Unofficial Minecraft Thread 63

Post » Sun Nov 27, 2011 11:26 pm

Since when have we stopped being Guinea Pigs?

At least Guinea Pigs don't have to pay to be Guinea Pigs. :P
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Sabrina Steige
 
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Post » Sun Nov 27, 2011 11:11 pm

I'm in favor of gold nuggets (or coins, texture-pack dependant) being the base currency unit. We can also still call it the septim, much as we do our current 'virtual' septim. Since there's 9 nuggets in an ingot and 81 nuggets in a block, it allows for easier trade of smaller quantities of items (like lapis or bookshelves or clay). It makes it easier to fix relative values for materials, if we so choose (though I wouldn't). Really, it wouldn't change much from our current system, except for a slight adjustment in how we value things like a block of land.

ie: current system: 10 septims/square of land, 50 septims/ingot = 5.56 septims/nugget

new system: 2 nuggets/square (equivalent to 11.12 septims for our current economy)

So... Things might get slightly more expensive when working based on septims, because we're working with a base 9 system. Though this isn't necessarily a bad thing - more valuable land should be the case if we're planning on having the next map longer, since it is 1.0 and all.





(Now if only they'd stop pushing new updates on us so freaking soon. Take a chapter from the book of Terrarria, Mojang!)
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Rachael Williams
 
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Post » Sun Nov 27, 2011 7:54 pm

I'm in favor of gold nuggets (or coins, texture-pack dependant) being the base currency unit. We can also still call it the septim, much as we do our current 'virtual' septim. Since there's 9 nuggets in an ingot and 81 nuggets in a block, it allows for easier trade of smaller quantities of items (like lapis or bookshelves or clay). It makes it easier to fix relative values for materials, if we so choose (though I wouldn't). Really, it wouldn't change much from our current system, except for a slight adjustment in how we value things like a block of land.
ie: current system: 10 septims/square of land, 50 septims/ingot = 5.56 septims/nugget
new system: 2 nuggets/square (equivalent to 11.12 septims for our current economy)
So... Things might get slightly more expensive when working based on septims, because we're working with a base 9 system. Though this isn't necessarily a bad thing - more valuable land should be the case if we're planning on having the next map longer, since it is 1.0 and all.

There are piston-based pigman pusher designs that net players nearly 200+ per hour.

I vote to keep the septim standard. Nuggets are a bit too renewable for currency usage if you know how to acquire them safely.
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Kate Murrell
 
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Post » Sun Nov 27, 2011 1:45 pm

There are piston-based pigman pusher designs that net players nearly 200+ per hour.

I vote to keep the septim standard. Nuggets are a bit too renewable for currency usage if you know how to acquire them safely.

Well, the idea I'm pushing is that nuggets be used for smaller trade commodities and have a lesser value. To use New Vegas, it would be like the nugget is the Denarius and the septim is the Aureus. My idea is really in the rough. I just wanted to propose it to the server to if others had a good idea of how to fine tune it.

Edit: Also, the Ingot in itself is renewable as well seeing as it only takes 9 ingots to make one. That said, making nuggets 1/9th the value of a Ingot would make it worth little I believe.
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Becky Palmer
 
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Post » Sun Nov 27, 2011 9:49 am

There are piston-based pigman pusher designs that net players nearly 200+ per hour.

I vote to keep the septim standard. Nuggets are a bit too renewable for currency usage if you know how to acquire them safely.


We could outlaw the use of pigman traps.
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Jessica Thomson
 
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Post » Sun Nov 27, 2011 6:20 pm

We could outlaw the use of pigman traps.

We'd probably have to, since nuggets make ingots and we already prescribe to an ingot-septim equivalency, and I don't think it's exactly fair to cheapen the efforts of someone who mines for their gold.
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Kyra
 
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Post » Sun Nov 27, 2011 9:42 am

We'd probably have to, since nuggets make ingots and we already prescribe to an ingot-septim equivalency, and I don't think it's exactly fair to cheapen the efforts of someone who mines for their gold.


It would also give the guards something else to do.
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jesse villaneda
 
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Post » Sun Nov 27, 2011 11:50 am

We'd probably have to, since nuggets make ingots and we already prescribe to an ingot-septim equivalency, and I don't think it's exactly fair to cheapen the efforts of someone who mines for their gold.

