unofficial 'black screen hard crash' thread

Post » Tue May 29, 2012 12:10 am

Now what the problem is, I don't know. I don't know how to fix it. I don't even know how to troubleshoot it.
But I can tell you one thing: IT IS NOT A BUG IN SKYRIM THAT IS CAUSING THE HARD CRASHES !

Clear now ?

the only thing we are clear on is that you have no idea what you are talking about. Perhaps you should go stand in the corner with the rest of the morons who like to think they know everything....




Ask anyone here having the problem if it is "absolutely a hardware issue," lol. Ya know, it makes perfect sense that my computer can run data intensive applications all day long and not so much as a program crash, but this specific program creates fatal and harmful errors. Ya know, you're right, it must be all the brand new hardware that I've tested, checked, tested, rechecked, and every time found to be completely fine hardware wise. You must be right, it couldn't possibly be skyrim, it must be the PSU (which I've tested) or the video card (which is brand new, runs every other game or application on the face of the earth flawlessly), or my motherboard....

The only thing worse than Bethesda ignoring all the people that this is happening to is idiots like you trying to point them in the wrong direction. You don't have any idea how to troubleshoot it because spouting information you read off of a webpage does not mean having the knowledge.


So yeah, this is the only program that is doing this to ALOT of computers, and it is not the program's fault. If you don't see the logical problem there, you're stupider than your previous post made you sound.
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lauraa
 
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Post » Tue May 29, 2012 3:27 am

Now what the problem is, I don't know. I don't know how to fix it. I don't even know how to troubleshoot it.
But I can tell you one thing: IT IS NOT A BUG IN SKYRIM THAT IS CAUSING THE HARD CRASHES !

So if it's not a "bug" in Skyrim that is causing the hard crash, why doesn't any other application that uses identical "system calls" (which are OS specific) and "library calls" (which are...whatever...specific) create the same hard crash?

It's my theory that the same bug in Skyrim is creating many of the crash to desktops for some users with X video card, but causing the system lockups with Y and/or Z video card(s).

I have the lockup problem and this is the video card I'm using as named on Newegg: HIS H687F1G2M Radeon HD 6870 1GB 256-bit GDDR5 PCI Express 2.1 x16 HDCP Ready CrossFireX Support Video Card with Eyefinity.

Here's the link if anyone wants to see the detailed stuff for their own theorycrafting and comparison. http://www.newegg.com/Product/Product.aspx?Item=N82E16814161349

Your post, Gryz, is very enlightening. I would love to know the wiki article(s) or textbook(s) from which you paraphrased. But it seems a little strange admitting you don't actually know what the problem is, how to fix it or how to troubleshoot it; it completely discredits your next statement: "IT IS NOT A BUG IN SKYRIM THAT IS CAUSING THE HARD CRASHES!"

But going with your information, and from all the other things people have described or cited in their arguments, I feel you're not entirely wrong. I believe it is a bug in Skyrim that is causing the error that creates the hard crash. Granted there is also a problem on the hardware level - when the error gets passed to the hardware, it should be able to recover like all the other standard CTD issues, but it doesn't, and that too is a flaw with the hardware. Let me use some fancy acronyms that make me seem technically savvy: The SDRAM of the SSDD/SCUSI for LPT1 IRQs and I/Os and DMAs with the ETCs and the LOLs and the FBI resulting in a USLYS_SYS_ERR^2011. The reason the ENBSeries fixes some of the crashes for people is because it's addressing things at the software level where the root of the problem exists.

Again, however, this goes back to one blatant issue that is clearly the deciding factor. Why wasn't this sort of issue caught in internal testing before the release of the game? Hell - before the release of the system specs even (you know, the specs that give you the impression that as long as you meet those minimum requirements, you can at least play the game on the lowest settings without any problems)?

