I want all the perks

Post » Sat Jun 30, 2012 1:20 am

It's threads like this that inspire my signature.

I asked this of another poster: why in the world does being the Dragonborn mean you should be able to do everything in one character and get all the perks in one character?

I'll tell you why - because &#*@& OCD THAT'S WHY.

It doesn't. But it doesn't change that one can master many skills in one life-time. But then again, I am the CHOSEN ONE, so why can't I?

Your clearly nothing more than a child, best just to ignore you.

Goodbye sir.

Doesn't that kind of make leveling redundant? Why not just give us one perk in each tree everytime we level up? Why not just make us YOUR version of the Dragonborn and have every character start off as a god?

Because that would kill this game. You're asking to take away the choice we have when we create our character.

It wouldn't kill this game. It wouldn't make leveling redundant. Because YOU have the option to choose if you want to be overpowered or not. I'm not asking for one perk in each tree every time we level up, If that is what you wish for, then make another thread.
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RAww DInsaww
 
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Post » Sat Jun 30, 2012 12:21 am

all of the quests, collect unique items, and reach level 100 in all skills (If you don't cheat). If I want to roleplay, I can do so and limit myself like A LOT of us do in most games.

This will honestly be a compromise between people who want perk respec and people who don't want perk respec.

Ok, here it is in 3 easy step by step instructions:

1) Purchase a PC
2) Purchase the PC version of Skyrim
3a) Download one of the many amazing perk mods for PC (my favorite is the dragon souls for perks one although I have yet to have enough exttra souls to use it)
or
3b) Use the console to give yourself all the perks

There you go. As you said it can be quite difficult and time consuming to master everything.
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Philip Rua
 
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Post » Sat Jun 30, 2012 9:12 am

This isn't about efficiency or being effective.
I for one support Smokers ambition to have every perk.
It is about power, about awesomeness. A character defined by his power, strength, might and being the best at everything.
I approve.

Invoking the Stormwind fallacy here.
Having a powerful build, char or gear setup doesn't automatically make it bad roleplaying, nor does roleplaying require an artifically limited and unoptimized build.
To me it's a perfectly good and valid character motivation and truly in tune with the nature of dragons and the Dragonborn to amass power.
Spot on Dragonborn/Dragonsouled nature roleplaying I say.

Thank you sir :D
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Ezekiel Macallister
 
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Post » Sat Jun 30, 2012 4:34 am

Ok, here it is in 3 easy step by step instructions:

1) Purchase a PC
2) Purchase the PC version of Skyrim
3a) Download one of the many amazing perk mods for PC (my favorite is the dragon souls for perks one although I have yet to have enough exttra souls to use it)
or
3b) Use the console to give yourself all the perks

There you go. As you said it can be quite difficult and time consuming to master everything.

But what about other people who want all of the perks as well? Some can not afford a PC that plays Skyrim! I wish to share this glory and option with many people!
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Monika Krzyzak
 
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Post » Sat Jun 30, 2012 9:38 am

But what about other people who want all of the perks as well? Some can not afford a PC that plays Skyrim! I wish to share this glory and option with many people!

You answered your own question:

It takes a long time to finish all of the quests, collect unique items, and reach level 100 in all skills (If you don't cheat).

Just consider the part time job you've taken to pay for a PC that acan run skyrim as some of that time you need to invest to master everything
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Maya Maya
 
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Post » Sat Jun 30, 2012 1:16 pm

You answered your own question:

Just consider the part time job you've taken to pay for a PC that acan run skyrim as some of that time you need to invest to master everything

Hmm... I'll think about it :)
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Jack Bryan
 
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Post » Sat Jun 30, 2012 1:24 pm

Why does the Dragonborn = good at everything. The Dragonborn is able to kill dragons and is more proficient in combat. He is not some master of everything. There is a limit where gameplay > roleplayity. (?) Being able to get all the perks is past this limit.

And "you don't have to take the extra perks" is not an excuse. Something being an option is not an excuse for bad game design. You don't haveto get married in Skyrim. Does that make marriage a good feature?

Imma answer that for you: no.
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Leonie Connor
 
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Post » Sat Jun 30, 2012 6:55 am

Why does the Dragonborn = good at everything. The Dragonborn is able to kill dragons and is more proficient in combat. He is not some master of everything. There is a limit where gameplay > roleplayity. (?) Being able to get all the perks is past this limit.

And "you don't have to take the extra perks" is not an excuse. Something being an option is not an excuse for bad game design.

