unarmed perk tree?

Post » Fri Jun 15, 2012 6:07 pm

I think the elder scrolls definetly should add an unarmed skill...imagine if you could create a khajiit martial artist, and then you could add moves to your repertoire through a perk tree?...either in a DLC or for the next ES game, they should look into kung fu-like hand to hand combat, . What do you think?
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Naomi Lastname
 
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Post » Fri Jun 15, 2012 7:18 pm

This would be pretty cool, especially for Werewolf characters. :)
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[Bounty][Ben]
 
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Post » Fri Jun 15, 2012 3:35 pm

What perks exactly could you have? There aren't as many things as in other perk trees.
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Milad Hajipour
 
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Post » Fri Jun 15, 2012 11:47 am

You mean Skyrim should? Because TES used to have unarmed before, it's just another one of the things they gutted from it.
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Jordan Fletcher
 
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Post » Fri Jun 15, 2012 8:18 pm

Ahh yes, this topic again.
I'm afraid it was the only skill from Oblivion backwards that i actually wished was in Skyrim.
Great for a Monk type character
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djimi
 
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Post » Fri Jun 15, 2012 4:40 pm

What perks exactly could you have? There aren't as many things as in other perk trees.

Well, assuming Unarmed made it as a skill, it would require the ability to guard like it did previously. Perhaps instead of Unarmed blocking being a part of the Block skill, they could have gave Unarmed it's own type of blocking that is within the Unarmed tree. It would definitely make more sense as it's more martial arts rather than blocking with a weapon/shield.

Perhaps while guarding (LT) you can press RT to elbow your enemy, which would be akin to shield bashing and make the enemy flinch/do some damage?

Some ideas:

20/40/60/80/100% more damage.
Power Attacks cost 25% less stamina.
Standing Power Attack does 25% bonus damage with a chance to.....break you enemy's jaw? or snap their neck? Something akin to decapitating like One/Two-handed trees have.
Can do a power attack while sprinting that does double critical damage.

(All of the above are just what One/Two-handed have.)

Attacks are x% (not sure by how much honestly) faster.
Attacks have a 10% chance of paralyzing the enemy for 3 seconds.

Maybe some more unique flavor perks that do interesting things, I'm not feeling very creative right now.
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naana
 
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Post » Fri Jun 15, 2012 10:33 pm

Well, assuming Unarmed made it as a skill, it would require the ability to guard like it did previously. Perhaps instead of Unarmed blocking being a part of the Block skill, they could have gave Unarmed it's own type of blocking that is within the Unarmed tree. It would definitely make more sense as it's more martial arts rather than blocking with a weapon/shield.

Perhaps while guarding (LT) you can press RT to elbow you enemy, which would be akin to shield bashing and make the enemy flinch/do some damage?

Some ideas:

20/40/60/80/100% more damage.
Power Attacks cost 25% less stamina.
Standing Power Attack does 25% bonus damage with a chance to.....break you enemy's jaw? or snap their neck? Something akin to decapitating like One/Two-handed trees have.
Can do a power attack while sprinting that does double critical damage.

(All of the above are just what One/Two-handed have.)

Attacks are x% (not sure by how much honestly) faster.
Attacks have a 10% chance of paralyzing the enemy for 3 seconds.
I was fine with it being a skill in previous ES games but with the addition of perks it really doesn't work as well.
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Ladymorphine
 
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Post » Sat Jun 16, 2012 1:14 am

I was fine with it being a skill in previous ES games but with the addition of perks it really doesn't work as well.

You wouldn't want to be Chuck Norris?

lol
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gandalf
 
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Post » Fri Jun 15, 2012 4:05 pm

I wonder why they decided to remove it, it doesn't seem like it would have been hard to work it in. I suppose they wanted to keep the whole LT/Left Mouse is your left hand and RT/Right Mouse is your right hand thing going. If they had true unarmed in this game, it would require blocking which would most likely be LT/Left Mouse again. I think it would have been fine though, RT/Right Mouse could have worked exactly like it did for unarmed in Oblivion, where it just alternated hands for punches.

