Vampire Ideas Discussion (long read)

Post » Sat Jun 09, 2012 9:56 am

I love vampires, and being one in Skyrim is hard. Ask almost anyone who plays and they will say Werewolves are more beneficial. I want them to both be strong, so here are my ideas for future Elder Scrolls Vampires.


Vampire Thralls: Thralls are a big part of Vampirism. In fact, if you go into any random dungeon with vampires, you will see at least one with a thrall.
For those who don't know, Thralls are mortal humans who will follow vampires and serve them loyally, with the hopes that they will be chosen to become a vampire. There are also cases where thralls are just weaker vampires that serve the stronger Master Vampires (covered down below). Here are some examples of how they could implement this.

- Have the ability to "recruit" mortals to serve you. Let's say you've invaded a bandit camp, you go on a bloody rampage feasting upon whoever you please (Namira's ring allows you to heal by eating corpses, very Vampire-y). You've killed all of them, except for one... You may then talk to them either by them being too afraid to attack, or by casting Vampire Seduction. However it happens, you are given a special dialog where you offer them the chance to remain among the living, provided they serve you and do your evil bidding.

- Randomly encounter people who have tracked you down. These people are intrigued by vampires, and want nothing more than to join the ranks. You may then accept or deny them and have them follow you in hopes that they may one day become a creature of the night.
*Another choice, adding to the last, would be to offer them a test of their abilities. Some kind of challenge so that they may prove themselves to you, to see if they're worthy of serving you.

Having a thrall would be great because, outside of the Dark Brotherhood, all followers will attack at level 4, making Vampirism very lonely. Of course there are the master level conjuration spells, but the groans that the zombies make are very bad at conversation.

Bite: This one is obvious, you need the ability to feed and kill as a vampire with your bite. If you come up behind an enemy crouching with a dagger or sword, aim at the enemies head and press attack, you will stand up and slit their throat provided you can deal enough damage to kill them in that one attack. The same would be done with biting.

Sneak up on an enemy. If you are strong enough to kill them with a stealth attack and you go to pickpocket, it gives you a second and third option, "Feed", and "Bite". Pressing either will cause you to stand and bite their necks.

Feed will cause you to, well, feed. This should also cause you to heal some health like werewolves. Namira's ring does a good job provided they're dead, so it's not a necessity.
Bite could do two things: The first being that it could knock them unconscious for a period of time, perhaps 24 hours. The second option is that, just like the assassination with dagger/swords, you can kill them provided you are strong enough.

There should also be an option for feeding on a victim that knows your there. How much fun would it be to start a conversation with an NPC and, similar to Dark Brotherhood, be given a new dialog option to let them know what awaits them in a few minutes. These could include things like:
NPC says, "What do you want?"
- "Your blood"
- "To satisfy my hunger. I suppose you will suffice"

This would lead to them running away, at which point you can chase them down and feed on them. Which leads me to my next point...

Strength and Speed: This should be obvious. Vampires are known for having increased strength and speed, so they should in Skyrim. This could be given two ways.

- Permanent increase to 1-handed, 2-handed and Unarmed damage and running speed that scales with stages.
- Temporary increase that you may use once a day, like powers.

I would also like to see an increase in unarmed damage, similar to Khajiits, through the use of your vampire nails/claws.

Entrance: This is an idea I've had for a while now. The basic idea is that it's a spell/power similar to Vampiric Drain. Though rather than stealing their health, you entrance them into an almost hypnotic state. This would cause them to slowly turn and walk towards you. You would need to continually hold the spell like Vampiric Drain, which would slowly drain your mana. If they get into a close enough range to you the spell will hold, stopping your mana consumption and allowing you to either feed, bite, kill... whatever you want.
If you run out of mana or stop using the spell before they reach you the victim will snap out of it, shown by shaking his head and maybe even scratching his head to show confusion, then continue with that he was doing.
*This spell would cause others who witness you using it to give you a bounty, but being hidden would cause no suspicion from others.

Bat form: This one is a little out there, but completely possible. This would have no real value other than looks and immersion, however it would fly about the speed of a horse making it a useful transportation substitute. The transformation could be similar to the werewolf, though all that would be necessary is a shadowy smoke cloud and- Boom! You're a bat.
*The bat would not need to be able to fly upwards, a bit off the ground would be just as well.

