Things That Weren't in Skyrim

Post » Tue Jun 12, 2012 11:06 am

A couple days ago, I started replaying Oblivion. I'm already almost done with the main quest and realized, many things that are in Oblivion, Morrowind, and Daggerfall, aren't in Skyrim. I mean they are only little things, but little things can make or break your gaming experience.

-Scamps (Not sure why they are not in the game, but pretty disappointing.)
-Bloodgrass (people say that it can only be grown in a realm of oblivion, but what about FrostCraig Spire)
-Imps
-Dreughs/ Land Dreughs
-Umbra (One of my all time favorite weapons) (I like the morrowind one more)
-Enchanted Arrows
-Acrobatics
-Slaughterfish (Yes I know they are in Skyrim, but there is a major lack of them)
-Runestones - (were probably build in Skyrim around the 1st Era.)
-Spears
-Halberds
-Throwing Weapons (Knifes, Darts, Stars.)
-Mithril Amour
-Mysticism
-Lack of Ghosts (Ghouls)

That's just a short list I came up with, there are tons more. I am hoping to see some of these in a future update. Agree, Disagree?
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Nicole Mark
 
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Post » Tue Jun 12, 2012 7:19 pm

A couple days ago, I started replaying Oblivion. I'm already almost done with the main quest and realized, many things that are in Oblivion, Morrowind, and Daggerfall, aren't in Skyrim. I mean they are only little things, but little things can make or break your gaming experience.

-Scamps (Not sure why they are not in the game, but pretty disappointing.)
-Bloodgrass (people say that it can only be grown in a realm of oblivion, but what about FrostCraig Spire)
-Imps
-Dreughs/ Land Dreughs
-Umbra (One of my all time favorite weapons) (I like the morrowind one more)
-Enchanted Arrows
-Acrobatics
-Slaughterfish (Yes I know they are in Skyrim, but there is a major lack of them)
-Runestones - (were probably build in Skyrim around the 1st Era.)
-Spears
-Halberds
-Throwing Weapons (Knifes, Darts, Stars.)
-Mithril Amour
-Mysticism
-Lack of Ghosts (Ghouls)

That's just a short list I came up with, there are tons more. I am hoping to see some of these in a future update. Agree, Disagree?

When you say Scamps, I think you should say all daedra - I want Clanfears!

I do agree, there is so much stuff I loved from the other games that is just subtly gone. Especially comparing Morrowind to Skyrim, as a lot was dropped in Oblivion, then more in Skyrim.
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Dean Ashcroft
 
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Post » Tue Jun 12, 2012 12:19 pm

I miss powerful skeletons
I miss wraiths too
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sw1ss
 
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Post » Tue Jun 12, 2012 12:36 pm

When you say Scamps, I think you should say all daedra - I want Clanfears!

I do agree, there is so much stuff I loved from the other games that is just subtly gone. Especially comparing Morrowind to Skyrim, as a lot was dropped in Oblivion, then more in Skyrim.
Yeah, alot dropping in oblivion. I still greatly enjoyed it though. more than Skyrim at least.
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krystal sowten
 
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Post » Tue Jun 12, 2012 3:40 am

Skippable Tutorial
Spell Creation
More Attributes
Dragonbone Weapons
Oblivion style Character Creation (Although I do love the Weight Slider).
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Far'ed K.G.h.m
 
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Post » Tue Jun 12, 2012 2:44 pm

I just played through Oblivion as an Orc warrior, finished like a week or two ago, it was pretty fun, I never finished it my first time, was on like ym second last quest the great gate one and got bored. Now I finished it though, i liked daedric monsters but the oblivion gates everywhere were annoying
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Darrell Fawcett
 
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Post » Tue Jun 12, 2012 7:55 pm

A couple days ago, I started replaying Oblivion. I'm already almost done with the main quest and realized, many things that are in Oblivion, Morrowind, and Daggerfall, aren't in Skyrim. I mean they are only little things, but little things can make or break your gaming experience.

-Scamps (Not sure why they are not in the game, but pretty disappointing.)
-Bloodgrass (people say that it can only be grown in a realm of oblivion, but what about FrostCraig Spire)
-Imps
-Dreughs/ Land Dreughs
-Umbra (One of my all time favorite weapons) (I like the morrowind one more)
-Enchanted Arrows
-Acrobatics
-Slaughterfish (Yes I know they are in Skyrim, but there is a major lack of them)
-Runestones - (were probably build in Skyrim around the 1st Era.)
-Spears
-Halberds
-Throwing Weapons (Knifes, Darts, Stars.)
-Mithril Amour
-Mysticism
-Lack of Ghosts (Ghouls)

That's just a short list I came up with, there are tons more. I am hoping to see some of these in a future update. Agree, Disagree?

