um lol..what? that didnt even make sense bud, and is nothing remotely comparable to what I said..
It does make sense, if you use some logic. Quests work fine, if you haven't been doing something different to the norm, which is all smithing/enchanting is.
My first character was a sneaky archer, who used smithing and enchanting on the side. I created him within 10 minutes of the game being released, so I had no idea that 3 of my 4 skills would make me overpowered and the game easy. If you put content into a game, you have to balance the game for that content. By the time I was level 30, I had full Dragonscale, enchanted with 100 enchanting, at legendary quality, with an enchanted Daedric bow.
On master difficulty, I could destroy everything easily, as bow sneak attacks made me kill everything super quickly. On the HARDEST difficulty. I didn't exploit anything, I mined ore and smithed it, and bought some ore every now and then as well. If they put that in the game intentionly (i.e. it's not a glitch like some of the Morrowind glitches that let you level easily), then they need to balance the game around it. By level 30, I didn't even need to sneak to kill almost any enemy in 1-2 shots, and I could 1-shot some dragons. When I then went into 1 handed and got 2 daggers with the 15x damage perk, then used the DB gloves for 30x damage, I was unstoppable.
Yet if I play a pure destruction mage, I'm a complete weakling at level 30. (if I even get to it, because in theory I could only get to like level 10 as a PURE mage, but speech, etc level up, and my mage only uses destruction for combat, no armour, and the only way to even win a fight is to stun-lock an enemy with fireballs with an enchantment to make me use 0-5% mana cost for destruction spells.
Tl;dr :
If you put it in the game, balance it.