very good theory

Post » Tue May 17, 2011 6:28 am

That sounds fun so no.
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Reven Lord
 
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Post » Tue May 17, 2011 2:41 pm

I'll bet a good sum of money it's going to be DLC.
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Star Dunkels Macmillan
 
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Post » Tue May 17, 2011 12:44 am

Still don't understand why people hate on aliens in fallout.
I can understand if people didn't like the DLC or the design decisions they made for it but I really don't think aliens should be held responsible for that.
If anything it's the developers fault.
Point is, a good story and design can go hand in hand with aliens.
It was the developers who made the whole thing into a run and gun dungeon crawler set in space which blocks you off from 97% of the ship once the DLC was done.
Not the aliens.
So yes, I want aliens, I really want aliens but I never want A51.
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Portions
 
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Post » Tue May 17, 2011 1:36 am

What's up with all you Zeta haters? It was downright cheesy fun, something that the Fallout franchise has been pretty good about. Has everyone forgotten so soon the crashed shuttle and UFO from the originals? You can't even write off alien involvement in Area 51 since the crashed UFO had "Property of Area 51, please return if found" written on it. Sure, MZ was a bit of an alien overload, but that doesn't mean they're not a part of Fallout lore anymore. Don't disown the aliens just because of a teensy weensy little DLC mishap.
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josie treuberg
 
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Post » Tue May 17, 2011 12:35 pm

im assuming you havent played fallout 1 or 2 so your off the hook, but f.e.v was not created in vault 87.



yeah i havep layed them, i just realized it was, experimented with, not used...fail on my part
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Nicole Elocin
 
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Post » Tue May 17, 2011 4:00 am

Well MZ was in no way complete crap but it wasn't perfect either.
It was beautiful, had great weapons, fun and interesting audio logs, a very short "story", mostly run and gun but overall I really enjoyed the DLC.
But I had been playing fallout 3 since it came out on the 360 without mods so I was starting to get bored of it but MZ was that final little nail in it's coffin.
Was a fun DLC even though the enemies were sponges and after it I layed the CD to rest after 800+ hours.

Mostly I think it's because it felt out of place with the rest of fallout 3.
People said the same about O:A and some said the same of PL.
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Amy Smith
 
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Post » Tue May 17, 2011 4:31 am

If there is a DLC about Area 51 it should be about radioactivity and/or two or more factions wanting to take it over.
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trisha punch
 
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Post » Tue May 17, 2011 1:04 am

Area 51 should be like The Glow from Fallout 1.

I know its not in New Vegas, but that would be a good way to handle it, also no aliens.
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Maria Leon
 
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Post » Tue May 17, 2011 5:41 am

If they do an area 51 dlc it probably wouldn't have live aliens anyway. I'd expect a science gone wrong plot like from a 50's sci-fi horror film. Maybe the area 51 people wrongly thought that there was no one else left after the bombs dropped and they've been spending the last 200 +/- years experimenting with the alien stuff they were studying. Now they're going to come out and it'll be bad news for the region.
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Beth Belcher
 
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Post » Tue May 17, 2011 5:18 am

If they do an area 51 dlc it probably wouldn't have live aliens anyway. I'd expect a science gone wrong plot like from a 50's sci-fi horror film. Maybe the area 51 people wrongly thought that there was no one else left after the bombs dropped and they've been spending the last 200 +/- years experimenting with the alien stuff they were studying. Now they're going to come out and it'll be bad news for the region.


this wouldnt be such a bad idea
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Chris Duncan
 
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Post » Tue May 17, 2011 11:55 am

Actually, the MZ haters tend to be Alien haters in general (they see that aliens have no place in the Fallout series, and instead should live in easter-egg-land.) Also, there are several that don't like the apparent implication that they started the Great War.

And then there are those who hate it for being a half-finsihed peice of crap that was on the tailcoats of what is generally considered the best DLC for FO3. Personally? I enjoyed it, but it's a peice of crap from a technical standpoint- there's no excuse for the amount of bugs in it.
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Avril Louise
 
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Post » Tue May 17, 2011 12:31 pm

Why do we need transportation to get to a place?
In the older games the protagonist walked a craplong time to get somewhere.
This one quest where I had to stop the farmers in Modoc from attacking the Slags on the ghost farm by traveling to The Den and finding Karl to confirm he was alive and then travel back took almost a whole month.
(The travel time from Modoc to Den to Modoc took The Chosen One almost a whole month.)

I gotta say, The Lone Wanderer was a really lazy bastard.
Don't think we need any vehicle of any kind to travel somewhere.


Maybe because the map in the game isn't really big enough for that? And that's not going to change in New Vegas. Also, any new locations added by DLCs will probably be new world spaces like Operation: Anchorage or Point Lookout, I'm guessing. Still, right now, we can only speculate as to what the DLCs will be, so if Area 51 doesn't appear in the game, I could see it being in a DLC, but we can't be sure.

