What's the point when the textures look like something that was developed for Super Nintendo? The advertised screen shots WERE indeed breathtaking, but that was on their 100+gb RAM PC that was running with uncompressed textures and built to "wow" us. .... what they rushed to the PC 'gone gold' production house looks like it relates to Mario, I'm so disappointed with the promise and failed delivery that I won't be forking over 1cent for DLC - hoping id studio is released so that I can appreciate what the community comes up with - they've already "fixed" id's failure, so I'm sure it will make the game more enjoyable.
Kudos to the art team though, you're right on that one, for the "Advertisemant" PC that displayed things was awesome, as were the "official" screenshots -- it isn't their fault I was compressed into 4bit textures.
Well th epoint is that it is most definately a starting point.
Any of the blurriness is as you suggested, that you arent running the uncompressed textures on your machine.
I dont see that as an engine issue, i see that as a hardware issue.
It isnt as if that is new. it was discussed well before hand that the textures would be over a terabyte, thent ehy announced that it would be released on 3 discs for 360. You know its gonna get compressed. I feel it should be taken witha grain of salt for that reason.
It wasn't I'd releasing a bad looking game, IMO, it was id Releaseing a game that has room to grow in future itterations for some time, because it is again, HW that has to play catch up in this case.
I am sure there are some with huge hard drives out there, but it isnt practical for most people.
Thank you for keeping it civil as this is an apreciateion thread for what they have done.
I am sorry that we dont share the same viewpoint on this matter.