A couple days ago, I started replaying Oblivion. I'm already almost done with the main quest and realized, many things that are in Oblivion, Morrowind, and Daggerfall, aren't in Skyrim. I mean they are only little things, but little things can make or break your gaming experience.
-Scamps (Not sure why they are not in the game, but pretty disappointing.)
-Bloodgrass (people say that it can only be grown in a realm of oblivion, but what about FrostCraig Spire)
-Imps
-Dreughs/ Land Dreughs
-Umbra (One of my all time favorite weapons) (I like the morrowind one more)
-Enchanted Arrows
-Acrobatics
-Slaughterfish (Yes I know they are in Skyrim, but there is a major lack of them)
-Runestones - (were probably build in Skyrim around the 1st Era.)
-Spears
-Halberds
-Throwing Weapons (Knifes, Darts, Stars.)
-Mithril Amour
-Mysticism
-Lack of Ghosts (Ghouls)
That's just a short list I came up with, there are tons more. I am hoping to see some of these in a future update. Agree, Disagree?
In order:
- Daedra worship is outlawed in Skyrim, and the Vigil is pretty good at hunting down daedra-worshippers. That, combined with the closing of the Oblivion gates, has made Daedra more of a rarity in Skyrim.
- Bloodgrass is only grown in Oblivion. Frostcrag Spire was a special exception to that rule.
- No imps in Skyrim. They weren't in Morrowind either. Some enemies are regional.
- Those, too, have only been seen in Vvardenfall (so far).
- There's a whole story about what happened with that, so feel free to read it.
- svck it up.
- You can't jump over buildings anymore. My heart weeps for you.
- They're there, as you pointed out. Wildlife varies from region to region.
- Guardian Stones are in Skyrim. Rune stones were only seen in Cyrodiil, up to this point. Again, just because they existed in a previous game doesn't mean that they have to be present in a new one.
- Again, my heart is weeping.
- Halberds are another type of spear. Why did you feel the need to separate them?
- Been gone since Oblivion.
- Mithril was only in Oblivion, and it's more of a Lord of the Rings thing, anyway.
- Mysticism was probably eliminated because most of its unique effects could be put in other schools of magic, eliminating the need for a whole school devoted to it.
- But lots of zombies. See how the trade-off happens?
Basically, you're labeling things as "missing" that were left out for design reasons. Your thread implies that the developers somehow forgot that these things existed, or deliberately didn't include them in the game just to make you mad.