» Tue Jun 19, 2012 5:00 am
Some stuff to report that I don't remember seeing in the list yet:
1. When a new perk entry is created, if entry point modification is used and the "function" contains actor value, the selected actor value will sometimes reset to the first in the list (AbsorbChance) after pressing "OK" and re-opening the perk entry. I've confirmed that this happens with onehanded and twohanded actor values.
For example, if you make a new entry point perk entry that does "Mod Attack Damage" and make the function "Multiply 1 + Actor Value mult", and select onehanded or twohanded as the actor value and then press OK, it will stick until you open that perk entry again, at which time it will be reset to AbsorbChance.
2. In the region editor, the properties in "Objects (more)" will sometimes reset to the default values (0) after switching to a different object or tab. I'm not sure exactly why this happens, but it happens quite often so it should be easy to reproduce. For example, if you add several different rocks to the generated objects list, and set each of their angle variance, sink variance, sink, size variance, etc. values to something new, when you click on them all again you will probably find that some of the values didn't "stick".
3. The Creation Kit often crahes while using the region editor, especially after deleting objects from the generated objects list or switching between worldspaces.