Well the only people who would manually hunt down nuggets are those willing to piss off Zombie Pigmen. That said, I'm sure we can find a way to prevent abuse of the system. But maybe someone more witty about MC mechanics could figure out a good way to help this implementation.
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Cathrine Jack
 
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Post » Sun Nov 27, 2011 4:47 pm

we never made it against the server rules to make mob traps before, all though i think it would be fun if we made it a rp crime. it attract more people to be bandits (as far as i can tell we have 2, one by choice and one who was just destined to be a bandit) and like it was already said it would give guards something to do. also, it would actually give rise to the occasion to have actual raids like we expected too have.
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Mashystar
 
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Post » Sun Nov 27, 2011 4:36 pm

and one who was just destined to be a bandit

When the new server goes up, are you still KoS, borg? Edit: Quoted mirg as he reminded me of Borg's existance
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neil slattery
 
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Post » Sun Nov 27, 2011 4:18 pm

no, i am pretty sure when new server/map comes every one will be given a clean slate, whether they keep their name good or not is up to them.
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Miranda Taylor
 
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Post » Sun Nov 27, 2011 6:58 pm

Has there been any new musical tracks since the "OFFICIAL" release? I heard C418 was making some new tunes for minecraft.
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Roanne Bardsley
 
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Post » Sun Nov 27, 2011 11:58 pm

Has there been any new musical tracks since the "OFFICIAL" release? I heard C418 was making some new tunes for minecraft.


not unless you count the new records
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SamanthaLove
 
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Post » Sun Nov 27, 2011 11:50 am

we never made it against the server rules to make mob traps before, all though i think it would be fun if we made it a rp crime. it attract more people to be bandits (as far as i can tell we have 2, one by choice and one who was just destined to be a bandit) and like it was already said it would give guards something to do. also, it would actually give rise to the occasion to have actual raids like we expected too have.

That could work, considering all Zombie Pigman mobtrap facilities to be 'counterfeiting' or something, then the Empire can either A. destroy it or B. treat said counterfeit gold to be official empire gold upon seizure.

@Fishy- Ehhhh, there's the new records however you can't get them outside creative mode unless you spawn them in survival mode.
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Jessica Lloyd
 
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Post » Sun Nov 27, 2011 2:06 pm

To use New Vegas, it would be like the nugget is the Denarius and the septim is the Aureus.

My Legion will have its day and conquer the server on all fronts :celebration:
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dell
 
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Post » Sun Nov 27, 2011 9:56 pm

My Legion will have its day and conquer the server on all fronts :celebration:

Until someone removes all the torches from your camp and creepers spawn everywhere. Who needs tumours when you have Creeper assassins? :P
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Arnold Wet
 
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Post » Sun Nov 27, 2011 6:23 pm

Until someone removes all the torches from your camp and creepers spawn everywhere. Who needs tumours when you have Creeper assassins? :P

I hate para-creepers :stare:
If you have them this war will be long and bloody!
Anyway, who said you'd ever be able to find my Empire ?
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Jeffrey Lawson
 
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Post » Mon Nov 28, 2011 12:40 am

I hate para-creepers :stare:
If you have them this war will be long and bloody!
Anyway, who said you'd ever be able to find my Empire ?

Sheepcuritrons
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Jon O
 
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Post » Sun Nov 27, 2011 8:24 pm

Sheepcuritrons

Sheer of the East > Sheepcuritrons :toughninja:
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Betsy Humpledink
 
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Post » Sun Nov 27, 2011 2:17 pm

Is it just me but whenever I go into water or get rid of water it lags a lot?
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Mrs shelly Sugarplum
 
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Post » Sun Nov 27, 2011 10:48 pm

Can you whitelist: Camerabeard he's letting me use his account since he is awesome
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Jessie
 
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Post » Sun Nov 27, 2011 11:46 am

If we were a Communist society we wouldn't have to worry about all this currency nonsense. Also I am unable to connect to the IP listed in the OP. Is the server pretty much down until Bone gets back or am I doing something wrong?
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Catherine N
 
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Post » Sun Nov 27, 2011 6:18 pm

If we were a Communist society we wouldn't have to worry about all this currency nonsense. Also I am unable to connect to the IP listed in the OP. Is the server pretty much down until Bone gets back or am I doing something wrong?

No No your Probably on 1.0
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Mizz.Jayy
 
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Post » Sun Nov 27, 2011 9:50 pm

Issue resolved
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emma sweeney
 
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Post » Sun Nov 27, 2011 2:25 pm

Can you whitelist: Camerabeard he's letting me use his account since he is awesome

Last time, you basically debeautified the non-PvP map and got someone permabanned. I don't think you will be whitelisted. Also the server's down til some time in December.
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JeSsy ArEllano
 
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