It's simple: it takes a lot of resources to properly test and debug a game before release - especially for a PC. Consoles are, for the most part, the same configuration all across the board. A developer can almost be certain that a game on one PlayStation or Xbox will run EXACTLY the same on the next PlayStation or Xbox. PCs are a different monster. Take each chipset available between AMD and nVidia alone. Then look at the manufacturers that actually make the video cards and add their own little gimmicks. You very quickly find yourself with a seemingly infinite number of system configurations on which the game could possibly be run. It would be impossible for a developer to test all of those. A lot of the times the publishers (even Microsoft or Sony for the consoles) will kick some help their way as well to ensure that consumers are getting a quality product so they will continue to purchase the products they release.

Plain and simple ZeniMax doesn't have the resources (moolah) to do all the testing as someone like....say....Activision Blizzard.

But I digress. This issue is a Skyrim issue that didn't get caught in Bethesda's limited QA period for the PC.

Meanwhile, I lurve my 360 copy. :D
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Austin Suggs
 
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Post » Mon May 28, 2012 12:29 pm

Hey... I have this problem....
Bump
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Lyndsey Bird
 
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Post » Mon May 28, 2012 4:30 pm

Arclein, while I have talked to many people on both this forum and others that have differing hardware (Nvidia users are getting it as well), one of the most common threads I am finding amongst people that are having this issue is the AMD radeon 68XX (I have the 6870 as well, and lots of others using this GPU are having the problem). Until it gets fixed, I wouldn't try running the game, because whatever is causing the problem has only made recovering from it worse every time, at least for me.

I've reset the CMOS, reseated my cards, and still can't get my computer to boot correctly after I tested the new drivers and encountered the hard crash again. It's getting worse for me, so until Bethesda actually acknowledges the problem (which they haven't and most likely won't) and fixes it, I wouldn't risk your system. I'm scared to death that there is now something irreparably wrong, I'd hate it to happen to more people.
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Emily Rose
 
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Post » Mon May 28, 2012 8:05 pm

You guys are treating software as if it was magic. Keep experimenting with different spells and incantations, and hope you get the right one some day. But software is not magic. It has been designed and made by human hands. You can see exactly what is going. (If you have the tools, which we, end-users, don't have). You can know how it is supposed to work. You can make precise statements about it.

Do any of you even remember that computers used to be machines that served multiple people at the same time ? Mainframes and mini-computers ? In the days before the PC ? Do you remember that it was expected to have *hostile* users on your machine ? Operating Systems were designed so that an application by one user could not do any harm to other applications (and data) run by other users. This was already true in the sixties. One of the goals of an OS was to make sure nobody could crash a machine. You might only remember MS-DOS. MS-DOS was pretty bad technology, even at the time. Many steps back. In MS-DOS (and even the earlier versions of Windows) there was no strict distinction between kernel-mode and user-mode. That meant that any application could access the hardware. It could access any place in memory. And thus hostile programs could do anything bad to the machine. And a bug in an application could crash the whole machine. But then came Windows NT. New Technology, an OS that finally followed modern design principles. WinXP and Win7 are evolutions of WinNT. Applications can not access the whole machine any more. Therefor they can not just crash a whole machine.

You guys are like medicine men, who stir and poke with sticks in dead frogs. And then try to draw conclusions about the future of people out of that.

Now what is causing the problem ? Like I said, I don't know. I am a software guy. I know very little about hardware. I can speculate about what might be going on. But it would be like poking sticks in a frog. Bethesda could (and should) help determining what is going on. But it is very very unlikely that it is a bug in Bethesda's Skyrim code that is causing these crashes. You can keep yelling that it is, but that doesn't change reality.

Give me one example of a game (or application) in history that caused hard crashes of a machine, where the bug was in the application, and not in a driver, not in the OS, not caused by faulty hardware. Just one example. Where the application developer said "it's our fault, here is a software patch". I don't think that ever happened. The only case I can think of is, is some applications consistently overheating video-cards. But in those cases, the problem lies with the drivers who control the fans and didn't cool the videocards enough. An application that stresses the hardware is fine. If the hardware can't deal with it, the hardware is at fault, not the software.

