"Unlock All" DLC?

Post » Tue Dec 06, 2011 3:49 am

Yes I think that allowing new players to unlock everything at the start is poor idea, an idea driven by greed and supported by players who lack skill and respect for a game. However, proponents of the idea would argue that allowing new players to unlock everything at once will even the playing ground against veteran players who have access to better equipment. I would much rather work for each new unlockable, feeling that sense of accomplishment is what drives me to continue playing a game. BF:BC2's replayability was cut somewhat short due to being able to unlock everything too quickly (and of course no new DLC map packs). I believe with all of the customization options that Brink boasts will allow the game to have a long and healthy lifespan so long as those options are treated with respect i.e. the need to perform some specific task in order to unlock it.
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patricia kris
 
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Post » Tue Dec 06, 2011 3:03 pm

I look at the pay to unlock all as a waste of money.. since all it takes is a little time to get them anyways... I don't really care if BRINK has it, just as long as it's only after a good amount of time has passed so nobody has an unfair advantage just because they forked over a few bucks. Give time for people to unlock them the correct way by actually playing before offering the service.


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Melly Angelic
 
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Post » Tue Dec 06, 2011 3:28 pm

So...you pay 60 dollars for the game, then pay 10 dollars so you don't have to play it?


Hehheh. that was awesome
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Laura Ellaby
 
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Post » Tue Dec 06, 2011 4:10 am

And that goes back to the topic...if people just want to buy all the weapons/equipment, why not let them? These people don't want to go through the unlocking process, they just want to be able to play the game for the game, not in an attempt to rank up.



Tht's okay with me as long as it not until the game has been out for about 4 months or so.
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Kara Payne
 
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Post » Tue Dec 06, 2011 1:06 pm

What about in a game like Assassin's Creed: Brotherhood, where a large number of players were at level 50 within 2 weeks after release.

If you can unlock things fast, it shouldn't be such a problem, imo. And the rank-based matchmaking should allow for a some competitive play even among lower-level players.


That's another issue. Leveling up should take a long time and it should be well worth your while. I absolutely love the leveling up process and wish games would make it much deeper and rewarding. Now I don't like the prestige type level up system, not unless there's something a lot more than an emblem showing what prestige I'm at. I liked to have a game such as this, but with a extremely deep level system that has a very deep weapon, gadgets, weapon customization, gadget customization and load out system. Something so complicated, that how well you perform will depend on how well you choose and customize your weapons and gadgets. I mean something so large and on a level that has never been done before. A team base game that as you level up and get these amazing loadouts it causes the game objectives and how you inter act with your team to be more and more complicated as you progress. Say as you level up you now have to have two players with two different types of gadgets to secure an objective or two players having to secure two separate objectives at the same time. I'm not exactly sure how devs would pull that off, but I would definitely want to play that game.
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Eve Booker
 
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Post » Tue Dec 06, 2011 4:42 pm

Not interested in paying for any DLC and don't use cheat codes to unlock stuff so it's not for me.

BUT I don't see what's so hard to grasp about this concept. In an age when on-line games are ruled by those that have unlocked all the good stuff it makes plenty of sense for a gamer who wants to be able to be competetive, but won't be able to put all the time in at once, to want to purchase those options. It's sort of the basis for free to play games like Battlefield Heroes and Combat Arms, people want to buy an advantage or buy their way out of a disadvantage.

With Brink it isn't needed because the extra gear doesn't give you an advantage.
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electro_fantics
 
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Post » Tue Dec 06, 2011 11:06 am

So...you pay 60 dollars for the game, then pay 10 dollars so you don't have to play it?

no you pay $10 to play the game the way you want to.

I am not saying all you xboxers should not get to grind out levels, but have the option for those of us who dont like the grind.
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candice keenan
 
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Post » Tue Dec 06, 2011 8:01 am

... people want to buy an advantage or buy their way out of a disadvantage.

With Brink it isn't needed because the extra gear doesn't give you an advantage.


for those of us who have a life, kids, family, etc. its a pain to grind out levels just to get the stuff that the basic 18year old kid who has none of those responsibilities has. Its not like you are giving anyone something the grinders dont have - its the same. If you truely feel the leveling up makes you a better player your score will still show it. But if my skill is equal or better, and the grinder's score is higher its only because the other player has been playing longer.

and the saying "the extra gear doesn't give you an advantage" doesnt ring true to me. I have played all the COD games and there are gear that is better that you must grind for. All devs say this, I dont trust them. Here take another $10 and let me be the judge and play with what I want.

