Vampire, Werewolf and Werebear Perk Tree's. What should be i

Post » Tue Jun 12, 2012 9:26 am

This is something I threw together real quick for Vampires http://s1048.photobucket.com/albums/s363/DukesLeftHook74/?action=view¤t=Untitled-1-1.png&t=1328902449904
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Emily Jeffs
 
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Post » Tue Jun 12, 2012 2:44 am

Endurance 5/5
Increases health and stamina by 20 per rank while in beast form.
Thick Fur
Multipies highest armor skill by 5 to create a beast form armor rating.
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Loane
 
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Post » Tue Jun 12, 2012 12:34 am

What do you guys think about my professional looking chart? Lmao, Anyways, I would love to have the Vampire perk tree be exactly like that.
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Nicole Mark
 
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Post » Mon Jun 11, 2012 9:21 pm

Man, I really like my perk tree. Just enlarge picture to see it clearly.
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Matt Gammond
 
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Post » Tue Jun 12, 2012 12:47 am

vampires? forget abotu 'em, werewolves? they need some armour perks and some damage perks, then i think we should get the ability to run faster and jump higher
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Mari martnez Martinez
 
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Post » Tue Jun 12, 2012 4:23 am

The ability to turn more often without that ring and the ability to hold the transformation for longer.

Oh and increased jump height
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Theodore Walling
 
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Post » Tue Jun 12, 2012 3:22 am

It seems like it doesn't contribute anything to the game aside from the jumping heights. Everything else is easily achieved without being a vampire so you aren't subject to vampiric weaknesses with all of the bonuses it would bring. Strength isn't even in the game.
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Maya Maya
 
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Post » Mon Jun 11, 2012 6:55 pm

Something that increases the power of the vampiric drain.
Kinda svcks that it's even weaker than a basic flames spell on it's highest level.
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Kieren Thomson
 
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Post » Mon Jun 11, 2012 10:55 pm

Your tree is grossly abusing the general tree in every other Celestial chart. You are adding in most cases.... 2 perks per 'star'... heck, the last on has 3... which have little to do with each other in general... much less you have perks that are.... repetitious. Not repetitious in increasing a percentage amount to the perk... but just using it again as if to say, "I just really want to be able to jump really high dammit." Should be 1 area for jump, if that is one, and simply 0/3 slots for it with increase of percentage. And 'Strength' ?!?!? LMAO maybe Stamina... but strength has absolutely no bearing of anything.


Not even going to mention that the 'celestial image' has no quality of a vampirific nature or design (unless it is a head and mouth).

Hey... you love Vampires.... that's great. Was enthralled with them too when I was younger... but man, you're bordering on Twilight obsession.

EDIT: And I say this last comment simply on that this is the 2nd thread of basically the same exact thing as your other thread. Sorry.
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Ron
 
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Post » Tue Jun 12, 2012 4:28 am

Well they all most definitely need special powers. at the top of a vampire tree there should be the ability to fade into spoke and teleport behind a target for a bite(pending bethesda gives us the bite animation). Stuff like that for werecreatures too, just stuff that makes sense to the creature. I really really hope that we get vampire lords in the game.
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zoe
 
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Post » Tue Jun 12, 2012 5:14 am

Hey... you love Vampires.... that's great. Was enthralled with them too when I was younger... but man, you're bordering on Twilight obsession.

EDIT: And I say this last comment simply on that this is the 2nd thread of basically the same exact thing as your other thread. Sorry.
So that means you're bordering dungeons and dragons/nerdy obession when writing in a Skyrim forum?
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Abel Vazquez
 
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Post » Mon Jun 11, 2012 10:08 pm

I was going to post. I had posted in a similar thread a few weeks ago. I done a search and found this....http://www.gamesas.com/topic/1336428-would-you-like-to-see-werewolf-and-vampires-have-their-own-skill-tree/page__view__findpost__p__20122086

Why, did you start another thread? The poster that commented on this earlier was right. They are EXACTLY the same.

