Specific enemies will scale for characters over level 30, usually quest-specific adversaries (in the Mojave, characters like Benny and Vulpes, for example).
This doesn't apply to most critters in the wasteland (it's not universal scaling for all critters), but key boss encounters were designed to take into account PCs over level 30.
Just wanted to let folks know.
Okay, so this new 30 cap trait that will come in OWB will be allowed to be taken at the start of the game and you can respect your traits as well.
Now, since they're going to give us new traits I thought it'd be a good idea to give them suggestions for traits that we would like to see added into the game.
(@Bethesdian, come one, if you're going to give us this new trait you might as well take this chance to give us other traits too.)
So, what's your suggestions for a trait?
Some of my suggestions:
Skilled.
+4 more skill points per level but perks come every third level.
(Wo)Man Of Talents
You get a perk every level but get 5 less skill points per level as well.
Gifted
All SPECIAL is raised by 1 point but your skills are all decreased by 20 points.
Arthropod
You get an initial +20 DT but lose all base HP. (This means that all the health you'll have is the 20xEND and +5/level and Life Giver.)
Tribal, Born and Raised.
You get +10 Unarmed, Melee, Survival and Sneak but you decrease Science, Energy Weapons, Guns and Medicine by 10.
Precise Attacks
You get +15% critical chance by lose 30% base damage on all weapons.
Posse
You get to recruit 1 more humanoid or non humanoid companion but all companions lose 2 Nerve.
Track Star
You get +20% running speed but you cannot use [Medium] or [Heavy] armors.
The Fast and The Reckless
You get +30% reload speed, equip speed and attack speed but all weapons gain +0.4 spread.
Laser Fanatic
Laser weapons does +25% more damage but plasma weapons do -25% less damage.
Switchblade Punk
You get +15% attack speed, +20% damage, +5% critical chance and +20% critical damage with all knifes but lose -15% attack speed, -20% damage, -5% critical chance and -20% critical damage with all other melee weapons.
Regenerative Physique.
You get +3hp/1sec but all healing items do -60% less healing.
Bones Of Steel
Your limb health is increased by +300% but your base health is decreased by 30% (-30hp)
Fear And Loathing In New Vegas
You get 50% more effect from all drugs and they all last twice as long but the addiction chance is higher, it's harder to get rid of and the effects of Withdrawal is far more significant.
Twisted Metabolism
You get +50% more healing from healing items and edibles but radiation does -2hp:10rads/5sec. (50 radiation means -10 health every 5 seconds.)
(I dunno if the DLC Suggestion thread is good for this, the thread idea is to suggest and discuss a lot of different traits (Which could mean a lot of posts if the thread is successful), no idea if it warrants it's own thread or not, but whatever, let's just see how it goes.
[Update]
I was thinking about creating a perk suggestions thread as well but decided to merge the two into this one instead.
If you have any perk ideas for the upcoming DLC's then feel free to suggest them here.
(Let's just hope that the developers read them..)
