Vampire Disappointment

Post » Wed Jun 13, 2012 7:15 am

I was hoping for a more accurate take on the vampire curse, but instead Bethesda opted to gives us a pretty-much identical representation - similar to that of Oblivion. The way I see it a vampire should be able to go full-blown (to stage 4 Vampirism) at will, and the need to drink blood should come from the player's desire to want to maintain their bonuses that are received at this level. I think it is backwards and uninspiring for the developers to make it so a player needs to drink blood to revert to their previous level of Vampirism or to "being" human. Also being a vampire at the fourth stage is pretty much a waste in a world where you are guaranteed to be attacked (by EVERYONE) due to the obvious affliction of the disease. Where is the loophole to make this experience fun? Why can't an awake NPC be fed on and then made to forget? Mind-rolling an NPC to forget (any act) could have been a once-a-day power that would be in a vampire's arsenal. Why can't I afflict others with the disease (and send them screaming in terror)? Or perhaps have a groupie beg for me to turn them? Why am I raising the dead like a necromancer? That's not very vampire.

So summarizing: 1) feeding should not be restricted to beds, 2) Feeding should be necessary to maintain level 4, 3) vampires should have three options to choose from (frighten, make forget, calm) when interacting with NPC at level four vampirism, 4) To revert to human- a player needs to abstain from blood for 24 in-game hours, 5) A player should be able to conceal their fangs at any time by reverting to level 3 vampirism, and of course with the decrease in stages should there be the lose of certain high-level abilities, but the player should be more accepted in society., 6) lastly- going without blood for too long even at level 1 "appearing human" will start to weaken the player for denying their nature. Things like negatives to stamina or strength would affect player, but they gain divine attributes from the gods for trying to be good. You see what I mean? There will be a real choice how being a vampire is played. Something to consider for ESVI.

Please take the time to consider these questions before bashing me because I'm believed to be a "Skyrim hater". Such accusations couldn't be further from the truth. I LOVE Skyrim, and it's for this reason which moves me to expect more; because the game raises the bar on the genre, I don't expect short-cuts to be made.
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Kevan Olson
 
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Post » Wed Jun 13, 2012 10:18 am

Agreed.

I think they did the vampirism stages in reverse. You should be feeding on others for more power. Not less. This makes no sense at all.

I also think that biting should be a power for vampires instead of feeding on someone that's sleeping. Watching your character biting an enemies neck for blood would be fantastic in combat when he's the last one standing. Vampires should be feared just like in the books.
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Tyrone Haywood
 
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Post » Wed Jun 13, 2012 9:01 am

Agreed.

I think they did the vampirism stages in reverse. You should be feeding on others for more power. Not less. This makes no sense at all.

I also think that biting should be a power for vampires instead of feeding on someone that's sleeping. Watching your character biting an enemies neck for blood would be fantastic in combat when he's the last one standing. Vampires should be feared just like in the books.

Exactly! Thank you.
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ladyflames
 
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Post » Wed Jun 13, 2012 5:52 am

When I found out it was a cut and paste job from Oblivion I was pretty disappointed. I havn't even turned into one yet because I know I'll get annoyed by the constant need to feed as I did in Oblivion.
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Melung Chan
 
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Post » Wed Jun 13, 2012 6:32 am

I like some of the ideas the OP had. Hopefully, one day, a mod might be inspired by these ideas, I'd definitely try it out.
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tannis
 
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Post » Wed Jun 13, 2012 8:58 am

I like some of the ideas the OP had. Hopefully, one day, a mod might be inspired by these ideas, I'd definitely try it out.
It would not at all surprise me if they will release a vampire DC at some time.

If they brought all that stuff in the game from the start,... then they wont be making enough money perhaps. :D

But yeah I agree,... vampires should have gotten more initial work on, from the start. Perhaps they could have even introduced various classes of vampires. The original Oblivion one's... and a class of vampires that truely act like vampires as we know it from movies and such.

Still, being a vampire is fun.

