Some of the known quests should have directions, while others shouldn't, I actually the random quests probably can't have direction unless they are on a piece of paper.
This is why I hate it when people try and defend hand-holding features like markers by saying "it's optional".
They are right to defend them if this is your reason for attacking them. Giving directions is just another form of handholding, why not make you find them yourself? Markers can also coexist with directions, meaning that it is wrong to attack markers for the lack of directions.
In Morrowind you can search for keywords you have spoken to NPCs with in your journal. Activating the words shows you all the dilogue of every NPC you've ever spoken to the subject about, no matter where your at.
It seems in Skyrim they expect you to get quest, look on map, head straight to marker. No need to even listen to most NPCs.
If you could search the keywords and the journal could record the entire dialog sequence, why would you listen to them in the first place? I mean the problem with no given directions is that it is not immersive for you to know where stuff is without being given the knowledge, so having a magic journal which records entire dialogs isn't helping either. if I talk to you you will not be able to recall the conversation in exact detail. a journal should just be the key words of interest.
Yeah, Skyrim's journal is as exciting as a Russian funeral. Beth really "streamlined" everything across the board didn't they? Even bandits are call just that, bandits. Why not a generic random lore name? Or at least write something like "Diseased Orc bandit", "Redguard assassin", "Khajiit mercenary", etc.? Jeez, I can't wait for the CK to bring sanity to all this nonsense.
Again, how is this immersive? how did you know the bandits name? Does he shout it when he attacks? how did you even know his profession? This was highly unimmersive in morrowind, where you instantly knew everybodys name, regardless of whether or not you had interacted with them. I actually liked skyrims approach more with this, sometimes you can come across NPC's simply known as "redguard" or "khajiit", this is logical, because the only thing you can know for a fact upon first contact is their race.
same thoughts here... most of us spend more time following that compass pointer rather than actually ADVENTURING.
with morrowind i actually felt like i was exploring a world. in skyrim it's like...
1) fast travel as close to target area as possible.
2) get on horse.
3) press C.
4) hold down the alt key.
5)charge towards the pointer

Skyrim wont force you to adventure if you don't want to, you have to want to do it. Stop following the quest marker if you want to go adventuring,
especially if you want to go exploring. If you are following directions,
of any kind, than you are not exploring, because exploring is to uncover the land, to go
without goal, to see whats hiding beyond the corner, if you have directions than you have a goal, and if you have a goal, than you are not exploring, you are searching.