Vampire Clan: This is by far the biggest and most important of all, a Vampire Clan. The werewolves have one, their counterparts should too. This would not even need quests honestly, I could do without. The point is simply that vampires need a place to be, a safe place with other vampires. Two things spawn from this:
- NPC vampires are no longer enemies, instead they treat you as a friend.
- If the first option would cause problems, perhaps they could have some dialog in the clan explaining that the vampires found in the rest of Skyrim are members that split from the clan and have a deep hatred for those who remained.

If you remember me saying above, under the thralls section, about how some thralls are simply weaker vampires who serve the Master Vampires, then here is where that comes in. If Bethesda added a Vampire clan, they could have some of the weaker vampires have the option to be followers. This could either be accessed immediately through becoming a member, or by having some quests to prove yourself as a strong vampire, and eventually earning the title "Master Vampire" and gaining those thralls.

Another nice addition to a Vampire Clan would be the equal to the werewolves Totems. These would be totems you could activate that gives you either new powers, or enhance your current abilities, though you can only have one at a time. Some options may be:
- Speed increased by 25%
- 1handed, 2handed and Destruction are improved by 25%
- Increased Vampiric Drain power
- Increased attack speed
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Jessie Rae Brouillette
 
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Post » Sat Jun 09, 2012 7:39 am

All very good ideas, and i didnt read it all cuz i gotta go to the gym, but from what i skimmed, very good ideas, although, i would want an execution move that involves biting the neck ^_^, would be a nice touch.
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lydia nekongo
 
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Post » Sat Jun 09, 2012 3:04 pm

A Vampire clan would be good, I'd just add a few different one's and only one you can join. This would explain all hostile vamps out there, and could even add a few quests to clear out vampire lairs.

As for bat form, no I would not like that. Doesn't fit with Vampire lore in TES... Actually to be honest the Vampirse in Skyrim don't fit with Vampire Lore in TES, as they look like the vampires from Cyrodiil... But whatever, let's not make it any worse then it already is.
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Teghan Harris
 
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Post » Sat Jun 09, 2012 5:28 pm

I like your ideas! I would really really love to see a Vampire Clan, maybe DLC?

About the feeding (sneak-attack one). How would this work? I mean, with backstab your one-handed raises, you have dagger multiplier, your weapon damage also scales, so there must be a way to scale the sneak-bite attack, or it wouldn't be viable on higher levels.
Also, you must consider that feeding brings your vampire to stage 1, while you might want to stay at stage 4. So maybe this could be considered different from the basic feeding in order to keep you at stage 4.
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Beth Belcher
 
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Post » Sat Jun 09, 2012 6:50 pm

I like your ideas! I would really really love to see a Vampire Clan, maybe DLC?

About the feeding (sneak-attack one). How would this work? I mean, with backstab your one-handed raises, you have dagger multiplier, your weapon damage also scales, so there must be a way to scale the sneak-bite attack, or it wouldn't be viable on higher levels.
Also, you must consider that feeding brings your vampire to stage 1, while you might want to stay at stage 4. So maybe this could be considered different from the basic feeding in order to keep you at stage 4.

Yes the idea is that "Feed" and "Bite" would be two different things. Feed would be normal feeding, and put them to sleep perhaps so they don't scream and yell.
I figure bite could be done one of two ways:
- Equal to the attack power of your main hand weapon, multiplied by sneak and other bonuses
- It could be an ability (not a power, meaning used more than once) that has levels for use that scale with each stage. Example; Stage one, can be done on enemies level 10 and below... Stage 4, can be done on enemies level 40 and below.
It would not increase any skills, as it does not use any.
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Add Me
 
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Post » Sat Jun 09, 2012 6:45 pm

I don't enjoy the Werewolf thing at all. It just doesn't appeal to me. I couldn't get cured fast enough. Actually I find playing a Stage 4 Vampire 24/7 to be one of the most exciting and interesting playthroughs of any of my previous chars. I use the cannibal perk to RP the need to feed and actually get benefits from it in lieu of getting weaker.

EDIT : Sorry I hit the post tab a little early.

I would love to see a clan DLC and some ideas like in the OP implemented. Basically I want more Vamp stuff!

EDIT 2 : As stated in another thread about having a Vampire Perk tree. Where we could get things like...