A vampire VS werewolf DC .... I forsee that comming at some time in the future. Mainly because most ppl want to see more content on them both, as I noticed browsing over the fora.
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barbara belmonte
 
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Post » Tue Jun 12, 2012 11:02 pm

I like some of the ideas the OP had. Hopefully, one day, a mod might be inspired by these ideas, I'd definitely try it out.
Thank you, I appreciate it. Hopefully someone does make a mod of the suggestions I've made. I would rather Todd have his team make a patch for the game correcting these flaws, so that console gamers can benefit from the improvements made. And Todd Howard, please consider allowing players to see their characters sleeping whenever they do, and/or make a different animation for vampire afflicted players. There are many of us hardcoe fans that would love to watch our vampire character lying in their coffin (arms crossed), really selling the idea that we are different from a human that sleeps in a normal way. Allow vampire characters to sneak WITHOUT having to crouch like a normal human, selling the idea that the character is truly supernatural. Add an in-game secret that allows for various perks to be innately earned for vampire-played-characters that have reached a certain age. At 100 in-game yrs- A playable vampire can turn generic NPCs into a vampire, At 200 in-game yrs- The vampire can walk on water, at 300 in-game yrs- the vampire can float off ground (NOT fly), at 400 yrs- the negatives from the sun can be resisted for up to 30 in-game minutes. I know you're wondering how would a player attain such old ages. The player could get arrested and imprisoned, losing some stats from lack of use, and having to re-earn them again. Or sleep for many years in a hidden location like (the dirt ground or a cave), once again applying deductions to attributes and/or stats due to the lack of use and deterioration of the body.

Note: The life-span suggestions are just examples and not what I actually expect. The year requisites could be less for playability purposes, like 50 years to 100, to 150 and so on. Thank you for your feedback and time reading this.
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Lynette Wilson
 
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Post » Wed Jun 13, 2012 2:13 am

ye I kinda wanted a new aproach on vampirism, werewolf is so much more apealing, unless Im planning to use stealthy characters, for the sneak bonuses and night vision mostly.
the cons of of vampirism are pretty nasty compared to werewolves (even tho they are less than in oblivion, but so are the the pros)
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Solina971
 
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Post » Tue Jun 12, 2012 11:57 pm

ye I kinda wanted a new aproach on vampirism, werewolf is so much more apealing, unless Im planning to use stealthy characters, for the sneak bonuses and night vision mostly.
the cons of of vampirism are pretty nasty compared to werewolves (even tho they are less than in oblivion, but so are the the pros)
I have not played as a werewolf yet, but are the stat increases (to strength and magicka) larger for vampires than those gained by lycanthropy? Does anyone know?
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Reanan-Marie Olsen
 
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Post » Wed Jun 13, 2012 10:57 am

If I am not mistaken, this has always been this way, more or less, in elder scrolls ?

I remember Daggerfall, although only becoming wereboar or werewolf : you got great attributes bonus in human form, but after a while (or at a certain date/moon phase) you'd transform into the wereform, and the only way to go back to normal was to "quench" your animal rage by killing an innocent npc. Not sure about vampirism though, but I mean this way of doing things is not necessarily bad, if well implemented. It is, after all, a curse, not a bonus super sayan mode. I remember in Daggerfall going through some tedious tasks just to get the remedy from witches, to get rid of my were-afflictions or vampirism...
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Vera Maslar
 
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Post » Tue Jun 12, 2012 9:52 pm

I have not played as a werewolf yet, but are the stat increases (to strength and magicka) larger for vampires than those gained by lycanthropy? Does anyone know?
Werewolf essentially just gives you a power called Beast Form that you can activate once a day. No passive buffs as far as I can tell. Beast Form is kind of lacking, as well... it takes a couple seconds to activate, you can't loot or open any menus, the only way to heal is to feed on dead bodies which takes a few seconds, and apparently there's no way to end it prematurely. It lasts for like a minute, but when you feed on a dead body it extends the transformation. It's somewhat stronger than lower level weapons, but I think my flaming daedric war-axe is stronger.