The Dragonborn is more than that. Anyone can kill a dragon, if they are strong enough, but the Dragonborn is chosen by the GODS themselves! Who says I can't be the master of everything? It is in the Dragonborn's nature to seek power and knowledge (For knowledge is power!).

Everyone has a different opinion about this "Limit" and "Bad Game Design". Mine and yours are different I guess.
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Rich O'Brien
 
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Post » Sat Jun 30, 2012 3:02 pm

The Dragonborn is more than that. Anyone can kill a dragon, if they are strong enough, but the Dragonborn is chosen by the GODS themselves! Who says I can't be the master of everything? It is in the Dragonborn's nature to seek power and knowledge (For knowledge is power!).

Everyone has a different opinion about this "Limit" and "Bad Game Design". Mine and yours are different I guess.
No not everyone can kill a dragon, only the dragonborn can kill a dragon permanently by devouring it's soul.

I don't understand how you don't see that having every perk defeats the point of a role playing game, there is no connection between dragonborn and master of everything. Look at Tiber Septim, he wasn't master of every skill.

Logic says that you can't be the master of everything, just like you don't see one human being who is a master of everything.
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josh evans
 
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Post » Sat Jun 30, 2012 1:27 pm

I thought you could only get 80?

OP, there is a reason why you can't, and it's called replayability.
Replayability is a terrible excuse for not allowing console users to master the game. As I've already said, how long would it take you to do the main quest line, guild quest lines, military quest line, side quests, collect all unique items, find all locations, and level up to 100 in each skill? I can guarantee that it would take quite some time. No need for replayability when it takes hundreds of hours to finish 1 entire character. Then even after that I can choose to RP different types of people.
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Nice one
 
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Post » Sat Jun 30, 2012 5:20 am

The Dragonborn is more than that. Anyone can kill a dragon, if they are strong enough, but the Dragonborn is chosen by the GODS themselves! Who says I can't be the master of everything? It is in the Dragonborn's nature to seek power and knowledge (For knowledge is power!).

Everyone has a different opinion about this "Limit" and "Bad Game Design". Mine and yours are different I guess.

I'm no TES lore expert, can you show me a source stating that the Dragonborn is chosen by the gods? And where it is in the Dragonborn's nature to seek power?

Maybe so, but being able to take all perks is objectively bad game design, because it goes against one of the main themes of TES (indeed, RPGs in general) to pick a class (thief, mage, warrior, archer, etc) and using the appropriate skills.
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Emily abigail Villarreal
 
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Post » Sat Jun 30, 2012 3:36 pm

It's people like you that are damaging the TES series, I think you'd be better off with World of Warcraft.
THIS.
But no, HE would get along better with Super Mario Bros. So he could get all the mushroom he want, and with that HE could GROW UP.
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Nina Mccormick
 
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Post » Sat Jun 30, 2012 10:36 am

Wait, why do you need Lockpick perks? Like what do those perks even do for you? Just open up the lock and that's it. Quit being stubborn.
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Joe Alvarado
 
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Post » Sat Jun 30, 2012 3:31 pm

No not everyone can kill a dragon, only the dragonborn can kill a dragon permanently by devouring it's soul.

I don't understand how you don't see that having every perk defeats the point of a role playing game, there is no connection between dragonborn and master of everything. Look at Tiber Septim, he wasn't master of every skill.

Anyone can still kill a dragon, but the dragonborn can kill a dragon permanently.

There is a connection, it is in a Dragon's and a Dragonborn's nature to seek power and knowledge. I am not Tiber Septim, I will be better and stronger than him.

I'm no TES lore expert, can you show me a source stating that the Dragonborn is chosen by the gods? And where it is in the Dragonborn's nature to seek power?

Maybe so, but being able to take all perks is objectively bad game design, because it goes against one of the main themes of TES (indeed, RPGs in general) to pick a class (thief, mage, warrior, archer, etc) and using the appropriate skills.

Ask the Greybeards.

It doesn't go against the main themes of TES, TES promotes "Freedom", be who you want to be.
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Jennie Skeletons
 
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Post » Sat Jun 30, 2012 12:33 am

Anyone can still kill a dragon, but the dragonborn can kill a dragon permanently.

There is a connection, it is in a Dragon's and a Dragonborn's nature to seek power and knowledge. I am not Tiber Septim, I will be better and stronger than him.



Ask the Greybeards.

It doesn't go against the main themes of TES, TES promotes "Freedom", be who you want to be.

Not in regards to classes.
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Jade
 
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Post » Sat Jun 30, 2012 11:05 am

THIS.
But no, HE would get along better with Super Mario Bros. So he could get all the mushroom he want, and with that HE could GROW UP.

