A very good explanation of why people hate quest markers

Post » Wed Jun 06, 2012 11:52 pm

After all this time, the map is still basically a square made up of a lot of squares.
In Skyrim, as in Morrowind, all you really need to accurately describe any location is its position relative to two other locations.
Such as: West of here and North of there.

Any location on the Skyrim map can be pinpointed thus.
So a detailed and accurate description could go:

The cave is West of Whiterun and North of Falkreath.
The best way to travel there is to start from Falkreath and head North. Follow the road until you see (a landmark)
Just after that is a windy path East up a hill. The cave is at the end of the path.

And if you want, you can then still turn on the markers.
Easy, immersive and ten times better than the opposite, designing a world around questmarkers and allowing them to be turned off.
That could work, but we will have to wait for the next ES game to come out, and then I bet someone will complain about the new system. Just wait.
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Nims
 
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Post » Wed Jun 06, 2012 2:47 pm

I love change! Change for the better. What is your problem with giving people the choice to play the game without being funneled to the next part of the quest? And don't tell me that I can remove the quest markers if I want to, that is still not the issue. And my point with comparing it to Morrowind was as to answer your argument that it would require very detailed descriptions, and as it has worked before, I don't see why it wouldn't work again.

Agreed

Choice... that is key here.

It would have been easy to give players the choice on how to experience quests. They know some of us prefered the journal styled experience over the quest marker.

So why not give us both?

If someone is happy with the quest-marker than this is great for him/her. But imagine that you only had the journal system that many disliked in Morrowind. Wouldn't it be nice if you had the choice to enable a quest-marker?

This is why I'll continue to call out for choices, options, etc. I'm aware most players dont like Morrowind's system. I understand Skyrim is not Morrowind, but it shouldn't be hard to offer us both experiences. Adding it would be incredibly easy for Bethesda and it would make a lot more players happy.
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katsomaya Sanchez
 
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Post » Thu Jun 07, 2012 4:32 am

then I bet someone will complain about the new system. Just wait.
And I bet you will be there to complain about people complaining. Just wait.
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Jaylene Brower
 
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Post » Thu Jun 07, 2012 3:52 am

And I bet you will be there to complain about people complaining. Just wait.
I will, because someone needs to slap them around, ^_^
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Solina971
 
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Post » Wed Jun 06, 2012 3:11 pm

I will, because someone needs to slap them around, :happy:
Let's agree on that point at least. :)
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Annick Charron
 
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Post » Thu Jun 07, 2012 3:30 am

What Merari said....
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Nicholas
 
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Post » Thu Jun 07, 2012 6:23 am

Let's agree on that point at least. :smile:
Youll find me on the gears and MW3 forums doing the same thing, I just dont like nitpickers, constructive criticism is fine, but people that nitpick at the tiniest new innovation, need to be slapped.
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Genocidal Cry
 
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Post » Thu Jun 07, 2012 2:13 am

That could work, but we will have to wait for the next ES game to come out, and then I bet someone will complain about the new system. Just wait.

Why complain?

This 'new system' would include both playstyles. So if they read the journal and see the 'go west then north' journal entry and don't feel like following it than they can turn on the quest-marker.

Of course people will always find a reason to complain as there are tons of ways to utilize this system. However the general distinction here is between those in favor of the 'old system' and those in favor of the 'current system'. Yet these systems could go hand in hand and it would satisfy both parties.
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Jamie Lee
 
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Post » Thu Jun 07, 2012 6:43 am

Why complain?

This 'new system' would include both playstyles. So if they read the journal and see the 'go west then north' journal entry and don't feel like following it than they can turn on the quest-marker.

Of course people will always find a reason to complain as there are tons of ways to utilize this system. However the general distinction here is between those in favor of the 'old system' and those in favor of the 'current system'. Yet these systems could go hand in hand and it would satisfy both parties.
Why complain....yeah, there will always be someone to complain, you count on that. It may be the best system in the world, but someone will be all nitpicky about it.
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Ray
 
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Post » Wed Jun 06, 2012 2:33 pm

Youll find me on the gears and MW3 forums doing the same thing, I just dont like nitpickers, constructive criticism is fine, but people that nitpick at the tiniest new innovation, need to be slapped.
But you don't need to read their threads, right? Aw, well. You do what you like. I could just ignore you, so I'm no better.
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Ray
 
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Post » Thu Jun 07, 2012 1:47 am

Why complain....yeah, there will always be someone to complain, you count on that. It may be the best system in the world, but someone will be all nitpicky about it.
The best system in the world is objective, I assume?
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Jacob Phillips
 
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Post » Thu Jun 07, 2012 1:53 am

But you don't need to read their threads, right? Aw, well. You do what you like. I could just ignore you, so I'm no better.
But then they think they are always right >_<, someone has to derail them. I actually got banned from the gears forums for deffending the game! Make sense of that.....
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Christie Mitchell
 
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Post » Thu Jun 07, 2012 5:04 am

The best system in the world is objective, I assume?
exactly.
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Anna Krzyzanowska
 
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Post » Wed Jun 06, 2012 9:47 pm

Why complain....yeah, there will always be someone to complain, you count on that. It may be the best system in the world, but someone will be all nitpicky about it.

I mentioned that in the second part of the post you quoted.

Like I said, right now there are two groups and right now, one groups is completly left in the dark.

If there was a 'choice' then both groups (to some degree) would have a satisfactory solution. It wouldn't even be a consensus, both would have the system they advocated for.

There would still be complainers (there always are, and technically this is a good thing for product development) but no where near as much as there are now.

