Turret [censored]age

Post » Sat May 28, 2011 1:37 pm

LOL I love how most everyones answer is "grab a light operative" lol

i guese a light soldier would work also, with knockdown gernades and such, or you could get to unaccesible areas by heavies and lay down a turret. (;
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Jeff Tingler
 
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Post » Sun May 29, 2011 2:31 am

I believe he's referring to the path of the escorted. During the escort the bot mission there is clearly only a limited path that the bot can travel (may also be true of the human escort missions).


I'm not concerned about any of the multitude of tactics that may enter into the game, that's all part of the gaming experience.


This is what I was referring to. It appears from the few videos released that the escorted A.I. has a preset path. Once players learn these it would only make sense to make that path a living hell to fight through. Turrents, mines, rabid attack hamsters (engineer ability I think) etc, should be expected. It will be completely legit as a tactic but I still fully expect people to gripe up a storm about it.
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Jade Muggeridge
 
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Post » Sun May 29, 2011 12:52 am

wonder what the censored is.
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jess hughes
 
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Post » Sat May 28, 2011 2:45 pm

Bleh why do people coming up with scenarios like 8 heavy engineers with miniguns would be "unbeatable."

1: they would not have any healing, or revive.
2: they would not have soldiers for ammo.
3: they would not have operatives to deal with enemy turrets, among other things.
4: they would be extremly easy to avoid overall.
5: theyr own turrets would get turned against them.
6: they would be easier to hit with grenades and other various explosives since theyr slow.

And the list goes on.. I've yet to see a tactic that would leave the enemies team helpless.

Of course I consider this a good thing, but all these silly comments of how supposedly having a bunch of the same class would make a match unbalanced are silly, and they really paint a poor picture of how the gameplay will be.

And why for the love of god do people act as if the heavies got constant ubercharge ?:P they got more hp sure, but they are also considerably bigger targets, as such they get hit more frequently.
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Kortknee Bell
 
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Post » Sat May 28, 2011 10:44 am

i never recall saying it was unbeatable , it was just a scenario , look it got a open debate running , and a non flame convosation which imo is better than most forum topics atm :D if you read my posts i was just mentioning it , wasnt saying i devised a super tactic which would destroy planets :celebration:
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Nikki Lawrence
 
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Post » Sat May 28, 2011 8:02 pm

Is there a limet to how many turrets that can be on the map at any given moment per/team , i had this awful vision of playing the escort missions and going to save the bloke and running into 8 turrets with 8 fatties behind them with grenade launchers *shudders* , im not saying this would and wll happen i highly doubt it will but is there some messure to stop there being "too many" turrets. :flamethrower:


There is a limit of 8 people per team, and I doubt that one team will have 8 engie's, all with turrets.
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BrEezy Baby
 
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Post » Sun May 29, 2011 12:11 am

i never recall saying it was unbeatable , it was just a scenario , look it got a open debate running , and a non flame convosation which imo is better than most forum topics atm :D if you read my posts i was just mentioning it , wasnt saying i devised a super tactic which would destroy planets :celebration:


Was by no means a personal attack on you, point is people are spewing out these silly scenarios before they even consider the weaknesses themselves. Only reason I choose yours is because it was in this thread, sadly they are all over the forums lately, and most of them are FAR more silly then your scenario :P

Also I forgot a couple very important signs in my other reply ", fixed :P
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Melis Hristina
 
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Post » Sat May 28, 2011 10:38 pm

haha , well i never EVER excpect this scenario , not in a hundred years it was just a what if thing , I think people think taking on 8 heavys with 8 mini guns behind 8 turrents with land mines behind them would be easier to attack than it is , but i dont understand it would be probable to beat it ofc , just thought id open the discusion , and when i did i was a little tipsy lol :goodjob:
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Emily abigail Villarreal
 
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Post » Sat May 28, 2011 11:21 am

There's a big problem with both scenarios. You can't make a single turret too powerful because the enemy team can then simply mass them and destroy whatever comes their way, but if you make them too weak then you eliminate their purpose entirely. The biggest problem I foresee however is the player experience factor. The longer the game goes on, the more effective veteran players are going to become at countering sentries. I already see what this is like within TF2, and personally: I absolutely hate it. Players in TF2 have become so good at detecting, avoiding, and eliminating sentries that their purpose (Area Denial) has deteriorated significantly since the beginning of the game.

But I think the biggest factor to consider still is the factor of Teamwork. There certainly can't be any one-solution for attacking, defending, and support (especially in a class-based game). Everyone would just use that one "thing", but finding a balance for all 4 classes and their abilities is whats going to boil down the effectiveness of the sentry. Just like in TF2, if the enemy team is primarily engineers, then you and the rest of your team are more likely to go spy and demoman to counter the wealth of sentries. SD has probably come up with several counters for sentry guns and counters for those counters. All spread out over a variety of the multiple class choices.
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Rusty Billiot
 
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Post » Sat May 28, 2011 10:39 am

Bleh why do people coming up with scenarios like 8 heavy engineers with miniguns would be "unbeatable."