I dont see why the grinders have a problem with this. Its not taking something away from them. Ill still revive ya because I want my team to win. I play to match skill and win not magical numbers (XP).
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Angela Woods
 
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Post » Tue Dec 06, 2011 7:26 pm

for those of us who have a life, kids, family, etc. its a pain to grind out levels just to get the stuff that the basic 18year old kid who has none of those responsibilities has. Its not like you are giving anyone something the grinders dont have - its the same. If you truely feel the leveling up makes you a better player your score will still show it. But if my skill is equal or better, and the grinder's score is higher its only because the other player has been playing longer.

and the saying "the extra gear doesn't give you an advantage" doesnt ring true to me. I have played all the COD games and there are gear that is better that you must grind for. All devs say this, I dont trust them. Here take another $10 and let me be the judge and play with what I want.

I dont see why the grinders have a problem with this. Its not taking something away from them. Ill still revive ya because I want my team to win. I play to match skill and win not magical numbers (XP).


More or less what I'm saying, doesn't bother me if they want to sell you the gear that causes "advantage" situations as long as I can unlock it by playing. What I was refering to with Brink though, was that I'm pretty sure the weapons are all easily unlocked and just purchased with points so it isn't neccesary to really grind for them, it's leveling up (abilities) and clothing gear that you grind for. Leave the extra visuals for the grinders, that way you know what you're up against.
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Jose ordaz
 
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Post » Tue Dec 06, 2011 7:45 am

Lets say, for argument's sake, that it takes approximately 10 hours of play to unlock everything, assuming you're competent with FPS games, but not highly-skilled or super-competitive.

Some players are going to take 3 weeks to a month to get everything unlocked, and will get frustrated. Some may plateau, unable to complete certain challenges, and will be prevented from unlocking certain items. And some players will breeze through all the unlocks in a single weekend. Which means that by the second or third day, there will already be players who have unlocked EVERYTHING the "hard way."

If that's the case, day 1 DLC to unlock everything isn't such a big deal. The dedicated, skilled gamers who want to unlock everything, but aren't willing to fork out, will only have to wait about a day to catch up.

Now lets say, more realistically, that it's going to take about 30 - 40 hours to unlock EVERYTHING. Keep in mind, this includes leveling to 20, and completing EVERY challenge with a weapon/attachment unlock. In this case, even a lot of dedicated players will take maybe a couple of weeks to get to near-full completion.

The competitive, but time-limited players, on the other hand, could potentially be grinding for a couple of months to complete this level of unlocks. And less-skilled gamers would take even longer.

In that case, I'd say at least a 1 month hold before any "unlock all" DLC is available isn't too much to ask. Basically, If it's going to require any significant investment in time for players who DO have the time to unlock things, I think those players deserve a chance to see things first. If you're just going to throw money at the grind to make it go away, you don't deserve to be first to get to the top.
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Mario Alcantar
 
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Post » Tue Dec 06, 2011 4:00 pm

Lets say, for argument's sake, that it takes approximately 10 hours of play to unlock everything, assuming you're competent with FPS games, but not highly-skilled or super-competitive.

Some players are going to take 3 weeks to a month to get everything unlocked, and will get frustrated. Some may plateau, unable to complete certain challenges, and will be prevented from unlocking certain items. And some players will breeze through all the unlocks in a single weekend. Which means that by the second or third day, there will already be players who have unlocked EVERYTHING the "hard way."

If that's the case, day 1 DLC to unlock everything isn't such a big deal. The dedicated, skilled gamers who want to unlock everything, but aren't willing to fork out, will only have to wait about a day to catch up.

Now lets say, more realistically, that it's going to take about 30 - 40 hours to unlock EVERYTHING. Keep in mind, this includes leveling to 20, and completing EVERY challenge with a weapon/attachment unlock. In this case, even a lot of dedicated players will take maybe a couple of weeks to get to near-full completion.

