HH was disappointing

Post » Sat Feb 19, 2011 5:40 am

The only thing that dissapointed me was that the main characters dissapear at the end no matter what ending you chose. And yah I really felt bad killing Salt-upon-wounds in the end because I always be the nice person. And I haven't chosen the Grand Staircase option or whatever it is yet and do you ever see the place or just the tunnel?
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chinadoll
 
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Post » Sat Feb 19, 2011 2:50 am

I'm surprised people don't realise the caravan's supposed to die. Just listen to what they say when they and their friends die, it's really quite sad and well-written.



Seriously. I realized it was scripted the moment the attackers weren't appearing on my compass/appeared green.

But yeah I'm not gonna lie, HH disappointed me too. I think HH is more for someone who wants scenery and a place to explore, not for someone who wants a story and in-depth quests.
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brandon frier
 
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Post » Fri Feb 18, 2011 6:54 pm

Honest Harts Rocks! :flamethrower:
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Miranda Taylor
 
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Post » Sat Feb 19, 2011 8:25 am

As for the apocalyptic feel, Fallout 3 was the one and only game with that feeling, not even the first Fallout does have that feel and it happened 80 years after the great war, IMO the Fallout 3 atmosphere is the wrong atmosphere, 200 years has been passed, yet everything is in ruins, and the green tint in the sky doesnt help either


I agree, its post-apocalyptic, not the bombs dropped the day before yesterday, one of Fallout 3 mistakes was being set after Fallout 2 and there was no reason for that, besides having the Enclave and that is another thing Fallout 3 did very poorly.
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Dalton Greynolds
 
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Post » Fri Feb 18, 2011 6:57 pm

This sums up pretty much how I feel. Except for feeling bad for Slat-Upon Wounds, I killed him without even thinking. But anyway, Dead Money was amazing, the best fallout DLC ever imo. Mostly because of the characters and the mystery and the fend for yourself survival feeling. :D

I totally agree. Dead Money had a great story behind it, especially the ending. Other than the fact that i felt like i was stuck in a large dog cage avoiding a randomly circulating cloud of red crap, the rewards were great. (even though the gold left me with an unfair advantage of a crapload of caps.)
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maddison
 
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Post » Fri Feb 18, 2011 9:43 pm

I agree, its post-apocalyptic, not the bombs dropped the day before yesterday, one of Fallout 3 mistakes was being set after Fallout 2 and there was no reason for that, besides having the Enclave and that is another thing Fallout 3 did very poorly.



Maybe my post wasn't worded properly. ....All I was trying to say, was that for a post apocalyptic themed game, I'd rather do without add-on packs that revolve around aliens, ghosts, war simulations, and and anything else that doesn't support a post-apocalyptic atmosphere (which for me, includes HH). As far as past FO games... to be honest, I don't care about what was done then, and whether or not current ones hold true to form. ...apparently there's a lot here that do. Maybe people ought to read a bit closer.
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Arnold Wet
 
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Post » Sat Feb 19, 2011 1:38 am

Maybe my post wasn't worded properly. ....All I was trying to say, was that for a post apocalyptic themed game, I'd rather do without add-on packs that revolve around aliens, ghosts, war simulations, and and anything else that doesn't support a post-apocalyptic atmosphere (which for me, includes HH). As far as past FO games... to be honest, I don't care about what was done then, and whether or not current ones hold true to form. ...apparently there's a lot here that do. Maybe people ought to read a bit closer.


Aliens do support a post-apocalyptic environment. that's why Aliens have been in EVERY FALLOUT GAME since the first one. Also Fallout isn't just about the apocalypse its about EVERYTHING from 50's scifi B-Movies.
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Sammygirl500
 
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Post » Fri Feb 18, 2011 11:54 pm

As soon as I arrived in Zion valley I found myself totally blown away with the environment to the extent that I didn't particularly care that the characters/quests were rather dull/uninspiring because how could they not be at the side of the fun that can be had going off the rails soaking it all in just getting totally lost in the wilderness for hours on end Point lookout/Red Dead-style e.g. hunting for yao guai/finding crafting new recipes, etc and trying out some of the new toys. The only real negatives I found were the lack of any new creatures, and buildings/interiors.

By the time I actually got round to the main quest it was a nice change of pace, perhaps passable but at least Graham was memorable and that's all that matters to me. As for HH not being post apocalyptic enough... I thought It was just a different flavor; the descendants of former residents of Utah resorted to living like sub-saharan African tribesman after a mere 200 years without education/civilization... just to survive... communicating with chalk painting and esparanto-style pigeon-english... totally foreign like from another country/planet.... that did it for me.