As far as vampires, it kind of makes sense that you have to feed to keep the transformation under control. It's kind of like the World of Darkness vampires... if they don't feed in a long time they start to go mad and succumb to the beast within, losing control of their actions.

Question, though: Are there any vampire clans and quests like in Morrowind?
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Robert Garcia
 
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Post » Wed Jun 13, 2012 8:03 am

I agree, but with different methods. Being a vampire should confer penalties and benefits. Right now it appears to be putting off more penalties than benefits as well as forcing you out of most of the game's content due to common prejudice against vampire kind.

What OP suggests may be too powerful, as it is a curse after all, but I think it is actually less fun this time around. Tis better to be a werewolf.
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Lynne Hinton
 
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Post » Tue Jun 12, 2012 9:29 pm

You drink blood to fill your appetite, it calms your vampiric instincts. If you don't drink blood, you are like a rabid dog without food. It makes perfect sense the way Bethesda has it.
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TWITTER.COM
 
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Post » Wed Jun 13, 2012 9:14 am

They could of done so much with the Volkihaar lore.
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carly mcdonough
 
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Post » Tue Jun 12, 2012 11:05 pm

If I am not mistaken, this has always been this way, more or less, in elder scrolls ?


No, the current implementation of vampirism was introduced in Oblivion, and the vampires in that game supposedly had unique circumstances. Check out a wiki for an interesting read on it.
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Ebony Lawson
 
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Post » Wed Jun 13, 2012 8:43 am

I disagree so much with the OP.

You're assuming things of real world mythology from popular things like Dracula. The vampires in Tamriel/Nirn are a different take on that, and that is why it does not allow the traditional things you're looking for.

It would also be a little imbalanced to do most of what you want.

Thankfully, mods can fix this for you. Unless you're on a console.
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Trevi
 
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Post » Wed Jun 13, 2012 10:43 am

What OP suggests is a game breaker; it would make no sense to be anything other than a vampire in-game. The only way those changes would be acceptable is if you had a 100% weakness to sunlight at all times.

There's a book about vampirism you can find in-game which describes a few different types of vampire in the TES universe; the type of vampire you play as is described as well as the lake-dwelling ones. If you read the book your type is considered the deadliest.
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Big Homie
 
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Post » Wed Jun 13, 2012 3:28 am

You're assuming things of real world mythology from popular things like Dracula. The vampires in Tamriel/Nirn are a different take on that...


*sigh* No, no they are not. Really, having to correct people on this in thread after thread is getting old.

:banghead:





What OP suggests is a game breaker; it would make no sense to be anything other than a vampire in-game. The only way those changes would be acceptable is if you had a 100% weakness to sunlight at all times.


Regardless of how things had to be switched around, an implementation of vampirism where you remained your strongest after feeding would please many players (such as myself). Think of it this way: by feeding regularly, youre helping to pay the price of your power. Really, it makes sense given the concept of vampires.



There's a book about vampirism you can find in-game which describes a few different types of vampire in the TES universe; the type of vampire you play as is described as well as the lake-dwelling ones. If you read the book your type is considered the deadliest.


1.) The lake dwelling vampires follow the exact same mechanics as the "regular" ones.

2.) The reverse vampirism present in this game was supposed to be unique to the Cyrodiilic clan of vampires.
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Skrapp Stephens
 
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Post » Tue Jun 12, 2012 7:25 pm

*sigh* No, no they are not. Really, having to correct people on this in thread after thread is getting old.

:banghead:
No they are not different than mythology as it exists IRL? Because I'd have to disagree with you there.

As I said, if you want a lore reference find the vampirism book in Skyrim, it describes a number of vampire types, including a type which is indistinguishable from humans unless it has not fed in 72 hours..
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Jason White
 
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Post » Tue Jun 12, 2012 11:54 pm

I think it would be cool if you had to drink blood to maintain human form, and if you didn't then you'd "go insane." Kind of like a rampage where you have to kill a person or two and drink their blood to regain normality.
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Jessica Raven
 
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Post » Tue Jun 12, 2012 9:43 pm

I also think that biting should be a power for vampires instead of feeding on someone that's sleeping. Watching your character biting an enemies neck for blood would be fantastic in combat when he's the last one standing. Vampires should be feared just like in the books.