The competitive, but time-limited players, on the other hand, could potentially be grinding for a couple of months to complete this level of unlocks. And less-skilled gamers would take even longer.

In that case, I'd say at least a 1 month hold before any "unlock all" DLC is available isn't too much to ask. Basically, If it's going to require any significant investment in time for players who DO have the time to unlock things, I think those players deserve a chance to see things first. If you're just going to throw money at the grind to make it go away, you don't deserve to be first to get to the top.


Yeah that's what I was trying to say, but you explained it much better lol...

:bowdown:
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Eddie Howe
 
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Post » Tue Dec 06, 2011 3:33 pm

Lets say, for argument's sake, that it takes approximately 10 hours of play to unlock everything, assuming you're competent with FPS games, but not highly-skilled or super-competitive.

Some players are going to take 3 weeks to a month to get everything unlocked, and will get frustrated. Some may plateau, unable to complete certain challenges, and will be prevented from unlocking certain items. And some players will breeze through all the unlocks in a single weekend. Which means that by the second or third day, there will already be players who have unlocked EVERYTHING the "hard way."

If that's the case, day 1 DLC to unlock everything isn't such a big deal. The dedicated, skilled gamers who want to unlock everything, but aren't willing to fork out, will only have to wait about a day to catch up.

Now lets say, more realistically, that it's going to take about 30 - 40 hours to unlock EVERYTHING. Keep in mind, this includes leveling to 20, and completing EVERY challenge with a weapon/attachment unlock. In this case, even a lot of dedicated players will take maybe a couple of weeks to get to near-full completion.

The competitive, but time-limited players, on the other hand, could potentially be grinding for a couple of months to complete this level of unlocks. And less-skilled gamers would take even longer.

In that case, I'd say at least a 1 month hold before any "unlock all" DLC is available isn't too much to ask. Basically, If it's going to require any significant investment in time for players who DO have the time to unlock things, I think those players deserve a chance to see things first. If you're just going to throw money at the grind to make it go away, you don't deserve to be first to get to the top.



Like I was saying earlier. . .I think if there are any unlock DLC's it will all be relative to the aesthetics of the game. . .IE camo, face paint, clothes. . .
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Sophie Miller
 
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Post » Tue Dec 06, 2011 5:06 pm

Lets say, for argument's sake, that it takes approximately 10 hours of play to unlock everything, assuming you're competent with FPS games, but not highly-skilled or super-competitive.

Some players are going to take 3 weeks to a month to get everything unlocked, and will get frustrated. Some may plateau, unable to complete certain challenges, and will be prevented from unlocking certain items. And some players will breeze through all the unlocks in a single weekend. Which means that by the second or third day, there will already be players who have unlocked EVERYTHING the "hard way."

If that's the case, day 1 DLC to unlock everything isn't such a big deal. The dedicated, skilled gamers who want to unlock everything, but aren't willing to fork out, will only have to wait about a day to catch up.

Now lets say, more realistically, that it's going to take about 30 - 40 hours to unlock EVERYTHING. Keep in mind, this includes leveling to 20, and completing EVERY challenge with a weapon/attachment unlock. In this case, even a lot of dedicated players will take maybe a couple of weeks to get to near-full completion.

The competitive, but time-limited players, on the other hand, could potentially be grinding for a couple of months to complete this level of unlocks. And less-skilled gamers would take even longer.

In that case, I'd say at least a 1 month hold before any "unlock all" DLC is available isn't too much to ask. Basically, If it's going to require any significant investment in time for players who DO have the time to unlock things, I think those players deserve a chance to see things first. If you're just going to throw money at the grind to make it go away, you don't deserve to be first to get to the top.


Yeah and while we are at it when i sign up for WoW i want 3 lvl 80s (or w/e the cap is now) right off the bat, full epics, and a load stupid heirlooms, cuz i just want to have fun

and why cant i just BUY my PS3 trophies, i mean whaahhhhhhhh platinums are soooooooo harrddd, why oh why cant they just make a new game genie so i can go back to having no reason to play my games through vanilla anymore
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P PoLlo
 
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Post » Tue Dec 06, 2011 5:41 am

Diablo 3 > WoW?
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lexy
 
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Post » Tue Dec 06, 2011 7:54 am

If you don't have the skill, you shouldn't have to reward for proving you have said skill. :spotted owl:
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Steve Bates
 