Command Humanoid 1,2,3 - 2 min, 5 min, permanent
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Anna Krzyzanowska
 
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Post » Sat Jun 09, 2012 5:02 pm

This took a while to write out and I'd hate for that to be for nothing. So I'm going to bump once so more people can see :)
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Stephanie Valentine
 
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Post » Sat Jun 09, 2012 1:32 pm

Do you enjoy being a vampire?
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Rachel Tyson
 
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Post » Sat Jun 09, 2012 3:31 pm

Everytime i played oblivion one of the first things i would do is go contract porphic hemophillia cause i really enjoyed being a vamp in that game. Not so much in this game though. I think its the lack of being able to jump far lol. That being said i agree with all of your ideas and would like to see them all instituted. I was really looking forward to being a ww but its kinda boring.
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Laura-Jayne Lee
 
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Post » Sat Jun 09, 2012 8:07 am

Do you enjoy being a vampire?
Very much :D
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Ludivine Dupuy
 
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Post » Sat Jun 09, 2012 7:42 am

I love being a vampire. But a vampire clan would be awesome. We already have some cool faction vs faction thing. College vs Synod, Companions vs Silver Hand and etc. Maybe Order(Cyrodiilic vampires) vs Volkihar vs Vigilants of Stendarr?

Or just add a single vampire clan to battle the Vigilants. I know alot of people want to join those evil Vigilants of Stendarr.
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Scott
 
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Post » Sat Jun 09, 2012 11:34 am

Some great ideas there I'm planning a grotesquely evil vampire playthru as a Breton conjuror and I'm looking for good quests to do that fit the character other than the DB.
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Joe Bonney
 
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Post » Sat Jun 09, 2012 1:00 pm

I like those ideas. I'm hoping for the ability to bottle blood, you know, in case you find yourself without an available NPC.
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Becky Palmer
 
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Post » Sat Jun 09, 2012 1:10 pm

I like those ideas. I'm hoping for the ability to bottle blood, you know, in case you find yourself without an available NPC.

Oh, this would be fantastic! Very, very good idea.
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helliehexx
 
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Post » Sat Jun 09, 2012 8:35 am

I also want to add that they should improve the Vampiric Drain. I left it out but I was reminded by another thread. It's a great spell, but even at level 10 it's too weak to justify using.

If they made it scale with your level it would be so much better. After all, you see every enemy vampire relying on this spell, why can't you?
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Thomas LEON
 
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Post » Sat Jun 09, 2012 11:18 am

Some great ideas, the new spells/powers sound food. The big thing for me would be having a vampire guild, and all other wild vampires are friendly to you.

Btw vampires are far superior to werewolves if you use the necromage restoration perk.
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Timara White
 
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Post » Sat Jun 09, 2012 12:39 pm

Btw vampires are far superior to werewolves if you use the necromage restoration perk.

Not exactly sure what the necromage perk is, care to elaborate?
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Peter P Canning
 
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Post » Sat Jun 09, 2012 5:20 pm



Not exactly sure what the necromage perk is, care to elaborate. I enjoy hearing why vampires are better than werewolves.
Have a look in my sig, I made a topic about it a while ago. They basically get a +25% bonus to everything as you count as 'undead'.
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Juan Cerda
 
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Post » Sat Jun 09, 2012 6:54 pm

Have a look in my sig, I made a topic about it a while ago. They basically get a +25% bonus to everything as you count as 'undead'.

Wow that's amazing. I can't believe this is the first I've heard of it!
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Krista Belle Davis
 
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Post » Sat Jun 09, 2012 11:35 am

Wow that's amazing. I can't believe this is the first I've heard of it!
It's useful to all characters, most useful to mages though. :smile:
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Hot
 
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Post » Sat Jun 09, 2012 10:24 am

Wow that's amazing. I can't believe this is the first I've heard of it!
The discovery of what necromage does to a vampire is what gives the vampire the edge against the werewolf. Because vampires are undead, every spell you cast on yourself and enchantments on armor/robes are boosted by 25%. This makes for some very powerful enhancements, when using spells like ironskin for armor and wearing gear that enhance one or two handed weapons. My archmage vampire is a battlemage. He rarely ever uses offense magic. His strategy is using healing and armor magic that is all boosted, and wielding Molag Bol's mace. To unlock the true power of a vampire, you need to unlock necromage in the restoration tree.
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lillian luna
 
