I want chameleon back.

Post » Mon Jun 04, 2012 5:42 am

If you level up sneak and use a pair of muffled boots/shoes... it's pretty much a 100% Chameleon.

This. I did enjoy the chameleon enchanted outfit in Oblivion but this works out just as well.
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Cheville Thompson
 
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Post » Mon Jun 04, 2012 5:42 am



This. I did enjoy the chameleon enchanted outfit in Oblivion but this works out just as well.
The point is that I should have both. They shouldn't be cutting because some people don't have self-control. Thats why its called player choice
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Kari Depp
 
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Post » Mon Jun 04, 2012 9:13 am

The point is that I should have both. They shouldn't be cutting because some people don't have self-control. Thats why its called player choice
Yeah it would be nice for some new spells, my above comment describes why I think invisibility should be under alteration. So I think invisibility and chameleon should be under alteration, and they should add some new illusion spells, maybe one that makes them stand still, frozen.
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stacy hamilton
 
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Post » Mon Jun 04, 2012 3:20 am

The point is that I should have both. They shouldn't be cutting because some people don't have self-control. Thats why its called player choice

I don't think Chameleon in particular was cut because of self-control but more like it was redundant and not needed. They improved Sneaking and added Perks to it. You combine that with Muffle and it is essentially the same. The point of homogenizing should be to cut extraneous things. I thought Chameleon was cool, broke the game for me, but was cool. Sneaking now does exactly the same thing. Where homogenization goes amiss is when they take out Spell Making altogether, citing it is "too complex" for new players or that it did not coincide with their new vision if this debauchery of dual-casting system we have. THAT is when they misuse homogenization and falsely cut out something that is a great feature.
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Nikki Hype
 
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Post » Mon Jun 04, 2012 6:59 am

I t WAS incredibly overpowered. If that is the answer you are NOT looking for, be prepared for disappointment. The fact that you can become completely invisible and never become visible while hacking away at people means it is overpowered.
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Kate Schofield
 
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Post » Mon Jun 04, 2012 2:22 am

Glad it's gone, was way too overpowering. Yes they could've put a cap in at 75-85% but it still would be too overpowering and now that invisibility has been balanced I don't see the need for it to come back.
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christelle047
 
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Post » Mon Jun 04, 2012 9:31 am

Glad it's gone, was way too overpowering. Yes they could've put a cap in at 75-85% but it still would be too overpowering and now that invisibility has been balanced I don't see the need for it to come back.
BULLCRAP. That is the attitude that keeps geeting crap removed. I want freedom of choice back. I had the option between invisibility and chemeleon before. Now I don't. Stop getting stuff that I like removed because you don't have the discipline to not use it.
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BEl J
 
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Post » Mon Jun 04, 2012 1:04 pm

Glad it's gone, was way too overpowering. Yes they could've put a cap in at 75-85% but it still would be too overpowering and now that invisibility has been balanced I don't see the need for it to come back.

I can ready the invisibility spell, strike with my 90 damage Daedric dagger with 30x damage and be invisible again before the body hits the floor. The AI doesn't react that quickly, so in the end the removal of Chameleon just means I'm inconvenienced by needing to keep the spell equipped to repeatedly cast.

Annoyances are not part of well designed game play and unfortunately well designed game play doesn't seem to be what Bethesda was going for with Magic.
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Tai Scott
 
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Post » Mon Jun 04, 2012 6:51 pm

I think it's because invisibility can serve your purposes just as well, without having the ability to be overpowered bullcrap.

Edit: Although, really, I never abused enchanting in Oblivion (hardly used it). This is like the complaints about Smithing breaking the game, which are [censored].
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Ross
 
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Post » Mon Jun 04, 2012 5:21 am

... prefer to use Detect Life to plan ahead. Splinter Cell in Skyrim :smile:

Ditto... I find this much more rewarding. You actually feel like a sneaky assassin instead of Harry Potter with his silly cloak.
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jason worrell
 
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Post » Mon Jun 04, 2012 2:39 pm

I t WAS incredibly overpowered. If that is the answer you are NOT looking for, be prepared for disappointment. The fact that you can become completely invisible and never become visible while hacking away at people means it is overpowered.

