Vampire Thralls: Thralls are a big part of Vampirism. In fact, if you go into any random dungeon with vampires, you will see at least one with a thrall.
For those who don't know, Thralls are mortal humans who will follow vampires and serve them loyally, with the hopes that they will be chosen to become a vampire. There are also cases where thralls are just weaker vampires that serve the stronger Master Vampires (covered down below). Here are some examples of how they could implement this.
- Have the ability to "recruit" mortals to serve you. Let's say you've invaded a bandit camp, you go on a bloody rampage feasting upon whoever you please (Namira's ring allows you to heal by eating corpses, very Vampire-y). You've killed all of them, except for one... You may then talk to them either by them being too afraid to attack, or by casting Vampire Seduction. However it happens, you are given a special dialog where you offer them the chance to remain among the living, provided they serve you and do your evil bidding.
- Randomly encounter people who have tracked you down. These people are intrigued by vampires, and want nothing more than to join the ranks. You may then accept or deny them and have them follow you in hopes that they may one day become a creature of the night.
*Another choice, adding to the last, would be to offer them a test of their abilities. Some kind of challenge so that they may prove themselves to you, to see if they're worthy of serving you.
Having a thrall would be great because, outside of the Dark Brotherhood, all followers will attack at level 4, making Vampirism very lonely. Of course there are the master level conjuration spells, but the groans that the zombies make are very bad at conversation.
Bite: This one is obvious, you need the ability to feed and kill as a vampire with your bite. If you come up behind an enemy crouching with a dagger or sword, aim at the enemies head and press attack, you will stand up and slit their throat provided you can deal enough damage to kill them in that one attack. The same would be done with biting.
Sneak up on an enemy. If you are strong enough to kill them with a stealth attack and you go to pickpocket, it gives you a second and third option, "Feed", and "Bite". Pressing either will cause you to stand and bite their necks.
Feed will cause you to, well, feed. This should also cause you to heal some health like werewolves. Namira's ring does a good job provided they're dead, so it's not a necessity.
Bite could do two things: The first being that it could knock them unconscious for a period of time, perhaps 24 hours. The second option is that, just like the assassination with dagger/swords, you can kill them provided you are strong enough.
There should also be an option for feeding on a victim that knows your there. How much fun would it be to start a conversation with an NPC and, similar to Dark Brotherhood, be given a new dialog option to let them know what awaits them in a few minutes. These could include things like:
NPC says, "What do you want?"
- "Your blood"
- "To satisfy my hunger. I suppose you will suffice"
This would lead to them running away, at which point you can chase them down and feed on them. Which leads me to my next point...
Strength and Speed: This should be obvious. Vampires are known for having increased strength and speed, so they should in Skyrim. This could be given two ways.
- Permanent increase to 1-handed, 2-handed and Unarmed damage and running speed that scales with stages.
- Temporary increase that you may use once a day, like powers.
I would also like to see an increase in unarmed damage, similar to Khajiits, through the use of your vampire nails/claws.
Entrance: This is an idea I've had for a while now. The basic idea is that it's a spell/power similar to Vampiric Drain. Though rather than stealing their health, you entrance them into an almost hypnotic state. This would cause them to slowly turn and walk towards you. You would need to continually hold the spell like Vampiric Drain, which would slowly drain your mana. If they get into a close enough range to you the spell will hold, stopping your mana consumption and allowing you to either feed, bite, kill... whatever you want.
If you run out of mana or stop using the spell before they reach you the victim will snap out of it, shown by shaking his head and maybe even scratching his head to show confusion, then continue with that he was doing.
*This spell would cause others who witness you using it to give you a bounty, but being hidden would cause no suspicion from others.
Bat form: This one is a little out there, but completely possible. This would have no real value other than looks and immersion, however it would fly about the speed of a horse making it a useful transportation substitute. The transformation could be similar to the werewolf, though all that would be necessary is a shadowy smoke cloud and- Boom! You're a bat.
*The bat would not need to be able to fly upwards, a bit off the ground would be just as well.
Vampire Clan: This is by far the biggest and most important of all, a Vampire Clan. The werewolves have one, their counterparts should too. This would not even need quests honestly, I could do without. The point is simply that vampires need a place to be, a safe place with other vampires. Two things spawn from this:
- NPC vampires are no longer enemies, instead they treat you as a friend.
- If the first option would cause problems, perhaps they could have some dialog in the clan explaining that the vampires found in the rest of Skyrim are members that split from the clan and have a deep hatred for those who remained.
If you remember me saying above, under the thralls section, about how some thralls are simply weaker vampires who serve the Master Vampires, then here is where that comes in. If Bethesda added a Vampire clan, they could have some of the weaker vampires have the option to be followers. This could either be accessed immediately through becoming a member, or by having some quests to prove yourself as a strong vampire, and eventually earning the title "Master Vampire" and gaining those thralls.
Another nice addition to a Vampire Clan would be the equal to the werewolves Totems. These would be totems you could activate that gives you either new powers, or enhance your current abilities, though you can only have one at a time. Some options may be:
- Speed increased by 25%
- 1handed, 2handed and Destruction are improved by 25%
- Increased Vampiric Drain power
- Increased attack speed

, would be a nice touch.