One difference between Skryim and most other games is the fact that other games depend mostly on the video-card. That means that the CPU is less used and less stressed. Skyrim uses both videocard and CPU. So the CPU get stressed more. And thus CPU (and other components on the motherboard) generate more heat. Maybe that is what is causing the problem. I don't know. But I do know you can't blame applications for hard crashes.
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Reven Lord
 
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Post » Mon May 28, 2012 5:29 pm

You guys are treating software as if it was magic. Keep experimenting with different spells and incantations, and hope you get the right one some day. But software is not magic. It has been designed and made by human hands. You can see exactly what is going. (If you have the tools, which we, end-users, don't have). You can know how it is supposed to work. You can make precise statements about it.

Do any of you even remember that computers used to be machines that served multiple people at the same time ? Mainframes and mini-computers ? In the days before the PC ? Do you remember that it was expected to have *hostile* users on your machine ? Operating Systems were designed so that an application by one user could not do any harm to other applications (and data) run by other users. This was already true in the sixties. One of the goals of an OS was to make sure nobody could crash a machine. You might only remember MS-DOS. MS-DOS was pretty bad technology, even at the time. Many steps back. In MS-DOS (and even the earlier versions of Windows) there was no strict distinction between kernel-mode and user-mode. That meant that any application could access the hardware. It could access any place in memory. And thus hostile programs could do anything bad to the machine. And a bug in an application could crash the whole machine. But then came Windows NT. New Technology, an OS that finally followed modern design principles. WinXP and Win7 are evolutions of WinNT. Applications can not access the whole machine any more. Therefor they can not just crash a whole machine.

You guys are like medicine men, who stir and poke with sticks in dead frogs. And then try to draw conclusions about the future of people out of that.

Now what is causing the problem ? Like I said, I don't know. I am a software guy. I know very little about hardware. I can speculate about what might be going on. But it would be like poking sticks in a frog. Bethesda could (and should) help determining what is going on. But it is very very unlikely that it is a bug in Bethesda's Skyrim code that is causing these crashes. You can keep yelling that it is, but that doesn't change reality.

Give me one example of a game (or application) in history that caused hard crashes of a machine, where the bug was in the application, and not in a driver, not in the OS, not caused by faulty hardware. Just one example. Where the application developer said "it's our fault, here is a software patch". I don't think that ever happened. The only case I can think of is, is some applications consistently overheating video-cards. But in those cases, the problem lies with the drivers who control the fans and didn't cool the videocards enough. An application that stresses the hardware is fine. If the hardware can't deal with it, the hardware is at fault, not the software.

One difference between Skryim and most other games is the fact that other games depend mostly on the video-card. That means that the CPU is less used and less stressed. Skyrim uses both videocard and CPU. So the CPU get stressed more. And thus CPU (and other components on the motherboard) generate more heat. Maybe that is what is causing the problem. I don't know. But I do know you can't blame applications for hard crashes.
You've said it with a bit more vitriol than what is needed, but you're right. I don't think though, that people are inferring that it is the game itself that is directly causing the BSOD, because it'd be extremely hard to do unless it was intended behaviour. However, the game does talk to drivers, and I must certainly assume drivers will run close to the metal (not that I claim to know a ton, I know a bit though). If it upsets them in some way, then you've got a BSOD because drivers are not confined to the userland.

If this were exclusively a problem related to a certain driver or chipset (say, all the ATI cards and no Nvidia ones) I'd be on their forums, not this one. But with users of different cards reporting the same problem, under the same circumstances, my attention would shift to the game - it seems so unlikely that two completely different chips with completely different driver codebases, could have precisely the same flaw. Certainly, we can all agree that this entire problem is not a usual occurrence in any regular program, and it's very unfortunate for those who are experiencing it, but it's there nonetheless.

Don't take that the wrong way either - Skyrim really couldn't cause a BSOD on its own under any normal circumstance. Just no way. But, it's Skyrim that's being played, exclusively, while these crashes happen. The hardware is not constant. The OS is not constant. Nothing is constant but the fact that Skyrim is the game being played.