It may have been "over-powered," but you had to purposefully abuse it to become THAT powerful. I honestly don't understand posts like this, complaining about chameleon. It's like with smithing. To become ultra-powerful, you have to ABUSE smithing. As long as there are equally-powerful tools for the three main playing types (warrior, mage, stealth), I don't see a problem with having tools in the game that make you into a god or demi-god in a single-player game. If you think it's too powerful, don't use or abuse it. It's really that simple.
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Gracie Dugdale
 
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Post » Mon Jun 04, 2012 6:06 pm

Being powerful late in the game is fun. Chameleon was fun. That amulet that you could get early in the game in Morrowind was OP, but being able to choose whether to fight things while closing your 20th Oblivion gate was a blessing, straight and simple. A blessing that should have been available to high level characters in Skyrim.
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Laurenn Doylee
 
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Post » Mon Jun 04, 2012 4:58 am

Being powerful late in the game is fun. Chameleon was fun. That amulet that you could get early in the game in Morrowind was OP, but being able to choose whether to fight things while closing your 20th Oblivion gate was a blessing, straight and simple. A blessing that should have been available to high level characters in Skyrim.
QFT
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Veronica Martinez
 
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Post » Mon Jun 04, 2012 12:06 pm

Being powerful late in the game is fun. Chameleon was fun. That amulet that you could get early in the game in Morrowind was OP, but being able to choose whether to fight things while closing your 20th Oblivion gate was a blessing, straight and simple. A blessing that should have been available to high level characters in Skyrim.

Hear, hear.
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anna ley
 
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Post » Mon Jun 04, 2012 4:16 pm

I want Chameleon back

This or make Shadowstrength/trive etc enchantable. I really miss it in the game. Even though I have no problems what so ever in sneaking. Max Sneak and a few enchanted items with +% sneaking do the trick. Im not completely invisible and less during the day but I do think that you are invisible enough to stealth and sneak kill throughout the most dungeons. And as for towns? Just wait for nightfall because your invisibility will work better during night then during day.
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Anna S
 
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Post » Mon Jun 04, 2012 9:19 am

I miss Chameleon as well. I was disappointed when I found out it was gone.
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Janine Rose
 
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Post » Mon Jun 04, 2012 5:35 pm

I wasnt a real fan of the chameleon spell, it was just a cheap version of invisibility :sorcerer:

Now. if you were argueing for the Open lock spell, i'd be in total and utter agreement :tongue:
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He got the
 
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Post » Mon Jun 04, 2012 8:29 am

The point is that I should have both. They shouldn't be cutting because some people don't have self-control. Thats why its called player choice

Well, the game designers made their own choices. We're just guessing why they took it out.
Besides, I already did the chameleon thing in the last game. I don't mind trying something new and playing with a different strategy, especially since this is a new game.
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Charlotte Henderson
 
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Post » Mon Jun 04, 2012 11:29 am

I should not have to use a sneak perk to emulate a spell effect. Thats what the spell is there for.
You've got it backwards, actually. In Skyrim, Bethesda removed all the spells that directly emulated the effects of another skill: chameleon, charm, and open lock. A single spell which functions makes an entire skill tree entirely irrelevant is not balanced.
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Susan
 
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Post » Mon Jun 04, 2012 5:29 am

It's not like Oblivion where you could have 100 sneak and be seen from fairly far away if the NPC had line of site and it was light enough.

Yes because that was too realistic and spread sheety I guess, this new system makes much more sense...
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Jennifer May
 
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Post » Mon Jun 04, 2012 5:44 am

You've got it backwards, actually. In Skyrim, Bethesda removed all the spells that directly emulated the effects of another skill: chameleon, charm, and open lock. A single spell which functions makes an entire skill tree entirely irrelevant is not balanced.

