This game badly needs more contents

Post » Sun Jun 10, 2012 2:36 pm

Lacks depth, maybe. Lacks content? No way.
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Matthew Warren
 
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Post » Sun Jun 10, 2012 3:54 pm

Some comments here say this is only worth one play-through, which is just a rediculas statement, people are so used to linear games though, that when I game like Skyrim comes out and their asked to deliver news to Whiterun, they beleive that needs to be done immedietly. I remember spending 3 in-game days just in Riverwood and some caves surrounding it, then slowly made my way to falkreath and spent tons of more time, by the time I actually went to Whiterun I was like level 40 with all the quests still to be played. Wgich is how it should be, no Dovahkiin I know would slay a dragon at level 10.
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tannis
 
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Post » Sun Jun 10, 2012 8:37 pm

Another thing I'll add, go play another game and find your 200 + hours of game play.....oh wait, you can't. Moron.
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Melly Angelic
 
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Post » Sun Jun 10, 2012 3:35 pm

every single dungeon or place in this game has its backstory, it doesn't need to be always something that an NPC says, there's books to read, notes you find in dungeons and journals that explain what's happening, sometimes it's only visuals, like a dead necromancer surrounded by skeletons (maybe something gone wrong for him?).
i call this fun, as well as interesting and mindblowing sometimes.
It's not the game that lacks content, it's more like players lacks interest, in my opinion.
Up to you.

I totally agree with you, I was just joking! :) I also role play my character and every cave or tomb she enters holds a mystery, danger, and even awe in some cases.
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Tom
 
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Post » Mon Jun 11, 2012 12:25 am

every single dungeon or place in this game has its backstory, it doesn't need to be always something that an NPC says, there's books to read, notes you find in dungeons and journals that explain what's happening, sometimes it's only visuals, like a dead necromancer surrounded by skeletons (maybe something gone wrong for him?).
i call this fun, as well as interesting and mindblowing sometimes.
Up to you.

A lot of players like progression elements and gameplay rewards and do not care about backstory or books or lore or whatever floats your boat. This is a game after all and it is quite easy to implement a progression system that would provide more "fun" for players. Repetition is not always a bad thing. There are a ton of FPS games that people play the same map with the same guns in it. The content however is constantly changing, particularly in PVP environments. Granted this is a single-player so you have to change how that dynamic content works. Itemization, character progression, and challenge. Those are the 3 key elements to creating a success RPG from a gameplay aspect. Then you have the lore, storyline narrative, environment, and immersion qualities on the other side of the coin. A game with only one side or when one side is done poorly is a shame, especially when Skyrim COULD be nearly flawless, it has lots of potential but isn't quite there.
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^~LIL B0NE5~^
 
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Post » Sun Jun 10, 2012 10:55 pm

No not 'this'.
This isnt some random game, its a TES game.
It is held to a higher standard.
100 hours on a TES game is a trial run.

100 hours is still a pretty good run Elder Scrolls or not, of course that being said most Elder Scrolls games (Skyrim included) boast much more than 100 hours but that is only because they are padded out with bland filler quests that only really exist as an effort to extend the length of the game, in most Elder Scrolls there certainly is the potential to go well over 100 hours and Skyrim is no exception, but considering most of it is filler why would you want to?

for...FUN?

But it isnt fun, what exactly do you find fun about exploring a load of nearly identical dungeons and fighting the same creatures for generic loot? Of course you might get lucky and find something cool and unique but the odds are the dungeon you explore will probably be the same as the last one you went to.
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Emma Pennington
 
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Post » Mon Jun 11, 2012 12:42 am

A lot of players like progression elements and gameplay rewards and do not care about backstory or books or lore or whatever floats your boat.

...self-explanatory...
you just picked the wrong game, trade it back, pick modern warfare 3, be happy
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Tom Flanagan
 
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Post » Sun Jun 10, 2012 7:32 pm

But it isnt fun, what exactly do you find fun about exploring a load of nearly identical dungeons and fighting the same creatures for generic loot? Of course you might get lucky and find something cool and unique but the odds are the dungeon you explore will probably be the same as the last one you went to.

I already explained this a couple of posts later, but considering you too lazy to read them, probably you won't find them interesting anyway.
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josh evans
 
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Post » Sun Jun 10, 2012 10:49 pm

Better to have a game that you feel 'ended' a bit too soon, than a game that you wished would have ended a long time ago...
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Adam Baumgartner
 
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Post » Sun Jun 10, 2012 3:53 pm

Feel bored? well.... svcks to be you...
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JD FROM HELL
 
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Post » Sun Jun 10, 2012 3:04 pm

I already explained this a couple of posts later, but considering you too lazy to read them, probably you won't find them interesting anyway.

Yeah I read your post but I found it to be mostly hyperbole so I diddnt bother responding to it, of course most of the dungeons and quests have some sort of generic backstory behind them, I am sure the same could be said of the quests in Oblivion too, however this does not change the fact that the dungeons in Skyrim still suffer from the quantity over quality approach, a generic note on a generic dead treasure hunter does not make up for that, you can write 100 different stories however that doesnt mean that all of them are going to be interesting.

