So, this game was released in 2011 and still...

Post » Sat Jun 09, 2012 12:00 am

We have bows which extend, ghostlike, right through quivers of arrows.

I've not seen this point raised by anyone and yet this, unlike many of the game's unforeseen bugs and glitches, is something that must have been worthy of conscious thought during development. Swords move through shields during finishing moves, but this takes up like 0 point something percent of game time. Archers playing in 3rd person have to deal with a complete immersion-breaker any time they're just walking around.

Please devs, consider this for TES VI!
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BrEezy Baby
 
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Post » Fri Jun 08, 2012 8:17 pm

isn't, you know, being able to see yourself from behind the bigger immersion breaker here? or do you rp a mad sorcerer deep in his cave controlling the dragonborn through his magic orb?
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BRIANNA
 
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Post » Fri Jun 08, 2012 6:52 pm

We have bows which extend, ghostlike, right through quivers of arrows.

I've not seen this point raised by anyone and yet this, unlike many of the game's unforeseen bugs and glitches, is something that must have been worthy of conscious thought during development. Swords move through shields during finishing moves, but this takes up like 0 point something percent of game time. Archers playing in 3rd person have to deal with a complete immersion-breaker any time they're just walking around.

Please devs, consider this for TES VI!

I'm just gonna LOL at this one :D
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Andrea Pratt
 
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Post » Fri Jun 08, 2012 8:24 pm

These complains are probably the reason why spears and other weapons have been removed from the franchise. They have a very different size from other melee weapons (around which the melee combat system was designed) and would no doubt cause clipping issues. Which break the immersion for some players, who than complain about it or mention it constantly.

I'm all for an immersive experience but there is only so much you can do about clipping issues. With different bows and arrows as well as different sized NPCs to hold them you just cant have one size that fits all. Something has to give, and it causes a minor clipping issue.

isn't, you know, being able to see yourself from behind the bigger immersion breaker here? or do you rp a mad sorcerer deep in his cave controlling the dragonborn through his magic orb?

Some people can roleplay a character from a third person perspective, I do this as well. In fact, very old RPGs had couldn't be played any other way. So your character can be viewed from a third person perspective as long as it is believable. I can understand how a massive clipping issue can be distracting, although IMO this doesnt count as such.
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Mel E
 
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Post » Fri Jun 08, 2012 11:30 pm

isn't, you know, being able to see yourself from behind the bigger immersion breaker here? or do you rp a mad sorcerer deep in his cave controlling the dragonborn through his magic orb?
I got my days laughs :D Thanks.
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Sheila Reyes
 
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Post » Fri Jun 08, 2012 1:24 pm

There are things I willingly suspend disbelief about to enjoy the game. It can either be in-lore reasons or graphic capability reasons.

Being able to see yourself in third person and bows that extend through quivers of arrows are examples of these.
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lexy
 
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Post » Fri Jun 08, 2012 2:33 pm

I was wondering when another stupid complaint thread was going to appear. Didn't have to wait long.
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Melanie Steinberg
 
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Post » Sat Jun 09, 2012 1:34 am

every single 3d graphics game have some graphics glitches, there's not much to do about it, it's a matter of 3d models and objects collisions.
now if a bow extend through quiver will let you stop playing this game, then you should not play any game released in the past 12 years, you should go back to 2d graphics
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YO MAma
 
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Post » Sat Jun 09, 2012 12:18 am

Well honestly i'd rather they fix other things first than about small stuff like these.
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danni Marchant
 
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Post » Fri Jun 08, 2012 9:12 pm

I thought the comment would have been:

"Its 2011 and rain still falls through the ceilings"


The new engine is like cake.....it was a lie.....
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Becky Palmer
 
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Post » Fri Jun 08, 2012 4:11 pm

The new engine is like cake.....it was a lie.....

not much of a surprise since it runs on the same consoles as oblivion, our only hope is for a TES VI on a PS4 or Xbox720
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Rusty Billiot
 
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Post » Fri Jun 08, 2012 10:06 pm

Personally, I care far less about bows clipping on characters than the way when you aim a bow (or spell) clearly over some kind of barrier (like a castle wall) it is prone to still hit that barrier if you're close when visually it looks like you're way clear. Very irritating when trying to carry out sneak attacks.
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jessica robson
 
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Post » Sat Jun 09, 2012 12:42 am

Personally, I care far less about bows clipping on characters than the way when you aim a bow (or spell) clearly over some kind of barrier (like a castle wall) it is prone to still hit that barrier if you're close when visually it looks like you're way clear. Very irritating when trying to carry out sneak attacks.

This. I'm always having to fall back on my trusty sword because an enemy that would have been killed in one or two shots while sneaking had just been alerted to my presence my stupid arrow thT hit an invisible wall that extends past the railinG I was aiming over. If I could choose one major flaw with archery, it would be this, not some minor clipping issue that doesn't affect every set of bow and arrows.
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[Bounty][Ben]
 
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Post » Fri Jun 08, 2012 5:47 pm

Could be worse. Dragon Age's (either of them) bows don't animate while shooting and have no bowstrings at all :hehe:
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Jade Muggeridge
 
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Post » Sat Jun 09, 2012 12:48 am

OP, your lucky were actually supplied with bows... maybe in the DLC they will consider it.
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Beat freak
 
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Post » Sat Jun 09, 2012 2:43 am

I exclusively play in first person so clipping issues with weapons and tails do not bother me much.
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Philip Rua
 
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Post » Fri Jun 08, 2012 8:05 pm

Playing as an archer in DA2 feels almost like they're firing a gun, with the vibration, and as mentioned...no bowstrings.