That is not to say it's Bethesda's fault either - I have a line in my opening post that says 'the problem is the game' and well, that's probably wrong. Actually, I'll get rid of that line when I remove this. But, it is within Bethesda's power to at least find out what is causing this and stop it from happening. That's all. We know the drivers aren't perfect, else they'd never need updates anyway. In truth, we should be on the ATI and Nvidia forums as well to nut out just what the problem is here.

Personally, I don't care whose fault it is, or what hardware (if any) is defective - if we need to ascertain that in order to play Skyrim without experiencing BSODs, no sweat. That's cool. I just want to play Skyrim without getting BSODs all the time. That's it.
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Lucie H
 
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Post » Mon May 28, 2012 11:46 pm

You've said it with a bit more vitriol than what is needed, but you're right.
Thanks. The reason I am being blunt is that I've been called an idiot a few times in this thread. Probably by people who have never written any software. Who have never debugged problems. And who have no idea how software works.
If it upsets them in some way, then you've got a BSOD because drivers are not confined to the userland.
Drivers by definition live in kernelspace.
People might think that things like DirectX are drivers too. But technically they are not. They are libraries. Libraries that implement an API. DirectX lives in userland, but does the calling of systemcalls.
What happens when "the drivers get upset" ? That depends on how they get upset.
If an application does a systemcall that "upsets the drivers", then the driver should just return the systemcall with an error message. That's it. The driver and kernel keep running. Other applications keep running. The machine continues. The application that did the bad systemcall decides itself what it shall do. It can continue. If the programmers were good, they took care of the case where they get an error return. But if they didn't program very defensively, then they could continue in a state they didn't expect, and crashes could happen. But *only* crashes to the desktop.
But if the drivers get upset because the hardware does unexpected things, then it is end of story. If the drivers are able to reset a piece of hardware to a known state, they will try to do that. (Ever seen the short black screen, and then a warning that your videocard has been reset ?). But if they can't do that, they will print the famous Blue Screen of Death, and halt the machine. But sometimes, the machine is in such a bad state that that can't even happen (e.g. if the kernel scribbled over its own memory by mistake). Then you get a black screen crash. Not blue. Now what does that mean ? It means that hardware has acted in a way that even the driver and kernel programmers didn't expect. That is a clear sign that the hardware is faulty.

If this were exclusively a problem related to a certain driver or chipset (say, all the ATI cards and no Nvidia ones) I'd be on their forums, not this one.
You must realize that bugs in drivers, or in the kernel, usually cause a Blue Screen of Death. That is really different from the black screen. Blue Screen of Death is much more likely to be a driver error. Black screen are much more likely to be a hardware error. And who says the problem is in the videocard driver ? Maybe it's in the RealTek soundchips that is on so many motherboards. Maybe in the PCIE chips. Who knows ?

it seems so unlikely that two completely different chips with completely different driver codebases, could have precisely the same flaw.
But you don't know that is the same flaw.
The troubleshooting here is very unprecise. People reporting "black screen and computer rebooting". A power outage has those symptoms. They are just too vague. We don't even know which piece of hardware is resetting the whole machine. And unfortunately, it is very hard for amateur-hardware people like ourselves to do proper troubleshooting.

But, it's Skyrim that's being played, exclusively, while these crashes happen. The hardware is not constant. The OS is not constant. Nothing is constant but the fact that Skyrim is the game being played.
This reasoning is like poking sticks in frogs.
Maybe Skyrim is the first game to stress both CPU and GPU. And while doing this, causing the hardware to draw more power than normally. And low-power, or old, or flakey PSUs get hiccups. We don't know. But from a architectural point of view, an application is never responsible for a hard crash.

But, it is within Bethesda's power to at least find out what is causing this and stop it from happening. That's all.
I kinda agree.
But is there anyone who can actually force such a crash ? Do we have scenarios to reproduce the problem at will ? If not, then it is harder to troubleshoot for the developer. And imho, if the problem can not reliably be reproduced, it points again more towards the hardware.

