» Mon Jun 18, 2012 3:30 pm
Well I was in the process of converting Weapons and Armor Fixes to a CK-based version, 'cause you know, I didn't want to make a non-standard .esp file, as SkyEdit is prone to do.
What a mistake that was.
First, it crashes every 15 minutes. I would update one weapon, then another, then another, then... nothing. If you try to edit an item, the item window doesn't come up. Only thing to do is to restart the CK. Very frustrating, I have no idea how Bethesda game coders managed to not jump of a bridge. I've only used it for 3-4 days now and I'm going already going nuts.
But the worse is by far that the CK does not even make standard .esp files. If I save a weapon (possibly through a template), several fields get corrupted or just don't make any sense. Weapon type, which TESVSnip reveals to have completely ridiculous values such as '9591554' instead of '2' (for Daggers). Other fields like 'On Death' take equally ridiculous values, such as '9558785' instead of the correct '-255'. I mean what the crap?
I'll agree with whoever said this was too buggy to be useful was dead on the money. I'll stick to low-level editors that will actually produce the correct output instead of buggy software.