unarmed perk tree?

Post » Sat Jun 16, 2012 2:59 am

I think they should have done it like Oblivion's, it would have been more fluent this time.

Basically:

LT = Block
RT = Attack

Hit RT once, attack with right hand. Hit RT again, attack with left hand. So basically if you're spamming RT it would alternate between your right and left hand. Holding RT would do a one-handed power attack like how it currently is in the game, and holding both LT/RT would do the 3 hit combo that's also currently in the game. Holding LT would Block and tapping RT while blocking could elbow the enemy, which could essentially stagger them, akin to power bashing with a shield.

They literally already have every animation in the game already, all they would need is to add a blocking animation and elbowing animation and change the controls for unarmed combat...wouldn't be that difficult for them to implement it honestly if they wanted to, but I don't see it happening. Hell, they don't even have to do the elbowing thing, RT while blocking could just be a quick jab that staggers them as a "shield bash-esque" move if elbowing them is too hard to properly animate.
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Jade Muggeridge
 
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Post » Sat Jun 16, 2012 12:37 am

Why have an unarmed tree, when sticking hand to hand combat in the 1h perk tree would suffice? Just throw in a h2h exclusive buff in the 1h tree, and make it so that h2h combat is affected by 1h weapon perks, and there you go. No need to create an entirely separate perk tree just for h2h.

Same deal with spears in 2h perk tree, should spears ever make it into Skyrim.

Because unarmed isn't a one-handed weapon...If unarmed can't have a skill, I'd rather it stay the way it is rather than integrating it with 1h, it wouldn't make any sense doing that.

Spears/Polearms however would fit in both 1h and 2h respectively, all they would need to add is a perk for them akin to the Sword/Axe/Mace bonuses like Ignores Armor/Causes Bleeding/Critical etc.
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Reven Lord
 
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Post » Sat Jun 16, 2012 2:23 am

It svcked in Morrowind and it svcked in Oblivion.

WHAAAAAAAAAAT? Surely you jest, Sir. I'm guessing you just never attempted to get into it, though I can understand as the weapons in Morrowind were some serious fun. However, I'd like to state that I had an unarmed character on Morrowind, and beat the crap out of Vivec in hand to hand, at only level 20. No console commands needed, or at my disposal, as I was on the Xbox version of the game.
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^_^
 
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Post » Fri Jun 15, 2012 8:15 pm

It svcked in Morrowind and it svcked in Oblivion it was never a useful combat skill the damage was always crappy and the abilities it granted were identical to all the other combat skills. The difference in fighting unarmed with no ranks and one hundred was basically nothing. The only thing it could do was damage stanima but by the time that come into play the foe would have been dead for a minute had you been using an actual weapon.

As I said before they just should have had one-handed perks apply to unarmed it doesn't need its own tree, but in the end as it stands unarmed is a hundred times more powerful in skyrim then it was in the previous games. And having a combat option that doesn't increase your level can actually be fairly useful.
I completely agree with ya right there. While it was fun in MW to beat someone to death with your fists, it really svcked as a combat move, and became even worse in Oblivion. In Skyrim, the damage is affected by how much armor the currently equipped gloves have, and if there is an unarmed enchantment on them, and I have killed more people with unarmed in Skyrim than Obivion and Morrowind.

And yeah, if h2h is to have a tree, it just needs to be affected by 1-handed perks. It's already very much a 1handed skill, just without weapons.
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Da Missz
 
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Post » Fri Jun 15, 2012 2:26 pm

Because unarmed isn't a one-handed weapon...If unarmed can't have a skill, I'd rather it stay the way it is rather than integrating it with 1h, it wouldn't make any sense doing that.

Spears/Polearms however would fit in both 1h and 2h respectively, all they would need to add is a perk for them akin to the Sword/Axe/Mace bonuses like Ignores Armor/Causes Bleeding/Critical etc.


