My thoughts on exploitable, OP skills.

Post » Sat Jun 09, 2012 8:50 pm

Overpowered is relative...what you apparently find an issue as being overpowered, many others apparently don't.

I suggest that you are probably better suited for linear fps, where the designers hold your hand and you have limited choice, options and results.

I suggest that you are probably better suited for Hello Kitty Island Adventures if you think any of the skills I mentioned in my other post don't make the game trivial even on master difficulty.

And it's precisely because I like choice that I want the game to be balanced, so I have the full pool of skills available to me to craft the character I want to play.
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Genevieve
 
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Post » Sat Jun 09, 2012 5:19 pm

Overpowered is relative...what you apparently find an issue as being overpowered, many others apparently don't.

I suggest that you are probably better suited for linear fps, where the designers hold your hand and you have limited choice, options and results.

Do you really have THAT little logic? He is asking for more choice, and you are reccomending a LINEAR first person shooter. That makes NO sense.

As he has already stated, it is overpowered COMPARED to other things at that difficulty level. Everyone knows it is over powered, some people want to be overpowered. If you WANT to be overpowered, then change the difficulty to novice. If you WANT to smith, SNEAK (kinda a big one, 2 whole archetypes revolve around it), be an alchemist or enchant without getting hideously overpowered, then let Beth balance the game, and keep the difficulty at whatever your chosen difficulty is.

Compared to other skills, these skills are overpowered. If you WANT to be overpowered, then change the difficulty. The game should not force many different roles to be overpowered so early on.
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Love iz not
 
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Post » Sat Jun 09, 2012 2:59 pm

Did we win, or you just leave? :/
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SiLa
 
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Post » Sat Jun 09, 2012 3:12 pm

Exactly. If you don't want to be OP, don't grind to max out your enchanting/smithing and complain the game is broken.

This, you did not grind smithing, enchanting and alchemy by accident, you did it because you had read it would make you powerful.
And yes you has to have all four to get real overpowered, with just two you would not do much more damage than an destruction mage.

And nerfing them to avoid issues then you max all three would make them individually much weaker. Alchemy is weaker than Oblivion, smithing alone let you inprove an weapon 50-80%, enchanting has the +40% damage enchants who you also can find and are powerful.
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GEo LIme
 
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Post » Sun Jun 10, 2012 12:35 am


This, you did not grind smithing, enchanting and alchemy by accident, you did it because you had read it would make you powerful.
And yes you has to have all four to get real overpowered, with just two you would not do much more damage than an destruction mage.

And nerfing them to avoid issues then you max all three would make them individually much weaker. Alchemy is weaker than Oblivion, smithing alone let you inprove an weapon 50-80%, enchanting has the +40% damage enchants who you also can find and are powerful.

Fail argument, because the only way to level up the crafting profession in this game is by grinding.

And enchant + destro is broken too, it's just that some people think you have to one shot all the dragon types to be called OP.
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Hilm Music
 
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Post » Sun Jun 10, 2012 3:47 am

Personally, I like that if you put some thought in your character, you can make yourself very powerful. There certainly needs to be a few balancing tweaks here and there, but I think you'll find that after you've gone through a couple of characters, you might decide on a few "fun builds" and not worry so much about squeezing out every drop of DPS and AC possible.

I do like the big, bad boss idea, though. I would love to see more variety in some of the higher end enemies.
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Kevin Jay
 
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Post » Sun Jun 10, 2012 2:52 am

Players who believe it should take more effort to skill up a craft are more than welcome to do it. If you think iron daggers shouldn't give experience past 25, stop making them once you get to level 25. Problem solved. The game is designed to be what you make of it. You can do the mage's guild questline with about 5 quests, or you can do 50. It's up to you to set your playstyle... not have the game force it on you.
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Isaiah Burdeau
 
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Post » Sun Jun 10, 2012 3:49 am

Fail argument, because the only way to level up the crafting profession in this game is by grinding.

And enchant + destro is broken too, it's just that some people think you have to one shot all the dragon types to be called OP.

Not really. Grinding would be when you go buy iron ingots from everyone in town and make a ton of daggers, or whatever. This is why I think there should be a mod that removes mats from stores, so you actually have to go and find them. And like Zaria said, you really have to do all those to be close to OP. It's so that if you spec only in enchanting, it won't be useless on its own.
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carla
 
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Post » Sun Jun 10, 2012 2:01 am

Players who believe it should take more effort to skill up a craft are more than welcome to do it. If you think iron daggers shouldn't give experience past 25, stop making them once you get to level 25. Problem solved. The game is designed to be what you make of it. You can do the mage's guild questline with about 5 quests, or you can do 50. It's up to you to set your playstyle... not have the game force it on you.

Thank you! This is exactly it. The game is what you make it out to be.
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Elizabeth Lysons
 
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Post » Sun Jun 10, 2012 12:58 am

There is a reward for effort...if you maximise your skills and relevant perks, you can get more powerful, or protected, etc.

If someone chooses to rush in and do that straight up, rather than taking a more relaxed improvement rate, without power-levelling or grinding, then they get their reward in that skill earlier than someone else does...however, the trade off is that they may find themselves too powerful too early.

It's not Beth's job to hold a player's hand...this is an open world RPG, not a linear FPS where the designers and developers have complete and utter control over how powerful a player becomes in relation to the challenges they face at any specific stage of the game.

I have no issue with how someone plays their game, but I do have an issue with people coming onto the forums and complaining that something is broken and crying out for Beth to change the game and therefore force me to play the game a specific way, simply because those players stuffed up.

Huh? Reward? I did not say anything about reward only. I said about effort -> respective reward. I also put it in caps in hopes that people would get what i mean.
You spout the same nonsense you probably learned by hard when answering to these kind of topics - but i'm not speaking about that, or complaining about OP-ness. Thought it was clear in my post.

I'll explain it in the most comprehensive way i can.

Would you enjoy if dungeons were 10 meter corridors without enemies and any kind difficulty - only a chest with treasure? You would not, correct??? It takes no effort.
Eh, that's exactly how crafting skills are. And your answer according to my example is like this: Walk until the end of the corridor, do a few zig zags and pretend you tried. Which is painfully obivous that it is plain dumb and certainly not enjoyable.
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Laura Mclean
 
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Post » Sun Jun 10, 2012 4:03 am

skills are only exploited if someone exploits them...working as bethesda intended.

Yeah if you play the game by just playing and not trying to level up the easiest skill than you should not have a problem.
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Justin Bywater
 
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