It's a shame because punches in this game feel more fluent when you alternate between left and right than they did in Oblivion, where it felt less realistic/artificial.
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joseluis perez
 
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Post » Fri Jun 15, 2012 11:49 pm

You wouldn't want to be Chuck Norris?

lol
I already have the increased unarmed damage perk which does loads of damage and more than enough stamina for power attacks etc. What more could I want?
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Samantha Mitchell
 
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Post » Fri Jun 15, 2012 11:30 am

Yeah, even without perks or any sort of unarmed skill for damage, an unarmed character is extremely deadly in this game. It's possible to get up to 80ish unarmed damage by the upper 10s/lower 20s, and that's without any sort of restoration exploit. It still somehow feels really repetitive punching constantly with your right hand though (because if you alternate between right and left you end up attacking slower than if you just spam your right), and not using many other skills, so I ended up dumping my Khajiit fistfighter prematurely. :/
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Philip Rua
 
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Post » Sat Jun 16, 2012 12:19 am

fortify unarmed enchantment and the heavy armor perk are all i need to give a good beatin...i just did an unarmed kill where i picked up the guy and body slam smashed him on his head :)
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roxanna matoorah
 
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Post » Fri Jun 15, 2012 6:36 pm

I think the elder scrolls definetly should add an unarmed skill...imagine if you could create a khajiit martial artist, and then you could add moves to your repertoire through a perk tree?...either in a DLC or for the next ES game, they should look into kung fu-like hand to hand combat, . What do you think?

I'd certainly make a brand new character for it, mainly to create a 'Hulk' character. Orc smash?
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Invasion's
 
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Post » Fri Jun 15, 2012 5:41 pm

I already have the increased unarmed damage perk which does loads of damage and more than enough stamina for power attacks etc. What more could I want?
That perk is in the heavy armor tree. If I wanted to play a martial artist, I would never touch heavy armor, so no perk for me. What now?
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katsomaya Sanchez
 
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Post » Fri Jun 15, 2012 10:52 pm

Like how with a sword if you hold attack and left, attack and back, etc...it does different swings...apply that same concept to unarmed but it could be little 2-3-4 move combos as you unlock perks higher and higher in the tree. everything mentioned above by virtuosis would work as well, it would basically the same as two-handed skill tree except instead of different swings with the weapon, it'd be different martial arts combos...kill cams would be sweet..........Khajiiti or Dunmer masters...they could even create their own martial art, complete with guild questline
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Claire Jackson
 
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Post » Fri Jun 15, 2012 12:40 pm

You mean Skyrim should? Because TES used to have unarmed before, it's just another one of the things they gutted from it.
Yes they removed a completely useless and irrelevant skill that served no useful purpose except for increasing attributes. It was never a useful skill so why should they keep it? If anything they should have just had one-handed perks apply to it.
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Paula Rose
 
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Post » Fri Jun 15, 2012 6:19 pm

If they added a skill tree for Unarmed, they should add Knuckle-dusters (Like in Fallout 3 and New Vegas) That would be cool.
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brian adkins
 
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Post » Sat Jun 16, 2012 2:47 am

Yes they removed a completely useless and irrelevant skill that served no useful purpose except for increasing attributes. It was never a useful skill so why should they keep it? If anything they should have just had one-handed perks apply to it.

Because this is an RPG. A role playing game. People RP. By that logic, two-handed is a completely useless and irrelevant skill that serves no useful purpose except increasing your max level in Skyrim, because One-Handed can be optimally much much better than it.

See what I'm getting at?

There is no reason that the game should be gutted, lest we end up with a TES that has only 5-6 skills left in it and only 2 factions. What you may find useless, others may find very very useful.
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Chris Johnston
 
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Post » Sat Jun 16, 2012 1:27 am

As long as it has a 2-fingers to the eyes perk 3-stooges style I will be happy.
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neil slattery
 
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Post » Fri Jun 15, 2012 2:33 pm

Yes they removed a completely useless and irrelevant skill that served no useful purpose except for increasing attributes. It was never a useful skill so why should they keep it? If anything they should have just had one-handed perks apply to it.

you say it was not a useful skill, so they should of removed it? Why not make it useful instead of remove it? If I wanted to create a khajiit "kung fu" master in the world of elder scrolls, then I think an unarmed skill would be pretty useful.......they could make a good unarmed skill by paralleling what they did with two handed skill, just the animations would be different...everytime you hold left directional and attack, you do a horizontal sweep swing with your weapon...in unarmed, while holding the same combo, the character could do a three hit combo like some tony jaa or jet li ish...why would you not want to at least have that option in the game.
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Wayne Cole
 
