» Mon Jul 04, 2011 2:14 am
One or two possibilities come to mind.
Comin' For Ya! (STR 7, Melee 60, Level 16) - The blood of berserkers flows through your veins! When using the Fire Axe, Chainsaw, Bumper Sword, or any Blunt weapon, your movement speed is increased by 5% and all enemies suffer a 10% decrease to their Damage Threshold.
[TRAIT] Careful Aim - Your precision in shooting is famous...or infamous. When using the scope or iron-sights on a weapon, your Critical Hit chance is improved by 10%, but your Perception and Agility both suffer a temporary -1 drop.
Technomancer (INT 7, Science 90, Level 22) - With careful study of Pre-War tech, you have learned how to create some of the best the Old World has to offer. This perk unlocks advanced weapon and armour mods at the Workbench. (Possibilities could include night/heat vision for gun scopes or helmets, built-in rebreathers for full-face helmets, even a chem distribution system for Power Armour similar to FO3's Medic Armour.
Revenge of the Nerd (INT 6, STR < 6, Level 18) - Who says that the worm can't turn? With this perk, you do +5% damage to any enemy with higher Strength than you.
Just a Flesh Wound (END 6, Level 12) - It takes more than a couple measly scratches to put you down! When one of your limbs becomes crippled, all of your other ones become 50% harder to injure.
Just my $.02.