Vampires and Werewolves should be equal

Post » Sat Jun 16, 2012 5:27 am

Vampires needed a bonus to keep up with Werewolves. As a Werewolf you have a lot of bonuses. Immunity to disease wolves and other werewolves don't attack you and you can transform at will. Plus a few other things. As a Vampire you do get some bonuses but it comes with a lot of disadvantages. Other vampires will attack you, and people at stage 4. Weaknesses to fire and sunlight. And no boost to strength or speed.

So I welcome all the changes that are rumored to come. Including no stage 4 Vampire attacks and hopefully a change to the feeding system. Its time that Vampirism became more then just a disease. If they add in some drawbacks for both Vampire and Werewolf that would be good too. I just don't want one being a huge bonus and the other with so many negatives.

PS: We need to be able to edit titles. I would like it to say (Werewolves=Gift Vampires=Disease) since this is the basis of my post
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*Chloe*
 
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Post » Sat Jun 16, 2012 2:06 pm

Judging by what i've seen, the Vampire Lord definately has an edge over the Werewolf in combat now. He may not deal damage out quite as fast, but he's not nearly as easy to kill.
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jadie kell
 
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Post » Sat Jun 16, 2012 6:28 am

Well I'm sure Dawnguard will solve that, Vampire transformation, floating, spells, gargoyles, etc.
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Ludivine Poussineau
 
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Post » Sat Jun 16, 2012 8:58 am

If you ask me, the only thing really good about werewolves is their Immunity to disease, only reason why I don't play Vampire is because of the stage 4 problem (I usually go down into dwarf ruins, and those sometimes take a very long time). I like what the vampires give you. Since I hardly use beast form, Werewolves tend to be useless to me
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Oceavision
 
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Post » Sat Jun 16, 2012 1:15 am

Honestly I have enjoyed playing a vampire a lot more than a werewolf, and felt that vampires are insanely powerful. If you play using Illusion, and Sneak you gain massive bonus' to both those skills. Then of course there is the Necromage perk in restoration that makes all affects 25% more powerful on undead, this does affect you, if you're a vamp.

Werewolfs are fun, but you have to know how to use them, in order to not get killed in just a few hits. I am however looking forward to playing using both the new vamp and beast trees.
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Dean Brown
 
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Post » Sat Jun 16, 2012 11:57 am

I dont agree with you dude even if i can understand, Vampire mage is just one of the most interesting build to play in the game. Of course to enjoy playing a vampire you must like vampire so do not feel like you must play as a vampire just because a dlc is coming out.
Anyway you will see that werewolf are good at start but late in the game they are just useless. Of course you have no disadvantage exepting all those bad jokes from guards!
But i agree that vampirism can be boring if you fast travel a lot and forget to feed, and all vampire npc attack you thats a bad point of the game im afraid...
Anyway personnally i just love vampirism and all i want is a teeth attack and a drain health more powerful!!
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Petr Jordy Zugar
 
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Post » Sat Jun 16, 2012 2:17 pm

I dont agree with you dude even if i can understand, Vampire mage is just one of the most interesting build to play in the game. Of course to enjoy playing a vampire you must like vampire so do not feel like you must play as a vampire just because a dlc is coming out.
Anyway you will see that werewolf are good at start but late in the game they are just useless. Of course you have no disadvantage exepting all those bad jokes from guards!
But i agree that vampirism can be boring if you fast travel a lot and forget to feed, and all vampire npc attack you thats a bad point of the game im afraid...
Anyway personnally i just love vampirism and all i want is a teeth attack and a drain health more powerful!!

I agree that there are ways to get more bonuses out of being a Vampire, necromage and illusion. I am mostly going on perception. Being a werewolf is more of a power with very little downside and being a vampire is a disease with potential bonuses. I am a very big fan of Vampires but not if they are a disease and being a werewolf is a honor in certain guilds.
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x a million...
 