In order:

- Daedra worship is outlawed in Skyrim, and the Vigil is pretty good at hunting down daedra-worshippers. That, combined with the closing of the Oblivion gates, has made Daedra more of a rarity in Skyrim.
- Bloodgrass is only grown in Oblivion. Frostcrag Spire was a special exception to that rule.
- No imps in Skyrim. They weren't in Morrowind either. Some enemies are regional.
- Those, too, have only been seen in Vvardenfall (so far).
- There's a whole story about what happened with that, so feel free to read it.
- svck it up.
- You can't jump over buildings anymore. My heart weeps for you.
- They're there, as you pointed out. Wildlife varies from region to region.
- Guardian Stones are in Skyrim. Rune stones were only seen in Cyrodiil, up to this point. Again, just because they existed in a previous game doesn't mean that they have to be present in a new one.
- Again, my heart is weeping.
- Halberds are another type of spear. Why did you feel the need to separate them?
- Been gone since Oblivion.
- Mithril was only in Oblivion, and it's more of a Lord of the Rings thing, anyway.
- Mysticism was probably eliminated because most of its unique effects could be put in other schools of magic, eliminating the need for a whole school devoted to it.
- But lots of zombies. See how the trade-off happens?

Basically, you're labeling things as "missing" that were left out for design reasons. Your thread implies that the developers somehow forgot that these things existed, or deliberately didn't include them in the game just to make you mad.
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Sophie Payne
 
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Post » Tue Jun 12, 2012 11:06 am

Things that weren't in Skyrim:

1. Lorries
2. Digital Cameras
3. Adidas Trainers
4. Giraffes

...I've got more...
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Stephanie I
 
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Post » Tue Jun 12, 2012 3:58 pm

Things that weren't in Skyrim:

1. Lorries
2. Digital Cameras
3. Adidas Trainers
4. Giraffes

...I've got more...

5. Marmosets
6. Primary elections
7. Televisions
8. Ninjas
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Stacey Mason
 
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Post » Tue Jun 12, 2012 9:40 am

5. Marmosets
6. Primary elections
7. Televisions
8. Ninjas
What's a marmoset?
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Jerry Jr. Ortiz
 
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Post » Tue Jun 12, 2012 5:31 pm

I never got mithril in Oblivion. It's supposed to be "as hard as dragonscale and as light as a feather," but withg my current oblivion character it is heavier than chainmail and gives the same armour rating.

When you say Scamps, I think you should say all daedra - I want Clanfears!
I hate clannfears from the bottom of my heart.


Mysticism did sound cool, however.
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Tarka
 
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Post » Tue Jun 12, 2012 4:14 am

Useful horses and better guild questlines. I miss how every city in Cyrodiil had a fighters guild or a mages guild, and the quests would involve the guilds in each city. Cities in Skyrim are too seperated.
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TOYA toys
 
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Post » Tue Jun 12, 2012 7:42 pm

What's a marmoset?

http://en.wikipedia.org/wiki/Common_Marmoset
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Amie Mccubbing
 
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Post » Tue Jun 12, 2012 11:53 am

In order:

- Daedra worship is outlawed in Skyrim, and the Vigil is pretty good at hunting down daedra-worshippers. That, combined with the closing of the Oblivion gates, has made Daedra more of a rarity in Skyrim.
- Bloodgrass is only grown in Oblivion. Frostcrag Spire was a special exception to that rule.
- No imps in Skyrim. They weren't in Morrowind either. Some enemies are regional.
- Those, too, have only been seen in Vvardenfall (so far).
- There's a whole story about what happened with that, so feel free to read it.
- svck it up.
- You can't jump over buildings anymore. My heart weeps for you.
- They're there, as you pointed out. Wildlife varies from region to region.
- Guardian Stones are in Skyrim. Rune stones were only seen in Cyrodiil, up to this point. Again, just because they existed in a previous game doesn't mean that they have to be present in a new one.
- Again, my heart is weeping.
- Halberds are another type of spear. Why did you feel the need to separate them?
- Been gone since Oblivion.
- Mithril was only in Oblivion, and it's more of a Lord of the Rings thing, anyway.
- Mysticism was probably eliminated because most of its unique effects could be put in other schools of magic, eliminating the need for a whole school devoted to it.
- But lots of zombies. See how the trade-off happens?

Basically, you're labeling things as "missing" that were left out for design reasons. Your thread implies that the developers somehow forgot that these things existed, or deliberately didn't include them in the game just to make you mad.