The DLC is all about a variation on 'the formula' of the post-apocalyptic retro-futuristic vibe and all of them have delivered so far in this regard as far as i'm concerned. Otherwise what's the point of dlc if it's just going to be more of the same.
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Hazel Sian ogden
 
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Post » Fri Feb 18, 2011 6:07 pm

HH was awesome, the op has a pretty baseless argument. I put HH on par with PL because it expands the playable space with a refreshing atmosphere and adds an incredible back story( the history of Zion since the war) to the FO cannon. Why Beth/Obsid doesn't make FO episodic is something I can't understand. Imagine a FO game that was ever-evolving through dlc.....Why can't that happen?
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James Hate
 
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Post » Fri Feb 18, 2011 6:10 pm

I'm still looking for a park ranger uniform. I found the hat, but can't find the rest.
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Ben sutton
 
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Post » Sat Feb 19, 2011 1:35 am

Its just the hat.....sorry
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saharen beauty
 
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Post » Sat Feb 19, 2011 9:38 am

I was disappointed, but that had more to do with my expectations then the game itself. Dead Money set the bar high story-wise and after everything I read about the Burned/Hanged Man from Van Buren, I was expecting Graham to be this type of mildly unhinged psycopath. I also wanted to see New Canaan, so that was a huge let down.

It's not that bad though. It's basically NV's answer to Point Lookout; short main quest, a couple of side quests and a huge new area to explore. Personally, I like a rich story more then that so it didn't do a whole lot for me, but it didn't svck or anything either.

Still looking forward to Old World Blues and Lonesome Road, although my expectations are really low this time, just in case.
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noa zarfati
 
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Post » Sat Feb 19, 2011 3:12 am

disappointing as in short yes , worth to download and play it yes
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Nicholas
 
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Post » Sat Feb 19, 2011 8:50 am

I was disappointed, but for different reasons than TC.

Mainly my disappointment was from Graham, and how much he was changed from his Van Buren version.
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Nicole Elocin
 
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Post » Fri Feb 18, 2011 6:47 pm

I was disappointed, but for different reasons than TC.

Mainly my disappointment was from Graham, and how much he was changed from his Van Buren version.


Your disappointed becuase he wasn't like he MIGHT HAVE BEEN from a game that hardly got past its design phase? Thats some crazy high standards right there.
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Karine laverre
 
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Post » Sat Feb 19, 2011 4:15 am

Your disappointed becuase he wasn't like he MIGHT HAVE BEEN from a game that hardly got past its design phase? Thats some crazy high standards right there.


Indeed, chances are he wouldn't have resembled what he did in the design docs anyway. Heck from my understanding there was talk of cutting him out of the game and only using him as a back story character as Obsidian did in vanilla New Vegas.

I liked what Black Isle was going to do with Graham in their Fallout 3 design docs, but I think it's a bit unfair to compare a vague concept of what could have been to what actually came to be. Graham isn't a one dimensional psychopath in Honest Hearts no, but I think his character is better for it.

Spoiler
I felt that Graham was still the badass he was going to be in Van Buren, he's just a badass who is falling back on religion to justify his wrath as opposed to being wrathful for the sake of wrath alone. Really, aside from some Crowning Moments of Awesome that couldn't have been translated into Honest Hearts anyway, because it was simply DLC, the two incarnations are not that different.

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Dina Boudreau
 
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Post » Sat Feb 19, 2011 5:30 am

You mean like how fallout 3's plot was
go to megaton.
go to GNR
go to Rivet City
go find your dad
go to the citadel
go kill the enclave

or how fallout New Vegas's plot was
go to primm
go to nipton
go to novac
go to boulder city
go to vegas
pick a side

ALL RPG quests are nothing more then a glorified to-do list. Hating Honest hearts for it being a simple fetch quest is basically hating every RPG ever made.

This is why Fallout needs to adopt Faction quests like in The Elder Scrolls, beside just having Misc. quests
BOS quests
Legion quests
NCR quests
Enclave quests
and Mercenary quests
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christelle047
 
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Post » Sat Feb 19, 2011 8:24 am

Your disappointed becuase he wasn't like he MIGHT HAVE BEEN from a game that hardly got past its design phase? Thats some crazy high standards right there.

"In 2003, the game was canceled and the Black Isle employees were laid off. At that time the engine was about 95% done. You could create characters, use skills, perform both ranged and melee combat, save/load games, and travel across maps. A tutorial level was done that would let the designers do all of the above. All areas but one had been designed. About 75% of the dialogue was done and at least 50% of the maps. BIS already had many of the character models and monster models." From wiki about Van Buren.

-It was pretty far along. Now I am not saying that this game or its DLC should be like it, nor am I defending those that do. But I am just pointing out that the game was far along and it is understandable that people were excited for it and mad when it was cancelled and still want to see it or a game like it.
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Lawrence Armijo
 
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Post » Fri Feb 18, 2011 9:52 pm

I'm surprised people don't realise the caravan's supposed to die. Just listen to what they say when they and their friends die, it's really quite sad and well-written.

