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Sesshomurai- the AI is fine, when to boss goes done, the others want revenge (and sometimes they do flee),.. some animals have fighting/defending insticts, they don't always care about size
- a hourse indicator would be good
- the music is dynamic enough (otherwise the music pieces would have to be even shorter)
- when playing on master, the "bosses" are tough enough, there doesn't need to have more powerful of fancy bosses, but maybe more "dramatic" bosses, like more dramatic cutscenes would be ok
- easier switch sets would be good
- there is not need for more puzzels, this isn't zelda, it would slow down the perfect game pace.., but some "riddles", like hidden clues or hints; like the treasure maps, but with "small texts"..., like "look for the three wolfs"..., and the mountain that looks like three wolf heads is ment)
- I think the "climbing" is find, one can kind of walk/jump sidways on a steep slope, and climb up seemingly impossible slopes
I absolutely agree with all of these. I would also like to add:
11.) Better progression system
There is nothing worse than coming to the end of your journey in an RPG. Unfortunately in Skyrim this does not come with closing credits or a glorious boss fight. No, it isn't the story or content that ends quickly, it is the character progression. The itemization in Skyrim is extremely shallow. For all intents and purposes, there are only 11 weapons for you to choose from. However, those are not all lateral choices with advantages and disadvantages of each - no - those are "tiers" of gear. Meaning, you really only have 1 weapon to choose from. Once you acquire the 11th weapon (Daedric) there are no more upgrades. That is it. No matter how difficult of a boss you just killed was, or if you find a weapon 30+ levels later, that is the same item. So, your item progression effectively ends.
The way leveling works in Skyrim further is a bit backwards. Using skills advances character level. Once you reach a skill cap, using that skill no longer advances character level. Once you have capped out your Primary skills all to 100, you effectively stop leveling, unless you break character and use an entirely different style of play you intended your character to use, or enjoy playing. That's fine that Skyrim does not use a traditional XP model, however, the sense of progression still needs to continue.
Solutions:
For itemization, the best solution is to have items scale. The tiers of items need to be reevaluated and improved upon. Values need to scale and there needs to be a LOT more unique items and items with randomized stats, making dungeon crawling, exploring, and questing have a purpose outside of just advancing the storyline. For players like me that means, there is always hope for an upgrade despite the fact at lvl 24 you have an enchanted Daedric Weapon, and full Enchanted set of Dragonscale and ring/amulet.
For levels the solution is pretty easy. The skill hard cap of 100 becomes a soft cap. After you hit 100, you can still raise your skills through using them, however, the pace in which you gain levels and skill ups decreases significantly. Further, a Perk Mastery system (Alternate Advancement) would be fantastic. This would allow you to further increase your perks' effectiveness and grant you unique abilities or modifications of existing ones. For example: For archery, you could add in effects to arrows that are headshots, leg shots, and arms. A headshot might deal 2x damage, a leg shot might slow your target and an arrow to the arm might have a chance of disarming your opponent. (These are arbitrary examples)
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there are no more upgradesthere is always an "end".. but with Enchanting, there's almost no end.., but I understand, there aren't soo many types
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the pace in which you gain levels and skill ups decreases significantlythe pace is fine, slower wouldn't be so much fun (it feels faster than Oblivion, which is cool)
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a Perk Mastery system (Alternate Advancement) would be fantastic.that would be cool, but the game would take for ever to make...
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For example: For archery, you could add in effects to arrows that are headshots, leg shots, and arms. A headshot might deal 2x damage, a leg shot might slow your target and an arrow to the arm might have a chance of disarming your opponent.those would be cool to have in Skyrim, really...., like when shooting an arrow in a mammoths eye, I wished it would do more damage or enrage the animal more....