BTW, the generic skill tree is less than appealing as are the perk selections.
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Cool Man Sam
 
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Post » Tue Jun 12, 2012 8:15 am

There is much that I desire of Werebeast but I voted for a perk tree because it, in sequence with the other abilities, will give Werebeast more depth than in previous ES games.
Basically you would start out as Werewolves are now. Weak but with forced transformations and bloodlust, Night Eye and Detect humanoid. As you kill in beast form you will level up your Beast skill, as it were, and choose various perks such as
  • Greater health/resistances
  • Bonus transformations(any time, not on full moons)
  • Healing factor
  • Sharper Claws
  • Greater speed/strength/stamina
  • etc
Something along those lines. They would be passed down to you as gifts from Hircine just as they were in Bloodmoon. I think this would make Werewolves part of the game and not a side gimmick. Other changes I would suggest are that ALL Werewolves have to transform and kill. When I first began to play Skyrim I stalked the Companions hoping that they would sneak away on the full moon only to find out they don't really do anything.
I also would love to see other Werebeast. In the lore, Werebears are the most numerous Werecreature in Skyrim, not Werewolves. And why not reintroduce Wereboars? They would both fit beautifully in the landscape of Skyrim. They would not just be aesthetic choices. I imagine that both Werebears and Wereboars would be stronger and more durable than Werewolves but slower and not as stealthy. My two cents. Oh and I have this theory that Mjoll The Lioness is actually a Werelion. Lets make THAT happen.

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meg knight
 
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Post » Tue Jun 12, 2012 3:35 am

Something that increases the power of the vampiric drain.
Kinda svcks that it's even weaker than a basic flames spell on it's highest level.
indeed that needs a large buff. Feeding on enemies goes without saying.

I would also like the ability to turn others
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anna ley
 
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Post » Tue Jun 12, 2012 3:02 am

Vampires need to be fast, combat, stealth chars
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(G-yen)
 
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Post » Mon Jun 11, 2012 9:27 pm

In an effort to keep with the hircine, hunter, lord of beasts etc. motif rather than the rainbow bright emo vampires and wolves
wolves
-increased strength/speed/stamina
-hunter vision
-longer transformations
-animals won’t attack/animals will come to your aid/animals become your follower
-Increased claw/bite damage (healing with biting) /lunge attack/dismember – rip off their arms etc.
-Intimidation when in human form
-Chance to for one hit kills
Wolves should suffer a hit when in human form in cities, more than people simply saying that you smell like a dog. If a hardcoe mode were included, you would lose all your belongings when you change, although that would wind us up more on Todd’s annoying end of the graph.
Changing in front of anyone not a wolf would make them attack you, or run from you.
vampire
-increased strength/speed/stamina
-call vermin (skeever/wolves for aid, why not bats)
-vampire reflexes (slows everyone’s speed but yours, kind of like Jedi speed in Jedi Knight)
-seduction (speech buff), command undead, enthrall (create a follower),
-powers increase 2x, 5x, 10x at night time
-summon imps
-bite kill (one hit kind of thing)
Vampires should be shunned at lower levels and attacked at higher levels (similar to wolves), forcing the player to use the seduction ability. Maybe some kind of appearance changing spell if the character hasn’t fed in a while.
Basically, for either, the more powerful you get, the more you are shunned by ‘good folk.’ Certain characters wouldn’t care what you were (grey beards, jarls, certain mages) but the common folk would be terrified of a powerful wolf without exactly knowing why.

Anyway, those are my thoughts.
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Scarlet Devil
 
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Post » Mon Jun 11, 2012 11:09 pm

Just an idea that comes to mind, you are awarded the new powers from the perk trees through feeding A LOT. This would keep you from using skill perks (which wouldn't make sense to use for your beastform/vampire powers as they don't level you up) to upgrade them and if you decide to heal your disease then you haven't wasted your perks.

I think vampires should retain the immunities to paralysis and disease obviously, but the perk tree should add on to the powers that vampires have, as well as vampires having a few extra powers, such as 25% resistance to frost since they are undead and the ability to feed on enemies in combat while standing up. Otherwise they are just people afraid of the dark and thirst for blood.

Imagine a constellation similar to the Restoration tree, except it is in the shape of a bat instead of a phoenix.
Just a list of possible perks that would be useful imo:
1. Vampire (stages 1-5, with 1 being a more powerful stage 1 vampire and 5 being a full-fledged vampire lord that is activated similarly to beast-form) - Augments your damage, resilience, and blending abilities (at rank 4 of this perk, you can walk around as a stage 4 vampire and people won't notice and start a witch hunt after you)
2. Needle Teeth - Undetectable feeding on a sleeping target
3. Veil of Darkness (ranks 1-5, the beginning of the tree where novice restoration would be) - Each rank grants a 15% increase in resistance to sunlight (for a maximum of 75%)
4. Enthrall - Ability to mentally dominate a human target (only possible on one that is on your level or lower) to act as a companion until he/she dies or you allow release, in which case he/she will not remember anything.
5. Volkihar Blood - The ability to fade through locked doors, freeze water into ice in order to walk over it, the ability to sink through the ice to evade attack
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Darian Ennels
 
