I want pure Mage.I choose Destruction or Conjuration?

Post » Mon Jun 11, 2012 5:57 am

The question it is.I use my two hand for magic but ? couldnt choose what mage type ? use.Please help me.Destruction or Conjuration?
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Je suis
 
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Post » Mon Jun 11, 2012 5:42 pm

I always choose more than one school of magic for my mage. My Breton is Conjuration, Destruction and Alteration mostly. Destruction is for offense but using Conjuration (summoned Daedra) to distract an enemy is great. The Alteration perk tree and spells have many benefits to protect you while you're using the other schools of magic. :) :tes:
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Evaa
 
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Post » Mon Jun 11, 2012 8:05 pm

Welcome to the forums.

I think that you should not limit yourself to one. With destruction you need high enchanting for cost reduction and with Conjuration you need a back up to stay out of the way like with Illusion.
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i grind hard
 
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Post » Mon Jun 11, 2012 8:19 am

A true mage would be diverse in many magics.
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Camden Unglesbee
 
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Post » Mon Jun 11, 2012 7:48 pm

Conjuration is always high on the list for a pure mage because it prevents you from having to stand toe to toe with heavily armored melee opponents. Even the elemental dog is effective at the outset as it takes the focus off of you. Then you can stand from a distance and cast destruction.

Alteration is also an absolute necessity due to the flesh protection spells.

Restoration is great because you don't have to carry around 20 restore health potions all the time.

Personally, I'm using Illusion spells a lot more right now than I ever have. A really effective skill.

A pure mage should be able to do all these things well but initially I'd focus on Conjuration and Alteration... and Destruction.
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James Hate
 
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Post » Mon Jun 11, 2012 12:54 pm

Welcome to the forums.

I think that you should not limit yourself to one. With destruction you need high enchanting for cost reduction and with Conjuration you need a back up to stay out of the way like with Illusion.

Thank you.I'll think about that.
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Invasion's
 
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Post » Mon Jun 11, 2012 3:49 pm

You aren't really a pure mage without specializing in all of the schools, so both
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Laura Samson
 
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Post » Mon Jun 11, 2012 5:39 pm

Don't let the fact alchemy is stuck under the Thief put you off using it with a pure mage. Lot of potions useful for boosting your powers, such as fortify destruction, fortify magicka regeneration, and of course restore and fortify magicka.
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Oceavision
 
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Post » Mon Jun 11, 2012 11:45 am

Destruction is the go to school for all types of magic wielders - robed mages, battlemages and spellswords. The next choices are how you want to attack (Conjuration or Illusion) and how you want to defend (Restoration or Alteration)
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Del Arte
 
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Post » Mon Jun 11, 2012 4:18 pm

I'm in the middle of my second pure mage and have taken Conjuration as my primary skill, with Illusion, destruction, and sneak as my major skills. I've poured most of my points into magicka, with a smattering thrown into health. No points have gone into stamina.
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Laura Richards
 
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Post » Mon Jun 11, 2012 6:09 am

If you are a pure mage use all if the schools of magic to answer your question get both. If you do not use all of the schools you are not a pure mage, also alchemy is magic regardless of what classification Bethesda has labeled it as its a a skill full of magic and potential and buffs and restoring agents and its a mages best friend.
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Eoh
 
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Post » Mon Jun 11, 2012 12:53 pm

Choose both. Keep both at about the same skill level, and you will do fine. Even better, if you also have a follower. I did this and hardly used any of the other schools (except alteration for Candlelight and Oakflesh occaisionally until I got a follower). Never really needed to heal with restoration since I always carried food for the one big boss or dragon battle on each foray. Also Kyne's Peace shout is essential for surprises by bears and sabrecats if you don't use illusion.

Cheers!
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Kirsty Wood
 
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Post » Mon Jun 11, 2012 9:38 am

As stated by others, diversify your schools of magic to not limit your tool set. A lot of schools play synergisticly with each other. Also, the importance of enchanting and alchemy as secondary skills can not be underestimated. Good income and self sufficiency from both trees.
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Mason Nevitt
 
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Post » Mon Jun 11, 2012 6:17 am

If you are a pure mage use all if the schools of magic to answer your question get both. If you do not use all of the schools you are not a pure mage, also alchemy is magic regardless of what classification Bethesda has labeled it as its a a skill full of magic and potential and buffs and restoring agents and its a mages best friend.
I don't agree with this at all. While I do use all of the schools to a degree, some do not get very much use at all (Atleration, restoration). I would classify a pure mage as someone who, I dunno...maybe... only uses magic for attacking and defense? My pure mage has never ever used a sword, axe, or bow and arrow, Bound or otherwise. My blade and archery skill is still at the same level as when I first exited Helgen.