I'll note something even more worrysome.
Who says that Bethesda actually has engineers who can look at this ?
Bethesda bought (a license to) the GameBryo engine from NDL. And their engines are based on that. But who says that Bethesda employs the engineer(s) who done the new features ? I could imagine a scenario where Bethesda content developers made a list of features they wanted. And then sent that list to NDL. It makes much more sense to have NDL implement new features than hire your own engineer(s), train them to make them familiar with the engine design and code, and let them do the work. I wouldn't be surprised if Bethesda just didn't have the people to do a lot of work on the engine. Sad. But with modern management, I don't find it unlikely. If Bethesda management didn't find it cost-effective to hire a programmer to do the UI on a PC, then I can't believe they would find it cost-effective to hire a very technical programmer to work with low-level stuff in a 3rd party engine.

Personally, I don't care whose fault it is, or what hardware (if any) is defective - if we need to ascertain that in order to play Skyrim without experiencing BSODs, no sweat. That's cool. I just want to play Skyrim without getting BSODs all the time. That's it.

I see your point. And I agree that Bethesda should be the driving force to help their customers solve the problem.
But you are talking about BSOD here. Repeatedly. You realize that a Blue Screen of Death is something different than a "black screen", right ? You realize that the troubleshooting, the actual reporting of the problem is so vague, that any engineer can't really do much with that. That is why I am not convinced that all the reported problems are one and the same. The reports are just not specific enough to draw any conclusions. Sorry.
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Angela
 
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Post » Tue May 29, 2012 1:32 am

edit
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Alisia Lisha
 
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Post » Mon May 28, 2012 3:06 pm

I'm not trying to be the smart-something here. (Weird censuring here). I'm not a Bethesda really devoted fan. (can't say f-boy either ?) I agree with everybody here that Bethesda's support is bad. I'm just trying to state what is obvious to me: CTD is application fault, BSOD is driver fault, hard reboot is a hardware issue. Simple as that. I say I'm not a hardware expert, because I used to be a networking expert. The word "expert" actually has meaning to me. FYI, I've written code for real-time OSs in networking devices. I've written RFCs. Etc. Stuff that is still deployed and you're probably using it right now to read this forum. I'm not some clueless kid. But anyway ...

If you don't want to believe me, fine. Keep looking in the wrong direction. Keep yelling at Bethesda about hard crashes. I'm sure it will matter. Good luck.
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NAkeshIa BENNETT
 
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Post » Tue May 29, 2012 4:25 am

This has never happened to me before. The worst I used to get was a CTD, but after an ini change (I forget what I changed) I've been getting a black screen, followed by the game still running as I can hear sounds of things I interact with blindly, then the game either CTD or BSoD.


My Specs:
-Windows XP SP3 32-bit
-Intel Core 2 Duo E7500 @ 3.2~GHz
-2GB DDR2 RAM
-Geforce GTX 550Ti
-Soundblaster Audigy 4 PCI
-Skyrim v1.3 using ENB Anti-Feeze mod (black screens without it too)

Maybe somebody can spot the difference. Maybe this can be the blood with the cure in it (at least for nvidia users).

My current black screening ini's are here.

SKYRIM.INI
Spoiler

[General]
sLanguage=ENGLISH
uInterior Cell Buffer=19
uExterior Cell Buffer=108
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bUseMultiThreadedTrees=1
bBackgroundLoadLipFiles=1
bBackgroundCellLoads=0
iNumHWThreads=4
bEnableProfile=0

[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=128
bAllowScreenshot=1
fSunShadowUpdateTime=0.2500
fSunUpdateThreshold=6.0000
fdefaultfov=75

[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - Voicesixtra.bsa

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMaxAllocatedMemoryBytes=1700000000

[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1

SKYRIMPREFS.INI
Spoiler

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[Imagespace]
bDoDepthOfField=0
iRadialBlurLevel=0
[Display]
fdefaultfov=75
iBlurDeferredShadowMask=32
fInteriorShadowDistance=2000.0000
fShadowDistance=3000.0000
iShadowMapResolutionSecondary=2048
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=1
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=10000.0000
fGamma=1.0800
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=740.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=1850.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=2
iShadowMode=3
bTreesReceiveShadows=0
bDrawLandShadows=0
bFull Screen=1
iSize H=1050
iSize W=1680
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=3072.0000
fMeshLODLevel1FadeDist=4096.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=3
iMaxDecalsPerFrame=10
bFloatPointRenderTarget=0
sD3DDevice="ENB"
bFXAAEnabled=0
iShadowMapResolution=2048
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
iShadowFilter=0
bTransparencyMultisampling=0
bDrawShadows=1
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=0.9000
bSaveOnPause=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=0
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=0
bMouseAcceleration=0
[Particles]
iMaxDesired=500
[SaveGame]
fAutosaveEveryXMins=60.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.5000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=25000.0000
fBlockMaximumDistance=100000.0000
fBlockLevel1Distance=32768.0000
fBlockLevel0Distance=20480.0000
fSplitDistanceMult=0.7500
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
bEnableTreeAnimations=1
[Decals]
uMaxDecals=100
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=35
uMaxSkinDecalsPerActor=20
[LOD]
fLODFadeOutMultObjects=7.5000
fLODFadeOutMultItems=2.4000
fLODFadeOutMultActors=8.5000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=4
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1


The default generated (no black screen) ini's are here.

SKYRIM.INI
Spoiler

[General]
sLanguage=ENGLISH

uExterior Cell Buffer=36

[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1

[Audio]
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SKYRIMPREFS.INI
Spoiler

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User avatar
Averielle Garcia
 
Posts: 3491
Joined: Fri Aug 24, 2007 3:41 pm

Post » Mon May 28, 2012 3:09 pm

I see your point. And I agree that Bethesda should be the driving force to help their customers solve the problem.
But you are talking about BSOD here. Repeatedly. You realize that a Blue Screen of Death is something different than a "black screen", right ? You realize that the troubleshooting, the actual reporting of the problem is so vague, that any engineer can't really do much with that. That is why I am not convinced that all the reported problems are one and the same. The reports are just not specific enough to draw any conclusions. Sorry.
Just to clarify - yes, I say BSOD referring to Blue Screen of Death, not black screen. After a few tries I and a few others observed we're probably actually getting a BSOD, but it happens after you lose video signal, check http://www.gamesas.com/index.php?/topic/1301174-any-chance-of-a-fix-for-the-hard-pc-crashes-soon/page__view__findpost__p__19653021 and the few posts down from that. If you think we've come to an incorrect conclusion, alternate theories are welcome.

I should note too that Emergent Game Technologies, the makers of the GameBryo engine, went bust about a year ago - afaik, that's part of the reason the engine running the game is called the 'Creation Engine' even though it's just GameBryo with a fresh lick of paint. It's still a 'different' engine, but only in the way that it is a fork, not in the way that it is built from-scratch. I'm pretty sure gamesas are working on it in-house, they don't really have anyone left to outsource development to -- or at least if they do, they're not being credited.

Sorry but I can't be bothered to respond to the rest of your post, I'm just too lazy. :(
User avatar
Patrick Gordon
 
Posts: 3366
Joined: Thu May 31, 2007 5:38 am

Post » Mon May 28, 2012 12:53 pm

I have this problem as well and was pretty sure it had nothing to do with my hardware. Until yesterday. For lack of being able to play Skyrim I became a little nostalgic and installed Serious Sam HD. Played about an hour and then I got the same hard crash I've been blaming Skyrim/Drivers/whatever for.

