Actually, it's a perfectly legitimate excuse. Because of us gamers these companies are pressured to release these games as quickly as possible, if Bethesda announced that the game needed to be delayed because Obsidian needed to work out some non-game killing bugs, gamers would be infuriated. It's a loose-loose... At least this way you can play the game, and when the patch for the game is ready you can download it when available, instead of waiting for 6 or more months for a game that you know people will still find bugs to complain about.
To be perfectly honest, most of the complaints I've read just peg these gamers as grumpy and unappreciative. As both me and my friend concur, as well as the more reasonable gamers will agree that most of the bugs in FO: NV are annoying at worst.
The save file corruption is something legitimate to complain about, that much I would agree, I ran into it once and it was because of the "Classic Pack" DLC. But, since I didn't want the content to begin with I deleted it and started all over.
Well, you're right that most of the bugs in FO:NV are just annoying. NPCs changing gender in mid-dialog. Scorpions being halfway stuck in the ground. Your arms constantly flipping up and down over your head when you crouch holding a rifle. The Pip-Boy disappearing. There are dozens and dozens of stupid little bugs that you can simply play right through and ignore, and which won't prevent you from finishing quests even if they do distract from the immersion. There are more of these irritating minor bugs in this game than in any other I've played, but they're not the ones that really piss people off.
I haven't hit the corrupted save file bug yet... at least not the one that seems to be triggered by Come Fly With Me. But the first patch that was released the first weekend did manage to kill my main save file. It caused my Xbox to lock up entirely whenever I tried to go into VATS. So I had to revert to a much earlier save, and I got a bit irritated that I lost several hours of work.
The small, non-game-killing bugs are just a sign of sloppiness, which gamers will quickly forgive if the overall game experience makes it worthwhile. FO:NV shows a much greater degree of this kind of sloppiness than FO3 did. If nothing else, I'm appalled at all the typographical errors that show up in the dialog. This is carelessness far beyond that befitting a studio creating a followup to a major GOTY. But whatever; who cares about spelling anymore?
But where you're wrong is to describe the bugs as "annoying at worst." No, they're annoying at
best. The worst FO:NV bugs are about as bad as bugs get, locking up your Xbox and corrupting your saves. The only way they could be worse is if they triggered a RROD, ran up your phone bill, burned the HUD permanently into your plasma, and killed your cat.
Nobody really cares if a game's launch is delayed; it happens all the time. Some people will squawk, but who's gonna organize a boycott? At that point, nobody's lost any money over it. But when a game is released prematurely, and loaded with a minefield of game-breaking bugs, that's when there's a problem. There will be a certain minority of customers who have bought the game and do not have broadband internet access. How exactly are those guys going to get their busted game patched? Will Obsidian mail them a disc? They damn well better.
This is not the state of the art. Other game studios know how to do this properly. Halo:Reach managed to come out on time, and I've played the hell out of it. If it has any bugs, cosmetic or game-breaking, I haven't seen them. But Reach was in a playable state over a year ago, the public beta was several months in advance of launch, and Bungie tests their product exhaustively. They'd be way too embarrassed to even think about releasing a game in FO:NV's condition. How many people begged them for a release date in 2009, or even 2008? "Soon," was all Bungie would say for the longest time. And why? Because they wouldn't allow themselves to be rushed into releasing an inferior product. And how much did the delay cost them? Probably not much: they grossed $200 million on launch day alone.
"At least this way you can play the game," you say.
No, many of us can't. Take another peek around this forum, and see how many people are locked out of the Strip, or can't get an NPC to initiate the dialog that will begin a crucial quest. See how many people have seen days of work flushed down the crapper when all of their carefully-spaced save files got corrupted.
Greed killed Fallout: New Vegas. You can't blame the fans. If over three million North American gamers could wait for a relatively bug-free Halo:Reach to be released when Bungie was good and ready to release it, then Fallout fans could reasonably be expected to wait however long it would take for a relatively (if not perfectly) bug-free FO:NV to come out. But Bethesda and Obsidian wanted to cash in early, to capitalize on the eagerness of fans to get a new heaping helping of the postapocalyptic experience that made FO3 a truly deserving GOTY, without investing in all that expensive testing.
It's indefensible greed, plain and simple.