Right now Bethesda is completely ignoring a large segment of their fanbase. The solution to this is simple and easy to implement (in the next TES game). Ergo: we all benefit.
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rebecca moody
 
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Post » Thu Jun 07, 2012 4:50 am

But then they think they are always right >_<, someone has to derail them. I actually got banned from the gears forums for deffending the game! Make sense of that.....
You go, girl!
exactly.
Sorry, bad english. I mean, it's not up to me to decide what I like and think is the best, it's up to you?
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Enny Labinjo
 
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Post » Thu Jun 07, 2012 12:12 am

A very observant article, I thought.

Although for me the real issue is the quest journal. I really would like to decline quests inappropriate to the played character.
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Jimmie Allen
 
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Post » Wed Jun 06, 2012 7:15 pm

I hate them cause it makes paths too direct.

Half the charm of playing a game in the 90's was you found things by search for your objectives...... even DOOM wouldn't have been as good if they had just showed you the way to go.


This is why I hate quest markers.....and simply removing them via mods is no good as the game then give you no direction on where to go.

Ignore them? Seriously. Why is that so hard? my quest log is full of quests. Lately, I turn all the quests off and just wander around. Do you know how surprising it is to be exploring a cave or dungeon and then get a message saying, "Go tell so and so that the cave is cleared." I was surprised not once yesterday but three times because I had cleared a series of quests in my log just because I was wandering around exploring. I wasn't even doing any specific quests.

The other thing I like doing is picking a random spot on the map, throwing up a map marker then spending a few hours just wandering to that spot on the map. I discover so many places like that not to mention start random quests like that.
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Harinder Ghag
 
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Post » Thu Jun 07, 2012 6:48 am

You go, girl!
Sorry, bad english. I mean, it's not up to me to decide what I like and think is the best, it's up to you?
nono, its up to me, to make sure they dont post random nonsense and think its right, for example, X gun should be removed because it s too powerful. When Y gun is more accurate and has more range, but is less powerful. Things like that.Anyway im late to my training at the gym, ciao, it was fun! ^_^
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Rachel Cafferty
 
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Post » Thu Jun 07, 2012 3:14 am

i like them :D
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Phillip Brunyee
 
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Post » Wed Jun 06, 2012 11:39 pm

Great read.
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carly mcdonough
 
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Post » Wed Jun 06, 2012 8:16 pm

nono, its up to me, to make sure they dont post random nonsense and think its right, for example, X gun should be removed because it s too powerful. When Y gun is more accurate and has more range, but is less powerful. Things like that.Anyway im late to my training at the gym, ciao, it was fun! :happy:
But... Wait! You're not right about everything! Let people nitpick! Come on! And if you ever dare complain about any game ever, I'll be there. Remember... I'll be there...
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Dezzeh
 
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Post » Thu Jun 07, 2012 2:27 am

I don't use quest makers, I read the journal and it gives me a good idea.

I use my map to find the dungeons location if its in a distant area, and then go to that place without fast travel/my own marker

If its a person in a city, then I walk around looking for them.

If it gives NO clue what so ever, then I use the quest marker when i'm next to the quest giver to see where to go and then disable it. I use memory or write it down on a piece of paper.
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Victor Oropeza
 
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Post » Thu Jun 07, 2012 5:10 am

After all this time, the map is still basically a square made up of a lot of squares.
In Skyrim, as in Morrowind, all you really need to accurately describe any location is its position relative to two other locations.
Such as: West of here and North of there.

Any location on the Skyrim map can be pinpointed thus.
So a detailed and accurate description could go:

The cave is West of Whiterun and North of Falkreath.
The best way to travel there is to start from Falkreath and head North. Follow the road until you see (a landmark)
Just after that is a windy path East up a hill. The cave is at the end of the path.

And if you want, you can then still turn on the markers.
Easy, immersive and ten times better than the opposite, designing a world around questmarkers and allowing them to be turned off.

Or... If all else fails, how about the good old, tried and true, "let me mark it on your map".
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He got the
 
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Post » Wed Jun 06, 2012 9:17 pm

Isn't the way the quest markers are set up most likely a limitation of the Radiant quest system? If quests are going to be dynamically created and doled out, it would be rather hard to have any sort of direction for them other than a marker of their exact location.
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Jeffrey Lawson
 
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Post » Wed Jun 06, 2012 11:56 pm

I found a lot of agreement with that article but I don't know what the solution might be. I won't do evil so those quests are sinking to the bottom of my Journal as I complete the ones I can do. That means I have to scroll over a bunch of them to get to Miscellaneous where there are a bunch of quests also sinking to the bottom because I won't do them. I'd love an option to rid my journal of quests I'll never do.

Also, I'll never pick up an unusual gem again because I never do that Guild. That should be added to the Things I Wish I'd Known Before Playing thread as a tip for someone else. Finally, I love my quest markers; I need them. I also love being able to turn them off so my map isn't filled with them. I play as the article says...geographically. If it were possible to ask for an area to be highlighted with local markers that I could switch on so I could see if it was a good region to visit, that would be great but maybe too specific. I say this because I don't use fast-travel much and if I'm going to walk somewhere, it would just be nice to know if I have many active quests in that area.

All that being said, I can absolutely play the way things are now. Skyrim is just so huge that I guess organizational techniques would have to have been a very difficult choice for the devs to make and I'm sure this was discussed a lot as they went along. I'm not going to stress about it though because I'm having so much fun playing and I'd have to think this probably isn't something that's going to change but it would be nice to be wrong.

:tes:
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Arrogant SId
 
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