Unofficial Creation Kit & Modding Bug List #3

Post » Tue Jun 19, 2012 1:23 pm

I've expanded the topic to non-CK bugs, but only ones which seriously affect CK made user plugins too. For example, engine level bugs that affect user plugins, issues with the workshop, BSAs and load order. That sort of thing. However the main focus is as always CK bugs, which is why it's in this forum and not the mods forum. Any game issues or mod issues should still be posted in the correct topics, not here.

Critical Bugs are defined as bugs that need fixing, right now. Seriously. These are bugs that make user plugins utterly useless, breaking them and causing major errors in game.
Major Bugs are defined as bugs in which functionality is broken in such a way that there is no effective solution, or the solution is far from ideal. Also includes bugs which can affect user plugins and cause errors in game.
Medium Bugs are defined as bugs in which functionality is broken, however where there are workarounds available in order to circumvent the issue. Also includes repeatable crashes and issues which require a restart of the CK.
Minor Bugs are defined as bugs which are more of an annoyance than a hindrance. These include bugs which are easily fixable and don't negatively affect user plugins.

Bugs http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/ have more information available about the issue. Clicking on the link will take you to a post or topic where the bug is described in more detail.
Bugs highlighted yellow are issues which have been acknowledged by Bethesda, however which a fix has not been confirmed.
Bugs highlighted orange are issues which have been acknowledged by Bethesda, and have also confirmed to have a fix in the works.
Bugs highlighted green with a strikethrough are issues which have been fixed by Bethesda in a patch.
Bugs highlighted violet with a strikethrough are issues which have not been fixed by Bethesda, however where an unofficial user made fix is available that solves the issue.
Bugs highlighted red are issues which have been acknowledged by Bethesda, however where it has been confirmed that the issue won't be fixed in the foreseeable future.

http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/ denotes a link to the post where the bug has been acknowledged by Bethesda.

There are numerous bug topics all over the Creation Kit forum, and these get lost so quickly amongst all the general questions and advice topics. Like the Unofficial Skyrim Bugs topic, my aim is to have a centralised topic where we can list the bugs in order for the devs to see, and hopefully fix. When posting a bug, categorise it into one of three levels: Major Priority, Medium Priority and Minor Priority. This will make it easy to differentiate between a mod-breaking bug, and one where it's only a minor issue. If the issue is linked, it means there's a topic or post that explains the bug in more detail.