As long as I don't run into any game-breaking bugs, I can overlook clipping. I mostly play in first person anyway, so I don't see it often.
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Lakyn Ellery
 
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Post » Sat Jun 09, 2012 2:55 am

For the love of holy Romero, really?
This "immersion" bullcrap is going too far.
Swords clipping through shields, arrows not placed smack dab on the back of the player, bows clipping through arrows when unequipped.
Why care?
"Immersion breaking", yeah, right. Are you so obsessed with escapism that you cannot accept that you're not playing an alternate life but a video game or something?

I just find it annoying how some people crave demand for ultimate and flawless immersion constantly and complain when the slightest minor thing interferes with it causing every single scrap of immersion to crumble down for them. When did video games become a simulation tool?
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des lynam
 
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Post » Fri Jun 08, 2012 2:53 pm

For the love of holy Romero, really?
This "immersion" bullcrap is going too far.
Swords clipping through shields, arrows not placed smack dab on the back of the player, bows clipping through arrows when unequipped.
Why care?
"Immersion breaking", yeah, right. Are you so obsessed with escapism that you cannot accept that you're not playing an alternate life but a video game or something?

I just find it annoying how some people crave demand for ultimate and flawless immersion constantly and complain when the slightest minor thing interferes with it causing every single scrap of immersion to crumble down for them. When did video games become a simulation tool?

:swear: Flame on! :chaos: Flame :flamethrower: Flamer :flamed: :flamed: Flaming Flame :chaos: Flame :flamethrower: Flame :swear: :evil:

Burned- Patriach style! :flamethrower:
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aisha jamil
 
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Post » Fri Jun 08, 2012 7:25 pm

Sheesh... this is kind of like, uh, Bethesda, hello, I'm walking six inches from the snow and my footsteps are still crunching. If you really don't see how your "game breaker" complaint is really THAT ridiculous (well, maybe not, but close), you might want to start worrying about why you obsess over such things.
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daniel royle
 
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Post » Fri Jun 08, 2012 4:51 pm

Sheesh... this is kind of like, uh, Bethesda, hello, I'm walking six inches from the snow and my footsteps are still crunching. If you really don't see how your "game breaker" complaint is really THAT ridiculous (well, maybe not, but close), you might want to start worrying about why you obsess over such things.
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Vivien
 
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Post » Fri Jun 08, 2012 9:35 pm

:swear: Flame on! :chaos: Flame :flamethrower: Flamer :flamed: :flamed: Flaming Flame :chaos: Flame :flamethrower: Flame :swear: :evil:

Burned- Patriach style! :flamethrower:
I think you oughta google what "forum flaming" actually is.
I'm just displaying my view on "immersion" and asking three questions.
Why care? (I don't see why someone cares about a few clipping issues.)
Are you obsessed with escapism and cannot accept that you're playing a video game? (Which isn't meant as a flame or flamebait but rather as an honest question, some people really are obsessed with escapism when it comes to media like films, books or games.) ((Oh and this question is not for you but for the OP.))
And, When did video games become a simulation tool? (Which is a general question which I would like anyone to answer.)
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Alexis Acevedo
 
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Post » Fri Jun 08, 2012 5:45 pm

isn't, you know, being able to see yourself from behind the bigger immersion breaker here?
Of course not. I've never been able to see myself form behind in RPGs ~even in Witcher and NWN. :smile:

Spoiler
Though I can sure see whatever character I have from the back, and while I understand the limits (and do not want the additional performance hit of self collision checks), it is still unconciously annoying to see their equipment clipping like that.

TPP is not an immersion breaker for anyone who plays RPGs without projecting themselves onto the PC,
or who doesn't subsume the role of the PC into their own.
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Theodore Walling
 
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Post » Fri Jun 08, 2012 11:42 pm

Here you will need these to fix your problem. Be sure to post the new animations on the nexus when you get them perfect so we can all enjoy them.


http://www.blender.org/
http://niftools.sourceforge.net/wiki/NifSkope
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Manuel rivera
 
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Post » Fri Jun 08, 2012 1:40 pm

We have bows which extend, ghostlike, right through quivers of arrows.

I've not seen this point raised by anyone and yet this, unlike many of the game's unforeseen bugs and glitches, is something that must have been worthy of conscious thought during development. Swords move through shields during finishing moves, but this takes up like 0 point something percent of game time. Archers playing in 3rd person have to deal with a complete immersion-breaker any time they're just walking around.

Please devs, consider this for TES VI!

I think even before they consider a TES VI they need to really sit down and think of the direction this whole thing is headed. If there just going to release generic reproductions of skyrim then we have seen the end of TES and the beginning of more of the same with RPG's today. I dont' see why they didn't just create a whole new game based off of a different theme, since Skyrim really has nothing to do with Morrowind world, except for the aesthetics of it.
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naome duncan
 
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