My thoughts on exploitable, OP skills.

Post » Sat Jun 09, 2012 4:51 pm

As you may know, there are certainly some perks that can be OP, However, toning them down would not be a good thing, as it wouldn't ultimately make you feel like Dovakiin, the savior of Skyrim and the world. I think there should be more enemies that don't feel so 2D, namely more boss battles. For instance, bandits run, and attack you with a melee weapon. Same with every other generic foot slugger. But, there are quite a few enemies that are really fun to fight and provide a challenge. Dragons (After modding, as they fall of late game), Dragon Priests, the good Draugr (overlords, dem shouts), and a couple others. I think there should be tougher enemies, like the Crab boss they showed at Space jam. I'd be down to fight vampire lords who raise dead to attack me, fly around, and try to svck my blood. So, that's it. The skills are fine, just need better prey.
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Stace
 
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Post » Sat Jun 09, 2012 8:45 pm

I agree about boss fights. I also wish bosses were... I don't know, bigger? There are so many lakes in Skyrim I'd love for a huge tentacle to grab me once in a while...

About exploitable skills, crafting in particular: it should be like MMO crafting with diminishing returns. For example, iron daggers will skill you up maybe 5 points before slowing down, and at about 9 points iron daggers no longer skill you up- you have to craft am item of the next tier.
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Eileen Müller
 
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Post » Sun Jun 10, 2012 2:48 am

skills are only exploited if someone exploits them...working as bethesda intended.
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Kanaoka
 
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Post » Sat Jun 09, 2012 6:17 pm

skills are only exploited if someone exploits them...working as bethesda intended.

Using your logic bugs are also the player's fault. So convenient to just blame the player isn't it?
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Chloé
 
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Post » Sat Jun 09, 2012 6:10 pm

skills are only exploited if someone exploits them...working as bethesda intended.

Exactly. If you don't want to be OP, don't grind to max out your enchanting/smithing and complain the game is broken.


Using your logic bugs are also the player's fault. So convenient to just blame the player isn't it?

Not really. There are bugs where I can't finish a quest because something happened that wasn't supposed to, or the game froze. Bugs are a by product, the skills are supposed to be there.
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remi lasisi
 
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Post » Sun Jun 10, 2012 12:01 am



Using your logic bugs are also the player's fault. So convenient to just blame the player isn't it?
um lol..what? that didnt even make sense bud, and is nothing remotely comparable to what I said..
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darnell waddington
 
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Post » Sat Jun 09, 2012 6:22 pm

The issue isn't that people boost themselves through power-levelling or grinding, the issue is that they come onto the forums and complain about it afterwards.
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Sammygirl500
 
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Post » Sun Jun 10, 2012 4:41 am

The issue isn't that people boost themselves through power-levelling or grinding, the issue is that they come onto the forums and complain about it afterwards.

Very true. I wouldn't have posted this thread if for not about the complaints.
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Chloe Mayo
 
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Post » Sun Jun 10, 2012 6:45 am

Stronger bosses and enemies would definitely add some flavor to the game. I'm waiting on the dlc for this.
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Iain Lamb
 
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Post » Sat Jun 09, 2012 4:52 pm

TES isn't about boss fights. It's about the scenery and the story... ambiance. That giant mudcrab fight looked a little too Lost Planet or Gears of War for my taste. Seriously, it should have had red glowing eyeballs and the only way to kill it would be to shoot the eye balls out first... or throw a turtle shell at it or something.

Using your logic bugs are also the player's fault. So convenient to just blame the player isn't it?
Whaaaaa????
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cosmo valerga
 
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Post » Sat Jun 09, 2012 9:04 pm

Stronger bosses and enemies would definitely add some flavor to the game. I'm waiting on the dlc for this.

I'm waiting for a modder : )


TES isn't about boss fights. It's about the scenery and the story... ambiance. That giant mudcrab fight looked a little too Lost Planet or Gears of War for my taste. Seriously, it should have had red glowing eyeballs and the only way to kill it would be to shoot the eye balls out first... or throw a turtle shell at it or something.


I know it isn't about boss fights, but I'd like if they were included. I'm not asking Bethesda to release this dlc, I'm suggesting a modder to mod this in.
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Elle H
 
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Post » Sun Jun 10, 2012 6:53 am

No, that would just force EVERYONE to take enchanting and smithing to remain viable, which is even worse than the problem we have now.
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Sudah mati ini Keparat
 
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Post » Sun Jun 10, 2012 7:18 am

um lol..what? that didnt even make sense bud, and is nothing remotely comparable to what I said..

That's the whole point. It didn't make any sense, and neither does your comment.

Skills aren't exploited if people exploit them. The exploit already exists there. Like bugs.
To say that skills are only exploited if people exploit them, is akin to saying bugs only exist if players find them.