Critical Bugs
  • http://www.gamesas.com/topic/1345681-navmesh-bug/ http://www.gamesas.com/topic/1345681-navmesh-bug/page__view__findpost__p__20341090
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20325586 http://www.gamesas.com/topic/1343692-color-mismatch-facebody/page__view__findpost__p__20260843 http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20623342
  • http://www.gamesas.com/topic/1344939-things-disappearing-in-the-world/page__st__30 http://www.gamesas.com/topic/1354218-an-open-letter-to-bethesda-regarding-ck/page__view__findpost__p__20414984
  • http://www.gamesas.com/topic/1345519-creating-new-worldspaceshow-to-get-around-the-broken-ck-features/
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20321917 http://www.gamesas.com/topic/1351453-gamebreaking-bug-for-worldspaces-bigger-than-4-quads-in-width-thread-2/page__view__findpost__p__20376830 http://www.gamesas.com/topic/1351453-gamebreaking-bug-for-worldspaces-bigger-than-4-quads-in-width-thread-2/page__view__findpost__p__20385300 http://www.gamesas.com/topic/1352988-fixing-the-64x64-cell-havok-bug-for-when-you-just-want-a-bigger-world/page__view__findpost__p__20419923
Major Bugs
  • http://www.gamesas.com/topic/1348239-creating-new-worldspacesdiscussion-thread-3/
  • http://www.gamesas.com/topic/1348321-2nd-scene-troubles-dialogue-wont-fire/
  • http://www.gamesas.com/topic/1351617-4-bug-reports-ctd-game-always-looks-for-music-in-the-last-esm-in-the-loadorder-2-ck-crashes-and-1-assert/
  • http://www.gamesas.com/topic/1352907-just-ran-into-a-serious-issue-packaging-mods-for-sw-hope-im-just-doing-something-wrong/ http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20391946
  • http://www.gamesas.com/topic/1345124-bethesda-can-we-add-actor-values-and-modify-perk-trees/
  • http://www.gamesas.com/topic/1345724-important-bsas-and-you/ http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20416896
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20284802
  • http://www.gamesas.com/topic/1348833-old-versions-of-mods-conflicting-with-newer-ones/
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20284843 http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20623342
  • http://www.gamesas.com/topic/1348239-creating-new-worldspacesdiscussion-thread-3/
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20283919
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20290500
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20303115
  • Moving or rotating any marker (x marker, coc marker, roombounds etc) that's been added in the current plugin (i.e. doesn't have a mod index of 00) doesn't cause the Creation Kit to mark the plugin as changed (* tag). Therefore it seems as if it's saved when in reality your changes will be lost on exit. The CK doesn't even notify you if the plugin should be saved, it just closes without any prompts, causing you to lose any changes made.
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20315345
  • http://www.gamesas.com/topic/1348553-deleted-objects-show-up-near-00-in-tamriel-worldspace/
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20329939
  • http://www.gamesas.com/topic/1348132-is-it-possible-to-attach-a-script-to-an-actor-base/
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20382957
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20408135
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20430873
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20430873
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20430873
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20430873
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20430873
  • http://www.gamesas.com/topic/1358353-beta-unofficial-skyrim-patch-thread-2/page__p__20484463#entry20484463
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20527273
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20566006
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20567909
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20580914
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20611951 http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20665816
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20642183
Medium Bugs
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20282169
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20282169
  • Duplicating a cell will mark the original cell as modified, give it a *, adding a dirty record to the active file.
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20282169.
  • Havok seems to change speed wildly randomly. This makes it difficult to position things accurately (for example, a dead actor hanging off the top of a wall. He'll fall so fast (less than a second) that you don't have time to adjust him).
  • http://www.gamesas.com/topic/1345089-ck-steamworks-upload-bug-report-bethesda-please/ http://www.gamesas.com/topic/1345089-ck-steamworks-upload-bug-report-bethesda-please/page__view__findpost__p__20273607
  • Statics in random exterior cells become invisible in the CK, but still selectable. The worldspace needs to be re-loaded in order for them to appear again.
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20292075
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20291504
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20293273
  • http://www.gamesas.com/topic/1346664-topic-info-scripts-non-unique-names/
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20302041
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20302527
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20367809
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20302878
  • http://www.gamesas.com/topic/1346833-how-do-i-make-an-activator/
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20292446
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20292446
  • http://www.gamesas.com/topic/1346621-dummy-items-issue/
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20306540
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20308842
  • The CK often crashes randomly, usually without reason (for example, while being idle or testing mods ingame).
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20359881 http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20744024
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20368435
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20381609
  • http://www.gamesas.com/topic/1349924-possible-bug-civil-war-guard-crash/
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20399974
  • http://www.gamesas.com/topic/1355027-speech-actor-value-not-working-in-perk-entries/
  • http://www.gamesas.com/topic/1355335-race-starting-attribute-bug/
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20448583
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20434859
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20535663
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20574040
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20581346
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20612405
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20612568
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20612617
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20622868
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20622868
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20660715 http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20744746
Minor Bugs
  • http://www.gamesas.com/topic/1345462-resizing-the-ck-windows-theyre-too-big/
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20281388
  • Opening a perk with multiple perk entries will cause the perk entries to change order on edit.
  • http://www.gamesas.com/topic/1345526-removing-grass/ http://www.gamesas.com/topic/1354218-an-open-letter-to-bethesda-regarding-ck/page__view__findpost__p__20414984
  • Skyrim.esm is full of errors. While these are harmless, it can make genuine errors from your own plugins difficult to spot.
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20289422
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20290971
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20291390
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20292348
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20292446
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20292446
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20292726
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20293082
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20293082
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20293273
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20293299
  • http://www.gamesas.com/topic/1345715-unofficial-creation-kit-bug-list/page__view__findpost__p__20293353
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20302234
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20304767
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20312595
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20316439
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20329138
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20329192
  • Actors who have the "Starts Dead" flag enabled will often have stretched out arms in the CK when the cell is reloaded.
  • As scripts are now handled externally by Papyrus, the "Scripts" tab under Find Text is no longer functional.
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20358935
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20382558
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20382957
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20382957
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20383167
  • http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__view__findpost__p__20384584
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20421270
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20430143
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20430873
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20430873
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20430873
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20430873
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20430873
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20430873
  • http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/page__view__findpost__p__20714887
User avatar
Vicki Blondie
 
