There is a reward for effort...if you maximise your skills and relevant perks, you can get more powerful, or protected, etc.
If someone chooses to rush in and do that straight up, rather than taking a more relaxed improvement rate, without power-levelling or grinding, then they get their reward in that skill earlier than someone else does...however, the trade off is that they may find themselves too powerful too early.
It's not Beth's job to hold a player's hand...this is an open world RPG, not a linear FPS where the designers and developers have complete and utter control over how powerful a player becomes in relation to the challenges they face at any specific stage of the game.
I have no issue with how someone plays their game, but I do have an issue with people coming onto the forums and complaining that something is broken and crying out for Beth to change the game and therefore force me to play the game a specific way, simply because those players stuffed up.
Huh? Reward? I did not say anything about reward only. I said about effort -> respective reward. I also put it in caps in hopes that people would get what i mean.
You spout the same nonsense you probably learned by hard when answering to these kind of topics - but i'm not speaking about that, or complaining about OP-ness. Thought it was clear in my post.
I'll explain it in the most comprehensive way i can.
Would you enjoy if dungeons were 10 meter corridors without enemies and any kind difficulty - only a chest with treasure? You would not, correct??? It takes no effort.
Eh, that's exactly how crafting skills are. And your answer according to my example is like this: Walk until the end of the corridor, do a few zig zags and pretend you tried. Which is painfully obivous that it is plain dumb and certainly not enjoyable.