Which is why I said might as well blame players for the existence of bugs. I mean, if you don't find them, then it won't bother you right?
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Batricia Alele
 
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Post » Sun Jun 10, 2012 12:19 am

Except exploiting isn't a bug bud, it's a game feature implemented on purpose and as intended. its called choice. I can choose too or not, theres not an exploit if I dont partake. use your brain.
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James Rhead
 
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Post » Sun Jun 10, 2012 1:53 am

The issue isn't that people boost themselves through power-levelling or grinding, the issue is that they come onto the forums and complain about it afterwards.
Indeed. No one if forcing people to overpower their character.
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Eilidh Brian
 
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Post » Sat Jun 09, 2012 11:51 pm

No, that would just force EVERYONE to take enchanting and smithing to remain viable, which is even worse than the problem we have now.

no, it would not. You can turn the mod off and on. So if I'm playing my level 80 orc warrior, that's really pimped out, I turn it on. If I'm on my level 9 dremora named gaba, I turn it off.
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Haley Cooper
 
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Post » Sun Jun 10, 2012 12:04 am

skills are only exploited if someone exploits them...working as bethesda intended.

What you people are missing is that SOME of us believe that ..umm MAYBE they should have an EFFORT/REWARD element, which does not exist right now.

Example!

Would you enjoy if dungeons gave you all the treasures from the start and be easy and small as hell? No! In the same way i can't enjoy crafting skills.
Saying "don't exploit them" is like saying make 999 circles in that 1x1 dungeon go kill a bear outside and then open the chests to feel you have actually progressed.

Also anything that is intended is not called an exploit in games.
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Anthony Diaz
 
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Post » Sun Jun 10, 2012 12:57 am



What you people are missing is that SOME of us believe that ..umm MAYBE they should have an EFFORT/REWARD element, which does not exist right now.

Example!

Would you enjoy if dungeons gave you all the treasures from the start and be easy and small as hell? No! In the same way i can't enjoy crafting skills.
Saying "don't exploit them" is like saying make 999 circles in that 1x1 dungeon go kill a bear outside and then open the chests to feel you have actually progressed.

Also anything that is intended is not called an exploit in games.

There is a reward for effort...if you maximise your skills and relevant perks, you can get more powerful, or protected, etc.

If someone chooses to rush in and do that straight up, rather than taking a more relaxed improvement rate, without power-levelling or grinding, then they get their reward in that skill earlier than someone else does...however, the trade off is that they may find themselves too powerful too early.

It's not Beth's job to hold a player's hand...this is an open world RPG, not a linear FPS where the designers and developers have complete and utter control over how powerful a player becomes in relation to the challenges they face at any specific stage of the game.

I have no issue with how someone plays their game, but I do have an issue with people coming onto the forums and complaining that something is broken and crying out for Beth to change the game and therefore force me to play the game a specific way, simply because those players stuffed up.
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GEo LIme
 
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Post » Sat Jun 09, 2012 6:58 pm

um lol..what? that didnt even make sense bud, and is nothing remotely comparable to what I said..

It does make sense, if you use some logic. Quests work fine, if you haven't been doing something different to the norm, which is all smithing/enchanting is.

My first character was a sneaky archer, who used smithing and enchanting on the side. I created him within 10 minutes of the game being released, so I had no idea that 3 of my 4 skills would make me overpowered and the game easy. If you put content into a game, you have to balance the game for that content. By the time I was level 30, I had full Dragonscale, enchanted with 100 enchanting, at legendary quality, with an enchanted Daedric bow.

On master difficulty, I could destroy everything easily, as bow sneak attacks made me kill everything super quickly. On the HARDEST difficulty. I didn't exploit anything, I mined ore and smithed it, and bought some ore every now and then as well. If they put that in the game intentionly (i.e. it's not a glitch like some of the Morrowind glitches that let you level easily), then they need to balance the game around it. By level 30, I didn't even need to sneak to kill almost any enemy in 1-2 shots, and I could 1-shot some dragons. When I then went into 1 handed and got 2 daggers with the 15x damage perk, then used the DB gloves for 30x damage, I was unstoppable.

Yet if I play a pure destruction mage, I'm a complete weakling at level 30. (if I even get to it, because in theory I could only get to like level 10 as a PURE mage, but speech, etc level up, and my mage only uses destruction for combat, no armour, and the only way to even win a fight is to stun-lock an enemy with fireballs with an enchantment to make me use 0-5% mana cost for destruction spells.

Tl;dr :

If you put it in the game, balance it.
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Sammygirl500
 
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Post » Sat Jun 09, 2012 5:59 pm

I have no issue with how someone plays their game, but I do have an issue with people coming onto the forums and complaining that something is broken and crying out for Beth to change the game and therefore force me to play the game a specific way, simply because those players stuffed up.

This argument is getting old. How many times must it be repeated that you don't need to want to overpower your character to become overpowered in this game? If you level smithing or enchanting (leveling only one of them is perfectly reasonable, right?) normally without buying any materials, you should max them around level 30, which will break the game. If you simply level sneak, you become a god by level 20.