Posts: 3408
Joined: Fri Jun 16, 2006 5:33 am

Post » Tue Jun 19, 2012 8:45 pm

Added BSA issue and load order issues in the Beta patch to the list.
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Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Tue Jun 19, 2012 4:41 pm

Now that's why they shoudl have released the CK out and let us betatest instead than select a few "stars" and let the betatest be internal ... !!!
User avatar
Curveballs On Phoenix
 
Posts: 3365
Joined: Sun Jul 01, 2007 4:43 am

Post » Tue Jun 19, 2012 4:43 am

Now that's why they shoudl have released the CK out and let us betatest instead than select a few "stars" and let the betatest be internal ... !!!

Five of the bugs in that list were reported during the beta just by me and weren't fixed. :tongue: They weren't major, but several of higher severity I can see were caught by other testers and reported and they didn't get fixed either.
But I got my candy which was the update to the source PSC files for all the changes since release, so I'm not going to complain at them. :smile:




OK, good news for a change. You can add this to the list with the "fixed" colour scheme/strikethrough or whatever. We needed to do some testing to verify:

Major/Critical:
http://www.gamesas.com/topic/1352907-just-ran-into-a-serious-issue-packaging-mods-for-sw-hope-im-just-doing-something-wrong/, which made Steam Workshop break mods that relied on changes to any of the stock scripts, as it won't allow loose file PEX uploads and if the scripts are in BSAs they wouldn't take effect.


This was silently fixed in the 1.4.27 beta patch. It never appeared in any changelog or discussion from gamesas that I can recall. So far two confirmations (and three if you count that a mod that never worked before 1.4.27 worked for me and we had no idea why.)
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Tanya Parra
 
Posts: 3435
Joined: Fri Jul 28, 2006 5:15 am

Post » Tue Jun 19, 2012 7:23 am

Hi,

I just skimmed the list, then reread it line by line and did not see the problem of NPC dialogue not working at all in game for some as shown in my thread http://www.gamesas.com/topic/1353136-dialogue-not-working-in-game/. Though cross posting and such may be frowned upon, the link is as thread OP is detailed and long and I did not want to C&P it here.

The problem [linked] is an application breaker for me and means I can not realistically use the CK for even the most basic quests until the problem is solved. Also, downloading other quest mods is out of the question until I know if this is a CK or Skyrim issue - as is posting any quest mods I may make.

I may have missed the problem in your list - its getting a tad late and I am tiring! :smile:

EDIT:

There is a fix that works for some but not sure all!
  • In game have subtitles on - this is still a problem as the text appears the disappears in a blink of the eye.
  • Add a few seconds of blank sound to the dialogue - this effectively gives the user in game time to read the subtitles but no voice to the actor or lip synch.
  • Add a voice recording to the dialogue - this is easy in the CK with the record button but not practical for use with many actors and does not address the issue where the actors 'idle' voice is different to the recorded voice.
  • Add prerecorded voice recording .wav files to the dialogue - great when you have many NPCs but complicated to do and still does not address the 'idle' voice issue.
The difference in 'idle' or 'stock' actor voices can be addressed in the CK by replacing them with prerecorded .wav voice files it seems but this is a seperate issue!

