» Mon Jun 11, 2012 9:27 pm
In an effort to keep with the hircine, hunter, lord of beasts etc. motif rather than the rainbow bright emo vampires and wolves
wolves
-increased strength/speed/stamina
-hunter vision
-longer transformations
-animals won’t attack/animals will come to your aid/animals become your follower
-Increased claw/bite damage (healing with biting) /lunge attack/dismember – rip off their arms etc.
-Intimidation when in human form
-Chance to for one hit kills
Wolves should suffer a hit when in human form in cities, more than people simply saying that you smell like a dog. If a hardcoe mode were included, you would lose all your belongings when you change, although that would wind us up more on Todd’s annoying end of the graph.
Changing in front of anyone not a wolf would make them attack you, or run from you.
vampire
-increased strength/speed/stamina
-call vermin (skeever/wolves for aid, why not bats)
-vampire reflexes (slows everyone’s speed but yours, kind of like Jedi speed in Jedi Knight)
-seduction (speech buff), command undead, enthrall (create a follower),
-powers increase 2x, 5x, 10x at night time
-summon imps
-bite kill (one hit kind of thing)
Vampires should be shunned at lower levels and attacked at higher levels (similar to wolves), forcing the player to use the seduction ability. Maybe some kind of appearance changing spell if the character hasn’t fed in a while.
Basically, for either, the more powerful you get, the more you are shunned by ‘good folk.’ Certain characters wouldn’t care what you were (grey beards, jarls, certain mages) but the common folk would be terrified of a powerful wolf without exactly knowing why.
Anyway, those are my thoughts.