I quickly found a thread in a german forum where a poster stated that HIS produced faulty Radeon cards. So if you have a

PCIe HIS HD 6870 IceQ X GDDR5 1024MB Native HDMI 2xDVI 2xMiniDP with a serial number lower than H110808601 (like me)

or

PCIe HIS HD 6870 IceQ X Turbo GDDR5 1024MB Native HDMI 2xDVI 2xMiniDP with a serial number lower than H110808701

the cause for the crashes is probably your card. This isn't official and I haven't confirmed this with HIS yet, but my retailer will be sending me a replacement once I send them the supposedly faulty card.

link to thread (german): http://www.computerbase.de/forum/showthread.php?t=944563
User avatar
Josephine Gowing
 
Posts: 3545
Joined: Fri Jun 30, 2006 12:41 pm

Post » Mon May 28, 2012 6:03 pm

I had this problem with this system


Phenom X4 3.4
4gig ram
windows xp 32b SP3
260gtx 7xxmb

Like many others, I had no problems with any other games, but still it was the card, I replaced it with a 9800gt I had lying around, and I havent had 1 ctd or BSOD since, after 2 days testing. I usually get them every hour or so.

It could be my PSU isnt enough for the 260GTX, but the card is definately the cause, its hard to admit but I cant argue with the facts.
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Tue May 29, 2012 2:25 am

I have a HIS HD 6870 and only this game gives me a hard crash. I've ran Furmark and Heaven for hours with no problem, I can play BF3 on a mix of high and ultra settings for hours with no problem, not to mention any other games.

I highly doubt this is a hardware problem. It's either this game or an AMD driver problem that has yet to be resolved (11.9-12.1 haven't fixed this), maybe a mix of both.
User avatar
StunnaLiike FiiFii
 
Posts: 3373
Joined: Tue Oct 31, 2006 2:30 am

Post » Mon May 28, 2012 8:30 pm

I had this problem from pretty much day 1. Hopefully, I'm not tempting fate by saying that it appears to be gone now.

Unfortunately, I broke the first rule of testing and did 3 things at once, so I can't say for certain which fixed it. Those were:

i) Applied latest patch from steam.
ii) Updated graphics driver to beta version listed in this http://www.gamesas.com/topic/1314947-amd-recommends-using-the-121-preview-driver-not-1112/page__st__20.
iii) Started a new game.

Since then I've had one crash to desktop - but no hard crashes at all.

Just wanted to feedback in case this helps anyone else.

Cheers,

Adam
User avatar
Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Post » Mon May 28, 2012 12:47 pm

I have a HIS HD 6870 and only this game gives me a hard crash. I've ran Furmark and Heaven for hours with no problem, I can play BF3 on a mix of high and ultra settings for hours with no problem, not to mention any other games.

I highly doubt this is a hardware problem. It's either this game or an AMD driver problem that has yet to be resolved (11.9-12.1 haven't fixed this), maybe a mix of both.

I ran furmark and play lots of other games without a problem as well. I highly doubted it myself.

It won't hurt to take a look what serial number your card has. Would interest me too. If it's higher than to one I specified, than I guess your card isn't at fault, but if it's lower you might want to send an email to HIS. ;-)
User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Mon May 28, 2012 9:33 pm

I ran furmark and play lots of other games without a problem as well. I highly doubted it myself.

It won't hurt to take a look what serial number your card has. Would interest me too. If it's higher than to one I specified, than I guess your card isn't at fault, but if it's lower you might want to send an email to HIS. ;-)

I don't have an Ice Q version but my serial number is lower (H10127****). I won't absolutely rule out my card, but why only this game? Not to mention while it seems to be more common with 6870's, many people with 6950's, 5770's and to a lesser extent 560TI's report the same problem. (to name a few) I personally think it's some code in the game that Bethesda didn't catch because they didn't test on many setups. This same thing was apparently happening with Saint's Row 3 (another console game ported) and THQ said they were working with AMD to solve the problem. More evidence it's a software problem.
User avatar
Wayland Neace
 
Posts: 3430
Joined: Sat Aug 11, 2007 9:01 am

Post » Tue May 29, 2012 3:56 am

It's happening to me and I'm running a nVidia Geforce 250 gts. Ever since I installed Skyrim, all of my games have started black screening.
User avatar
DAVId MArtInez
 
Posts: 3410
Joined: Fri Aug 10, 2007 1:16 am

Post » Tue May 29, 2012 4:20 am

This is happening to me, too. Hard black screen crash that restarts the computer. Very very frustrating. Installing the 12.1 preview drivers did not fix the issue.
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Tue May 29, 2012 4:07 am

I don't have an Ice Q version but my serial number is lower (H10127****). I won't absolutely rule out my card, but why only this game? Not to mention while it seems to be more common with 6870's, many people with 6950's, 5770's and to a lesser extent 560TI's report the same problem. (to name a few) I personally think it's some code in the game that Bethesda didn't catch because they didn't test on many setups. This same thing was apparently happening with Saint's Row 3 (another console game ported) and THQ said they were working with AMD to solve the problem. More evidence it's a software problem.