Of course I will say the dungeons in Skyrim are a big step up from Oblivion in terms of detail but after running a few you get the basic idea of what they are all about.
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Ella Loapaga
 
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Post » Sun Jun 10, 2012 9:34 pm

It seems like more and more companies are handing out half a game and then having the rest sold to us as DLC/Expansion.
So, no worries, there's likely a whole bunch more to be added in. Even if it seems a bit cheeky of them. Guess that is how the industry is set up nowadays.
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Cagla Cali
 
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Post » Sun Jun 10, 2012 9:07 pm

I must be closing in on 500 hours during 6 characters played to level 30-60. There is now a lot of stuff I choose not to do, but there is still new stuff that I haven't seen, explored, or done yet. Most of the quest lines are still pretty much untouched (main, war). And some of the daedric artifacts I know (by reading here) are in the game, I haven't even found yet.

Then again, I'm not "in a rush to complete the game" either. It lacks a bit on depth wrt mechanics (like hard core mode). And I lack more randomization on where you get quests and from whom. But lacking content? I wonder what game would satisfy OP.
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Johnny
 
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Post » Sun Jun 10, 2012 5:29 pm

Everyone has their own taste nd I like quests and so on, and yes I have been to all dungeons and forts, so I don't know if my game is seriously bugged or if I'm doing something wrong. Because I can't find anything else to do atm then run around and do buntyquests. And no I don't want to play another class, I like the nord and I got tired of playing casterclass in AOC so I really don't want to do that here. But I guess I leave the game and find some other.
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!beef
 
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Post » Sun Jun 10, 2012 3:42 pm

Well you could do everything in this game by lvl 20 if you wanted to. Im lvl 52 and have only done the thieves guild and DB.

There are 16 daedric quests, 8 divine quests. You could do those? thats what I've been doing. I may do the civil war with this character and then start a new one.
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Adam Kriner
 
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Post » Sun Jun 10, 2012 8:44 pm

8 Divine quests?
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adame
 
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Post » Sun Jun 10, 2012 4:37 pm

What Skyrim needs is more good RPG elements and a lower Respawn rate, 30 days is ridiculous, should be more like 7 days.
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Janeth Valenzuela Castelo
 
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Post » Mon Jun 11, 2012 3:44 am

I've been exploring, but even that gets old after a while.. Some quests just have the "I don't want to do that" feel to them...
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Vincent Joe
 
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Post » Sun Jun 10, 2012 10:02 pm

When you've done everything you wanted on one character, why not start a new one? You can play differently and do things your other character didn't do.
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cheryl wright
 
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Post » Mon Jun 11, 2012 1:32 am

My main character has put in close to 250 hrs and is still finding new locations. Between all 5 of the characters I've played and well over 400 hrs of total play time, there hasn't been any lack of content.
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Sophie Morrell
 
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Post » Sun Jun 10, 2012 5:42 pm

I feel the game is too shallow.
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Eve Booker
 
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Post » Mon Jun 11, 2012 3:28 am

The OP thought the fault lay in not enough contents- this is incorrect- there is at least as much contents as previous elder scrolls games and maybe more. What is missing is the character build. That is what gives the impression of more to accomplish and more to come.

Mess with a character build in a RPG and you have a Action adventure game. Action Adventure games last as long as there are new caves and castles to explore, if that.
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Devils Cheek
 
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Post » Sun Jun 10, 2012 10:54 pm

That's not fun to me unless you consider doing the exact same thing over and over again fun with the same predictable results.

Maybe if just ONCE, i explored a cave and found this awesome unique item or a cave turned out to be completely different from all the other caves I might be motivated to go back in for more.

I'm going to do you a giant favor.

Go to Ansilvund. Thank me later.

And that advice goes to everyone complaining about the "cookie-cutter" quests. If you're saying that, it's because you only get quests by asking for them at inns. There are a ton of dungeons with unique items and quests that only reveal the quests once you've entered.
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Queen
 
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Post » Mon Jun 11, 2012 2:06 am

The OP thought the fault lay in not enough contents- this is incorrect- there is at least as much contents as previous elder scrolls games and maybe more. What is missing is the character build. That is what gives the impression of more to accomplish and more to come.

Mess with a character build in a RPG and you have a Action adventure game. Action Adventure games last as long as there are new caves and castles to explore, if that.

No character build how? Just because stats and classes are removed doesn't mean you can build a character.

Personally I have had more pleasure in building my current character then any other TES game where I have started as specific class and ended as a jack of all trade. This game I started out with a sword and some armor and over the levels my character grew into the "class" it is today. If people struggle with building a character here it is because they are poor roleplayers that needs attributes and a class name to define their character.
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Imy Davies
 
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Post » Sun Jun 10, 2012 10:30 pm

No character build how? Just because stats and classes are removed doesn't mean you can build a character.

Because my race choice means nothing.
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Sheila Esmailka
 
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