Whatever the case, if they do it, I hope it doesn't involve aliens, Bethesda already did that in Mothership Zeta, and while I haven't actually played that DLC so I can't comment on its quality, having another DLC dealing with aliens might become a rehashing of ideas from Mothership Zeta. Besides, having aliens in Area 51 would be too predictable, after all, whenever a discussion of whether Area 51 should be in the game comes up, people tend to think of aliens, therefore, having aliens in it would not be a good idea, as I want to be surprised, I won't be if it's aliens. If anything alien-related did show up, I'd like it to be handled the same way as how it was before Mothership Zeta, just kind of in the background, things like the alien blaster or crashed alien ship have been in Fallout since the beginning, but they've always just been there, hinting that we're not alone in the cosmos, but not making a big plot-point out of it. There could be some doccuments in it that make mention of UFO crashes or something, or an alien blaster somewhere in Area 51, presumably being researched their before the bombs fell, and a cache of alien power cells. Or they could always through a skeleton that doesn't quite look human on a blood-stainned autopsy table with some sergical instruments nearby, that way they could acknowledge and reference the alien conspiracy theories connected with Area 51 without actually doing another Mothership Zeta.
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Alina loves Alexandra
 
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Post » Tue May 17, 2011 2:25 am

You know, it wouldn't HAVE to have aliens, it could just be a huge underground base where you can get a lot of experimental prewar stuff/see secret planes/etc.
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Ernesto Salinas
 
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Post » Tue May 17, 2011 1:54 am

Area 51 is certainly possible as a DLC (Expansion hopefully) but I'd prefer it had nothing to do with Aliens if that would be possible. :tops:
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Greg Cavaliere
 
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Post » Tue May 17, 2011 6:19 am

People have been speculating about Area 51 ever since the game was announced.

I definitely think that they should include Area 51 but as an easter egg. They could have Elvis imprisoned there and maybe you can get him as a secret/temporary companion. They could also have a lot of other cool stuff like Al Capone's "treasure chest," Jimmy Hoffa's body, the Arc of the Covenant, the cryogenically frozen body of Walt Disney, a completed copy of Duke Nukem Forever on a special edition 8 MB holodisk, etc.
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tannis
 
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Post » Tue May 17, 2011 2:37 am

no. no area 51 dlc. none. mothership zeta was terrible. no more aliens are needed in fallout


Who says Area 51 is only about aliens? You do know that is also where they test new and experimental aircraft right?

Also, MZ was a good DLC. Not sure what people were expecting with it.
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George PUluse
 
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Post » Tue May 17, 2011 2:48 am

Actually, the MZ haters tend to be Alien haters in general (they see that aliens have no place in the Fallout series, and instead should live in easter-egg-land.) Also, there are several that don't like the apparent implication that they started the Great War.

And then there are those who hate it for being a half-finsihed peice of crap that was on the tailcoats of what is generally considered the best DLC for FO3. Personally? I enjoyed it, but it's a peice of crap from a technical standpoint- there's no excuse for the amount of bugs in it.
I'm one of those haters who hated it for two reasons:
One, it was a dungeon crawler with no compelling storyline. You get abducted, you join a few others and take down the ship, and you get part of the ship as a new home.
Two, It was a half-finished piece of crap. :)
Three, there was a holo-tape, I forget exactly which one it was, but it basically insinuated the aliens may have caused the nuclear holocaust. Which I hate, because part of Fallout is that it's mankind and all of the surviving Earth paying for it's forerunners sins.

I had no problem really with little green men, since that is a staple in pre-1950s and 1950s science fiction. But those three standpoints made me cringe at the DLC.
Who says Area 51 is only about aliens? You do know that is also where they test new and experimental aircraft right?

Also, MZ was a good DLC. Not sure what people were expecting with it.
You have to understand though that Fallout is a retrofuturistic game. While the older games were less subtle with the 1950s themes, the gameworld is designed off of the vision of the future of the denizens of the 1950s, and of 1950s science fiction. One of the thoughts during the 1950s was that Area 51 was home to alien spacecraft. If it's going to be in the game, it'll surely have something to do with aliens.

That said though, I talked to another user, Listerman about this before and we both think that if they do Area 51 it could have alien themes, but it turns out that all that alien mumbo jumbo was the American government just trying to distract the general public, and that it turns out all the alien stuff [in Area 51] was all fake. It'd be an interesting pop culture reference, and wouldn't anger people that hate the little green spacemen.
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Megan Stabler
 
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Post » Tue May 17, 2011 10:30 am

Who says Area 51 is only about aliens? You do know that is also where they test new and experimental aircraft right?

Agreed, I think that would be far more fun then aliens. :tops:
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Rachel Cafferty
 
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Post » Tue May 17, 2011 4:21 am

Maybe because the map in the game isn't really big enough for that? And that's not going to change in New Vegas. Also, any new locations added by DLCs will probably be new world spaces like Operation: Anchorage or Point Lookout, I'm guessing. Still, right now, we can only speculate as to what the DLCs will be, so if Area 51 doesn't appear in the game, I could see it being in a DLC, but we can't be sure.


Well there could still be a loading zone at say, a sign by a trail/road at the end of the map, and when you click it a pop-up asks if you want to travel there.
Just saying that we don't need a vehicle to go somewhere.
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Amie Mccubbing
 
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Post » Tue May 17, 2011 4:42 am

I do think that an area 51 DLC, would b a good idea, but please no aliens, instead what about a supermutant experiment gone wrong, like a faction has experiment on a supermutant to try and control them to fight off the other factions/ defeat..


What you guys think??
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+++CAZZY
 
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Post » Tue May 17, 2011 6:50 am



That said though, I talked to another user, Listerman about this before and we both think that if they do Area 51 it could have alien themes, but it turns out that all that alien mumbo jumbo was the American government just trying to distract the general public, and that it turns out all the alien stuff [in Area 51] was all fake. It'd be an interesting pop culture reference, and wouldn't anger people that hate the little green spacemen.



Wikipedia will bring the Empire down to its knees.
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Ria dell
 
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