Apparently a lot of people have different definition of "GROWN UP". Because I for one don't think it's "GROWN UP" to look down on someone.

Wait, why do you need Lockpick perks? Like what do those perks even do for you? Just open up the lock and that's it. Quit being stubborn.

Lockpick perks open lockpicks easier.
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-__^
 
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Post » Sat Jun 30, 2012 3:20 am

You're... mad..
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Shianne Donato
 
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Post » Sat Jun 30, 2012 2:46 pm

Not in regards to classes.

Then my character is above these "Classes".
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Eire Charlotta
 
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Post » Sat Jun 30, 2012 9:13 am

You're... mad..

I'm... not. Thank you for the bump.
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Pants
 
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Post » Sat Jun 30, 2012 4:10 am

Apparently a lot of people have different definition of "GROWN UP". Because I for one don't think it's "GROWN UP" to look down on someone.



Lockpick perks open lockpicks easier.

Lockpicking is not that hard. If you have 100+ lockpicks then it really doesn't matter. If you're having that much trouble with lockpicks, go get an enchanted item that makes it easier, instead of wasting perks on lockpicks.
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Benji
 
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Post » Sat Jun 30, 2012 4:03 am

Lockpicking is not that hard. If you have 100+ lockpicks then it really doesn't matter. If you're having that much trouble with lockpicks, go get an enchanted item that makes it easier, instead of wasting perks on lockpicks.

I know it's not hard, I just want it, because it's in my character's nature.
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Claire Mclaughlin
 
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Post » Sat Jun 30, 2012 8:16 am

FYI regarding mastery of skills, there's a popular school of thought that subscribes to a "10,000 hour theory" if interested, read on. If not...oh well!

According to author, musician, neuro-scientist, Daniel Levitin in his book; "This is Your Brain on Music" ( a New York Times best-seller, Plume Printing 2006) , an expert or master of any craft is measured by that person practicing their craft for 10,000 hours.
Here is how Daniel Levitin puts it...
The emerging scientific picture is that 10,000 hours of practice is required to achieve the level of mastery associated with being a world-class expert in anything. In study after study, of composers, basketball players, fiction writers, ice skaters, concert pianists, chess players, master criminals, and what have you, this number comes up again and again.
Now how long is ten thousand hours? It is equal to roughly 3 hours of practice a day, or twenty hours a week, of practice for ten years. Of course some people never reach mastery, which is not really explainable yet. But, no one has found a case in which true world-class expertise was accomplished in less time. It seems that it takes the brain this long to assimilate all that it needs to know to achieve true mastery. -Daniel Levitin
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FoReVeR_Me_N
 
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Post » Sat Jun 30, 2012 6:58 am

Logic says that you can't be the master of everything, just like you don't see one human being who is a master of everything.
Yes but you can master many things. Michael Nicholson has achieved 27 college degrees in one life time. An ordinary man, not even favoured by the gods, has managed to achieve 27 degrees in one lifetime. Why can't the Dragonborn be more like this? Because of replability? No thanks, I'd rather have the ability to master everything.
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biiibi
 
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Post » Sat Jun 30, 2012 7:47 am

FYI regarding mastery of skills, there's a popular school of thought that subscribes to a "10,000 hour theory" if interested, read on. If not...oh well!

According to author, musician, neuro-scientist, Daniel Levitin in his book; "This is Your Brain on Music" ( a New York Times best-seller, Plume Printing 2006) , an expert or master of any craft is measured by that person practicing their craft for 10,000 hours.
Here is how Daniel Levitin puts it...
The emerging scientific picture is that 10,000 hours of practice is required to achieve the level of mastery associated with being a world-class expert in anything. In study after study, of composers, basketball players, fiction writers, ice skaters, concert pianists, chess players, master criminals, and what have you, this number comes up again and again.
Now how long is ten thousand hours? It is equal to roughly 3 hours of practice a day, or twenty hours a week, of practice for ten years. Of course some people never reach mastery, which is not really explainable yet. But, no one has found a case in which true world-class expertise was accomplished in less time. It seems that it takes the brain this long to assimilate all that it needs to know to achieve true mastery. -Daniel Levitin

Very interesting, but what would happen if one is to increase the hours of practice per day and week?
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JLG
 
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Post » Sat Jun 30, 2012 9:38 am

I know it's not hard, I just want it, because it's in my character's nature.

You don't need perks to match your character's nature.
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Daniel Holgate
 
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