Ah, this really dissapoints.

Post » Sat Feb 19, 2011 6:01 am

I was very dissapointed after reading the interview on the stickies. My first dissapointment, was how we will not get as many perks, and it will be hard to get a highly skilled, balanced character. The second thing that dissapointed me, was how they mentioned that we would not be able to play after the end-game. I'm really hoping that they put a DLC out like broken steel that would allow us to play after, as saving a game and doing the remaining side-quests was easy in FO3, but not as satisfying as having everything out of the way, feeling your priorities are set.
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Jade Barnes-Mackey
 
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Post » Fri Feb 18, 2011 7:48 pm

Ehh.... well try to bear in mind when you say "balanced highly skilled" character some people read "overpowered, no-effort-to-make-or-play" character.
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Rude_Bitch_420
 
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Post » Sat Feb 19, 2011 1:58 am

they already said there will be dlc but it wont be like broken steel
they said that was just really bad that they did that and they are not going to make that mistake
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zoe
 
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Post » Sat Feb 19, 2011 11:29 am

Ehh.... well try to bear in mind when you say "balanced highly skilled" character some people read "overpowered, no-effort-to-make-or-play" character.

You have a great point... But the perks is a dissapointment, I don't want to get modio out to make the game more enjoyable. =/

I really loved perks, but if it's managable then it's okay. I don't have a PC, so it's not easy to mod, not to mention, I don't know how.
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Jesus Sanchez
 
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Post » Sat Feb 19, 2011 3:00 am

they already said there will be dlc but it wont be like broken steel
they said that was just really bad that they did that and they are not going to make that mistake

It wasn't really bad, and it wasn't a mistake. I liked broken steel, and all of the people I know agreed with the ending flaws. Broken steel was a step in the right direction, and now that I know that they're stepping back, it's irritating. :sadvaultboy:
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Emilie M
 
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Post » Fri Feb 18, 2011 8:50 pm

I was very dissapointed after reading the interview on the stickies. My first dissapointment, was how we will not get as many perks, and it will be hard to get a highly skilled, balanced character. The second thing that dissapointed me, was how they mentioned that we would not be able to play after the end-game. I'm really hoping that they put a DLC out like broken steel that would allow us to play after, as saving a game and doing the remaining side-quests was easy in FO3, but not as satisfying as having everything out of the way, feeling your priorities are set.

Perks every other level is because they're going to be stronger.
What do you mean with it will be hard to get a highly skilled and balanced character?
And about definite ending, http://www.nma-fallout.com/forum/viewtopic.php?t=55874.
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Victor Oropeza
 
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Post » Sat Feb 19, 2011 4:57 am

All of this stuff has been changed for very good reasons. Perks are going to be much more significant choices this time around, and the ending will actually...exist. At first, I hated the idea, but then I heard that the perks were going to provide bigger bonuses and realized that I'd rather have fewer more significant choices than more meaningless ones. I like the actual ending too. Broken Steel kind of fell on a flat note for me because the ending of the actual questline was pretty ridiculous and I got no closure when I was done playing. I think the whole fewer skill points thing is going to work out just fine. My character at level 20 had his limitations but was still incredibly powerful. By level 30, it was just ridiculous because my character could do anything. I think we'll all come to love the changes they've made.
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Nienna garcia
 
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Post » Fri Feb 18, 2011 9:41 pm

Ehh.... well try to bear in mind when you say "balanced highly skilled" character some people read "overpowered, no-effort-to-make-or-play" character.

This.

As someone who loves to specialize characters and have multiple playthroughs, this is much preferred for me.

Not being able to get nearly all of the perks in one run now that you only gain one every two levels also will help keep things fresh for future runs.

It's probably screwing over the power gamer who likes to have one godlike character and then stop playing after they're done with it, sure, but I really do think it works better this way.
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Sharra Llenos
 
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Post » Sat Feb 19, 2011 3:39 am

Wow, so you want the game to be as easy as FO3. FO3 had barely any challenge. Plus, the deffinent ending is very ould new, and I think it's fine as long as they do it right.
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BethanyRhain
 
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Post » Sat Feb 19, 2011 9:51 am

Wow, so you want the game to be as easy as FO3. FO3 had barely any challenge.

Well they do have "Casual Mode" in New Vegas. :angel:

But seriously though, there are players who like being too powerful and become gods without even trying.
Can't understand why they like it. :shrug:
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Stephy Beck
 
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Post » Fri Feb 18, 2011 6:55 pm

Well they do have "Casual Mode" in New Vegas. :angel:

Yes I know, but I believe that even in casual mode this game will be much more difficult, and make the player actually cautious. As in, this time around you wont be able to take on a camp of supermutants at LVL 1.
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Sarah MacLeod
 
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Post » Fri Feb 18, 2011 7:51 pm

Yes I know, but I believe that even in casual mode this game will be much more difficult, and make the player actually cautious. As in, this time around you wont be able to take on a camp of supermutants at LVL 2.