1: they would not have any healing, or revive.
2: they would not have soldiers for ammo.
3: they would not have operatives to deal with enemy turrets, among other things.
4: they would be extremly easy to avoid overall.
5: theyr own turrets would get turned against them.
6: they would be easier to hit with grenades and other various explosives since theyr slow.

And the list goes on.. I've yet to see a tactic that would leave the enemies team helpless.

I've got a tactic!
:fallout:

Of course I consider this a good thing, but all these silly comments of how supposedly having a bunch of the same class would make a match unbalanced are silly, and they really paint a poor picture of how the gameplay will be.

And why for the love of god do people act as if the heavies got constant ubercharge ?:P they got more hp sure, but they are also considerably bigger targets, as such they get hit more frequently.

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Dorian Cozens
 
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Post » Sat May 28, 2011 3:47 pm

Is there a limet to how many turrets that can be on the map at any given moment per/team , i had this awful vision of playing the escort missions and going to save the bloke and running into 8 turrets with 8 fatties behind them with grenade launchers *shudders* , im not saying this would and wll happen i highly doubt it will but is there some messure to stop there being "too many" turrets. :flamethrower:


Well you can only have up to three of one class at a time in any game so at most you would have three engineers and im assuming you can only have one turret per engineer so three turrets with three fatties lol
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casey macmillan
 
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Post » Sat May 28, 2011 5:29 pm

Well you can only have up to three of one class at a time in any game

Last I heard we were still waiting on a link to confirm that one though....

Source?
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Casey
 
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Post » Sat May 28, 2011 3:57 pm


What team has 8 engies anyway?


Prolly a losing one
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cheryl wright
 
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Post » Sun May 29, 2011 1:59 am

Prolly a losing one


LOLZ! i am going to do it and pwn some newbz day one. just cuz i can.
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Tamika Jett
 
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Post » Sat May 28, 2011 12:42 pm

where dd you hear that you can only have 3 of each class per team? , thats news to me o_o
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CHARLODDE
 
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Post » Sat May 28, 2011 10:42 pm

where dd you hear that you can only have 3 of each class per team? , thats news to me o_o

Pretty sure it was the same guy who said it the only other time I saw that info.

Several people (myself and Wraith included) asked for a source, and he said he'd read it in a preview, and would try to find a link. Never heard back.
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Joie Perez
 
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Post » Sat May 28, 2011 4:45 pm

ahh more theorys , i was pretty sure SD Had said there were no restrictions on classes but people would HAVE to change to complete objectives otherwise the'll lose which makes more sense.
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Jessica Colville
 
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Post » Sat May 28, 2011 6:37 pm

ahh more theorys , i was pretty sure SD Had said there were no restrictions on classes but people would HAVE to change to complete objectives otherwise the'll lose which makes more sense.


They did.
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Alessandra Botham
 
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Post » Sat May 28, 2011 7:36 pm

Although each class is limited to a maximum of three per game each, perhaps the developers could introduce a reason why two turrets cannot be placed right next to eachother to prevent turret nests.

e.g.

- turret aiming devices interfere with eachother for worse/slower/less accurate aiming.
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Marcin Tomkow
 
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Post » Sat May 28, 2011 8:04 pm

where are you guys hearing theres a class limet of 3 per team? , i havnt seen any info about that at all :brokencomputer:
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le GraiN
 
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Post » Sat May 28, 2011 2:16 pm

Although each class is limited to a maximum of three per game each, perhaps the developers could introduce a reason why two turrets cannot be placed right next to eachother to prevent turret nests.

e.g.

- turret aiming devices interfere with eachother for worse/slower/less accurate aiming.

And this is the second person I've seen posting that there's a limit of 3 players in any class.

The other guy's not giving us anything, do YOU have a source you can link? Or did you just takes his word for it even though half the posts since have been questioning where the guy got his info?
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Dewayne Quattlebaum
 
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Post » Sat May 28, 2011 4:10 pm

From what I've heard you can only place on turret. Setting donw a second destroys the first one.
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Janette Segura
 
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Post » Sat May 28, 2011 4:11 pm

From what I've heard you can only place on turret. Setting donw a second destroys the first one.

Per Engineer.

The thread is about having 8 Engineers with 1 turret each. Not about 1 person placing 8 turrets.
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Thomas LEON
 
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Post » Sat May 28, 2011 4:22 pm

Per Engineer.

The thread is about having 8 Engineers with 1 turret each. Not about 1 person placing 8 turrets.


Ha. Wow. I've just realized that all 8 Engineers could place their turrets in a ring around the Enemy's hacking objective to gun down their Operatives.
Ouch.
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CYCO JO-NATE
 
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Post » Sat May 28, 2011 5:20 pm

Ha. Wow. I've just realized that all 8 Engineers could place their turrets in a ring around the Enemy's hacking objective to gun down their Operatives.
Ouch.


How is it going to gun down the Operative when he/she is disguised? They cannot see through an Ops disguise meaning they could simply walk right pass them.
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Marion Geneste
 
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