Dialogue not appearing in game for some still seems an issue with its roots in the CK and, IMO, needs to be addressed by Beth.
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Tue Jun 19, 2012 7:43 am

Is the critical BUG of the camera rotation pan erraticness listed and going to be addressed???? It makes the work on large statics and worldlandscaping totally impossible when you place a large stating tand then rotate pan around sometimes you can other times the camera starts rotating around an invisible kms away center that makes you rotate no more around the object but around an unknown distant center making your camera cross severall cells and thus make impossible to work ....
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Markie Mark
 
Posts: 3420
Joined: Tue Dec 04, 2007 7:24 am

Post » Tue Jun 19, 2012 6:44 pm

There are numerous bug topics all over the Creation Kit forum, and these get lost so quickly amongst all the general questions and advice topics. Like the Unofficial Skyrim Bugs topic, my aim is to have a centralised topic where we can list the bugs in order for the devs to see, and hopefully fix. When posting a bug, categorise it into one of three levels: Major Priority, Medium Priority and Minor Priority. This will make it easy to differentiate between a mod-breaking bug, and one where it's only a minor issue. If the issue is linked, it means there's a topic or post that explains the bug in more detail.

You should change this since it's now 4 different categories.
And yes, bump! :biggrin:
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Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Post » Tue Jun 19, 2012 8:38 am

I have made a new mesh for a ship and i believe this is a static. It appears fine in Creation Kit but does not appear in-game. I also tried checking the mark next to "Full LOD" but the ship just doesn't even appear. Basically, the ship NEVER shows up.
For more detail, go to the link with pictures, recommended please. So you know how it looks like. I think this is the Creation Kit's fault. Please help me out. I have been trying to resolve this problem for like a month now. Thank you in advance. leave me a message in any of the threads below.


http://www.gamesas.com/topic/1352755-i-need-mod-experts-help-me-please/page__fromsearch__1

http://forums.nexusmods.com/index.php?/topic/569417-i-need-mod-experts-help-me-please/page__st__10 = with pictures, recommended.
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Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

Post » Tue Jun 19, 2012 6:51 pm

I'm not sure how you would categorize this, but attempting to add city guards with EnableParent set to the stock game civil war guard swap markers will cause game crashes when it tries to enable Stormcloak guards. Not sure why, but it's very demonstrable. A thread I made that garnered a fantastic 0 replies is here: http://www.gamesas.com/topic/1349924-possible-bug-civil-war-guard-crash
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Ymani Hood
 
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Joined: Fri Oct 26, 2007 3:22 am

Post » Tue Jun 19, 2012 6:21 am

I have one that has not been mentioned.

Critter spawns, the insect ones, do not function in interior cells after teleporting from another cell, interior or exterior. I have tested this on multiple esps. Sometimes it sort of works, but usually no insects spawn whatsoever.

Only work around I have found is to create new interiors in new worldspaces, which involves its own problems and is a pain.

Also, if you coc into the cell from the title screen, the spawns work. But if you take a door to another area and come back, no more butterflies, dragonflies...etc...

Has anyone else encountered this?
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Rachel Briere
 
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Joined: Thu Dec 28, 2006 9:09 am

Post » Tue Jun 19, 2012 5:08 pm

God how I wish Bethesda would fix those first 4 bugs. They're [censored] me up hardcoe.
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CArlos BArrera
 
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Post » Tue Jun 19, 2012 8:08 pm

Is bethesda even reading this?
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Jade Muggeridge
 
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Post » Tue Jun 19, 2012 3:25 pm

Is bethesda even reading this?
I would hope so. That's the primary purpose of this topic in the end.
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dav
 
Posts: 3338
Joined: Mon Jul 30, 2007 3:46 pm

Post » Tue Jun 19, 2012 5:55 pm

God how I wish Bethesda would fix those first 4 bugs. They're [censored] me up hardcoe.