I believe your definition of a pure mage is inaccurate.
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sally coker
 
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Post » Mon Jun 11, 2012 6:03 pm

I don't agree with this at all. While I do use all of the schools to a degree, some do not get very much use at all (Atleration, restoration)...
I'm with you. You don't need much Restoration or Alteration if you don't get hit, and that's my goal. I would agree that all your perks should be in magic but not that you need to develop all magic skills - two different things.
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Ashley Hill
 
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Post » Mon Jun 11, 2012 4:41 am

I don't agree with this at all. While I do use all of the schools to a degree, some do not get very much use at all (Atleration, restoration). I would classify a pure mage as someone who, I dunno...maybe... only uses magic for attacking and defense? My pure mage has never ever used a sword, axe, or bow and arrow, Bound or otherwise. My blade and archery skill is still at the same level as when I first exited Helgen.

I believe your definition of a pure mage is inaccurate.
Yours is a definition of a mage that chooses not to use certain schools, a pure mage using only one school would be very weak indeed. A pure mage uses only magic and its beneficial to use all of them because all the schools have a use. That is what I was getting at.

My view in an opinion that does not make it inaccurate.

To clarify about my above post the OP said he wanted one magic school so I would assume he would get the one people said for him to get over the other and he would get other skills, that would not make him a pure mage. If you use anything else other than magic you are not a pure mage. A pure mage with only destruction or conjuration would not be very good at all but I guess it could be done if you want to severely limit a mages potential. My definition or a lure mage is a spell user whip studies and uses only his magic, he learns the science and logic of his craft and learns to control and channel its energies, they will not use mundane means when they can achieve a goal threw arcane means.
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steve brewin
 
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Post » Mon Jun 11, 2012 4:36 am

I don't agree with this at all. While I do use all of the schools to a degree, some do not get very much use at all (Atleration, restoration). I would classify a pure mage as someone who, I dunno...maybe... only uses magic for attacking and defense? My pure mage has never ever used a sword, axe, or bow and arrow, Bound or otherwise. My blade and archery skill is still at the same level as when I first exited Helgen.

I believe your definition of a pure mage is inaccurate.

Yep. I rarely used armor or weapons, so my mage was about as pure as any other even though he hardly used alteration (except for light spells) and even more rarely restoration. He was more a specialist mage rather than a generalist mage. Purity can apply to both. In any case, as said above the goal of this style of play is to rarely to take damage or very little. This is a very glass canon (i.e. fragile) build to play, and satisfyingly challenging, especially if you don't abuse enchating and alchemy. It's not too hard though, and in fact some batles become VERY easy with this style. You level destruction quickly and get fireballs and ice storms very early. With the adept perk and lots of magicka, cronds are no problem. I did wear light armor elemental protection boots when fighting dragons, because I didn't want to mess with enchanting... But most of the time went barefoot. The added agility was a BIG plus. :smile:
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alyssa ALYSSA
 
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Post » Mon Jun 11, 2012 2:50 pm



Yep. I rarely used armor or weapons, so my mage was about as pure as any other even though he hardly used alteration (except for light spells) and even more rarely restoration. He was more a specialist mage rather than a generalist mage. Purity can apply to both. In any case, as said above the goal of this style of play is to rarely to take damage or very little. This is a very glass canon (i.e. fragile) build to play, and satisfyingly challenging, especially if you don't abuse enchating and alchemy. I did wear light armor elemental protection boots when fighting dragons, because I didn't want to mess with enchanting... But most of the time went barefoot. The added agility was a BIG plus. :smile:
Well for a mage its good to carry a back up weapon for when you have no potions to restore your magic and you are out or running low I do that all the time.

I also like wearing just regular clothes and you make better use of the mage armor spells that way and your mage is very fast and agile and that is always to the benefit of a mage, you have to keep them moving.
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tegan fiamengo
 
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Post » Mon Jun 11, 2012 5:30 pm

Both. Destruction, of course, and Conjuration, for bound weapons and defense. Conjuring a Flame Atronach or Bound Battleaxe is essential at lower levels when dealing with tough enemies.
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City Swagga
 
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Post » Mon Jun 11, 2012 4:30 am

To clarify about my above post the OP said he wanted one magic school so I would assume he would get the one people said for him to get over the other and he would get other skills, that would not make him a pure mage. If you use anything else other than magic you are not a pure mage. A pure mage with only destruction or conjuration would not be very good at all but I guess it could be done if you want to severely limit a mages potential. My definition or a lure mage is a spell user whip studies and uses only his magic, he learns the science and logic of his craft and learns to control and channel its energies, they will not use mundane means when they can achieve a goal threw arcane means.
Problem is that isn't what you said. Here is what you actually said.
If you do not use all of the schools you are not a pure mage
Those are your words, not mine.