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Post » Tue Dec 06, 2011 5:22 pm

Yeah and while we are at it when i sign up for WoW i want 3 lvl 80s (or w/e the cap is now) right off the bat, full epics, and a load stupid heirlooms, cuz i just want to have fun

and why cant i just BUY my PS3 trophies, i mean whaahhhhhhhh platinums are soooooooo harrddd, why oh why cant they just make a new game genie so i can go back to having no reason to play my games through vanilla anymore

Except that WoW is a completely different genre, and the game is all about the grind, whereas in FPS games, the grind is there to act as a hamster-wheel and make ADD kiddies keep picking up the game - "But if I get 10,000 more XP, I'll have a new toy!" - hoping they'll reach the "Actually, this game is pretty good" stage before they run out of unlockables.

And ItalianDevil... On the same note, getting a lot of the things you unlock during play is more about patience with the game than skill. When something is pure grind, like leveling up, and that's not what the game is meant to be about, the people who don't have time to spare should be given some way to bypass it. I'm happy if they pay for it, because paying money means you're putting something into the game to get through those levels, even if it isn't time.

And half the people doing that wouldn't learn anything from losing a few thousand games and reaching level 20 the "hard way." But you probably already knew that.
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adam holden
 
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Post » Tue Dec 06, 2011 7:06 am

Except that WoW is a completely different genre, and the game is all about the grind, whereas in FPS games, the grind is there to act as a hamster-wheel and make ADD kiddies keep picking up the game - "But if I get 10,000 more XP, I'll have a new toy!" - hoping they'll reach the "Actually, this game is pretty good" stage before they run out of unlockables.

And ItalianDevil... On the same note, getting a lot of the things you unlock during play is more about patience with the game than skill. When something is pure grind, like leveling up, and that's not what the game is meant to be about, the people who don't have time to spare should be given some way to bypass it. I'm happy if they pay for it, because paying money means you're putting something into the game to get through those levels, even if it isn't time.

And half the people doing that wouldn't learn anything from losing a few thousand games and reaching level 20 the "hard way." But you probably already knew that.


how about we just leave it at

When im lvl 20 i don't want to get stuck on a team filled with noobs who payed for their level but have no in-game experience, meaning i will get my ass kicked by the other more experienced team and not know why my team spent the game trying to figure out the SMART system

Experience through Repetition
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Darlene DIllow
 
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Post » Tue Dec 06, 2011 3:14 pm

I remember when I played FPS on my PC. CoD 2 to be exact. There was no prestige. There was no ranking system at all except the leaderboards. I tell you what there was. Legendary clans like MXG that were simply dedicated to playing the game that they loved and enjoyed. Its seems like the chase for top emblems and prestige has got us all drinking the KOOL-AID. . .
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Alister Scott
 
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Post » Tue Dec 06, 2011 12:10 pm

After Battlefield:Bad Company 2 offered the player the option to pay 9.99 to unlock all weapons, perks, camo and attacks I was starting to expect every other game to do this. I am thinking BRINK developers have a little too much swagger to allow such a travesty to occur for BRINK. There was a time when in MW1, a gamer took pride in the infamous "golden cross" prestige emblem, knowing that the player in the lobby who owned that emblem earned with plain hard work and dedication to the game. With MW2, titles and emblems became a joke thanks to cage match servers. I hope that as I work hard to unlock all of the customization options and abilities that BRINK finally returns us to an FPS era where you cant hack or buy your way to fame. . .


Funny story. I got BFBC2 when it came out and unlocked everything through lots of gameplay. Leave for several months and find all my unlocks are gone. Needless to say I wasn't happy about it and saw the option. It really wasn't worth it. It did however svck trying to play against maxed characters with the beginning weapons and abilities.
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Rudy Paint fingers
 
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Post » Tue Dec 06, 2011 11:48 am

Funny story. I got BFBC2 when it came out and unlocked everything through lots of gameplay. Leave for several months and find all my unlocks are gone. Needless to say I wasn't happy about it and saw the option. It really wasn't worth it. It did however svck trying to play against maxed characters with the beginning weapons and abilities.