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Post » Sat Jun 16, 2012 1:47 pm

My current character (see sig) is a Vampire and at the moment the only thing stopping me from seeking out a cure is Dawnguard, but I'll be waiting awhile for it (PS3). I want to enjoy it but I just feel that my playing experience is hindered by the stage 4 attack, as I'm trying hard to only feed on bandits, but find them asleep is hard. Plus as soon as I became a Vampire the cure mission was thrust on me which took away a lot of the magic. I would have liked the seeking of the cure to be harder, like obscure references and names in books in which you had to track down. Not just asking a bar keep if he has heard any rumors.
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Tikarma Vodicka-McPherson
 
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Post » Sat Jun 16, 2012 1:08 pm

I agree that there are ways to get more bonuses out of being a Vampire, necromage and illusion. I am mostly going on perception. Being a werewolf is more of a power with very little downside and being a vampire is a disease with potential bonuses. I am a very big fan of Vampires but not if they are a disease and being a werewolf is a honor in certain guilds.
Exactly my friend vampire are enjoyable if you know how to use them (it is a cool build but very difficult to manage a cool challenge!)
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megan gleeson
 
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Post » Sat Jun 16, 2012 7:20 am

Well Dawnguard give werewolf perks, let's hope that'll give them equal footing to vampire.
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Mr. Ray
 
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Post » Sat Jun 16, 2012 1:15 pm

To be fair from what I have seen from Dawnguard videos, vampire lords look like they have an edge over werewolves now. Overall though they both have strengths and weaknesses.
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Tanika O'Connell
 
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Post » Sat Jun 16, 2012 5:17 am

Vampires needed a bonus to keep up with Werewolves. As a Werewolf you have a lot of bonuses. Immunity to disease wolves and other werewolves don't attack you and you can transform at will. Plus a few other things. As a Vampire you do get some bonuses but it comes with a lot of disadvantages. Other vampires will attack you, and people at stage 4. Weaknesses to fire and sunlight. And no boost to strength or speed.

So I welcome all the changes that are rumored to come. Including no stage 4 Vampire attacks and hopefully a change to the feeding system. Its time that Vampirism became more then just a disease. If they add in some drawbacks for both Vampire and Werewolf that would be good too. I just don't want one being a huge bonus and the other with so many negatives.
Werewolves only get disease immunity, vamps get disease and poison. Werewolves can transform only once per day for a short time and cant transform back at will, vamp lords will be able to transform back and forth at will and stay transformed as long as they want. Also werewolves arent that strong and do get attacked by wolves and werewolves so i dont know what you're talking about

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Alan Whiston
 
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Post » Sat Jun 16, 2012 2:43 pm

They seem equal now, high level perked werewolves should be dishing out 160 damage (80 then add 100% from perk), also x2 or x3 damage power attacking.

But before dawnguard, vampires always outclassed werewolves due to the necromage perk, so I disagree.
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Leonie Connor
 
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Post » Sat Jun 16, 2012 8:16 am

Werewolves only get disease immunity, vamps get disease and poison. Werewolves can transform only once per day for a short time and cant transform back at will, vamp lords will be able to transform back and forth at will and stay transformed as long as they want. Also werewolves arent that strong and do get attacked by wolves and werewolves so i dont know what you're talking about

According to the wiki they don't get attacked by wolves and werewolves.


Advantages

Max health and stamina increases by 100

Very fast sprint (faster than horses)

Slight vertical/horizontal leap increase

Sprinting power attacks cause all enemies smaller than mammoths (including giants) to ragdoll

Frenzied attack (holding down attack similar to a flourish)

No carry weight encumbrance (though you also cannot pick up anything)

Crimes committed as a werewolf are not attributed to your character (no bounty). If you are seen feeding on a corpse, you will recive a bounty.

Wolves do not attack you

Werewolf-specific Shouts:

Howl of Terror: the default shout; causes others to flee in fear for 60 seconds

Totem of Brotherhood shout summons two red wolf spirits to aid you in combat for a limited time

Totem of The Hunt is equivalent to a Detect Life spell

Totem of Fear grants a higher-level fear shout
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Madison Poo
 
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Post » Sat Jun 16, 2012 5:17 am

How about your very own vampire themed expansion complete with landmass? Isn't that enough of a bonus for you? Sheeze...
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OnlyDumazzapplyhere
 
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Post » Sat Jun 16, 2012 12:38 am

How about your very own vampire themed expansion complete with landmass? Isn't that enough of a bonus for you? Sheeze...

