge.... much larger in feel than Skyrim, and certainly much more fleshed-out with background, quests, guilds, storylines.... leaving the MQs out of it (as they're of no real importance to me....)

For nostalgia - Daggerfall was my first game of this sort. And I head back there just to recapture the absolute awe I felt at a game that had randomized dungeons, and every time you talked to an NPC (even if you'd talked to her just YESTERDAY!) there was a new randomized quest....

Games like these actually can be all things to all people. Well... except for the trolls and cretins, of course.
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jodie
 
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