Kudos to Chris Avellone and the rest of the writing department!

i no special some of the only info we new about HH befor it came out was that ur caravan gets ambushed and dies lol
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Céline Rémy
 
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Post » Sat Feb 19, 2011 12:26 am

I was disappointed, but that had more to do with my expectations then the game itself. Dead Money set the bar high story-wise and after everything I read about the Burned/Hanged Man from Van Buren, I was expecting Graham to be this type of mildly unhinged psycopath. I also wanted to see New Canaan, so that was a huge let down.

It's not that bad though. It's basically NV's answer to Point Lookout; short main quest, a couple of side quests and a huge new area to explore. Personally, I like a rich story more then that so it didn't do a whole lot for me, but it didn't svck or anything either.

Still looking forward to Old World Blues and Lonesome Road, although my expectations are really low this time, just in case.


I was really disappointed by HH as well. Pretty much because it was so short. I was expecting a lot more quests, and like you I was expecting to explore New Canaan. For me it honestly wasn't worth the entrence fee.

My 360 was recently away for repair, so i picked up NV for my PS3 as well. I WAS planning on getting both DLC for that version as well, but now HH is def a no-buy for me. And going to wait a long while after the new DLC's come out before I buy on either console.
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Tyrone Haywood
 
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Post » Sat Feb 19, 2011 1:02 am

My 2 caps:

I was immediately drawn in by HH's environment and the premise of exploring it, but I think that the DLC really failed in that it was a separate (and very linear) story entirely, and one that I didn't really care for. The setting's connections to the Mojave area were negligible and the only new story content that I cared for involved Randall Clark (aka The Survivalist). Perhaps I shouldn't have entered Zion expecting that it would have any bearing on the core plot of the game. I entered the DLC with the theory that I might be convincing the "Zionites" to choose a side, or possibly destroying them for having already chosen the side opposite my own.

In short, I think I'm disappointed too. Further, I've read lately that a lot of the content in HH was pulled from the plot of Van Buren, except completely reworked, and I can't help but wonder if maybe they had it right the first time.

On a positive note, despite the faults of HH, I think it easily beats current add-ons for other games, and I'm glad I bought it.
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Charlotte Henderson
 
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Post » Sat Feb 19, 2011 9:32 am

I agree that this wasn't the best DLC produced, but still provided some enterainment. I found that Dead Money was better for me for a couple of reasons:

1 - Gameplay was longer, (Or felt longer)
2 - Provided more of a story line to follow and gripped me into it
3 - The dark, evil-ness surrounding the place was just scarey yet, had me wanting to progress a tad futher, rather than sighing at the next "Go here, speak to him, pick up this" quest

Honest Hearts seemed more of a run-around feel, rather than story line based. You dont really interact with Joshua or Daniel much in the game, and felt that they could of provided more towards the DLC gameplay, or at least make them interact more.

But, pretty good DLC's so far, hope the next 2 are as well though-out and well in-depth..
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GabiiE Liiziiouz
 
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Post » Fri Feb 18, 2011 6:10 pm

My 2 caps:

I was immediately drawn in by HH's environment and the premise of exploring it, but I think that the DLC really failed in that it was a separate (and very linear) story entirely, and one that I didn't really care for. The setting's connections to the Mojave area were negligible and the only new story content that I cared for involved Randall Clark (aka The Survivalist). Perhaps I shouldn't have entered Zion expecting that it would have any bearing on the core plot of the game. I entered the DLC with the theory that I might be convincing the "Zionites" to choose a side, or possibly destroying them for having already chosen the side opposite my own.

In short, I think I'm disappointed too. Further, I've read lately that a lot of the content in HH was pulled from the plot of Van Buren, except completely reworked, and I can't help but wonder if maybe they had it right the first time.

On a positive note, despite the faults of HH, I think it easily beats current add-ons for other games, and I'm glad I bought it.


HH isn a reworked Van Buren plot
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Batricia Alele
 
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Post » Fri Feb 18, 2011 10:11 pm

I don't see why so many people hate it? I thought it was great. A nice open area, lots to explore, some cool new items. Sure, there could have been more quests, but the ones that there were were well written and enjoyable. The scenery and feel of it was great, I don't have anything bad to say about it, other than quests could have been longer.
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Claire Jackson
 
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Post » Sat Feb 19, 2011 6:28 am

Unless you wish to go back to Zion for a vacation. The second return trip takes 10 months with trips after that being two weeks each way. Why is a mystery.

It's just dumb that the courier, after doing the trip the first time with no problems, goes into stupid mode and becomes lost for 10 months if he/she wishes to return to Zion. Meanwhile the Mojave just sits there and twiddles it's collective thumbs waiting on the courier to return.



That's what I hate with the game's plot. They should just release 4 separate DLCs that cover all endings and you could buy the ones you prefer or just buy all of them in one 2400 MSP ($30) pack (typically buying a pack is always cheaper than buying the contents of the pack separate)

Then the plot would make much more sense because then it would be Courier 6 is doing all of this after he did the battle of Hoover Dam
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JAY
 
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