» Fri Feb 18, 2011 11:51 pm
Personally, all I care about in a Fallout game, as far as endings go, is that they're up to par with what I've come to expect from Fallout 1 and 2. Whether or not I can continue playing afterwards, I find the most important thing to be that I get a nice sense of closure and a feeling that everything I did through-out the game had an impact on how that all plays out (or at least the illusion that every single choice I made had in impact.) And, of course, the more depth which goes into that, the better. To me, that's always been an iconic hallmark of the Fallout franchise, and something I think could be improved upon over Fallout 3.
This is, of course, at odds with being able to continue play after that ending cinema - if you've ostensibly made enough of an impact upon the world, your experience after that is going to be at odds with what you've seen. (We saw this in Fallout 2, for example, where even after you've beat the game you still run into people talking about issues that have since become a moot point.) It would be awesome to be able to see this level of consequence and then actually be able to continue to play through the effects of those conclusions. But that's kind of impossible to do. The only game I've seen even attempt that (and accomplish at varying levels of success) was Mass Effect - and that required an entire sequel...
It seems to me that it's kind of an either/or situation. If you want to play after the "end" of the game (which, as I see it, means there would be no "end,") then it's at odds with the level of consequence I hope to see in a Fallout game.
For myself, by the time I decide to go on and start the "last mission," it's usually because I'm about done with the game. After so much time, my interest starts to wane, another game comes out that I want to devote my time to, etc. By the time I got to the "end" in Fallout 3, I was ready to stop playing the game altogether. I "beat" it, moved on to another game, and then once the DLC started coming out I got back into it for a little bit longer. If there was anything I still wanted to do in the game, I simply held off going on that final mission until I'd tied up all my loose ends.