Ultimately they could add spears in, and allow them to just reap the benefits of two-handed. That way they wouldn't need to add in more scripts other than for the weapon to count under the two-handed tree. Also just change some of the wording in the skill tree to show spears. Save time on rewriting the tree and other various technical hoo-ha.
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Carlos Vazquez
 
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Post » Sat Jun 16, 2012 12:04 am

They literally already have every animation in the game already, all they would need is to add a blocking animation and elbowing animation and change the controls for unarmed combat
First off blocking unarmed shouldn't work.... you parry a blow unarmed unless you want you're arms broken, even then it can be a bad idea. Secondly they have a blocking animation for unarmed it involves putting your right hand in your left fist it can even bash. Normally you can't access it but on occasion when a bound weapon in the left hand dissipates is unequiped the left hand remains empty but doesn't switch to a clentched fist. At this point you can block unarmed.

Because unarmed isn't a one-handed weapon...If unarmed can't have a skill, I'd rather it stay the way it is rather than integrating it with 1h, it wouldn't make any sense doing that.
One-handed weapons are weapons that use only one hand. Each fist only uses one hand. How would unarmed work if you had a fist in one hand and a sword in the other? how would that work with dual wielding perks? It makes the most sense in the one handed tree.
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Austin Suggs
 
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Post » Fri Jun 15, 2012 11:32 pm

Basically:

LT = Block
RT = Attack

LT = Dodge
I think would be better for unarmed.
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latrina
 
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Post » Fri Jun 15, 2012 9:45 pm

Ultimately they could add spears in, and allow them to just reap the benefits of two-handed. That way they wouldn't need to add in more scripts other than for the weapon to count under the two-handed tree. Also just change some of the wording in the skill tree to show spears. Save time on rewriting the tree and other various technical hoo-ha.

Spears/Polearms would pretty much be piercing damage, so I wonder what sort of perk they could get. Swords get critical damage, Axes get bleeding, and Maces ignore armor.

Anyway, I have a feeling spears will be added in the next DLC. They'd have to work on the animations alot more than what they had in the GameJam vid, but it's a start.
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Hot
 
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Post » Fri Jun 15, 2012 11:54 pm

LT = Dodge
I think would be better for unarmed.
with a chance to disarm would make it better.
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Channing
 
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Post » Fri Jun 15, 2012 2:39 pm

And yeah, if h2h is to have a tree, it just needs to be affected by 1-handed perks. It's already very much a 1handed skill, just without weapons.

I bet if you told any martial artist that unarmed combat is a 1handed skill, they would resoundingly disagree
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LijLuva
 
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Post » Fri Jun 15, 2012 8:37 pm

Spears/Polearms would pretty much be piercing damage, so I wonder what sort of perk they could get. Swords get critical damage, Axes get bleeding, and Maces ignore armor.
Critical or bleeding for sure, I'd lean towards bleeding myself.
Anyway, I have a feeling spears will be added in the next DLC. They'd have to work on the animations alot more than what they had in the GameJam vid, but it's a start.
I have a nord warrior called Odin who could use a spear.


I bet if you told any martial artist that unarmed combat is a 1handed skill, they would resoundingly disagree.
I bet if you told a martial artists it was a good idea to use a fist instead of a weapon in a life or death struggle if one was available he'd also disagree. Real martial arts involves using weapons and turning you're opponents weapons against them.
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Sun of Sammy
 
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Post » Fri Jun 15, 2012 2:41 pm

I have to agree that dodging entirely would be much better than blocking, considering in reality if you blocked a sword like you did in Oblivion, you'd get your arms cut off, but TES isn't exactly blooming with realism.
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Peter P Canning
 
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Post » Sat Jun 16, 2012 1:41 am

An unarmed tree would be very welcomed.
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jeremey wisor
 
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Post » Fri Jun 15, 2012 6:27 pm

I agree, both unarmed and unarmored should be put back in... along with thrown weapons and pole arms IMO...
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anna ley
 
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