But the skill tree wouldn't be useless, it would be there for people who want to sneak but not roleplay a mage. Multiple paths to the same goal, BALANCE doesn't matter in a single player game!! Who was getting hurt by mages sneaking without leveling up thief skills in previous TES, NO ONE!
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Hannah Barnard
 
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Post » Mon Jun 04, 2012 12:03 pm

For all of the people who say it's too overpowering, that's not excuse to cut it out of the game. It needs to be rebalanced? Then they should have rebalanced it! Made it so that 100% Chameleon only hides you, so, what an 80% Chameleon spell in Morrowind or Oblivion would have hid you. Also, they could have combined the visual effects from both games (fading out instead of disappearing entirely, plus the Predator-esque lightbending) to make it boss in Skyrim without making it "over-powered".

And think of it from a story-telling aspect: why in the hell did every magic-user and mage organization in Tamriel suddenly forget how to perform the Chameleon spell? Or the Levitate spell? Or Lock or Burden, for that matter. I still wish I had Lock, and I definitely wish I had access to Levitate. I know Levitate was "banned" prior to the events of Oblivion, but surely there were some renegade mages who flaunted the ridiculous decree of the Mages Guild, and later passed on knowledge of the spell once the Mage's Guild was shut down. Or surely the instructors at the College of Winterhold, an independent organization, would have kept the knowledge of those spells. The complete wholesale cutting of these spells is bad storytelling, sad to say.

Spells should be balanced, not removed. The question is, how are we going to feel when they do the next TES game, and shouts will be gone?
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lauraa
 
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Post » Mon Jun 04, 2012 12:43 pm



Uh I do this already with sneak? Add Shadow Warrior on top of that and you got yourself a nice little cheese sandwich.
um no, 100% chamekeon meant you can run up an smash someone in the face and they dont attack back because they can't see you..the sneak perks require you to be sneaky

i used chameleon to walk right thru oblivion and snatch sigil stones because i hated OB gates and didnt even want to play them...i also used acrobatic skills to shortcut and jump lava pools
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Tiffany Carter
 
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Post » Mon Jun 04, 2012 2:28 pm

Do the potions of invisibility actaully make you transparent? Because when I used it I was completely visible... it didn't seem to help my sneaking either. I liked chameleon mostly because it was fun to play around with, it looked cool. It was also a useful spell/enchantment, they could at least let the shadow stone give chameleon :confused:
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Kyra
 
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Post » Mon Jun 04, 2012 7:46 am

For all of the people who say it's too overpowering, that's not excuse to cut it out of the game. It needs to be rebalanced? Then they should have rebalanced it! Made it so that 100% Chameleon only hides you, so, what an 80% Chameleon spell in Morrowind or Oblivion would have hid you. Also, they could have combined the visual effects from both games (fading out instead of disappearing entirely, plus the Predator-esque lightbending) to make it boss in Skyrim without making it "over-powered".

And think of it from a story-telling aspect: why in the hell did every magic-user and mage organization in Tamriel suddenly forget how to perform the Chameleon spell? Or the Levitate spell? Or Lock or Burden, for that matter. I still wish I had Lock, and I definitely wish I had access to Levitate. I know Levitate was "banned" prior to the events of Oblivion, but surely there were some renegade mages who flaunted the ridiculous decree of the Mages Guild, and later passed on knowledge of the spell once the Mage's Guild was shut down. Or surely the instructors at the College of Winterhold, an independent organization, would have kept the knowledge of those spells. The complete wholesale cutting of these spells is bad storytelling, sad to say.

Spells should be balanced, not removed. The question is, how are we going to feel when they do the next TES game, and shouts will be gone?
I like this take on it. Leaves open the possibility that maybe some ageless hermit mage living his recluse life on some mountain top is available to teach us the spell...if only we can find him, learn to communicate with him, and convince him to teach us. Oh the lorey, questy, RP-y goodness! /drool
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brandon frier
 
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