Wow could you be more ascerbic while at the same time less poignant?
All the things you mention as 'rebuttals' arent really, youre just telling people they are wrong and give no reason (or an inane one) or tell them to swallow or shut up.

I think that it is a crying shame that so many great features from past games are gone for seemingly no other reason but to simplify the game, and I also think that a game that sports more features and keeps its worlds consistent to its own lore is a lot more interesting than the saltless porridge Skyrim provides.

And while your heart may weep (venom) mine does weepeth bitter tears when I deal with the remnants of what was once the best game series out there. There is so much it doesnt do anymore, its a hollow shell of a TES game.
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Farrah Lee
 
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Post » Tue Jun 12, 2012 7:35 am

It would be nice if they stopped dropping things form the games.

Crossbows would be good for heavy armoured builds.

I would like it if they brought back throwing daggers.
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Dj Matty P
 
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Post » Tue Jun 12, 2012 6:20 pm

Wow could you be more ascerbic while at the same time less poignant?
All the things you mention as 'rebuttals' arent really, youre just telling people they are wrong and give no reason (or an inane one) or tell them to swallow or shut up.

I think that it is a crying shame that so many great features from past games are gone for seemingly no other reason but to simplify the game, and I also think that a game that sports more features and keeps its worlds consistent to its own lore is a lot more interesting than the saltless porridge Skyrim provides.

And while your heart may weep (venom) mine does weepeth bitter tears when I deal with the remnants of what was once the best game series out there. There is so much it doesnt do anymore, its a hollow shell of a TES game.

I'm sorry, I wasn't aware that poignancy was a requirement for forum posts. I'll attempt to create a nice, still moment in each of my posts as I go forward.

As for the points, it sounds like you simply cherry-picked the ones where I was responding to a complaint that's been around for months, and that the developers have clearly chosen to not include. I included a number of justifications that do make sense for other things, such as the lack of daedra, or the scarcity of creatures found in Vvardenfall or Cyrodiil.

You may miss these features. Fine. Not everyone does, and over half of the things on that list can't be considered features.

(Lights slowly fade as he looks into the distance. Poignant enough?)
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Nicola
 
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Post » Tue Jun 12, 2012 8:06 am

http://en.wikipedia.org/wiki/Common_Marmoset

But there *are* monkeys in skyrim, I tell ya. It wasn't just the skooma. I know I saw one. Really.
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Allison C
 
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Post » Tue Jun 12, 2012 5:43 pm

I'm sorry, I wasn't aware that poignancy was a requirement for forum posts. I'll attempt to create a nice, still moment in each of my posts as I go forward.

As for the points, it sounds like you simply cherry-picked the ones where I was responding to a complaint that's been around for months, and that the developers have clearly chosen to not include. I included a number of justifications that do make sense for other things, such as the lack of daedra, or the scarcity of creatures found in Vvardenfall or Cyrodiil.

You may miss these features. Fine. Not everyone does, and over half of the things on that list can't be considered features.

(Lights slowly fade as he looks into the distance. Poignant enough?)

The point is that your justifications arent.
They are conjecture that you present as fact.

Poignancy is rather required yes, otherwise its just words in the air without rhyme or reason. Things have to be applicable, logical and reasonable, if they are to be used as 'proof'.

Lastly it boggles, boggles the mind why anyone would cheer less features, even if they never used them.
It is eerily remiscent of the mind of a typical four year old, that cares for nothing but its own interests.
I dont use certain things in the games, but still I lament the loss if they are removed.
Because it seems to me that a logical point of view relating to intricacy in an RPG is that more is better, and that even the things I do not myself use provide a depth so that the removal of them diminishes the game severely.

As for cherry picking, this goes to poignancy again.
Construct your counters in a manner that resembles a debate and I would not feel compelled to point out tripe.
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Emmanuel Morales
 
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Post » Tue Jun 12, 2012 6:40 am

I personally think they 'dumbed down' skyrim for the casual gamers.
I miss the selection of weapons from morrowind.
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Jose ordaz
 
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Post » Tue Jun 12, 2012 5:21 am

And while your heart may weep (venom) mine does weepeth bitter tears when I deal with the remnants of what was once the best game series out there. There is so much it doesnt do anymore, its a hollow shell of a TES game.

Agreed. The reason these threads crop up isn't because people are looking for every random thing under the sun, or just cry for no reason. It's really always a "...what?"-moment when we get the next TES game and things from previous games are missing for no other reason than, I guess, they didn't have the time or money because they were too busy making higher resolution leaves for their trees. As a general rule, subsequent offerings should always add at least a little and subtract virtually none.