Ever play Legacy of Kain: Defiance? THAT'S what being a vampire in a fantasy setting should feel like. Drawing out a dying foe's blood to your mouth from far away, making them explode in gruesome showers of gore and laughing maniacally. Feared by everyone unless you disguise your true nature.

A vampire VS werewolf DC .... I forsee that comming at some time in the future. Mainly because most ppl want to see more content on them both, as I noticed browsing over the fora.

I've found Vampire Ashes on a suprising number of Werewolf hunters. Man, we need Frankenstein to come along and make vamps and werewolves get along like they used to.
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Kate Schofield
 
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Post » Wed Jun 13, 2012 3:32 am

No they are not different than mythology as it exists IRL? Because I'd have to disagree with you there.

As I said, if you want a lore reference find the vampirism book in Skyrim..


No, I'm familiar with them. If anything, you need to find a reference book about the vampires in Oblivion and their unique circumstances.

For the record, the book you're refering to is Immortal Blood, and the Skyrim lake clan is the Volkihar. I've read it many, many times.
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Epul Kedah
 
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Post » Wed Jun 13, 2012 2:18 am

*sigh* No, no they are not. Really, having to correct people on this in thread after thread is getting old.

:banghead:








Regardless of how things had to be switched around, an implementation of vampirism where you remained your strongest after feeding would please many players (such as myself). Think of it this way: by feeding regularly, youre helping to pay the price of your power. Really, it makes sense given the concept of vampires.






1.) The lake dwelling vampires follow the exact same mechanics as the "regular" ones.

2.) The reverse vampirism present in this game was supposed to be unique to the Cyrodiilic clan of vampires.
Thank you Levanon, exactly what I was going to say.
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victoria gillis
 
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Post » Wed Jun 13, 2012 4:47 am

I think it would be cool if you had to drink blood to maintain human form, and if you didn't then you'd "go insane." Kind of like a rampage where you have to kill a person or two and drink their blood to regain normality.
This concept would be cool, IF a vampire character could actually kill the target by feeding on them. But the only target to calming the thirst is a sleeping NPC. What fun is that?
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Sun of Sammy
 
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Post » Tue Jun 12, 2012 8:28 pm

I think vampires should only have to feed every 24 real hours, in daylight hours most bonuses are not available. Also each day without blood results in a loss of one Special power.

Pro's at Night:
1. 25% bonus to Sneak, Illusion, Destruction and Conjuration.
2. Chameleon effect at night. (No Cost).
3. Night eye with detect life effect. (No time limit. Can Switch on/off).
4. Vampiric drain spell. (20 pts of health per sec)
5. Silent footsteps.

Constant Con's: 1. 100% weakness to fire, silver and turn undead spells.
2. No blessing's from holy shrines.
3. If caught feeding Silver hand and Vigilants of Stendar may hunt you down.
4. Lose a Special power every 24 hours without blood.
5. All bonuses and powers won't work from 5 am - 7 pm even if your indoors.
6. Every con is an active effect 24/7.

Special Powers: 1. Turn into a Flying Vampire Lord with imp minions. (No Cost or Time limit)
2. Turn a low level NPC into a thrall or follower. (No Cost or Time Limit)
3. Move really fast and slow down time. (Combo of whirwind sprint and slow time shout. No cooldown!)

( All 3 powers Only available at night and have fed recently).

Lack of blood: Day 1. Can't be a flying vampire lord.
Day 2. Cannot thrall or make followers of low level NPC's.
Day 3. Can't move fast and slow down time.

Permenant Pro's: 1. 100% resistance to poison, frost and disease.
2. Wolves, Spiders, Rats and rodent creatures help you while other animals fear you.
3. Fists do 20 points of extra damage.





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Suzie Dalziel
 
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