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Post » Mon Jun 11, 2012 7:03 pm

Just an idea that comes to mind, you are awarded the new powers from the perk trees through feeding A LOT. This would keep you from using skill perks (which wouldn't make sense to use for your beastform/vampire powers as they don't level you up) to upgrade them and if you decide to heal your disease then you haven't wasted your perks.

I think vampires should retain the immunities to paralysis and disease obviously, but the perk tree should add on to the powers that vampires have, as well as vampires having a few extra powers, such as 25% resistance to frost since they are undead and the ability to feed on enemies in combat while standing up. Otherwise they are just people afraid of the dark and thirst for blood.

Imagine a constellation similar to the Restoration tree, except it is in the shape of a bat instead of a phoenix.
Just a list of possible perks that would be useful imo:
1. Vampire (stages 1-5, with 1 being a more powerful stage 1 vampire and 5 being a full-fledged vampire lord that is activated similarly to beast-form) - Augments your damage, resilience, and blending abilities (at rank 4 of this perk, you can walk around as a stage 4 vampire and people won't notice and start a witch hunt after you)
2. Needle Teeth - Undetectable feeding on a sleeping target
3. Veil of Darkness (ranks 1-5, the beginning of the tree where novice restoration would be) - Each rank grants a 15% increase in resistance to sunlight (for a maximum of 75%)
4. Enthrall - Ability to mentally dominate a human target (only possible on one that is on your level or lower) to act as a companion until he/she dies or you allow release, in which case he/she will not remember anything.
5. Volkihar Blood - The ability to fade through locked doors, freeze water into ice in order to walk over it, the ability to sink through the ice to evade attack
#5 - great idea.
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Mr. Ray
 
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Post » Tue Jun 12, 2012 2:28 am

Thanks Jimbabwe
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Marcus Jordan
 
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Post » Tue Jun 12, 2012 8:12 am

Volkihar needs to have their icy abilities. Don't put the ice vampires from their own established Lore if they aren't going to use the abilities from said lore
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Claire
 
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Post » Tue Jun 12, 2012 4:47 am

I've always wondered about the daylight thing. Have tes vampires ever been damaged much by daylight? The well fed vampire can walk around in the light without so much as a trail of fairy dust behind him. Has it been like this since arena?
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Kim Kay
 
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Post » Mon Jun 11, 2012 10:30 pm

I've always wondered about the daylight thing. Have tes vampires ever been damaged much by daylight? The well fed vampire can walk around in the light without so much as a trail of fairy dust behind him. Has it been like this since arena?
No that started with the Order in Cyrodiil, but how the clan in Skyrim can do the same thing..... well that just hasn't been explained yet. Makes no sense at the moment.
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Rachael Williams
 
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Post » Tue Jun 12, 2012 4:42 am

Dang, So no one liked my professional looking chart and ideas? :confused:
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Danel
 
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Post » Tue Jun 12, 2012 6:26 am

Well, the chart has to match the skill. For example, the Lycanthrope perk tree has a bear/wolf on it. The two handed has an axe and etc. Vampire perk tree can look like a large vampire bat. But the ideas seem alright. Night eye or vampric sight is always toggleble. The increased strength and speed is a good addition, considering every ES vampire is stronger than most humans. I felt Skyrim lacked in vampiric mythos regarding the physical aspect. But we can blame lack of attributes for that. I personally want a stronger vampiric drain.
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Elisabete Gaspar
 
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Post » Tue Jun 12, 2012 4:18 am

No that started with the Order in Cyrodiil, but how the clan in Skyrim can do the same thing..... well that just hasn't been explained yet. Makes no sense at the moment.
Well, I like to speculate with presented fact. Sybille Stentor is a vampire masquerading as a mage to hide her youth. I remember Janus Hassildor used his title as wizard to conceal his vampirism and reason he cannot age. And they both have a seat in a political aspect, and they both send you out to kill barbaric vampires because they see them as savages. Sybille is no Volkihar. Also, Movarth Piquine is in Skyrim and he was bitten by a Cyrodiilic vampire.
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Kaley X
 
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