You misunderstand I am not asking for anything I am saying I like and agree with the changes coming for the reasons I have already mentioned.
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Shaylee Shaw
 
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Post » Sat Jun 16, 2012 12:49 am

vampire's should be more powerful then werewolves because vampire's are solitary predator's while werewolves are pack predators so one on one vampires should win 9 out of 10 times but because this is a game they should be equal
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Elea Rossi
 
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Post » Sat Jun 16, 2012 8:48 am

Vampires needed a bonus to keep up with Werewolves. As a Werewolf you have a lot of bonuses. Immunity to disease wolves and other werewolves don't attack you and you can transform at will. Plus a few other things. As a Vampire you do get some bonuses but it comes with a lot of disadvantages. Other vampires will attack you, and people at stage 4. Weaknesses to fire and sunlight. And no boost to strength or speed.

So I welcome all the changes that are rumored to come. Including no stage 4 Vampire attacks and hopefully a change to the feeding system. Its time that Vampirism became more then just a disease. If they add in some drawbacks for both Vampire and Werewolf that would be good too. I just don't want one being a huge bonus and the other with so many negatives.

Proven fact. Vampires are superior to werewolves. Its just...the way it is. :)
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Sherry Speakman
 
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Post » Sat Jun 16, 2012 12:12 am

Honestly I have enjoyed playing a vampire a lot more than a werewolf, and felt that vampires are insanely powerful. If you play using Illusion, and Sneak you gain massive bonus' to both those skills. Then of course there is the Necromage perk in restoration that makes all affects 25% more powerful on undead, this does affect you, if you're a vamp.

Werewolfs are fun, but you have to know how to use them, in order to not get killed in just a few hits. I am however looking forward to playing using both the new vamp and beast trees.

how does the necromage perk help U?
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CHangohh BOyy
 
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Post » Sat Jun 16, 2012 1:01 pm



According to the wiki they don't get attacked by wolves and werewolves.


Advantages

Max health and stamina increases by 100

Very fast sprint (faster than horses)

Slight vertical/horizontal leap increase

Sprinting power attacks cause all enemies smaller than mammoths (including giants) to ragdoll

Frenzied attack (holding down attack similar to a flourish)

No carry weight encumbrance (though you also cannot pick up anything)

Crimes committed as a werewolf are not attributed to your character (no bounty). If you are seen feeding on a corpse, you will recive a bounty.

Wolves do not attack you

Werewolf-specific Shouts:

Howl of Terror: the default shout; causes others to flee in fear for 60 seconds

Totem of Brotherhood shout summons two red wolf spirits to aid you in combat for a limited time

Totem of The Hunt is equivalent to a Detect Life spell

Totem of Fear grants a higher-level fear shout
wiki is wrong, i get attacked by wolves in both normal and beast form. also good luck trying to fight a giant in beast form, you have no armor and at higher difficulty and level you will get kilked with 1 club swing.
vamp lords will be OP, even with the werewolf perk tree
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Nice one
 
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Post » Sat Jun 16, 2012 4:05 am

Proven fact. Vampires are superior to werewolves. Its just...the way it is. :smile:
Thats not a proven fact.. thats your opinion.
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SamanthaLove
 
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Post » Sat Jun 16, 2012 2:22 pm

I think it's a shame if they remove the stage four disadvantages. That was one of the things that made vampirism feel more present, alive.
When it came to my character that were a werewolf I mostly forgot about him beeing that.
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BEl J
 
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Post » Sat Jun 16, 2012 6:37 am

Vampires are usually smarter then werewolves, while werewolves are much stronger then vampires. In vampire and werewolf lore, they are equal...don't know about TES Lore
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Bryanna Vacchiano
 
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Post » Sat Jun 16, 2012 5:54 am

wiki is wrong, i get attacked by wolves in both normal and beast form. also good luck trying to fight a giant in beast form, you have no armor and at higher difficulty and level you will get kilked with 1 club swing.
vamp lords will be OP, even with the werewolf perk tree

I will take your word for it being that I never play as a werewolf. And we have no idea if a vampire lord can easily take a giant either.
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Austin England
 
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Post » Sat Jun 16, 2012 1:33 pm

Well there adding a perk tree to werewolves in dawnguard so :confused:
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MR.BIGG
 
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