Fixed.
You couldn't take on a camp of super mutants at lvl 1 in fallout 3 either, because you level up the moment you step out of the vault. ;)
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Sabrina Steige
 
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Post » Sat Feb 19, 2011 7:56 am

Fixed.
You couldn't take on a camp of super mutants at lvl 1 in fallout 3 either, because you level up the moment you step out of the vault. ;)

hahaha true
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Rachael
 
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Post » Sat Feb 19, 2011 1:31 am

Roxus I remember hearing the new about less perks per level and less Special stats and I was bummed for a bit. But after reading many articles they have things that will counter this, one the perks (i hope) will be actually worthwhile and leads to more character builds and in turn leads to more replayability and different outcomes. Also the game ending I never cared for wether they went with one or the other considering I always tried to finish all the sidequests before finishing the last MQ anyways. Also since Special is back to 40 we will have to make hard choices, which in itself is fun in my opinion than just ending up with a God character. As long as the Special points actually matter this time around, which I thin they will considering some improvements they made to Str
and Int(dialogue dumb and smart)

I think you'll be fine and give it a chance :)
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Rhysa Hughes
 
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Post » Sat Feb 19, 2011 5:12 am

Honestly, i think with less perks we are far more likely to have a well balanced character.
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Tamara Dost
 
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Post » Sat Feb 19, 2011 6:00 am

I was very dissapointed after reading the interview on the stickies. My first dissapointment, was how we will not get as many perks, and it will be hard to get a highly skilled, balanced character. The second thing that dissapointed me, was how they mentioned that we would not be able to play after the end-game. I'm really hoping that they put a DLC out like broken steel that would allow us to play after, as saving a game and doing the remaining side-quests was easy in FO3, but not as satisfying as having everything out of the way, feeling your priorities are set.



Don't be disappointed, be happy that each character you make will be more unique and you'll be able to come back to the game several times to tackle different types of play throughs.

Nothing bummed me out more than hitting level 20 in FO:3 and realizing your character is pretty much a clone of the one you played before.
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Taylah Illies
 
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Post » Fri Feb 18, 2011 11:12 pm

Honestly, i think with less perks we are far more likely to have a well balanced character.

Okay, you're going to have to explain this reasoning to me.

With less perks, I see us making a more specialized character, one that is, to me at least, more fun to play.

I approve of the change to one perk every two levels now, especially with the level cap being 30 at default. With FO3, I had taken almost all the perks I wanted from the whole list by level 20, and with Broken Steel, by about level 25 I was having difficulty picking a new perk each level because there were none left that I wanted!

In New Vegas we will still have 15 perks by the end, with 2 additional perks if we have two companions with us. Not to mention traits are returning. I like the bonus with a penalty setup of traits, and I hope the perk list in New Vegas won't have perks ripe for abuse, like Intensive Training. The Action Boy/Girl perk was abused just as much in the originals, but it wasn't as utterly unbalancing as Intensive Training.
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Kitana Lucas
 
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Post » Sat Feb 19, 2011 5:09 am

In New Vegas we will still have 15 perks by the end, with 2 additional perks if we have two companions with us.

http://fallout.wikia.com/wiki/Ant_Might
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sarah
 
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Post » Sat Feb 19, 2011 2:28 am

How on earth could it possibly be interesting or (gasp) realistic to have a player character that is a master at EVERYTHING? That would not be fun.

As to the perks, many of the ones from FO3 svcked anyway. Example: Perk - add a special point. Perk - Add 25 points to one skill.
Those are hardly perks.
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Krista Belle Davis
 
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Post » Sat Feb 19, 2011 11:27 am

http://fallout.wikia.com/wiki/Ant_Might


Honestly, I would hope that the more powerful perks are gained depending on the decisions you make during some quests. It's a bit more interesting that way.
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Brittany Abner
 
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Post » Sat Feb 19, 2011 10:47 am

How on earth could it possibly be interesting or (gasp) realistic to have a player character that is a master at EVERYTHING? That would not be fun.

As to the perks, many of the ones from FO3 svcked anyway. Example: Perk - add a special point. Perk - Add 25 points to one skill.
Those are hardly perks.


Fun thing is, Fallout 2 also had a lot of +# to [insert skill] perks.
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Stacey Mason
 
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Post » Sat Feb 19, 2011 4:06 am

Fun thing is, Fallout 2 also had a lot of +# to [insert skill] perks.


Either way, those are the ones to cut if they're cutting perks, so I am unconcerned about an announcement that there are fewer perks in the game.
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CHangohh BOyy
 
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Post » Sat Feb 19, 2011 3:22 am

So how many perks have been cut?
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Roanne Bardsley
 
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Post » Fri Feb 18, 2011 7:34 pm

So how many perks have been cut?


No way of knowing. Expect just as much as Fallout 3, if not more though.
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renee Duhamel
 
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Post » Sat Feb 19, 2011 9:21 am

No way of knowing. Expect just as much as Fallout 3, if not more though.

So we have just as much if not more perks but we will get less perks per character than in 3?
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Madison Poo
 
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