Yep. I rarely used armor or weapons, so my mage was about as pure as any other even though he hardly used alteration (except for light spells) and even more rarely restoration. He was more a specialist mage rather than a generalist mage. Purity can apply to both. In any case, as said above the goal of this style of play is to rarely to take damage or very little. This is a very glass canon (i.e. fragile) build to play, and satisfyingly challenging, especially if you don't abuse enchating and alchemy. I did wear light armor elemental protection boots when fighting dragons, because I didn't want to mess with enchanting... But most of the time went barefoot. The added agility was a BIG plus. :smile:
For the first twenty levels or so, I ran around in Necromancers robes. Specializing in mainly Conjuration and destruction. I felt that as a conjurer with only 120 health, it would've been prudent to invest some time in the sneak skill. IMO senaking isn't just for thieves, it's served me well in my pure mage build.

In a play style such as this taking any damage usually ends up in a one hit kill for you, so that's the one thing you really want to avoid at all costs. In my experience, restoration is really good if you have lots of health to spare, but as I stated before, for someone who's only got 120 health, more often than not, it's not going to be of much help on the higher level enemies, more beneficial for the run of the mill bandits you find running around.
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Jason White
 
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Post » Mon Jun 11, 2012 1:35 pm

The Atronach Perk in the Alteration tree has a history of cancelling Conjurations because part of the cast is absorbed, but the magic resist has kept many of my characters alive. Restoration gives you an ability to gain increased Magicka Regen, and the ability to replenish Mana by using the higher level Ward spells.
I had a Warrior that used a Flaming Familiar alot early in the game, but I had four extra perks at a much higher level and wasted them in Conjuration because I had the Alteration skill Mastered and fully perked :shakehead:
I like using Enchanting to reduce the Mana costs of every school of Magic equally, playing without having to use any Mana at all can get boring.
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Laura-Lee Gerwing
 
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Post » Mon Jun 11, 2012 4:46 pm

It's nearly impossible to be really effective in every school of magic because the game doesn't give you enough points to do every tree. I'd go Conjuration, Destruction, Illusion. With those 3 you can easily win any fight with little risk to yourself. Any damage you take can be overcome with potions you find along the way. Don't waste perk points early on stuff like enchanting, alchemy, and certainly not on any of the weapons or armor trees. Put them all into your magic perks until there's nothing you want and then with whatever you get after that you can work on other things you are interested in. You can get plenty of really nice gear, more than you'll need to become overpowered, from vendors and quest rewards. Some of the best stuff comes from the college line of quests. My mage is 56 with nearly 300 hours so I have a good bit of experience with the class. Perk points come quickly early on but once you hit the mid 20's it really slows down so spend those first 20 or so points wisely.

Conjuration will seem very weak at first but keep using it until you level up and can get the more powerful conjurations. They eventually become extremely powerful.

For illusion Fear and Frenzy are extremely powerful and helpful. Turn your enemies away from you and onto each other.

If you want to take a companion to carry stuff, take another mage. It would seem logical to take a tank but your aoe spells can kill your companion meaning that once they are fighting the enemy you are very limited as to your attacks. You can't use anything that will damage your companion which means direct damage spells only but even then the warriors all run in front of you and get right between you and the enemy meaning you are constantly having to re-position to get your spells off safely. It's really a pain. With another ranged magic user this is not really an issue except in very tight areas.
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Nana Samboy
 
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Post » Mon Jun 11, 2012 10:30 am

Problem is that isn't what you said. Here is what you actually said.

Those are your words, not mine.

Snip
I know what I said, I went back and read it if you read the top of my post, it says that the OP wanted one spell school and so I assumed he would invest other perks in other skills if that is the case he would not be a pure mage.
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Poetic Vice
 
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Post » Mon Jun 11, 2012 12:57 pm

I know what I said
Good, that means that I don't have to remind you that what you said, and what you meant, aren't one and the same. :poke:...and on that note, I'm through with this part of the conversation.
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Crystal Birch
 
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Post » Mon Jun 11, 2012 2:35 pm

Good, that means that I don't have to remind you that what you said, and what you meant, aren't one and the same. :poke:...and on that note, I'm through with this part of the conversation.
Now that that's out of the way.

I wish we had more spell types I do wish we had the variety we had in Morrowind. We had so many spells and spell creation we could tailer and design our spells the way we wish. It made being a lure mage much more interesting and you had depth of customization that far added to the system. I would love to have all that back with the new spell types in Skyrim and the duel casting.
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Sabrina garzotto
 
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