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Post » Sat Jun 16, 2012 12:50 am

you say it was not a useful skill, so they should of removed it? Why not make it useful instead of remove it? If I wanted to create a khajiit "kung fu" master in the world of elder scrolls, then I think an unarmed skill would be pretty useful.......they could make a good unarmed skill by paralleling what they did with two handed skill, just the animations would be different...everytime you hold left directional and attack, you do a horizontal sweep swing with your weapon...in unarmed, while holding the same combo, the character could do a three hit combo like some tony jaa or jet li ish...why would you not want to at least have that option in the game.
this.
i was hoping to be able to make an unarmed fighting khajit in skyrim before it was released only to be dissapointed
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Trevi
 
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Post » Fri Jun 15, 2012 1:00 pm

Because this is an RPG. A role playing game. People RP. By that logic, two-handed is a completely useless and irrelevant skill that serves no useful purpose except increasing your max level in Skyrim, because One-Handed can be optimally much much better than it.

See what I'm getting at?

There is no reason that the game should be gutted, lest we end up with a TES that has only 5-6 skills left in it and only 2 factions. What you may find useless, others may find very very useful.

I concur. People get so angst-ridden over whatever other's like. They then try to make it seem like their view is the only one that matters. It's a game, accept that, let people play their way, and be done with it. I'm sure if people whined less about how other people enjoy a single-player game, they'd need the hemorrhoid cream less.
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Catharine Krupinski
 
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Post » Fri Jun 15, 2012 4:18 pm

I wonder why they decided to remove it, it doesn't seem like it would have been hard to work it in. I suppose they wanted to keep the whole LT/Left Mouse is your left hand and RT/Right Mouse is your right hand thing going. If they had true unarmed in this game, it would require blocking which would most likely be LT/Left Mouse again. I think it would have been fine though, RT/Right Mouse could have worked exactly like it did for unarmed in Oblivion, where it just alternated hands for punches.

It's a shame because punches in this game feel more fluent when you alternate between left and right than they did in Oblivion, where it felt less realistic/artificial.

they could do something where in armed left attack starts left handed, right attack vice versa....so if you tapped LT i'd be left jab, RT-right jab, then if you hold attack i'd do a power attack (combo)........then you could hold both at the same time and it would do a block mode where your character would automatically block kung fu style.........then you could become better at blocking through the unarmed perk tree..............or the blocking perk tree would hold these unarmed blocking perks.........so if you wanted to make a martial artist, you would need to gain exp in unarmed and blocking skills, and add perks to both trees........blocking also holding all the perks for useing a shield as well
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^~LIL B0NE5~^
 
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Post » Fri Jun 15, 2012 4:24 pm

Why have an unarmed tree, when sticking hand to hand combat in the 1h perk tree would suffice? Just throw in a h2h exclusive buff in the 1h tree, and make it so that h2h combat is affected by 1h weapon perks, and there you go. No need to create an entirely separate perk tree just for h2h.

Same deal with spears in 2h perk tree, should spears ever make it into Skyrim.
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carrie roche
 
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Post » Fri Jun 15, 2012 6:39 pm

Because this is an RPG. A role playing game. People RP. By that logic, two-handed is a completely useless and irrelevant skill that serves no useful purpose except increasing your max level in Skyrim, because One-Handed can be optimally much much better than it.
Two-handed deals signifcantly more damage and the extra reach lets you strike down multiple foes before they even get in range. The weapon also has a lot more power behind it leting it break blocks more easily. Unarmed has never been useful in the past so why should they keep the skill.

There is no reason that the game should be gutted, lest we end up with a TES that has only 5-6 skills left in it and only 2 factions. What you may find useless, others may find very very useful.
It svcked in Morrowind and it svcked in Oblivion it was never a useful combat skill the damage was always crappy and the abilities it granted were identical to all the other combat skills. The difference in fighting unarmed with no ranks and one hundred was basically nothing. The only thing it could do was damage stanima but by the time that come into play the foe would have been dead for a minute had you been using an actual weapon.

As I said before they just should have had one-handed perks apply to unarmed it doesn't need its own tree, but in the end as it stands unarmed is a hundred times more powerful in skyrim then it was in the previous games. And having a combat option that doesn't increase your level can actually be fairly useful.
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Krystal Wilson
 
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