And the response is typically "well then don't level those skills", which is the most ridiculous 'solution' ever. So I buy a game, come up with a cool RP character, and can't play him because I can't take a bunch of skills which are deemed overpowered? Unbalanced skills and perks remove choice from this game. Seeing as TES is all about choice, there needs to be balance. The choice to become overpowered is covered by playing at the novice difficulty or using very basic mods.
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Marine x
 
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Post » Sat Jun 09, 2012 8:49 pm

@Aracian (cause i don't want to quote all that)

I have a hard time believing you found all the ore and didn't just make a bajillion iron daggers. Is balance a problem? It can be, in Skyrim its not the most balanced thing in existence, but there is an easy fix. Don't take that perk. As far as I remember, the 15x and 3x sneak attack perks aren't required to progress through the rest of the tree. You don't have to improve your armor, RP that you're a guy that doesn't know [censored] about smithing or enchanting. Those perks are there as a service for people who want them. You're complaining about your own choices.

That's like me beating up someone with a book, and saying it's the fault of the publisher that I didn't use the book as intended. Make sense?
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!beef
 
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Post » Sat Jun 09, 2012 4:46 pm

This argument is getting old. How many times must it be repeated that you don't need to want to overpower your character to become overpowered in this game? If you level smithing or enchanting (leveling only one of them is perfectly reasonable, right?) normally without buying any materials, you should max them around level 30, which will break the game. If you simply level sneak, you become a god by level 20.

And the response is typically "well then don't level those skills", which is the most ridiculous 'solution' ever. So I buy a game, come up with a cool RP character, and can't play him because I can't take a bunch of skills which are deemed overpowered? Unbalanced skills and perks remove choice from this game. Seeing as TES is all about choice, there needs to be balance. The choice to become overpowered is covered by playing at the novice difficulty or using very basic mods.

Thank you, very good post.
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Jordan Fletcher
 
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Post » Sun Jun 10, 2012 12:23 am



This argument is getting old. How many times must it be repeated that you don't need to want to overpower your character to become overpowered in this game? If you level smithing or enchanting (leveling only one of them is perfectly reasonable, right?) normally without buying any materials, you should max them around level 30, which will break the game. If you simply level sneak, you become a god by level 20.

And the response is typically "well then don't level those skills", which is the most ridiculous 'solution' ever. So I buy a game, come up with a cool RP character, and can't play him because I can't take a bunch of skills which are deemed overpowered? Unbalanced skills and perks remove choice from this game. Seeing as TES is all about choice, there needs to be balance. The choice to become overpowered is covered by playing at the novice difficulty or using very basic mods.

Overpowered is relative...what you apparently find an issue as being overpowered, many others apparently don't.

I suggest that you are probably better suited for linear fps, where the designers hold your hand and you have limited choice, options and results.
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kelly thomson
 
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Post » Sat Jun 09, 2012 8:03 pm

@Aracian (cause i don't want to quote all that)

I have a hard time believing you found all the ore and didn't just make a bajillion iron daggers. Is balance a problem? It can be, in Skyrim its not the most balanced thing in existence, but there is an easy fix. Don't take that perk. As far as I remember, the 15x and 3x sneak attack perks aren't required to progress through the rest of the tree. You don't have to improve your armor, RP that you're a guy that doesn't know [censored] about smithing or enchanting. Those perks are there as a service for people who want them. You're complaining about your own choices.

That's like me beating up someone with a book, and saying it's the fault of the publisher that I didn't use the book as intended. Make sense?

Not at all. Skyrim is already more simple than Oblivion, which was more simple than Morrowind. They have taken out Mysticism, Athletics and Acrobatics, just from Oblivion. So, now because Bethseda cannot be bothered to balance their game, we also cannot use Sneak, Smithing, Alchemy and Enchanting?

The game is about choice. By not balancing their game, they have made it so I cannot chose to be 4 more different types of people, that I could (except for smithing, really) in their last game. By just balancing it, they could've made it so I could be at LEAST 4 different types of players, probably many more because of combinations.

So no, it does not make sense. If I wanted to be overpowered, I would put the difficulty on Adept. Since I haven't, I should be able to play the type of character I want to play - like their marketing said I could- without the game becoming stupidly easy.
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FLYBOYLEAK
 
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Post » Sat Jun 09, 2012 8:39 pm

It has nothing to do with "grinding". You see NPCs, throughout the game, practicing. The speed at which you raise a skill has little bearing on your character being overpowered. You might get ahead in the level scaling, but that will catch up with you later. You will not remain at level 20 for ever.

Even if the skill rates were changed for crafting. People that want to raise a skill will still raise it. Therefore it doesn't matter if it takes 450 daggers to get to 100 or 45,000. If you want to do it you will.
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JERMAINE VIDAURRI
 
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