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Post » Sat Jun 09, 2012 6:09 am

What would be nice for vampires is to have a vampire guild as it would be nice to have vampires who won't attack fellow vampires.
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OJY
 
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Post » Sat Jun 09, 2012 10:41 am

Copying and pasting what i posted on another thread awhile back. It's an idea to make the player able to become a Volkihar Vampire. I also have ideas for revamps (pun unintended) for the "Sanguinare Vampiris" strain, and an idea to make both the Volkihar Clan and Sanguinare Clan joinable, with quests and plot line revolving around the animosity between the two. The general idea, is that while the Sanguinare Clan is more stealth based, like the Berne Clan in Morrowind, the Volkihar are more strength based, like the Quarra Clan in Morrowind.

Baseline, the "Volkihar Vampiris" strain would have 100% Disease and Poison Resist, 50% increased damage/duration for Frost Breath/Ice Form shouts (Similar to "The Fire Within" from Paarthurnax) , 25% increased damage with Frost spells (Similar to the "Augmented Frost" perk), Water Breathing, and have Frost Resist. However, the "Volkihar Vampiris" strain is Weak to Fire, would actually cause you to take damage and burn in the sun at any Lvl of Vampirism (Which can be cut to 1/4 damage when wearing full robes with hood), and NPCs would almost always have a negative reaction to the PC. Guards will attack you on sight, while alot of "civilian" NPCs recieve a lowered disposition with you, and some are terrified of you (These can be overcome with Calm spells). However, you recieve a bonus to "Intimidation" checks during dialogue (Similar to the "Intimidation" perk in Speech). "Volkihar Vampiris" PCs are able to feed in combat through Vampire specific finishers, and become more powerful the more they feed. Every 3 NPCs killed with the "Feed Finisher" increase your Vampirism Level by 1, up to Lvl 4. You lose 1 Lvl of Vampirism for every 12 Hours you go without feeding.

At Lvl 1 Vampirism, you have 25% Resist Frost, 50% Weakness to Fire, the "Vampiric Drain" spell (Revamped for better mana-damage efficiency for both strains), a "Vampire Sight" Lesser Power, and the "Icy Touch" Greater Power that deals 25 Frost Damage while Paralyzing for 3 seconds.
At Lvl 2 Vampirism, you have 50% Resist Frost, 75% Weakness to Fire, an improved "Vampiric Drain" spell, +25% Health and Stamina Regeneration, and the "Fear Aura" Greater Power that functions like a "Cloak" spell for 120 seconds that causes all enemies 5+ levels below you to cower or run in terror from you for 30 seconds.
At Lvl 3 Vampirism, you have 75% Resist Frost, 100% Weakness to Fire, a further improved "Vampiric Drain" spell, -25% Damage Taken from Iron/Steel Weapons, and the "Icewalker" Power with a 5 minute cooldown, which allows you to create a solid Wall of Ice in front of you which enemies/arrows/spells cannot pass through, but you can. It lasts for 30 seconds.
At Lvl 4 Vampirism, you have 100% Resist Frost, 125% Weakness to Fire, a powerful "Vampiric Drain" spell, +35% Weapon Damage and the "Frost Spit" Power with a 3 minute cooldown, that "vomits" forth a freezing liquid that deals 10 Frost Damage per second for 5 seconds (Similar to the "Vomit" ability of the Afflicted), and sticks to the ground for 10 seconds, acting similar to a "Wall of Frost", dealing 10 Frost Damage per second that the enemy remains in it.
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Mrs Pooh
 
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Post » Sat Jun 09, 2012 12:10 pm

I think you overdid it, made them too powerful. I think the message the team was trying to get across is it's not worth it. Werewolves are awesome though. I particularly enjoy being a werewolf as a ranger because if I get into a tough melee situation and my one-handed weapons and light armor will not suffice, I change into a wolf and lay the smack-down on anybody giving me lip :biggrin:!
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Bird
 
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Post » Sat Jun 09, 2012 10:54 am

What would be nice for vampires is to have a vampire guild as it would be nice to have vampires who won't attack fellow vampires.
That would be nice, just to have somewhere to go and people to talk to. Right now a vampire's only options for safe haven are Skyrim's shadier guilds. Be nice to have that without being an assassin or a thief.
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Petr Jordy Zugar
 
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