Do you think you lost them because of the Unlock all DLC? I had heard that story before. . .
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Jade
 
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Post » Tue Dec 06, 2011 7:03 am

Do you think you lost them because of the Unlock all DLC? I had heard that story before. . .


No idea but I wasn't spending my money on all the guns. I could just wait for Brink at that point.
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Jenna Fields
 
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Post » Tue Dec 06, 2011 7:31 am

Lets say, for argument's sake, that it takes approximately 10 hours of play to unlock everything, assuming you're competent with FPS games, but not highly-skilled or super-competitive.

Some players are going to take 3 weeks to a month to get everything unlocked, and will get frustrated. Some may plateau, unable to complete certain challenges, and will be prevented from unlocking certain items. And some players will breeze through all the unlocks in a single weekend. Which means that by the second or third day, there will already be players who have unlocked EVERYTHING the "hard way."

If that's the case, day 1 DLC to unlock everything isn't such a big deal. The dedicated, skilled gamers who want to unlock everything, but aren't willing to fork out, will only have to wait about a day to catch up.

Now lets say, more realistically, that it's going to take about 30 - 40 hours to unlock EVERYTHING. Keep in mind, this includes leveling to 20, and completing EVERY challenge with a weapon/attachment unlock. In this case, even a lot of dedicated players will take maybe a couple of weeks to get to near-full completion.

The competitive, but time-limited players, on the other hand, could potentially be grinding for a couple of months to complete this level of unlocks. And less-skilled gamers would take even longer.

In that case, I'd say at least a 1 month hold before any "unlock all" DLC is available isn't too much to ask. Basically, If it's going to require any significant investment in time for players who DO have the time to unlock things, I think those players deserve a chance to see things first. If you're just going to throw money at the grind to make it go away, you don't deserve to be first to get to the top.



Well said.
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Rich O'Brien
 
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Post » Tue Dec 06, 2011 5:44 am

Yeah and while we are at it when i sign up for WoW i want 3 lvl 80s (or w/e the cap is now) right off the bat, full epics, and a load stupid heirlooms, cuz i just want to have fun

and why cant i just BUY my PS3 trophies, i mean whaahhhhhhhh platinums are soooooooo harrddd, why oh why cant they just make a new game genie so i can go back to having no reason to play my games through vanilla anymore


:rofl: I agree completely there is no excuse to have to buy a fully decked player. If you don't have the time or skill to put into getting those items well then maybe you shouldnt be playing that game or shouldn't be taking it so seriously when you get owned online because its not the abilities/weapons its your skill for not investing enough time into the game. Most games guns and abilities are balanced pretty well so even if you do play high levels you stand a chance.

On top of this the fact that there is a ranking system in brink means you will never play people out of your league because they will be around the dame level. but again if you do not have the time to invest into the game you shouldn't be taking it so serious when you get man handled online that isnt anyones fault but your own for not investing enough time that cant be helped.
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^_^
 
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Post » Tue Dec 06, 2011 7:39 am

:rofl: I agree completely there is no excuse to have to buy a fully decked player. If you don't have the time or skill to put into getting those items well then maybe you shouldnt be playing that game or shouldn't be taking it so seriously when you get owned online because its not the abilities/weapons its your skill for not investing enough time into the game. Most games guns and abilities are balanced pretty well so even if you do play high levels you stand a chance.

On top of this the fact that there is a ranking system in brink means you will never play people out of your league because they will be around the dame level. but again if you do not have the time to invest into the game you shouldn't be taking it so serious when you get man handled online that isnt anyones fault but your own for not investing enough time that cant be helped.


I actually hope some people try and boost to 20 and then proceed to get decimated since they haven't actually practiced playing the game.
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Shannon Marie Jones
 
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Post » Tue Dec 06, 2011 4:33 am

I actually hope some people try and boost to 20 and then proceed to get decimated since they haven't actually practiced playing the game.


I know I was actually just thinking about this last night. I remember them talking about how you can transfer xp over to your other characters and it made me think would I really want to do that with my other character or level them up individually so I get accustomed to the body type and abilities of that role. By doing it that way by the time I get the the big dogs again I have figured out what abilities work the best for me personally and if it is a new body type how to best use it.

So I don't know if I will actually use that feature personally maybe if I am real close to the next level or something like that.
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Bonnie Clyde
 
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