If you don't have the IceQ version then I guess you're not affected and your hard crash has a different cause.

Who knows, maybe i'm grasping at straws here. I'll give it a shot. Maybe my retailer will send the card back to me saying there's nothing wrong with it. Maybe I'll a get a new one and the problem will be solved. I'll report back then.
User avatar
Stu Clarke
 
Posts: 3326
Joined: Fri Jun 22, 2007 1:45 pm

Post » Mon May 28, 2012 10:29 pm

Switching out atimgpud.dll with atiumdag.dll back at patch 1.2 fixed all of my hard crashing issues. The latest patch does not allow for this solution, and I have yet to try playing without it.

Aha, wow. Cancel this. I fixed it.
User avatar
Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm

Post » Mon May 28, 2012 11:55 pm

Happened to me once after that I have been in paranoia mode any time the game is running. No GPU overheating like it says in OP or anything I can dial in on.
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Mon May 28, 2012 11:27 pm

Becareful tho when u have an overclocked computer because this tends to increase the number of Ctds while it may not be the cause of the game. So whether to rule that out try to play the game on stock settings, even if prime 95 doesnt give u any error it doesnt mean that ur computer is foul proof either.

Experience from myself:

My previous computer was overclokced @ 3,8 ghz and i ran prime 95 small tft, blend test, large tests for ~24 hours and didnt had any error.. Ok so i played some games but when my gpu and Cpu had to load over 60% my computer crashed. So again i run prime and no errors, but everytime i play a game it went unstable.
User avatar
Ilona Neumann
 
Posts: 3308
Joined: Sat Aug 19, 2006 3:30 am

Post » Tue May 29, 2012 4:52 am

Hey! New forums design! How about that. It has images showing up with noscript hrm !! I like to read it just text :falloutthumbsup:

I think I posted in the last thread about this. Someone has to be 'that guy' who makes a post like this: http://www.xtremesystems.org/forums/showthread.php?59391-6800le-Black-Screen-The-Complete-Guide-Identification-modification-and-reason about 6870 cards. Once the renderer malfunctions are identified, Bethesda can recode portions of the creation engine to not be so misguided in the demands of a PC's GPU at certain points native to Xbox and PS3. http://www.youtube.com/watch?v=cjCo2I3ooK0 Bethesda are world builders that keep the engine builders in cellars questing for draugr meat... but they managed to make Skyrim look kewl on Xbox @30fps 720p, so they can certainly do it on PC @60fps 1080p without current loss and short circuit identification if thrown them some bonus money from record Steam sales! :falloutcool:
User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

Post » Mon May 28, 2012 4:28 pm

I had this problem from pretty much day 1. Hopefully, I'm not tempting fate by saying that it appears to be gone now.

Unfortunately, I broke the first rule of testing and did 3 things at once, so I can't say for certain which fixed it. Those were:

i) Applied latest patch from steam.
ii) Updated graphics driver to beta version listed in this http://www.gamesas.com/topic/1314947-amd-recommends-using-the-121-preview-driver-not-1112/page__st__20.
iii) Started a new game.

Since then I've had one crash to desktop - but no hard crashes at all.

Just wanted to feedback in case this helps anyone else.

Cheers,

Adam
I haven't had any of these crashes since the 1.3.10 patch either. I'm not about to declare it fixed though until I've given it a really good testing.
User avatar
Jade Barnes-Mackey
 
Posts: 3418
Joined: Thu Jul 13, 2006 7:29 am

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