The first and third shut down my initial project. Hurray for doing something other than what you wanted to do in the first place /sarcasm. Bah..
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Ludivine Dupuy
 
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Post » Tue Jun 19, 2012 7:10 am

This is probably more an engine issue but as it does concern CK-made mods I submit for consideration.

Major(?):

If a mod-added spell is favorited, and then the mod is removed, this can cause Skyrim to crash at the General Stats. screen.
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Jennifer Rose
 
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Joined: Wed Jan 17, 2007 2:54 pm

Post » Tue Jun 19, 2012 6:06 am

"Force Subtitles" - Not bugged, I think? Needs confirmation, but I believe that if you have recorded SILENCE (and saved it!), Force Subtitles works as expected (assuming you saved a long enough bit of silence)

Multiple (Chained) Scenes - Not bugged, I think? Again, needs comfirmation, but I believe that if you have recorded SILENCE for the dialogue, then scenes and "chained scenes" will work
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Kortknee Bell
 
Posts: 3345
Joined: Tue Jan 30, 2007 5:05 pm

Post » Tue Jun 19, 2012 8:23 am

Large Statics: There is a reported "workaround". Converting to ESM removes the bug. I have not personally tested, but from this thread: http://www.gamesas.com/topic/1354096-possible-large-static-fix/
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Jennifer May
 
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Post » Tue Jun 19, 2012 5:23 am

"Force Subtitles" - Not bugged, I think? Needs confirmation, but I believe that if you have recorded SILENCE (and saved it!), Force Subtitles works as expected (assuming you saved a long enough bit of silence)
I tried with recorded silence and with sound files that I knew worked ingame, still no subtitles if the option was off ingame. (I did not try it now, that was how it worked back when I reported it. It may have been fixed in the beta but I really wouldn't know since I haven't tried it either)
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Sunnii Bebiieh
 
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Post » Tue Jun 19, 2012 4:42 am

I sure hope these issues get addressed, thank you for putting this all together.
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Susan Elizabeth
 
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Joined: Sat Oct 21, 2006 4:35 pm

Post » Tue Jun 19, 2012 11:43 am

This is probably more an engine issue but as it does concern CK-made mods I submit for consideration.

Major(?):

If a mod-added spell is favorited, and then the mod is removed, this can cause Skyrim to crash at the General Stats. screen.

Well now I know why about 20 saves were "corrupted" and I had start over from save 386..
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Catherine N
 
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Post » Tue Jun 19, 2012 10:21 am

Bug list updated.
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Charlotte Henderson
 
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Post » Tue Jun 19, 2012 4:18 pm

I tried with recorded silence and with sound files that I knew worked ingame, still no subtitles if the option was off ingame. (I did not try it now, that was how it worked back when I reported it. It may have been fixed in the beta but I really wouldn't know since I haven't tried it either)
No, this wasn't fixed in the beta. The "force subtitles" checkbox simply doesn't work. Even if you record silence.
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Peter P Canning
 
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Post » Tue Jun 19, 2012 12:29 pm

bump
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Julie Ann
 
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Post » Tue Jun 19, 2012 5:09 am

Quite a few bugs marked as confirmed by Bethesda. Cheers Joel :smile:

http://www.gamesas.com/topic/1354218-an-open-letter-to-bethesda-regarding-ck/page__view__findpost__p__20414984
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xemmybx
 
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Post » Tue Jun 19, 2012 12:37 pm

Since the new beta update, load order is no longer determined by file date, instead simply by the plugins.txt files instead, which breaks mod managers.
This shouldn't be listed as a bug considering it was a necessary and proper advancement to prevent Steam Workshop subscriptions from messing things up.

Plus the mod manager authors are already close to done on fixing it on their end, where it should have been, and the post you linked to doesn't exist anymore either. (or is in the beta forum which has been disabled again)

BSAs overwrite loose files, and BSAs overwrite each other in a alphanumerical order, which creates compatibility nightmares for Workshop mods.
This one was fixed by the 1.4.27 official patch, even though it's not in the patch notes.
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Erin S
 
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