As much as people will hate the comparison, why do you think each new Call of Duty is a big blockbuster title? Because they change virtually nothing from game to game, keeping the same core gameplay and principles that got people interested in the first place. Instead, they just release new variety, new maps, new single player campaign, and more 'bells and whistles' each time. Adding stuff, but almost never subtracting.
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kasia
 
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Post » Tue Jun 12, 2012 4:41 pm

The point is that your justifications arent.
They are conjecture that you present as fact.

Poignancy is rather required yes, otherwise its just words in the air without rhyme or reason. Things have to be applicable, logical and reasonable, if they are to be used as 'proof'.

Lastly it boggles, boggles the mind why anyone would cheer less features, even if they never used them.
It is eerily remiscent of the mind of a typical four year old, that cares for nothing but its own interests.
I dont use certain things in the games, but still I lament the loss if they are removed.
Because it seems to me that a logical point of view relating to intricacy in an RPG is that more is better, and that even the things I do not myself use provide a depth so that the removal of them diminishes the game severely.

As for cherry picking, this goes to poignancy again.
Construct your counters in a manner that resembles a debate and I would not feel compelled to point out tripe.

I would take the time to write out a debate for/against something like Spears if the topic hadn't already been beaten to death before the game was even released.

I do cheer the removal of pointless features that create clutter and the illusion of complexity, like say, an ability that focuses on jumping up an down in order to quickly level up. I don't agree with the idea that more features instantly makes a game better.

And my justifications aren't conjecture. Things like the lack of daedra are well-justified by the lore, and the variance of species between regions is just common sense.

On a side note, I don't think that "poignant" means what you think it does.
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K J S
 
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Post » Tue Jun 12, 2012 7:20 am

The point is that your justifications arent.
They are conjecture that you present as fact.

Poignancy is rather required yes, otherwise its just words in the air without rhyme or reason. Things have to be applicable, logical and reasonable, if they are to be used as 'proof'.

Lastly it boggles, boggles the mind why anyone would cheer less features, even if they never used them.
It is eerily remiscent of the mind of a typical four year old, that cares for nothing but its own interests.
I dont use certain things in the games, but still I lament the loss if they are removed.
Because it seems to me that a logical point of view relating to intricacy in an RPG is that more is better, and that even the things I do not myself use provide a depth so that the removal of them diminishes the game severely.

As for cherry picking, this goes to poignancy again.
Construct your counters in a manner that resembles a debate and I would not feel compelled to point out tripe.

Well said.
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Connor Wing
 
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Post » Tue Jun 12, 2012 11:10 am

On a side note, I don't think that "poignant" means what you think it does.

Thats funny, I was about to say the same thing to you.
"To the point", same as in French.
Hey, but we have been down this road before havent we?
Didnt I then conclude that it was pointless to try and argue with you?
It may have been someone else.
In any case, Im not going to reply to any further replies you make.
The fact that you write a sentence as "I do cheer the removal of pointless features that create clutter and the illusion of complexity, like say, an ability that focuses on jumping up an down in order to quickly level up. I don't agree with the idea that more features instantly makes a game better."
means that we have absolutely nothing to discuss, because its pointless to even try to do so with someone who doesnt understand that the R in RPG comes from those very things.
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Marcin Tomkow
 
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Post » Tue Jun 12, 2012 10:46 am

No really in essense your reasons were pretty inane or condescending, if you're tired of beaten to death topics then bypass them. for instance! the lack of Daedra are because worship of daedra are outlawed, "really?" no simply say they aren't in game done and done. theres no basis in fact for much of your reasons to be honest, and people have to deal with enough undesirables in life as is.
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Jessica Raven
 
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Post » Tue Jun 12, 2012 5:23 am

Thats funny, I was about to say the same thing to you.
Hey, but we have been down this road before havent we?
Didnt I then conclude that it was pointless to try and argue with you?
It may have been someone else.
In any case, Im not going to reply to any further replies you make.
The fact that you write a sentence as "I do cheer the removal of pointless features that create clutter and the illusion of complexity, like say, an ability that focuses on jumping up an down in order to quickly level up. I don't agree with the idea that more features instantly makes a game better."
means that we have absolutely nothing to discuss, because its pointless to even try to do so with someone who doesnt understand that the R in RPG comes from those very things.

Well, just for the benefit of anyone reading this thread who's become confused:




poign·ant/?poiny?nt/


Adjective:
  • Evoking a keen sense of sadness or regret: "a poignant reminder".
  • Keenly felt: "the sensation was most poignant in winter".
Synonyms:
keen - sharp - pungent - acrid - trenchant - biting



And I find that the "R" in RPG comes from providing features that enhance the gameplay experience, rather than just piling a bunch of features on top of one another for funsies.
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Anna S
 
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